import { _decorator, Component, Node } from 'cc'; import { NodeBase } from '../base/NodeBase'; import { EventTouch, Vec3 } from 'cc'; import { GameGlobalData } from '../global/GameGlobalData'; const { ccclass, property } = _decorator; @ccclass('ShootingManager') export class ShootingManager extends NodeBase { protected onLoad(): void { this.enableTouch(); } protected onTouchStart(event: EventTouch) { if (!GameGlobalData.Instance.isStatePlay()) return; // this.originPoint = new Vec3(this.node.position); // let point = this.getTouchPointInParentNode(event.getUILocation()); } }