update asset

main
cuongnm2 2024-05-08 16:31:19 +07:00
parent 7e9685f4b6
commit 03f378a4d5
170 changed files with 19045 additions and 3137 deletions

View File

@ -6,79 +6,112 @@ import { GameGlobalData } from '../scripts/global/GameGlobalData';
import { UmLog } from '../../cc-common/cc-util/UmLog'; import { UmLog } from '../../cc-common/cc-util/UmLog';
import { UmClientEvent } from '../../cc-common/cc-util/UmOneToMultiListener'; import { UmClientEvent } from '../../cc-common/cc-util/UmOneToMultiListener';
import { GameDefine } from '../scripts/config/GameDefine'; import { GameDefine } from '../scripts/config/GameDefine';
import { director } from 'cc';
const { ccclass, property } = _decorator; const { ccclass, property } = _decorator;
@ccclass('JoyStick') @ccclass('JoyStick')
export class JoyStick extends NodeBase { export class JoyStick extends NodeBase {
@property(Node) background: Node = null!;
@property(Node) handle: Node = null!; @property(Node) handle: Node = null!;
originPoint: Vec3 = Vec3.ZERO; radiusDistance: number;
joyStickSpeed: Number = 5;
handleMaxDistance: number;
public static IS_TOUCH_ENABLE: boolean = false; public static IS_TOUCH_ENABLE: boolean = false;
public static DIRECTION: Vec3 = new Vec3(); public static DIRECTION: Vec3 = new Vec3();
public static Instance: JoyStick = null;
startBgPoint: Vec3 = Vec3.ZERO;
protected onLoad(): void {
JoyStick.Instance = this;
}
start() { start() {
this.startBgPoint = new Vec3(this.background.position);
this.enableTouch(); this.enableTouch();
this.handleMaxDistance = (this.node.getNodeTransform().width - this.handle.getNodeTransform().width) / 2; this.radiusDistance = (this.background.getNodeTransform().width) / 2;//differentPoint
}
showJoystick()
{
this.background.setNodeActive(true);
}
hideJoySitck()
{
this.background.setNodeActive(false);
}
resetBgPosition()
{
this.background.position = new Vec3(this.startBgPoint);
} }
protected onTouchStart(event: EventTouch) { protected onTouchStart(event: EventTouch) {
if (!GameGlobalData.Instance.isStatePlay()) return; if (!GameGlobalData.Instance.isStatePlay()) return;
this.originPoint = new Vec3(this.node.position); JoyStick.IS_TOUCH_ENABLE = true;
this.joyStickSpeed = GameGlobalData.Instance.heroControlConfig.joyStickSpeed; var touchPoint = this.getTouchPointInParentNode(event.getUILocation());
let newPoint = this.getTouchPointInParentNode(event.getUILocation()); this.background.position = new Vec3(touchPoint);
let direction = UmUtil.subtractTwoVector3(newPoint, this.originPoint);
this.setHandlePosition(newPoint, new Vec3(direction)); // {
UmClientEvent.dispatchEvent(GameDefine.EVENT_START_JOYSTICK); // //OLD version
// // this.startPoint = new Vec3(this.node.position);
// // let newPoint = this.getTouchPointInParentNode(event.getUILocation());
// // let direction = UmUtil.subtractTwoVector3(newPoint, this.originPoint);
// // this.setHandlePosition(newPoint, new Vec3(direction));
// // UmClientEvent.dispatchEvent(GameDefine.EVENT_START_JOYSTICK);
// }
} }
protected onTouchMove(event: EventTouch) {
if (!GameGlobalData.Instance.isStatePlay() || !JoyStick.IS_TOUCH_ENABLE) return;
var movePoint = this.getTouchPointInParentNode(event.getUILocation());
// this.handle.worldPosition = this.node?.parent.getNodeTransform().convertToWorldSpaceAR(movePoint);
var currentBgPoint = new Vec3(this.background.worldPosition);
var newHandlePoint = this.node?.parent.getNodeTransform().convertToWorldSpaceAR(movePoint);//new Vec3(this.handle.worldPosition);
var direction: Vec3 = UmUtil.subtractTwoVector3(newHandlePoint, currentBgPoint).normalize();
if (Vec3.distance(newHandlePoint, currentBgPoint) > this.radiusDistance)
{
var differentPoint = UmUtil.scaleVector3(direction, this.radiusDistance);
this.background.worldPosition = UmUtil.subtractTwoVector3(newHandlePoint, differentPoint);
}
this.handle.worldPosition = newHandlePoint;
JoyStick.IS_TOUCH_ENABLE = true;
JoyStick.DIRECTION = direction;
GameGlobalData.Instance.lastHeroMoveDirection = direction;
// {
// //OLD version
// // let newPoint = this.getTouchPointInParentNode(event.getUILocation());
// // let direction = UmUtil.subtractTwoVector3(newPoint, this.originPoint);
// // direction.normalize();
// // // direction = UmUtil.scaleVector3(direction, this.heroMoveSpeed);
// // JoyStick.IS_TOUCH_ENABLE = true;
// // JoyStick.DIRECTION = direction;
// // GameGlobalData.Instance.lastHeroMoveDirection = direction;
// // // UmLog.log(newPoint.toString());
// // // this.currentPoint = new Vec3(newPoint);
// // this.setHandlePosition(newPoint, new Vec3(direction));
// }
}
protected onTouchEnd(event: EventTouch) { protected onTouchEnd(event: EventTouch) {
if (!GameGlobalData.Instance.isStatePlay()) return;
JoyStick.IS_TOUCH_ENABLE = false; JoyStick.IS_TOUCH_ENABLE = false;
JoyStick.DIRECTION = Vec3.ZERO; JoyStick.DIRECTION = Vec3.ZERO;
this.handle.position = Vec3.ZERO; this.handle.position = Vec3.ZERO;
this.resetBgPosition();
UmClientEvent.dispatchEvent(GameDefine.EVENT_END_JOYSTICK); UmClientEvent.dispatchEvent(GameDefine.EVENT_END_JOYSTICK);
} }
protected onTouchCancel(event: EventTouch) { protected onTouchCancel(event: EventTouch) {
if (!GameGlobalData.Instance.isStatePlay()) return;
JoyStick.IS_TOUCH_ENABLE = false; JoyStick.IS_TOUCH_ENABLE = false;
JoyStick.DIRECTION = Vec3.ZERO; JoyStick.DIRECTION = Vec3.ZERO;
this.handle.position = Vec3.ZERO; this.handle.position = Vec3.ZERO;
this.resetBgPosition();
UmClientEvent.dispatchEvent(GameDefine.EVENT_END_JOYSTICK); UmClientEvent.dispatchEvent(GameDefine.EVENT_END_JOYSTICK);
} }
protected onTouchMove(event: EventTouch) {
if (!GameGlobalData.Instance.isStatePlay()) return;
let newPoint = this.getTouchPointInParentNode(event.getUILocation());
let direction = UmUtil.subtractTwoVector3(newPoint, this.originPoint);
direction.normalize();
direction = UmUtil.scaleVector3(direction, 5);
JoyStick.IS_TOUCH_ENABLE = true;
JoyStick.DIRECTION = direction;
GameGlobalData.Instance.lastHeroMoveDirection = direction;
// UmLog.log(newPoint.toString());
// this.currentPoint = new Vec3(newPoint);
this.setHandlePosition(newPoint, new Vec3(direction));
}
setHandlePosition(newPoint, direction) {
var distance = Vec3.distance(newPoint, this.originPoint);
if (distance > this.handleMaxDistance) {
direction = UmUtil.scaleVector3(direction.normalize(), this.handleMaxDistance);
newPoint = UmUtil.plusTwoVector3(this.originPoint, direction);
}
this.handle.worldPosition = this.node?.parent.getNodeTransform().convertToWorldSpaceAR(newPoint);
}
getTouchPointInParentNode(touchPoint): Vec3 { getTouchPointInParentNode(touchPoint): Vec3 {
return this.node.parent?.getNodeTransform().convertToNodeSpaceAR(touchPoint.toVec3()); return this.node.parent?.getNodeTransform().convertToNodeSpaceAR(touchPoint.toVec3());
} }

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