super-hero/assets/cc-game/scripts/game_play/hero/ActiveSkill3.ts

46 lines
1.4 KiB
TypeScript

import { _decorator, Component, Node } from 'cc';
import { ActiveSkillBase } from './ActiveSkillBase';
import { UmUtil } from '../../../../cc-common/cc-util/UmUtil';
import { GameGlobalData } from '../../global/GameGlobalData';
import { Vec3 } from 'cc';
import { UmLog } from '../../../../cc-common/cc-util/UmLog';
import { EACTIVE_SKILL_TYPE, GameDefine } from '../../config/GameDefine';
import { Sprite } from 'cc';
import { Label } from 'cc';
const { ccclass, property } = _decorator;
@ccclass('ActiveSkill3')
export class ActiveSkill3 extends ActiveSkillBase {
@property(Sprite) clock: Sprite = null!;
@property(Label) clockTxt: Label = null!;
activeTime = 0;
public enableActiveSkill(data, parent) {
super.enableActiveSkill(data, parent);
this.skillType = Number(EACTIVE_SKILL_TYPE.SKILL_3);
}
protected update(dt: number) {
if (!GameGlobalData.Instance.isStatePlay() || this.isDestroying) return;
this.node.position = Vec3.ZERO;
if (this.activeTime >= this.useTime) {
this.destroyNode();
return;
}
this.activeTime += dt;
this.updateClock();
}
updateClock()
{
this.clock.fillRange = 1 - this.activeTime / this.useTime;
var remainTime = Math.min((this.useTime - this.activeTime).truncDigits(0) + 1, this.useTime);
this.clockTxt.string = remainTime.toString();
}
}