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{ - "__id__": 743 - }, - { - "__id__": 745 - }, - { - "__id__": 746 - } - ], - "removedComponents": [] - }, - { - "__type__": "CCPropertyOverrideInfo", - "targetInfo": { - "__id__": 739 - }, - "propertyPath": [ - "_name" - ], - "value": "Home" - }, - { - "__type__": "cc.TargetInfo", - "localID": [ - "b5HbR/owpNa6blZaJUN1c9" - ] - }, - { - "__type__": "CCPropertyOverrideInfo", - "targetInfo": { - "__id__": 739 - }, - "propertyPath": [ - "_lpos" - ], - "value": { - "__type__": "cc.Vec3", - "x": 0, - "y": 0, - "z": 0 - } - }, - { - "__type__": "CCPropertyOverrideInfo", - "targetInfo": { - "__id__": 739 - }, - "propertyPath": [ - "_lrot" - ], - "value": { - "__type__": "cc.Quat", - "x": 0, - "y": 0, - "z": 0, - "w": 1 - } - }, - { - "__type__": "CCPropertyOverrideInfo", - "targetInfo": { - "__id__": 739 - }, - "propertyPath": [ - "_euler" - ], - "value": { - "__type__": "cc.Vec3", - "x": 0, - "y": 0, - "z": 0 - } - }, - { - "__type__": "CCPropertyOverrideInfo", - "targetInfo": { - "__id__": 744 - }, - "propertyPath": [ - "pageEvents", - "0", - "target" - ], - "value": { - "__id__": 735 - } - }, - { - "__type__": "cc.TargetInfo", - "localID": [ - "e18KHkHdhITL1EBd4zs5Xg" - ] - }, - { - "__type__": "CCPropertyOverrideInfo", - "targetInfo": { - "__id__": 744 - }, - "propertyPath": [ - "_pageTurningEventTiming" - ], - "value": 0.5 - }, - { - "__type__": "CCPropertyOverrideInfo", - "targetInfo": { - "__id__": 739 - }, - "propertyPath": [ - "_active" - ], - "value": true - }, { "__type__": "cc.Node", "_name": "txtVersionBuild", @@ -27905,16 +23214,16 @@ "_active": true, "_components": [ { - "__id__": 748 + "__id__": 671 }, { - "__id__": 749 + "__id__": 672 }, { - "__id__": 750 + "__id__": 673 }, { - "__id__": 751 + "__id__": 674 } ], "_prefab": null, @@ -27953,7 +23262,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 747 + "__id__": 670 }, "_enabled": true, "__prefab": null, @@ -27975,7 +23284,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 747 + "__id__": 670 }, "_enabled": true, "__prefab": null, @@ -28040,7 +23349,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 747 + "__id__": 670 }, "_enabled": true, "__prefab": null, @@ -28070,12 +23379,12 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 747 + "__id__": 670 }, "_enabled": true, "__prefab": null, "txtBuildVer": { - "__id__": 749 + "__id__": 672 }, "_id": "ddKmgAaBlBCbKajcSahEN8" }, @@ -28155,44 +23464,68 @@ "instance": null, "targetOverrides": [ { - "__id__": 756 + "__id__": 679 }, { - "__id__": 758 + "__id__": 681 }, { - "__id__": 761 + "__id__": 684 + }, + { + "__id__": 687 + }, + { + "__id__": 689 + }, + { + "__id__": 691 } ], "nestedPrefabInstanceRoots": [ { - "__id__": 18 + "__id__": 8 }, { - "__id__": 27 + "__id__": 32 }, { - "__id__": 39 + "__id__": 41 }, { - "__id__": 735 + "__id__": 53 + }, + { + "__id__": 203 + }, + { + "__id__": 605 + }, + { + "__id__": 618 + }, + { + "__id__": 636 + }, + { + "__id__": 652 } ] }, { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 122 + "__id__": 159 }, "sourceInfo": null, "propertyPath": [ "objectMove" ], "target": { - "__id__": 18 + "__id__": 32 }, "targetInfo": { - "__id__": 757 + "__id__": 680 } }, { @@ -28204,19 +23537,19 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 735 + "__id__": 652 }, "sourceInfo": { - "__id__": 759 + "__id__": 682 }, "propertyPath": [ "_content" ], "target": { - "__id__": 735 + "__id__": 652 }, "targetInfo": { - "__id__": 760 + "__id__": 683 } }, { @@ -28234,19 +23567,19 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 735 + "__id__": 652 }, "sourceInfo": { - "__id__": 762 + "__id__": 685 }, "propertyPath": [ "_indicator" ], "target": { - "__id__": 735 + "__id__": 652 }, "targetInfo": { - "__id__": 763 + "__id__": 686 } }, { @@ -28261,31 +23594,97 @@ "10MxxBH81OKb/8rggklG57" ] }, + { + "__type__": "cc.TargetOverrideInfo", + "source": { + "__id__": 666 + }, + "sourceInfo": null, + "propertyPath": [ + "homeUI" + ], + "target": { + "__id__": 652 + }, + "targetInfo": { + "__id__": 688 + } + }, + { + "__type__": "cc.TargetInfo", + "localID": [ + "5eOZOcT8FFcKZh86zDXgWm" + ] + }, + { + "__type__": "cc.TargetOverrideInfo", + "source": { + "__id__": 647 + }, + "sourceInfo": null, + "propertyPath": [ + "heroInfo" + ], + "target": { + "__id__": 618 + }, + "targetInfo": { + "__id__": 690 + } + }, + { + "__type__": "cc.TargetInfo", + "localID": [ + "88bLskuSFKepFjd5DYUFSk" + ] + }, + { + "__type__": "cc.TargetOverrideInfo", + "source": { + "__id__": 647 + }, + "sourceInfo": null, + "propertyPath": [ + "rewarInterfaceUI" + ], + "target": { + "__id__": 636 + }, + "targetInfo": { + "__id__": 692 + } + }, + { + "__type__": "cc.TargetInfo", + "localID": [ + "09l9hbNWpPz5poh5U2S+iN" + ] + }, { "__type__": "cc.SceneGlobals", "ambient": { - "__id__": 765 + "__id__": 694 }, "shadows": { - "__id__": 766 + "__id__": 695 }, "_skybox": { - "__id__": 767 + "__id__": 696 }, "fog": { - "__id__": 768 + "__id__": 697 }, "octree": { - "__id__": 769 + "__id__": 698 }, "skin": { - "__id__": 770 + "__id__": 699 }, "lightProbeInfo": { - "__id__": 771 + "__id__": 700 }, "postSettings": { - "__id__": 772 + "__id__": 701 }, "bakedWithStationaryMainLight": false, "bakedWithHighpLightmap": false diff --git a/assets/cc-game/scripts/config/GameDefine.ts b/assets/cc-game/scripts/config/GameDefine.ts index c4f9de9..2ca53d2 100644 --- a/assets/cc-game/scripts/config/GameDefine.ts +++ b/assets/cc-game/scripts/config/GameDefine.ts @@ -6,6 +6,7 @@ export enum EGAME_STATE { INIT = 0, PLAY, WAIT, + CLEAR_WAVE, FINISH } @@ -18,6 +19,7 @@ export enum EPHYSIC_GROUP { SENSOR = 1 << 5, OBSTACLE = 1 << 6, ACTIVE_SKILL = 1 << 7, + HOUSE_FINISH = 1 << 8 } export enum EBULLET_TYPE { @@ -74,7 +76,7 @@ export enum EATTACK_TYPE { @ccclass('GameDefine') export class GameDefine { - public static BUILD_VER = "Ver: 10-05-24|01"; // second ~ pixcel + public static BUILD_VER = "Ver: 14-05-24|03"; // second ~ pixcel public static readonly TWEEN_TAG = 2024; public static EVENT_BUY_IAP = "EVENT_BUY_IAP"; @@ -90,6 +92,8 @@ export class GameDefine { public static EVENT_START_JOYSTICK = "EVENT_START_JOYSTICK"; public static EVENT_END_JOYSTICK = "EVENT_END_JOYSTICK"; public static EVENT_COLLECT_PASSIVE_SKILL = "EVENT_COLLECT_PASSIVE_SKILL"; + public static EVENT_CLEAR_WAVE = "EVENT_CLEAR_WAVE"; + public static EVENT_HOUSE_FINISH = "EVENT_HOUSE_FINISH"; public static ENEMY_CREEP = "CREEP"; public static ENEMY_BOSS = "BOSS"; @@ -105,13 +109,14 @@ export class GameDefine { public static readonly TIME_DELAY_DESTROY = 0.0001; public static readonly MAX_PASSIVE_SKILL_LEVEL = 5; + public static TRANSITION_ANIM_DURATION = 0.35;// hp ~ second public static getPhysicGroupName(group): string { // return group.toString(); var listPhysicGroupStrings = { "1": "DEFAULT", "2": "ENEMY", "4": "HERO", "8": "BULLET_HERO", "16": "BULLET_ENEMY", - "32": "SENSOR", "64": "OBSTACLE", "128": "ACTIVE_SKILL" + "32": "SENSOR", "64": "OBSTACLE", "128": "ACTIVE_SKILL", "256": "HOUSE_FINISH" } return listPhysicGroupStrings[Number(group)]; } diff --git a/assets/cc-game/scripts/debug-config/LayoutDataConfig.ts b/assets/cc-game/scripts/debug-config/LayoutDataConfig.ts index 15c0e88..69f95d2 100644 --- a/assets/cc-game/scripts/debug-config/LayoutDataConfig.ts +++ b/assets/cc-game/scripts/debug-config/LayoutDataConfig.ts @@ -6,10 +6,11 @@ import { EGAME_STATE } from '../config/GameDefine'; import { director } from 'cc'; import { UmStorageManager } from '../../../cc-common/cc-util/UmStorageManager'; import { Label } from 'cc'; +import { GamePopupUI } from '../game_ui/GamePopupUI'; const { ccclass, property } = _decorator; @ccclass('LayoutDataConfig') -export class LayoutDataConfig extends Component { +export class LayoutDataConfig extends GamePopupUI { @property(Button) btnOk: Button = null!; @property(Button) btnCancel: Button = null!; @property(Button) btnClearDataSaver: Button = null!; @@ -17,8 +18,6 @@ export class LayoutDataConfig extends Component { @property(ItemDataConfig) listItems: ItemDataConfig[] = []; - beforeState = EGAME_STATE.WAIT; - protected onLoad(): void { this.btnCancel.node.on(Button.EventType.CLICK, this.onCancel, this); this.btnOk.node.on(Button.EventType.CLICK, this.onOk, this); @@ -27,8 +26,7 @@ export class LayoutDataConfig extends Component { onEnable() { - this.beforeState = GameGlobalData.Instance.gameState; - GameGlobalData.Instance.changeState(EGAME_STATE.WAIT); + super.onEnable(); this.txtNotice.string = ""; // var currentHeroData = GameGlobalData.Instance.heroData.getHeroData(); @@ -42,7 +40,7 @@ export class LayoutDataConfig extends Component { } protected onDisable(): void { - GameGlobalData.Instance.changeState(this.beforeState); + super.onDisable(); } onCancel() diff --git a/assets/cc-game/scripts/game_data/GameDataConfig.ts b/assets/cc-game/scripts/game_data/GameDataConfig.ts index 8b33eda..5ac967b 100644 --- a/assets/cc-game/scripts/game_data/GameDataConfig.ts +++ b/assets/cc-game/scripts/game_data/GameDataConfig.ts @@ -140,9 +140,7 @@ export class GameDataConfig extends Component { heroMoveSpeed: 5 } - public stageInfo = { - creep: 3, boss: 1 - } + public waveInfos = [3, 3, 3, 3, 3, 3, 3, 1]; protected start(): void { UmLog.log("hero json => ", this.getHeroDataByLevel(1)); diff --git a/assets/cc-game/scripts/game_play/GamePlayManager.ts b/assets/cc-game/scripts/game_play/GamePlayManager.ts index 7646701..f1736b4 100644 --- a/assets/cc-game/scripts/game_play/GamePlayManager.ts +++ b/assets/cc-game/scripts/game_play/GamePlayManager.ts @@ -1,21 +1,22 @@ import { _decorator, Component, Node } from 'cc'; import { EGAME_STATE, GameDefine } from '../config/GameDefine'; import { GameGlobalData } from '../global/GameGlobalData'; -import { HeroBase } from './hero/HeroBase'; import { UmLog } from '../../../cc-common/cc-util/UmLog'; import { LayoutManager } from './LayoutManager'; import { UmClientEvent } from '../../../cc-common/cc-util/UmOneToMultiListener'; +import { UmUtil } from '../../../cc-common/cc-util/UmUtil'; const { ccclass, property } = _decorator; @ccclass('GamePlayManager') export class GamePlayManager extends Component { - hero: HeroBase = null!; protected onLoad(): void { UmClientEvent.on(GameDefine.EVENT_CHECK_WIN, this.checkWinAfterKilledEnemy.bind(this)); + UmClientEvent.on(GameDefine.EVENT_HOUSE_FINISH, this.onEventHouseFinish.bind(this)); } protected onDestroy(): void { UmClientEvent.off(GameDefine.EVENT_CHECK_WIN, this.checkWinAfterKilledEnemy.bind(this)); + UmClientEvent.off(GameDefine.EVENT_HOUSE_FINISH, this.onEventHouseFinish.bind(this)); } start() { @@ -26,10 +27,6 @@ export class GamePlayManager extends Component { GameGlobalData.Instance.changeState(state); } - getHero(): HeroBase { - return this.hero; - } - checkWinAfterKilledEnemy(enemy: string, expCollect: number) { UmLog.warn("checkWinAfterKilledEnemy => ", enemy, expCollect); @@ -39,29 +36,15 @@ export class GamePlayManager extends Component { GameGlobalData.Instance.expCollected += expCollect; LayoutManager.instance.GameUI.updateExpProgressBar(GameGlobalData.Instance.expCollected); - LayoutManager.instance.GameUI.checkLevelUp(); - } - - var killedData = GameGlobalData.Instance.killedData; - if (enemy == GameDefine.ENEMY_CREEP) - killedData.creep++; - else - killedData.boss++; - - GameGlobalData.Instance.killedData = killedData; - - var stageData = GameGlobalData.Instance.gameDataConfig.stageInfo; - - if (killedData.creep >= stageData.creep) - { - // UmLog.log("checkWinAfterKilledEnemy => ", "CHECK BOSS");s - if (killedData.boss >= stageData.boss) { - GameGlobalData.Instance.killedData = killedData = { creep: 0, boss: 0 }; - UmClientEvent.dispatchEvent(GameDefine.EVENT_INIT_MAP, GameDefine.ENEMY_CREEP); - } - else { - UmClientEvent.dispatchEvent(GameDefine.EVENT_INIT_MAP, GameDefine.ENEMY_BOSS); - } + LayoutManager.instance.GameUI.checkLevelUp(() => { + GameGlobalData.Instance.killedCount++; + UmUtil.asyncDelay(0.5); + if (GameGlobalData.Instance.isClearWave()) { + LayoutManager.instance.GameUI.setWaveUIStatusClear(); + LayoutManager.instance.GameUI.showRewardInterfaceUI(); + UmClientEvent.dispatchEvent(GameDefine.EVENT_CLEAR_WAVE); + } + }); } } @@ -70,5 +53,25 @@ export class GamePlayManager extends Component { var levelDataConfig = GameGlobalData.Instance.getLevelDesignConfigData(); return { exp: GameGlobalData.Instance.expCollected, gold: levelDataConfig.goldcollect, reward: levelDataConfig.reward }; } + + onEventHouseFinish() + { + GameGlobalData.Instance.changeState(EGAME_STATE.FINISH); + LayoutManager.instance.GameUI.showAnimChangeWave(() => { + GameGlobalData.Instance.currentWave++; + + if (GameGlobalData.Instance.currentWave > GameGlobalData.Instance.totalWave) + { + //Temp + GameGlobalData.Instance.newGame(); + } + else { + LayoutManager.instance.GameUI.updateWaveUIStatus(); + UmClientEvent.dispatchEvent(GameDefine.EVENT_INIT_MAP); + } + + + }); + } } diff --git a/assets/cc-game/scripts/game_play/LayoutManager.ts b/assets/cc-game/scripts/game_play/LayoutManager.ts index d570ad3..c400a37 100644 --- a/assets/cc-game/scripts/game_play/LayoutManager.ts +++ b/assets/cc-game/scripts/game_play/LayoutManager.ts @@ -1,22 +1,43 @@ import { _decorator, Component, Node } from 'cc'; -import { GameUI } from '../game_ui/GameUI'; -import { MapManager } from './map/MapManager'; +import { GameplayUI } from '../game_ui/GameplayUI'; +import { Home } from '../game_ui/Home'; const { ccclass, property } = _decorator; @ccclass('LayoutManager') export class LayoutManager extends Component { @property(Node) gameplaySpaceLayout: Node = null!; - @property(GameUI) private gameUI: GameUI = null!; + @property(GameplayUI) private gameplayUI: GameplayUI = null!; + @property(Home) private homeUI: Home = null!; public static instance: LayoutManager = null!; protected onLoad(): void { LayoutManager.instance = this; + this.showHome(); } - public get GameUI(): GameUI + public get GameUI(): GameplayUI { - return this.gameUI; + return this.gameplayUI; } + + public get HomeUI(): Home { + return this.homeUI; + } + + public showGameplay() + { + this.gameplaySpaceLayout.setNodeActive(true); + this.gameplayUI.node.setNodeActive(true); + this.homeUI.node.setNodeActive(false); + } + + public showHome() + { + this.gameplaySpaceLayout.setNodeActive(false); + this.gameplayUI.node.setNodeActive(false); + this.homeUI.node.setNodeActive(true); + } + } diff --git a/assets/cc-game/scripts/game_play/hero/Hero.ts b/assets/cc-game/scripts/game_play/hero/Hero.ts index e4a39d0..b9f1dfc 100644 --- a/assets/cc-game/scripts/game_play/hero/Hero.ts +++ b/assets/cc-game/scripts/game_play/hero/Hero.ts @@ -58,6 +58,11 @@ export class Hero extends HeroBase { console.log('Hero - runAnimDead'); await this.getComponent(HeroMove).dead(); } + + runAnimSpawn() + { + this.getComponent(HeroMove).spawn(); + } } diff --git a/assets/cc-game/scripts/game_play/hero/HeroBase.ts b/assets/cc-game/scripts/game_play/hero/HeroBase.ts index 817af5a..6bad8fa 100644 --- a/assets/cc-game/scripts/game_play/hero/HeroBase.ts +++ b/assets/cc-game/scripts/game_play/hero/HeroBase.ts @@ -143,7 +143,7 @@ export class HeroBase extends NodeBase { onBeginContact(a: Collider2D, b: Collider2D) { var bGroup = b.group; - // UmLog.log("HERO | onBeginContact = " + GameDefine.getPhysicGroupName(a.group), " vs ", GameDefine.getPhysicGroupName(bGroup)); + UmLog.log("HERO | onBeginContact = " + GameDefine.getPhysicGroupName(a.group), " vs ", GameDefine.getPhysicGroupName(bGroup)); if (b.group == Number(EPHYSIC_GROUP.SENSOR)) return; if (b.group == Number(EPHYSIC_GROUP.ENEMY)) { @@ -156,6 +156,14 @@ export class HeroBase extends NodeBase { return; } + if (bGroup == Number(EPHYSIC_GROUP.HOUSE_FINISH)) { + this.scheduleOnce(() => { + this.node.setNodeActive(false); + }), 0; + UmClientEvent.dispatchEvent(GameDefine.EVENT_HOUSE_FINISH); + return; + } + } onEndContact(a: Collider2D, b: Collider2D) { @@ -209,11 +217,15 @@ export class HeroBase extends NodeBase { } runAnimAttack() { - + //override } async runAnimDead() { + //override + } + runAnimSpawn() { + //override } shoot(targetNode) { diff --git a/assets/cc-game/scripts/game_play/hero/HeroMove.ts b/assets/cc-game/scripts/game_play/hero/HeroMove.ts index 51965b6..33f5afc 100644 --- a/assets/cc-game/scripts/game_play/hero/HeroMove.ts +++ b/assets/cc-game/scripts/game_play/hero/HeroMove.ts @@ -26,7 +26,7 @@ export class HeroMove extends Component { } protected async start() { - this.spawn(); + // this.spawn(); } spawn() { @@ -81,7 +81,7 @@ export class HeroMove extends Component { update(deltaTime: number) { if (this.isDead) return; - if (!JoyStick.IS_TOUCH_ENABLE || JoyStick.DIRECTION === Vec3.ZERO || !GameGlobalData.Instance.isStatePlay()) { + if (!JoyStick.IS_TOUCH_ENABLE || JoyStick.DIRECTION === Vec3.ZERO || !GameGlobalData.Instance.isHeroCanMove()) { if (this.animNode && this.isMoving) { this.idle(); } diff --git a/assets/cc-game/scripts/game_play/map/MapManager.ts b/assets/cc-game/scripts/game_play/map/MapManager.ts index ccf94f5..29b7571 100644 --- a/assets/cc-game/scripts/game_play/map/MapManager.ts +++ b/assets/cc-game/scripts/game_play/map/MapManager.ts @@ -18,85 +18,110 @@ const { ccclass, property } = _decorator; export class MapManager extends Component { @property(Node) gameplaySpaceLayout: Node = null!; @property(Node) environment: Node = null!; + @property(Node) houseWave: Node = null!; + @property(Node) door: Node = null!; + private stageInfo: StageInfo = null; protected onLoad(): void { UmClientEvent.on(GameDefine.EVENT_START_GAME, this.onGameStart.bind(this)); UmClientEvent.on(GameDefine.EVENT_INIT_MAP, this.initObjectMap.bind(this)); + UmClientEvent.on(GameDefine.EVENT_CLEAR_WAVE, this.onEventClearWave.bind(this)); + UmClientEvent.on(GameDefine.EVENT_HOUSE_FINISH, this.onEventHouseFinish.bind(this)); + this.environment?.setNodeActive(false); } protected onDestroy(): void { UmClientEvent.off(GameDefine.EVENT_START_GAME, this.onGameStart.bind(this)); + UmClientEvent.off(GameDefine.EVENT_INIT_MAP, this.initObjectMap.bind(this)); + UmClientEvent.off(GameDefine.EVENT_CLEAR_WAVE, this.onEventClearWave.bind(this)); + UmClientEvent.off(GameDefine.EVENT_HOUSE_FINISH, this.onEventHouseFinish.bind(this)); } - onGameStart() - { - GameGlobalData.Instance.prepareDataOnStartNewStage(); + onGameStart() { + GameGlobalData.Instance.prepareDataOnStartNewStage(); this.initMapAtStartStage(); } - public initMapAtStartStage() - { + public initMapAtStartStage() { this.addEnvironment(); this.initObjectMap(GameDefine.ENEMY_CREEP); // this.initObjectMap(GameDefine.ENEMY_BOSS); this.gameplaySpaceLayout?.getComponentInChildren(HeroBase)?.node.setSiblingIndex(Number.MAX_SAFE_INTEGER); + } + + public onEventClearWave() { + this.scheduleOnce(() => { + this.door.setNodeActive(false); + this.houseWave.setNodeActive(true); + }, 0); + GameGlobalData.Instance.changeState(EGAME_STATE.CLEAR_WAVE); + } + + public onEventHouseFinish() + { + this.scheduleOnce(() => { + this.houseWave.setNodeActive(false); + }, GameDefine.TRANSITION_ANIM_DURATION); + } + + public initObjectMap(objectRequest: string) { + UmLog.log("initObjectMap => ", objectRequest); + GameGlobalData.Instance.killedCount = 0; + var hero = this.getHero(); + hero.node.position = new Vec3(0, -350, 0); + this.scheduleOnce(() => { + hero.node.setNodeActive(true); + hero.runAnimSpawn(); + }, 0); + + this.door.setNodeActive(true); + this.houseWave.setNodeActive(false); + + if (GameGlobalData.Instance.currentWave < GameGlobalData.Instance.totalWave) { + this.addCreepEnemy(); + } + else { + this.addBoss(); + } UmUtil.delay(this.node, 1, () => { GameGlobalData.Instance.changeState(EGAME_STATE.PLAY); }); } - public initObjectMap(objectRequest: string) - { - UmLog.log("initObjectMap => ", objectRequest); - if (objectRequest == GameDefine.ENEMY_CREEP) - { - this.addCreepEnemy(); - return; - } - - if (objectRequest == GameDefine.ENEMY_BOSS) { - this.initBoss(); - return; - } - - if (objectRequest == GameDefine.HERO) { - this.initHero(); - return; - } - } - - private initHero() - { + private initHero() { var hero = instantiate(GameAssets.instance.heroPrefab); hero.parent = this.gameplaySpaceLayout; } + getHero(): HeroBase + { + return this.gameplaySpaceLayout.getComponentInChildren(HeroBase); + } + bossIndex = 0; - getBossIndex() - { + getBossIndex() { return 2; this.bossIndex++; this.bossIndex = Math.min(2, this.bossIndex); this.bossIndex = Math.max(1, this.bossIndex); } - private initBoss() { + private addBoss() { var bossIndex = `B${this.getBossIndex()}`; var boss = instantiate(GameAssets.instance.getBossPrefabById(bossIndex)); boss.parent = this.gameplaySpaceLayout; - + var data = GameGlobalData.Instance.getBossDataConfigAfterRaitoById(bossIndex); boss.getComponent(EnemyBase)?.setEnemyData(data); } - private addEnvironment() - { + private addEnvironment() { this.environment?.setNodeActive(true); } @@ -142,8 +167,7 @@ export class MapManager extends Component { } - get StageInfo(): StageInfo - { + get StageInfo(): StageInfo { if (this.stageInfo) return this.stageInfo; diff --git a/assets/cc-game/scripts/game_ui/GameFlow.ts b/assets/cc-game/scripts/game_ui/GameFlow.ts new file mode 100644 index 0000000..fe07c6f --- /dev/null +++ b/assets/cc-game/scripts/game_ui/GameFlow.ts @@ -0,0 +1,8 @@ +import { _decorator, Component, Node } from 'cc'; +const { ccclass, property } = _decorator; + +@ccclass('GameFlow') +export class GameFlow extends Component { + +} + diff --git a/assets/cc-game/scripts/game_ui/GameFlow.ts.meta b/assets/cc-game/scripts/game_ui/GameFlow.ts.meta new file mode 100644 index 0000000..dcc14be --- /dev/null +++ b/assets/cc-game/scripts/game_ui/GameFlow.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "a8ae9c08-5598-4de6-ae38-0cf0a8385232", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/game_ui/GamePopupUI.ts b/assets/cc-game/scripts/game_ui/GamePopupUI.ts new file mode 100644 index 0000000..527bf27 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/GamePopupUI.ts @@ -0,0 +1,20 @@ +import { _decorator, Component, Node } from 'cc'; +import { EGAME_STATE } from '../config/GameDefine'; +import { GameGlobalData } from '../global/GameGlobalData'; +const { ccclass, property } = _decorator; + +@ccclass('GamePopupUI') +export class GamePopupUI extends Component { + beforeState = EGAME_STATE.WAIT; + + protected onEnable(): void { + this.beforeState = GameGlobalData.Instance.gameState; + GameGlobalData.Instance.changeState(EGAME_STATE.WAIT); + } + + + protected onDisable(): void { + GameGlobalData.Instance.changeState(this.beforeState); + } +} + diff --git a/assets/cc-game/scripts/game_ui/GamePopupUI.ts.meta b/assets/cc-game/scripts/game_ui/GamePopupUI.ts.meta new file mode 100644 index 0000000..6dd2333 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/GamePopupUI.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "beb24afe-d21c-4207-a680-53b1d591448f", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/game_ui/GameplayUI.ts b/assets/cc-game/scripts/game_ui/GameplayUI.ts new file mode 100644 index 0000000..c0824b4 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/GameplayUI.ts @@ -0,0 +1,229 @@ +import { _decorator, Component, Node } from 'cc'; +import { HPBar } from './HPBar'; +import { GameGlobalData } from '../global/GameGlobalData'; +import { EGAME_STATE, GameDefine } from '../config/GameDefine'; +import { Button } from 'cc'; +import { UmClientEvent } from '../../../cc-common/cc-util/UmOneToMultiListener'; +import { director } from 'cc'; +import { Label } from 'cc'; +import { GameWinLayout } from './GameWinLayout'; +import { LevelUpLayout } from './LevelUpLayout'; +import { UmLog } from '../../../cc-common/cc-util/UmLog'; +import { JoyStick } from '../joy_stick/JoyStick'; +import { BUILD_MODE, UmConfig } from '../../../cc-common/cc-util/UmConfig'; +import { UmUtil } from '../../../cc-common/cc-util/UmUtil'; +import { WaveUI } from './WaveUI/WaveUI'; +import { HeroInfoUI } from './HeroInfo/HeroInfoUI'; +import { RewardInterfaceUI } from './RewardInterfaceUI'; +const { ccclass, property } = _decorator; + +@ccclass('GameplayUI') +export class GameplayUI extends Component { + @property(Node) gameWinPopup: Node = null!; + @property(Node) gameLosePopup: Node = null!; + @property(Node) levelUpLayout: Node = null!; + @property(Node) topLayout: Node = null!; + @property(Node) bottomLayout: Node = null!; + + @property(WaveUI) waveUI: WaveUI = null!; + + @property(HPBar) bossHPBar: HPBar = null!; + @property(HPBar) heroHPBar: HPBar = null!; + @property(HPBar) expBar: HPBar = null!; + @property(Button) btnConfig: Button = null!; + @property(Button) btnStart: Button = null!; + + @property(Node) layoutConfig: Node = null!; + @property(Label) expLevelTitle: Label = null!; + @property(Label) levelTxt: Label = null!; + @property(Label) txtSkillCollectDebug: Label = null!; + @property(Label) txtCoin: Label = null!; + + @property(Button) btnHeroInfo: Label = null!; + @property(HeroInfoUI) heroInfo: HeroInfoUI = null!; + + @property(RewardInterfaceUI) rewarInterfaceUI: RewardInterfaceUI = null!; + + @property(Node) transitionAnim: Node = null!; + + protected onLoad(): void { + this.btnConfig?.node.on(Button.EventType.CLICK, this.showLayoutConfig, this); + this.btnStart?.node.on(Button.EventType.CLICK, this.onBtnStartClicked, this); + this.btnHeroInfo?.node.on(Button.EventType.CLICK, this.onBtnHeroInfoClicked, this); + } + + protected start(): void { + GameGlobalData.Instance.changeState(EGAME_STATE.INIT); + this.btnStart?.node.setNodeActive(true); + this.gameWinPopup.setNodeActive(false); + this.gameLosePopup.setNodeActive(false); + this.levelUpLayout.setNodeActive(false); + this.heroInfo.node.setNodeActive(false); + this.rewarInterfaceUI.node.setNodeActive(false); + + this.setTopBottomLayoutActive(false); + this.getBossHPBar().node.setNodeActive(false); + this.initWaveUI(); + this.debugSkillCollectedDebug(); + + JoyStick.Instance.hideJoySitck(); + } + + initWaveUI() + { + this.waveUI.initWave(); + } + + updateWaveUIStatus() + { + this.setLevelTxt(GameGlobalData.Instance.currentWave); + this.waveUI.updateWaveStatus(); + } + + setWaveUIStatusClear() + { + this.waveUI.setWaveStatusClear(); + } + + public getBossHPBar(): HPBar + { + return this.bossHPBar; + } + + public getHeroHPBar(): HPBar { + return this.heroHPBar; + } + + public getExpbar(): HPBar { + return this.expBar; + } + + public setExpLevelTitle(content: string) + { + if (!this.expLevelTitle) + return; + + this.expLevelTitle.string = content; + } + + setLevelTxt(level: number) + { + this.levelTxt.string = `Level ${level}`; + } + + setCoinValue(value: number) + { + this.txtCoin.string = value.formatMoney(); + } + + private onBtnStartClicked(btn: Button) + { + this.btnStart?.node.setNodeActive(false); + this.setTopBottomLayoutActive(true); + + this.displayStatsDataOnStartGame(); + + UmClientEvent.dispatchEvent(GameDefine.EVENT_START_GAME); + JoyStick.Instance.showJoystick(); + } + + private onBtnHeroInfoClicked() + { + this.heroInfo.node.setNodeActive(true); + this.heroInfo.show(); + } + + public setTopBottomLayoutActive(isActive: boolean) + { + this.bottomLayout?.setNodeActive(isActive); + this.topLayout?.setNodeActive(isActive); + } + + public showLayoutConfig() + { + this.layoutConfig?.setNodeActive(true); + } + + public displayStatsDataOnStartGame() + { + var expLevel = GameGlobalData.Instance.getExpInlevelNeed(); + var level = GameGlobalData.Instance.level; + this.setExpLevelTitle(`Exp Level ${level}`); + this.setLevelTxt(GameGlobalData.Instance.currentWave); + this.getExpbar().setHPValue(GameGlobalData.Instance.userDataSaver.expInLevel, expLevel); + this.debugSkillCollectedDebug(); + this.setCoinValue(GameGlobalData.Instance.getGold()); + } + + public updateExpProgressBar(expCollectRunTime: number) + { + var currentExp = expCollectRunTime + GameGlobalData.Instance.userDataSaver.expInLevel; + // UmLog.log("updateExpProgressBar => ", currentExp, GameGlobalData.Instance.getExpInlevelNeed()); + this.getExpbar().setHPValue(currentExp, GameGlobalData.Instance.getExpInlevelNeed()); + } + + + public async showGameLose() + { + GameGlobalData.Instance.changeState(EGAME_STATE.FINISH); + JoyStick.Instance.hideJoySitck(); + await UmUtil.asyncDelay(5); + this.gameLosePopup.setNodeActive(true); + } + + public showGameWin(rewardData) + { + GameGlobalData.Instance.changeState(EGAME_STATE.FINISH); + this.gameWinPopup.setNodeActive(true); + this.gameWinPopup.getComponent(GameWinLayout)?.showWin(rewardData, () => { + GameGlobalData.Instance.newGame(); + }); + } + + checkLevelUp(callback?: Function) + { + UmLog.log("checkLevelUp"); + if (!GameGlobalData.Instance.checkLevelUpWithSessionExpCollected(GameGlobalData.Instance.expCollected)) + { + UmLog.log("checkLevelUp => NO"); + callback?.(); + return; + } + + this.setExpLevelTitle(`Exp Level ${GameGlobalData.Instance.level}`); + this.updateExpProgressBar(GameGlobalData.Instance.expCollected); + UmLog.log("SHOW Level Up"); + var levelAfter = GameGlobalData.Instance.level; + this.levelUpLayout.setNodeActive(true); + this.levelUpLayout.getComponent(LevelUpLayout).showLevelUp(levelAfter - 1, levelAfter, () => { + this.debugSkillCollectedDebug(); + callback?.(); + }); + } + + public debugSkillCollectedDebug() + { + // var debug: string = ""; + this.txtSkillCollectDebug.string = `AS => ${JSON.stringify(GameGlobalData.Instance.userDataSaver.activeSkillCollected)} | PS => ${JSON.stringify(GameGlobalData.Instance.passiveSkillCollected) }`; + } + + public showAnimChangeWave(callback?: Function) + { + this.transitionAnim.setNodeActive(true); + var duration = GameDefine.TRANSITION_ANIM_DURATION; + this.transitionAnim.onFadeIn(duration, 255, () => { + this.transitionAnim.onFadeOut(duration, () => { + this.transitionAnim.setNodeActive(false); + callback?.(); + }); + }); + } + + public showRewardInterfaceUI() + { + this.rewarInterfaceUI.node.setNodeActive(true); + this.rewarInterfaceUI.show(); + } + +} + diff --git a/assets/cc-game/scripts/game_ui/GameplayUI.ts.meta b/assets/cc-game/scripts/game_ui/GameplayUI.ts.meta new file mode 100644 index 0000000..29dae28 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/GameplayUI.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "d516cc80-1f17-4d36-ab72-dc714016a793", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/game_ui/HeroInfo.meta b/assets/cc-game/scripts/game_ui/HeroInfo.meta new file mode 100644 index 0000000..9e9bd88 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/HeroInfo.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.2.0", + "importer": "directory", + "imported": true, + "uuid": "66750206-f819-4402-8f26-6c944ec59974", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/game_ui/HeroInfo/HeroInfoUI.ts b/assets/cc-game/scripts/game_ui/HeroInfo/HeroInfoUI.ts new file mode 100644 index 0000000..38689c2 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/HeroInfo/HeroInfoUI.ts @@ -0,0 +1,88 @@ +import { _decorator, Component, Node } from 'cc'; +import { SkillIconUI } from '../SkillUI/SkillIconUI'; +import { Button } from 'cc'; +import { LayoutManager } from '../../game_play/LayoutManager'; +import { EGAME_STATE, GameDefine } from '../../config/GameDefine'; +import { GameGlobalData } from '../../global/GameGlobalData'; +import { Prefab } from 'cc'; +import { instantiate } from 'cc'; +import { Vec3 } from 'cc'; +import { UmUtil } from '../../../../cc-common/cc-util/UmUtil'; +import { GameAssets } from '../../global/GameAssets'; +import { GamePopupUI } from '../GamePopupUI'; +const { ccclass, property } = _decorator; + +@ccclass('HeroInfoUI') +export class HeroInfoUI extends GamePopupUI { + @property(Button) btnBattle: Button = null!; + @property(Button) btnHome: Button = null!; + @property(Node) passiveItemPrefab: Node = null!; + @property(Node) passiveLayout: Node = null!; + @property(SkillIconUI) listAS: SkillIconUI[] = []; + + + protected onEnable(): void { + super.onEnable(); + + this.btnBattle?.node.on(Button.EventType.CLICK, this.onBtnBattleClicked, this); + this.btnHome?.node.on(Button.EventType.CLICK, this.onBtnHomeClicked, this); + } + + + protected onDisable(): void { + super.onDisable(); + + this.btnBattle?.node.off(Button.EventType.CLICK, this.onBtnBattleClicked, this); + this.btnHome?.node.off(Button.EventType.CLICK, this.onBtnHomeClicked, this); + + } + + + public show() { + var asCollected = GameGlobalData.Instance.userDataSaver.activeSkillCollected; + var psCollected = GameGlobalData.Instance.passiveSkillCollected; + + var listKeys = GameDefine.ACTIVE_SKILL_KEY; + for (let i = 0; i < this.listAS.length; i++) { + if (i > listKeys.length) + continue; + + var asKey = listKeys[i]; + if (!asCollected.hasOwnProperty(asKey)) + continue; + + this.listAS[i].setData(asCollected[asKey]); + } + + var psKeys = Object.keys(psCollected); + for (let i = 0; i < psKeys.length; i++) { + var psKey = psKeys[i]; + var psItem = instantiate(this.passiveItemPrefab); + psItem.parent = this.passiveLayout; + + var psIcon = instantiate(GameAssets.instance.getSkillIconByName(psKey)).getComponent(SkillIconUI); + psIcon.node.parent = psItem; + psIcon.node.setScale(new Vec3(0.85, 0.85, 0.85)); + psIcon.setData(psCollected[psKey]); + } + + } + + + public hide() { + this.passiveLayout.removeAllChildren(); + this.node.setNodeActive(false); + } + + onBtnBattleClicked() { + this.hide(); + } + + onBtnHomeClicked() { + this.hide(); + GameGlobalData.Instance.newGame(); + } + + +} + diff --git a/assets/cc-game/scripts/game_ui/HeroInfo/HeroInfoUI.ts.meta b/assets/cc-game/scripts/game_ui/HeroInfo/HeroInfoUI.ts.meta new file mode 100644 index 0000000..ff1c763 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/HeroInfo/HeroInfoUI.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "0daa0557-d98c-4756-90c3-e8eb829b9ce1", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/game_ui/Home.ts b/assets/cc-game/scripts/game_ui/Home.ts index da13d69..e649fbe 100644 --- a/assets/cc-game/scripts/game_ui/Home.ts +++ b/assets/cc-game/scripts/game_ui/Home.ts @@ -22,10 +22,8 @@ export class Home extends Component { async touchStage() { this.node.active = false; - const gamePlaySpace = director.getScene().getChildByName('Canvas').getChildByName('game_play_space'); - const hero = gamePlaySpace.getChildByName('Hero'); - await UmUtil.asyncDelay(0.5); - if (hero) hero.active = true; + const layoutManager = director.getScene().getChildByName('Canvas').getComponentInChildren('LayoutManager'); + layoutManager?.showGameplay(); } touchNext() { diff --git a/assets/cc-game/scripts/game_ui/LevelUp/SkillRewardItemUI.ts b/assets/cc-game/scripts/game_ui/LevelUp/SkillRewardItemUI.ts index 47c0747..6c4906e 100644 --- a/assets/cc-game/scripts/game_ui/LevelUp/SkillRewardItemUI.ts +++ b/assets/cc-game/scripts/game_ui/LevelUp/SkillRewardItemUI.ts @@ -6,15 +6,18 @@ import { SkillInfo } from '../../global/GameInterface'; import { UmLog } from '../../../../cc-common/cc-util/UmLog'; import { GameDefine } from '../../config/GameDefine'; import { GameGlobalData } from '../../global/GameGlobalData'; +import { SkillIconUI } from '../SkillUI/SkillIconUI'; +import { instantiate } from 'cc'; +import { GameAssets } from '../../global/GameAssets'; +import { Vec3 } from 'cc'; const { ccclass, property } = _decorator; @ccclass('SkillRewardItemUI') export class SkillRewardItemUI extends Component { - @property(Sprite) spIcon: Sprite = null!; + @property(Node) skillIconNode: Node = null!; @property(Label) txtName: Label = null!; @property(Label) txtInfo: Label = null!; @property(Button) btnSelect: Button = null!; - @property(Label) txtLevel: Label = null!; selectCallback = null; skillData: SkillInfo = null; @@ -26,39 +29,49 @@ export class SkillRewardItemUI extends Component { public setData(skillData: SkillInfo, selectCallback) { this.skillData = skillData; - this.txtName.string = skillData.skillName; + // this.txtName.string = skillData.skillName; this.selectCallback = selectCallback; var infoStr = ""; if (GameGlobalData.Instance.isActiveSkill(skillData.skillName)) { var asCollected = GameGlobalData.Instance.userDataSaver.activeSkillCollected; - var targetLevel = 1; + var targetLevel = skillData.level; if (asCollected.hasOwnProperty(skillData.skillName)) { targetLevel += asCollected[skillData.skillName]; } var skillConfig = GameGlobalData.Instance.gameDataConfig.getActiveSkillDataByNameAndLevel(skillData.skillName, targetLevel); - this.txtName.string += (": " + skillConfig.Visual_Name); - infoStr += `\nDMG: ~> ${skillConfig.DMG}`; - infoStr += `\nMana: ~> ${skillConfig.Mana}`; - infoStr += `\nRange: ~> ${skillConfig.Range}`; + this.txtName.string = skillConfig.Visual_Name; + infoStr += `DMG: ${skillConfig.DMG}`; + infoStr += `\nMana: ${skillConfig.Mana}`; + infoStr += `\nRange: ${skillConfig.Range}`; } else { var psCollected = GameGlobalData.Instance.passiveSkillCollected; - var targetLevel = 1; + var targetLevel = skillData.level; if (psCollected.hasOwnProperty(skillData.skillName)) { targetLevel += psCollected[skillData.skillName]; } var skillConfig = GameGlobalData.Instance.gameDataConfig.getPassiveSkillDataByNameAndLevel(skillData.skillName, targetLevel); + this.txtName.string = skillConfig.visualname; infoStr = `${skillConfig.visualname}: +${skillConfig.value}`; } this.txtInfo.string = infoStr; - this.txtLevel.string = targetLevel.toString(); + + + //Add skill icon + this.skillIconNode.removeAllChildren(); + var skillIcon = instantiate(GameAssets.instance.getSkillIconByName(skillData.skillName))?.getComponent(SkillIconUI); + skillIcon.node.parent = this.skillIconNode; + skillIcon.setData(targetLevel); + skillIcon.node.setScale(new Vec3(0.5, 0.5, 0.5)); + + this.txtName.color = skillIcon.getColor(); } onBtnSelectClicked() diff --git a/assets/cc-game/scripts/game_ui/LevelUpLayout.ts b/assets/cc-game/scripts/game_ui/LevelUpLayout.ts index 6d28b5a..c9e1507 100644 --- a/assets/cc-game/scripts/game_ui/LevelUpLayout.ts +++ b/assets/cc-game/scripts/game_ui/LevelUpLayout.ts @@ -7,29 +7,28 @@ import { SkillInfo } from '../global/GameInterface'; import { EGAME_STATE, GameDefine } from '../config/GameDefine'; import { UmLog } from '../../../cc-common/cc-util/UmLog'; import { UmClientEvent } from '../../../cc-common/cc-util/UmOneToMultiListener'; +import { GamePopupUI } from './GamePopupUI'; const { ccclass, property } = _decorator; @ccclass('LevelUpLayout') -export class LevelUpLayout extends Component { +export class LevelUpLayout extends GamePopupUI { @property(Button) btnClose: Button = null!; @property(Label) txtLevelBefore: Label = null!; @property(Label) txtLevelAfter: Label = null!; @property(SkillRewardItemUI) listSkillRewardItems: SkillRewardItemUI[] = []; public onLevelUpClose: (() => void) | undefined; - beforeState = EGAME_STATE.WAIT; protected onLoad(): void { this.btnClose?.node.on(Button.EventType.CLICK, this.onBtnCloseClicked, this); } protected onEnable(): void { - this.beforeState = GameGlobalData.Instance.gameState; - GameGlobalData.Instance.changeState(EGAME_STATE.WAIT); + super.onEnable(); } protected onDisable(): void { - GameGlobalData.Instance.changeState(this.beforeState); + super.onDisable(); } onBtnCloseClicked() { @@ -55,7 +54,7 @@ export class LevelUpLayout extends Component { { UmLog.log("onSkillSelectCallback => ", skillData.skillName); - if (skillData.skillName.includes("AS")) + if (GameGlobalData.Instance.isActiveSkill(skillData.skillName)) { UmLog.log("Collect Skill Type: AS => ", skillData.skillName); GameGlobalData.Instance.userDataSaver.collectSkill(skillData.skillName, skillData.level); diff --git a/assets/cc-game/scripts/game_ui/RewardInterfaceUI.ts b/assets/cc-game/scripts/game_ui/RewardInterfaceUI.ts new file mode 100644 index 0000000..8ec6f92 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/RewardInterfaceUI.ts @@ -0,0 +1,80 @@ +import { Button } from 'cc'; +import { _decorator, Component, Node } from 'cc'; +import { GameGlobalData } from '../global/GameGlobalData'; +import { UmUtil } from '../../../cc-common/cc-util/UmUtil'; +import { instantiate } from 'cc'; +import { GameAssets } from '../global/GameAssets'; +import { SkillIconUI } from './SkillUI/SkillIconUI'; +import { SkillInfo } from '../global/GameInterface'; +import { GameDefine } from '../config/GameDefine'; +import { UmClientEvent } from '../../../cc-common/cc-util/UmOneToMultiListener'; +import { GamePopupUI } from './GamePopupUI'; +const { ccclass, property } = _decorator; + +@ccclass('RewardInterfaceUI') +export class RewardInterfaceUI extends GamePopupUI { + @property(Button) btnClaim: Button = null!; + @property(Node) rewardLayout: Node = null!; + + rewardSkillInfos: SkillInfo[] = new Array(); + + protected onLoad(): void { + this.btnClaim?.node.on(Button.EventType.CLICK, this.onBtnClaimClicked, this); + } + + protected onEnable(): void { + super.onEnable(); + } + + protected onDisable(): void { + super.onDisable(); + } + + show() { + this.rewardSkillInfos.clearArray(); + this.rewardLayout.removeAllChildren(); + + var listSkillRewardDatas = GameGlobalData.Instance.getListSkillReward(GameGlobalData.Instance.level); + var rewardNumber = UmUtil.getRandomInt(1, 3); + var asCollected = GameGlobalData.Instance.userDataSaver.activeSkillCollected; + var psCollected = GameGlobalData.Instance.passiveSkillCollected; + + for (var i = 0; i < rewardNumber; i++) { + var skillData = listSkillRewardDatas[i]; + var targetLevel = skillData.level; + if (GameGlobalData.Instance.isActiveSkill(skillData.skillName)) { + if (asCollected.hasOwnProperty(skillData.skillName)) { + targetLevel += asCollected[skillData.skillName]; + } + } + else { + if (psCollected.hasOwnProperty(skillData.skillName)) { + targetLevel += psCollected[skillData.skillName]; + } + } + + var skillIcon = instantiate(GameAssets.instance.getSkillIconByName(skillData.skillName)).getComponent(SkillIconUI); + skillIcon.node.setParent(this.rewardLayout); + skillIcon.setData(targetLevel); + + this.rewardSkillInfos.push(skillData); + } + + } + + onBtnClaimClicked() { + for (var i = 0; i < this.rewardSkillInfos.length; i++) { + var skillData = this.rewardSkillInfos[i]; + if (GameGlobalData.Instance.isActiveSkill(skillData.skillName)) { + GameGlobalData.Instance.userDataSaver.collectSkill(skillData.skillName, skillData.level); + } + else { + var passiveSkillData = GameGlobalData.Instance.collectPassiveSkill(skillData.skillName, skillData.level); + UmClientEvent.dispatchEvent(GameDefine.EVENT_COLLECT_PASSIVE_SKILL, passiveSkillData); + } + } + + this.node.setNodeActive(false); + } +} + diff --git a/assets/cc-game/scripts/game_ui/RewardInterfaceUI.ts.meta b/assets/cc-game/scripts/game_ui/RewardInterfaceUI.ts.meta new file mode 100644 index 0000000..5cea544 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/RewardInterfaceUI.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "60bfc23c-afed-436a-8225-1fc2350c7e1d", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/game_ui/SkillUI.meta b/assets/cc-game/scripts/game_ui/SkillUI.meta new file mode 100644 index 0000000..ae4db84 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/SkillUI.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.2.0", + "importer": "directory", + "imported": true, + "uuid": "e1250039-7e8b-4a88-a963-b0351b06e196", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/game_ui/SkillUI/SkillIconUI.ts b/assets/cc-game/scripts/game_ui/SkillUI/SkillIconUI.ts new file mode 100644 index 0000000..5a27cf5 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/SkillUI/SkillIconUI.ts @@ -0,0 +1,25 @@ +import { Sprite } from 'cc'; +import { Color } from 'cc'; +import { Label } from 'cc'; +import { _decorator, Component, Node } from 'cc'; +const { ccclass, property } = _decorator; + +@ccclass('SkillIconUI') +export class SkillIconUI extends Component { + @property(Sprite) spBound: Sprite = null!; + @property(Sprite) spIcon: Sprite = null!; + @property(Label) txtLevel: Label = null!; + @property(Sprite) spColor: Sprite = null!; + + public setData(skillLevel: number) + { + this.txtLevel.string = skillLevel.toString(); + } + + public getColor(): Color + { + return this.spColor.color; + } + +} + diff --git a/assets/cc-game/scripts/game_ui/SkillUI/SkillIconUI.ts.meta b/assets/cc-game/scripts/game_ui/SkillUI/SkillIconUI.ts.meta new file mode 100644 index 0000000..4f40d7a --- /dev/null +++ b/assets/cc-game/scripts/game_ui/SkillUI/SkillIconUI.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "f808a27b-3a99-44ab-8ea2-61a6e80289bc", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/game_ui/WaveUI.meta b/assets/cc-game/scripts/game_ui/WaveUI.meta new file mode 100644 index 0000000..8923415 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/WaveUI.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.2.0", + "importer": "directory", + "imported": true, + "uuid": "c5c543f7-971a-448c-91cd-929531a9195f", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/game_ui/WaveUI/WaveItemUI.ts b/assets/cc-game/scripts/game_ui/WaveUI/WaveItemUI.ts new file mode 100644 index 0000000..6a5f4f8 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/WaveUI/WaveItemUI.ts @@ -0,0 +1,16 @@ +import { SpriteFrame } from 'cc'; +import { Sprite } from 'cc'; +import { _decorator, Component, Node } from 'cc'; +const { ccclass, property } = _decorator; + +@ccclass('WaveItemUI') +export class WaveItemUI extends Component { + @property(Sprite) waveIcon: Sprite = null!; + + public setWaveStatus(spf: SpriteFrame) + { + this.waveIcon.spriteFrame = spf; + } + +} + diff --git a/assets/cc-game/scripts/game_ui/WaveUI/WaveItemUI.ts.meta b/assets/cc-game/scripts/game_ui/WaveUI/WaveItemUI.ts.meta new file mode 100644 index 0000000..4be8056 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/WaveUI/WaveItemUI.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "69ac7041-b718-475d-81d6-fa0a7699e440", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/game_ui/WaveUI/WaveUI.ts b/assets/cc-game/scripts/game_ui/WaveUI/WaveUI.ts new file mode 100644 index 0000000..404ffa9 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/WaveUI/WaveUI.ts @@ -0,0 +1,104 @@ +import { Prefab } from 'cc'; +import { SpriteFrame } from 'cc'; +import { Sprite } from 'cc'; +import { _decorator, Component, Node } from 'cc'; +import { GameGlobalData } from '../../global/GameGlobalData'; +import { instantiate } from 'cc'; +import { WaveItemUI } from './WaveItemUI'; +import { Vec3 } from 'cc'; +const { ccclass, property } = _decorator; + +@ccclass('WaveUI') +export class WaveUI extends Component { + @property(Sprite) waveBar: Sprite = null!; + @property(Prefab) waveItem: Prefab = null!; + @property(Node) waveItemsContainer: Node = null!; + @property(SpriteFrame) listWaveIconSpf: SpriteFrame[] = []; + listWaveItems: WaveItemUI[] = new Array(); + + public initWave() + { + this.waveItemsContainer.removeAllChildren(); + var totalWave = GameGlobalData.Instance.totalWave; + var width = this.waveItemsContainer.getNodeTransform().width; + var space = width / (totalWave-1); + + this.listWaveItems.clearArray(); + for (var i = 0; i < totalWave; i++) + { + var waveItem = instantiate(this.waveItem).getComponent(WaveItemUI); + waveItem.node.parent = this.waveItemsContainer; + waveItem.node.position = new Vec3(i * space - width/2, 0, 0); + + if (i == 0) + { + waveItem.setWaveStatus(this.getActiveIcon()); + } + else if (i == (totalWave-1)) { + waveItem.setWaveStatus(this.getEndIcon()); + } + else { + waveItem.setWaveStatus(this.getInactiveIcon()); + } + + this.listWaveItems.push(waveItem); + } + + this.waveBar.fillRange = 0; + + } + + updateWaveStatus() + { + var currentWaveIndex = GameGlobalData.Instance.currentWave; + var totalWave = GameGlobalData.Instance.totalWave; + for (var i = 0; i < this.listWaveItems.length; i++) { + var waveItem = this.listWaveItems[i]; + + if (currentWaveIndex < totalWave) + { + if (i < (currentWaveIndex - 1)) { + waveItem.setWaveStatus(this.getDoneIcon()); + } + else if (i > (currentWaveIndex - 1)) { + waveItem.setWaveStatus(i == (totalWave - 1) ? this.getEndIcon() : this.getInactiveIcon()); + } + else { + waveItem.setWaveStatus(this.getActiveIcon()); + } + } + else { + if (i < (currentWaveIndex - 1)) { + waveItem.setWaveStatus(this.getDoneIcon()); + } + else { + waveItem.setWaveStatus(this.getActiveIcon()); + } + } + } + + this.waveBar.fillRange = (currentWaveIndex - 1) * 1 / (totalWave - 1); + } + + getInactiveIcon(): SpriteFrame { + return this.listWaveIconSpf[0]; + } + + getActiveIcon(): SpriteFrame { + return this.listWaveIconSpf[1]; + } + + getDoneIcon(): SpriteFrame { + return this.listWaveIconSpf[2]; + } + + getEndIcon(): SpriteFrame { + return this.listWaveIconSpf[3]; + } + + public setWaveStatusClear() + { + this.listWaveItems[GameGlobalData.Instance.currentWave-1].setWaveStatus(this.getDoneIcon()); + } +} + diff --git a/assets/cc-game/scripts/game_ui/WaveUI/WaveUI.ts.meta b/assets/cc-game/scripts/game_ui/WaveUI/WaveUI.ts.meta new file mode 100644 index 0000000..d28395e --- /dev/null +++ b/assets/cc-game/scripts/game_ui/WaveUI/WaveUI.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "380c36bb-c56f-4b75-ae3a-e23f7401cb2d", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/global/GameAssets.ts b/assets/cc-game/scripts/global/GameAssets.ts index 2bf9df6..92e6b16 100644 --- a/assets/cc-game/scripts/global/GameAssets.ts +++ b/assets/cc-game/scripts/global/GameAssets.ts @@ -16,6 +16,8 @@ export class GameAssets extends Component { @property(Prefab) bossMeleePrefab: Prefab = null!; @property(Prefab) bossRangePrefab: Prefab = null!; @property(Prefab) bossSlowPrefab: Prefab = null!; + @property(Prefab) psIconPrefabs: Prefab[] = []; + @property(Prefab) asIconPrefabs: Prefab[] = []; protected onLoad(): void { GameAssets.instance = this; @@ -51,5 +53,11 @@ export class GameAssets extends Component { } } + public getSkillIconByName(skillName: string) + { + var index = Number(skillName.split('S')[1]) - 1; + return skillName.includes("AS") ? this.asIconPrefabs[index] : this.psIconPrefabs[index]; + } + } diff --git a/assets/cc-game/scripts/global/GameGlobalData.ts b/assets/cc-game/scripts/global/GameGlobalData.ts index a362f6c..1916038 100644 --- a/assets/cc-game/scripts/global/GameGlobalData.ts +++ b/assets/cc-game/scripts/global/GameGlobalData.ts @@ -28,9 +28,11 @@ export class GameGlobalData extends Component { private levelDesignConfigData: LevelDesignInfo = null; public expCollected = 0; - public killedData = { creep: 0, boss: 0 }; + public killedCount = 0; public passiveSkillCollected = {}; - public HERO_CONTROL_CONFIG = { heroMoveSpeed : 5}; + public HERO_CONTROL_CONFIG = { heroMoveSpeed: 5 }; + public totalWave = 8; + public currentWave = 1; protected onLoad(): void { GameGlobalData.Instance = this; @@ -52,6 +54,10 @@ export class GameGlobalData extends Component { return this.gameState == EGAME_STATE.PLAY; } + public isHeroCanMove(): boolean { + return this.gameState == EGAME_STATE.PLAY || this.gameState == EGAME_STATE.CLEAR_WAVE; + } + public isStateWait(): boolean { return this.gameState == EGAME_STATE.WAIT; } @@ -77,8 +83,10 @@ export class GameGlobalData extends Component { resetDataSaveBeforeStartNewStage() { this.expCollected = 0; this.passiveSkillCollected = {}; - this.killedData = { creep: 0, boss: 0 }; - this.HERO_CONTROL_CONFIG = { heroMoveSpeed : 5}; + this.killedCount = 0; + this.HERO_CONTROL_CONFIG = { heroMoveSpeed: 5 }; + this.currentWave = 1; + this.totalWave = this.gameDataConfig.waveInfos.length; } listActiveSkillData: ActiveSkillData[]; @@ -120,7 +128,7 @@ export class GameGlobalData extends Component { get heroDataConfig(): any { var result = this.gameDataConfig.getHeroDataByLevel(this.level); - // result.Atk = 50; + result.Atk = 200; result.Hp = 400; return result; } @@ -246,5 +254,10 @@ export class GameGlobalData extends Component { this.userDataSaver.saveData(); } + isClearWave() + { + return this.currentWave > this.gameDataConfig.waveInfos.length || this.killedCount >= this.gameDataConfig.waveInfos[this.currentWave-1]; + } + } diff --git a/assets/cc-game/scripts/joy_stick/JoyStick.ts b/assets/cc-game/scripts/joy_stick/JoyStick.ts index d28e1bf..8a400a4 100644 --- a/assets/cc-game/scripts/joy_stick/JoyStick.ts +++ b/assets/cc-game/scripts/joy_stick/JoyStick.ts @@ -45,7 +45,7 @@ export class JoyStick extends NodeBase { } protected onTouchStart(event: EventTouch) { - if (!GameGlobalData.Instance.isStatePlay()) return; + if (!GameGlobalData.Instance.isHeroCanMove()) return; JoyStick.IS_TOUCH_ENABLE = true; var touchPoint = this.getTouchPointInParentNode(event.getUILocation()); this.background.position = new Vec3(touchPoint); @@ -61,7 +61,7 @@ export class JoyStick extends NodeBase { } protected onTouchMove(event: EventTouch) { - if (!GameGlobalData.Instance.isStatePlay() || !JoyStick.IS_TOUCH_ENABLE) return; + if (!GameGlobalData.Instance.isHeroCanMove() || !JoyStick.IS_TOUCH_ENABLE) return; var movePoint = this.getTouchPointInParentNode(event.getUILocation()); // this.handle.worldPosition = this.node?.parent.getNodeTransform().convertToWorldSpaceAR(movePoint); diff --git a/settings/v2/packages/project.json b/settings/v2/packages/project.json index 39988b1..04f6d75 100644 --- a/settings/v2/packages/project.json +++ b/settings/v2/packages/project.json @@ -130,18 +130,22 @@ { "index": 7, "name": "ACTIVE_SKILL" + }, + { + "index": 8, + "name": "FINISH" } ], "collisionMatrix": { "0": 65, - "1": 492, - "2": 114, + "1": 236, + "2": 370, "3": 66, - "4": 388, + "4": 132, "5": 6, - "6": 399, + "6": 143, "7": 210, - "8": 82 + "8": 4 } } }