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}, "y": { - "__id__": 213 + "__id__": 146 }, "z": { - "__id__": 214 + "__id__": 147 } }, { @@ -2730,16 +1907,16 @@ "__type__": "cc.VelocityOvertimeModule", "_enable": false, "x": { - "__id__": 216 + "__id__": 149 }, "y": { - "__id__": 217 + "__id__": 150 }, "z": { - "__id__": 218 + "__id__": 151 }, "speedModifier": { - "__id__": 219 + "__id__": 152 }, "space": 1 }, @@ -2771,13 +1948,13 @@ "__type__": "cc.ForceOvertimeModule", "_enable": false, "x": { - "__id__": 221 + "__id__": 154 }, "y": { - "__id__": 222 + "__id__": 155 }, "z": { - "__id__": 223 + "__id__": 156 }, "space": 1 }, @@ -2803,16 +1980,16 @@ "__type__": "cc.LimitVelocityOvertimeModule", "_enable": false, "limitX": { - "__id__": 225 + "__id__": 158 }, "limitY": { - "__id__": 226 + "__id__": 159 }, "limitZ": { - "__id__": 227 + "__id__": 160 }, "limit": { - "__id__": 228 + "__id__": 161 }, "dampen": 3, "separateAxes": false, @@ -2847,13 +2024,13 @@ "_enable": false, "_separateAxes": false, "x": { - "__id__": 230 + "__id__": 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"scaleY": 0.1 }, { "name": "body", "parent": "character-pivot", "length": 100, "rotation": 95.49, "x": -29.37, "y": 12.84 }, { "name": "head", "parent": "body", "length": 221.01, "rotation": -0.1, "x": 39.05, "y": 8.98 }, { "name": "front-wing", "parent": "body", "length": 331.4, "rotation": 43.18, "x": -11.8, "y": 57.84 }, diff --git a/assets/cc-game/res/json/boss.json b/assets/cc-game/res/json/boss.json index cbe5827..cf4f60c 100644 --- a/assets/cc-game/res/json/boss.json +++ b/assets/cc-game/res/json/boss.json @@ -9,7 +9,7 @@ "exp": 5, "movespeed": 1, "atkrange": 1, - "atkcooldown": 1, + "atkcooldown": 3, "visualrange": 6, "skilleffect": "Critdmg" }, @@ -21,7 +21,7 @@ "hp": 500, "atkspeed": 50, "exp": 6, - "movespeed": 1, + "movespeed": 1.5, "atkrange": 6, "atkcooldown": 1, "visualrange": 6, @@ -37,7 +37,7 @@ "exp": 7, "movespeed": 1, "atkrange": 6, - "atkcooldown": 1, + "atkcooldown": 1.5, "visualrange": 6, "skilleffect": "Slow" }, @@ -51,7 +51,7 @@ "exp": 50, "movespeed": 1, "atkrange": 6, - "atkcooldown": 1, + "atkcooldown": 3, "visualrange": 10, "skilleffect": "Spawn" }, @@ -65,7 +65,7 @@ "exp": 100, "movespeed": 1, "atkrange": 1, - "atkcooldown": 1, + "atkcooldown": 3, "visualrange": 10, "skilleffect": "Splits" }, @@ -79,7 +79,7 @@ "exp": 150, "movespeed": 1, "atkrange": 6, - "atkcooldown": 1, + "atkcooldown": 2, "visualrange": 10, "skilleffect": "Immortal" }, @@ -93,7 +93,7 @@ "exp": 200, "movespeed": 1, "atkrange": 6, - "atkcooldown": 1, + "atkcooldown": 2, "visualrange": 10, "skilleffect": "Heal" } diff --git a/assets/cc-game/res/json/enemy.json b/assets/cc-game/res/json/enemy.json index aacc24c..b73372f 100644 --- a/assets/cc-game/res/json/enemy.json +++ b/assets/cc-game/res/json/enemy.json @@ -7,7 +7,7 @@ "hp": 10, "exp": 1, "atkspeed": 60, - "atkcooldown": 1, + "atkcooldown": 3, "movespeed": 3, "atkrange": 1, "visualrange": 5, @@ -22,7 +22,7 @@ "hp": 30, "exp": 2, "atkspeed": 50, - "atkcooldown": 1, + "atkcooldown": 3, "movespeed": 3, "atkrange": 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@@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 98 + "__id__": 95 }, "_children": [], "_active": true, "_components": [ + { + "__id__": 97 + }, + { + "__id__": 98 + }, + { + "__id__": 99 + }, { "__id__": 100 - }, - { - "__id__": 101 - }, - { - "__id__": 102 - }, - { - "__id__": 103 } ], "_prefab": null, @@ -2855,7 +2893,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 99 + "__id__": 96 }, "_enabled": true, "__prefab": null, @@ -2877,7 +2915,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 99 + "__id__": 96 }, "_enabled": true, "__prefab": null, @@ -2916,7 +2954,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 99 + "__id__": 96 }, "_enabled": true, "__prefab": null, @@ -2944,7 +2982,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 99 + "__id__": 96 }, "_enabled": true, "__prefab": null, @@ -2972,7 +3010,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 98 + "__id__": 95 }, 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+ "__id__": 125 }, "_children": [], "_active": true, "_components": [ { - "__id__": 133 + "__id__": 130 }, { - "__id__": 134 + "__id__": 131 } ], "_prefab": null, @@ -4048,7 +4086,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 132 + "__id__": 129 }, "_enabled": true, "__prefab": null, @@ -4070,7 +4108,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 132 + "__id__": 129 }, "_enabled": true, "__prefab": null, @@ -4109,7 +4147,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 128 + "__id__": 125 }, "_enabled": true, "__prefab": null, @@ -4131,7 +4169,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 128 + "__id__": 125 }, "_enabled": true, "__prefab": null, @@ -4170,7 +4208,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 127 + "__id__": 124 }, "_enabled": true, "__prefab": null, @@ -4192,7 +4230,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 127 + "__id__": 124 }, "_enabled": 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"__editorExtras__": {}, "node": { - "__id__": 355 + "__id__": 352 }, "_enabled": true, "__prefab": null, @@ -12674,7 +12712,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 264 + "__id__": 261 }, "_enabled": true, "__prefab": null, @@ -12696,7 +12734,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 264 + "__id__": 261 }, "_enabled": true, "__prefab": null, @@ -12724,17 +12762,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 126 + "__id__": 123 }, "_prefab": { - "__id__": 366 + "__id__": 363 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 365 + "__id__": 362 }, "asset": { "__uuid__": "98db0fc2-5c86-4131-8fad-4aa4ca56c3eb", @@ -12742,7 +12780,7 @@ }, "fileId": "24Zrg+9OFPmJdqB/VkGL4L", "instance": { - "__id__": 367 + "__id__": 364 }, "targetOverrides": null, "nestedPrefabInstanceRoots": null @@ -12754,20 +12792,20 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ + { + "__id__": 365 + }, + { + "__id__": 367 + }, { "__id__": 368 }, + { + "__id__": 369 + }, { "__id__": 370 - }, - { - "__id__": 371 - }, - { - "__id__": 372 - }, - { - "__id__": 373 } ], "removedComponents": [] @@ -12775,7 +12813,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 369 + "__id__": 366 }, "propertyPath": [ "_name" @@ -12791,7 +12829,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 369 + "__id__": 366 }, "propertyPath": [ "_lpos" @@ -12806,7 +12844,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 369 + "__id__": 366 }, "propertyPath": [ "_lrot" @@ -12822,7 +12860,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 369 + "__id__": 366 }, "propertyPath": [ "_euler" @@ -12837,7 +12875,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 369 + "__id__": 366 }, "propertyPath": [ "_active" @@ -12848,17 +12886,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 126 + "__id__": 123 }, "_prefab": { - "__id__": 375 + "__id__": 372 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 374 + "__id__": 371 }, "asset": { "__uuid__": "6472ec48-2a31-4904-a101-f64e10dfa1e2", @@ -12866,7 +12904,7 @@ }, "fileId": "0dA2qcg+JFYLZCHfovBwx9", "instance": { - "__id__": 376 + "__id__": 373 }, "targetOverrides": null, "nestedPrefabInstanceRoots": null @@ -12878,20 +12916,20 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ + { + "__id__": 374 + }, + { + "__id__": 376 + }, { "__id__": 377 }, + { + "__id__": 378 + }, { "__id__": 379 - }, - { - "__id__": 380 - }, - { - "__id__": 381 - }, - { - "__id__": 382 } ], "removedComponents": [] @@ -12899,7 +12937,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 378 + "__id__": 375 }, "propertyPath": [ "_name" @@ -12915,7 +12953,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 378 + "__id__": 375 }, "propertyPath": [ "_lpos" @@ -12930,7 +12968,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 378 + "__id__": 375 }, "propertyPath": [ "_lrot" @@ -12946,7 +12984,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 378 + "__id__": 375 }, "propertyPath": [ "_euler" @@ -12961,7 +12999,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 378 + "__id__": 375 }, "propertyPath": [ "_active" @@ -12974,26 +13012,26 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 126 + "__id__": 123 }, "_children": [ { - "__id__": 384 + "__id__": 381 } ], "_active": false, "_components": [ + { + "__id__": 385 + }, + { + "__id__": 386 + }, + { + "__id__": 387 + }, { "__id__": 388 - }, - { - "__id__": 389 - }, - { - "__id__": 390 - }, - { - "__id__": 391 } ], "_prefab": null, @@ -13032,19 +13070,19 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 383 + "__id__": 380 }, "_children": [], "_active": true, "_components": [ { - "__id__": 385 + "__id__": 382 }, { - "__id__": 386 + "__id__": 383 }, { - "__id__": 387 + "__id__": 384 } ], "_prefab": null, @@ -13083,7 +13121,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 384 + "__id__": 381 }, "_enabled": true, "__prefab": null, @@ -13105,7 +13143,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 384 + "__id__": 381 }, "_enabled": true, "__prefab": null, @@ -13144,7 +13182,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 384 + "__id__": 381 }, "_enabled": true, "__prefab": null, @@ -13189,7 +13227,7 @@ "_duration": 0.1, "_zoomScale": 1.2, "_target": { - "__id__": 384 + "__id__": 381 }, "_id": "858fcVxmxIkIjvM8FXEJL4" }, @@ -13199,7 +13237,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 383 + "__id__": 380 }, "_enabled": true, "__prefab": null, @@ -13221,7 +13259,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 383 + "__id__": 380 }, "_enabled": true, "__prefab": null, @@ 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"__id__": 455 }, { - "__id__": 478 + "__id__": 475 }, { - "__id__": 498 + "__id__": 495 } ], "_active": false, "_components": [ { - "__id__": 518 + "__id__": 515 }, { - "__id__": 519 + "__id__": 516 }, { - "__id__": 520 + "__id__": 517 } ], "_prefab": null, @@ -13597,23 +13635,23 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 397 + "__id__": 394 }, "_children": [ { - "__id__": 399 + "__id__": 396 }, { - "__id__": 407 + "__id__": 404 } ], "_active": true, "_components": [ { - "__id__": 416 + "__id__": 413 }, { - "__id__": 417 + "__id__": 414 } ], "_prefab": null, @@ -13652,23 +13690,23 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 398 + "__id__": 395 }, "_children": [ { - "__id__": 400 + "__id__": 397 } ], "_active": true, "_components": [ { - "__id__": 404 + "__id__": 401 }, { - "__id__": 405 + "__id__": 402 }, { - "__id__": 406 + "__id__": 403 } ], "_prefab": null, @@ -13707,19 +13745,19 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { 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"node": { - "__id__": 508 + "__id__": 505 }, "_enabled": true, "__prefab": null, @@ -18022,7 +18060,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 508 + "__id__": 505 }, "_enabled": true, "__prefab": null, @@ -18067,7 +18105,7 @@ "_duration": 0.1, "_zoomScale": 1.2, "_target": { - "__id__": 508 + "__id__": 505 }, "_id": "ceaUUSDklAqavvnvHd3XvA" }, @@ -18077,7 +18115,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 507 + "__id__": 504 }, "_enabled": true, "__prefab": null, @@ -18099,7 +18137,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 507 + "__id__": 504 }, "_enabled": true, "__prefab": null, @@ -18138,13 +18176,13 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 507 + "__id__": 504 }, "_enabled": true, "__prefab": null, "slideEvents": [], "_handle": { - "__id__": 510 + "__id__": 507 }, "_direction": 0, "_progress": 0.1, @@ -18156,7 +18194,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 507 + 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392 + "__id__": 389 }, "_children": [ { - "__id__": 522 + "__id__": 519 } ], "_active": true, "_components": [ + { + "__id__": 522 + }, + { + "__id__": 523 + }, + { + "__id__": 524 + }, { "__id__": 525 - }, - { - "__id__": 526 - }, - { - "__id__": 527 - }, - { - "__id__": 528 } ], "_prefab": null, @@ -18371,16 +18409,16 @@ "_objFlags": 512, "__editorExtras__": {}, "_parent": { - "__id__": 521 + "__id__": 518 }, "_children": [], "_active": true, "_components": [ { - "__id__": 523 + "__id__": 520 }, { - "__id__": 524 + "__id__": 521 } ], "_prefab": null, @@ -18419,7 +18457,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 522 + "__id__": 519 }, "_enabled": true, "__prefab": null, @@ -18441,7 +18479,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 522 + "__id__": 519 }, "_enabled": true, "__prefab": null, @@ -18506,7 +18544,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 521 + "__id__": 518 }, "_enabled": true, "__prefab": null, @@ 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@@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 392 + "__id__": 389 }, "_children": [ { - "__id__": 542 + "__id__": 539 } ], "_active": true, "_components": [ + { + "__id__": 542 + }, + { + "__id__": 543 + }, + { + "__id__": 544 + }, { "__id__": 545 - }, - { - "__id__": 546 - }, - { - "__id__": 547 - }, - { - "__id__": 548 } ], "_prefab": null, @@ -19211,16 +19249,16 @@ "_objFlags": 512, "__editorExtras__": {}, "_parent": { - "__id__": 541 + "__id__": 538 }, "_children": [], "_active": true, "_components": [ { - "__id__": 543 + "__id__": 540 }, { - "__id__": 544 + "__id__": 541 } ], "_prefab": null, @@ -19259,7 +19297,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 542 + "__id__": 539 }, "_enabled": true, "__prefab": null, @@ -19281,7 +19319,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 542 + "__id__": 539 }, "_enabled": true, "__prefab": null, @@ -19346,7 +19384,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - 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"__editorExtras__": {}, "node": { - "__id__": 549 + "__id__": 546 }, "_enabled": true, "__prefab": null, @@ -19574,7 +19612,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 549 + "__id__": 546 }, "_enabled": true, "__prefab": null, @@ -19639,7 +19677,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 549 + "__id__": 546 }, "_enabled": true, "__prefab": null, @@ -19669,7 +19707,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 392 + "__id__": 389 }, "_enabled": true, "__prefab": null, @@ -19691,7 +19729,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 392 + "__id__": 389 }, "_enabled": true, "__prefab": null, @@ -19721,7 +19759,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 392 + "__id__": 389 }, "_enabled": true, "__prefab": null, @@ -19733,7 +19771,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 392 + "__id__": 389 }, "_enabled": true, "__prefab": null, @@ -19741,35 +19779,35 @@ "bgPopup": null, "isAnimShowHide": true, "btnOk": { - "__id__": 527 + "__id__": 524 }, "btnCancel": { - "__id__": 535 + "__id__": 532 }, "btnClearDataSaver": { - "__id__": 547 + "__id__": 544 }, "txtNotice": { - "__id__": 551 + "__id__": 548 }, "listItems": [ { - "__id__": 417 + "__id__": 414 }, { - "__id__": 437 + "__id__": 434 }, { - "__id__": 457 + "__id__": 454 }, { - "__id__": 477 + "__id__": 474 }, { - "__id__": 497 + "__id__": 494 }, { - "__id__": 517 + "__id__": 514 } ], "_id": "eeBq4TTOVDsIgUD74kJFMc" @@ -19778,17 +19816,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 126 + "__id__": 123 }, "_prefab": { - "__id__": 558 + "__id__": 555 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 557 + "__id__": 554 }, "asset": { "__uuid__": "ae43553f-c3e5-44c1-ad55-b796d0b5470e", @@ -19796,7 +19834,7 @@ }, "fileId": "e9N8I8GD1KpY1lv9MGVqGj", "instance": { - "__id__": 559 + "__id__": 556 }, "targetOverrides": null, "nestedPrefabInstanceRoots": null @@ -19808,20 +19846,20 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ + { + "__id__": 557 + }, + { + "__id__": 559 + }, { "__id__": 560 }, + { + "__id__": 561 + }, { "__id__": 562 - }, - { - "__id__": 563 - }, - { - "__id__": 564 - }, - { - "__id__": 565 } ], "removedComponents": [] @@ -19829,7 +19867,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 561 + "__id__": 558 }, "propertyPath": [ "_name" @@ -19845,7 +19883,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 561 + "__id__": 558 }, "propertyPath": [ "_lpos" @@ -19860,7 +19898,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 561 + "__id__": 558 }, "propertyPath": [ "_lrot" @@ -19876,7 +19914,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 561 + "__id__": 558 }, "propertyPath": [ "_euler" @@ -19891,7 +19929,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 561 + "__id__": 558 }, "propertyPath": [ "_active" @@ -19902,17 +19940,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 126 + "__id__": 123 }, "_prefab": { - "__id__": 567 + "__id__": 564 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 566 + "__id__": 563 }, "asset": { "__uuid__": "1b8f9d64-99bd-4485-9858-5c3816a539e8", @@ -19920,17 +19958,17 @@ }, "fileId": "3en4LkRTtCZ66VL3vQDE2/", "instance": { - "__id__": 568 + "__id__": 565 }, "targetOverrides": [ + { + "__id__": 572 + }, { "__id__": 575 }, { "__id__": 578 - }, - { - "__id__": 581 } ] }, @@ -19941,20 +19979,20 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ + { + "__id__": 566 + }, + { + "__id__": 568 + }, { "__id__": 569 }, + { + "__id__": 570 + }, { "__id__": 571 - }, - { - "__id__": 572 - }, - { - "__id__": 573 - }, - { - "__id__": 574 } ], "removedComponents": [] @@ -19962,7 +20000,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 570 + "__id__": 567 }, "propertyPath": [ "_name" @@ -19978,7 +20016,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 570 + "__id__": 567 }, "propertyPath": [ "_lpos" @@ -19993,7 +20031,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 570 + "__id__": 567 }, "propertyPath": [ "_lrot" @@ -20009,7 +20047,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 570 + "__id__": 567 }, "propertyPath": [ "_euler" @@ -20024,7 +20062,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 570 + "__id__": 567 }, "propertyPath": [ "_active" @@ -20040,10 +20078,10 @@ "0" ], "target": { - "__id__": 576 + "__id__": 573 }, "targetInfo": { - "__id__": 577 + "__id__": 574 } }, { @@ -20065,10 +20103,10 @@ "1" ], "target": { - "__id__": 579 + "__id__": 576 }, "targetInfo": { - "__id__": 580 + "__id__": 577 } }, { @@ -20090,10 +20128,10 @@ "2" ], "target": { - "__id__": 582 + "__id__": 579 }, "targetInfo": { - "__id__": 583 + "__id__": 580 } }, { @@ -20110,17 +20148,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 126 + "__id__": 123 }, "_prefab": { - "__id__": 585 + "__id__": 582 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 584 + "__id__": 581 }, "asset": { "__uuid__": "ea79a21d-7717-45a0-a4d8-75e1045ef6ba", @@ -20128,7 +20166,7 @@ }, "fileId": "43iGrW1StLeIYjVKh172oN", "instance": { - "__id__": 586 + "__id__": 583 }, "targetOverrides": null, "nestedPrefabInstanceRoots": null @@ -20140,20 +20178,20 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ + { + "__id__": 584 + }, + { + "__id__": 586 + }, { "__id__": 587 }, + { + "__id__": 588 + }, { "__id__": 589 - }, - { - "__id__": 590 - }, - { - "__id__": 591 - }, - { - "__id__": 592 } ], "removedComponents": [] @@ -20161,7 +20199,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 588 + "__id__": 585 }, "propertyPath": [ "_name" @@ -20177,7 +20215,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 588 + "__id__": 585 }, "propertyPath": [ "_lpos" @@ -20192,7 +20230,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 588 + "__id__": 585 }, "propertyPath": [ "_lrot" @@ -20208,7 +20246,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 588 + "__id__": 585 }, "propertyPath": [ "_euler" @@ -20223,7 +20261,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 588 + "__id__": 585 }, "propertyPath": [ "_active" @@ -20234,17 +20272,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 126 + "__id__": 123 }, "_prefab": { - "__id__": 594 + "__id__": 591 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 593 + "__id__": 590 }, "asset": { "__uuid__": "c279139d-5702-441a-b91a-763444f1393c", @@ -20252,7 +20290,7 @@ }, "fileId": "bdkvX2qdhDb7AylR4FkG/p", "instance": { - "__id__": 595 + "__id__": 592 }, "targetOverrides": null, "nestedPrefabInstanceRoots": null @@ -20264,20 +20302,20 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ + { + "__id__": 593 + }, + { + "__id__": 595 + }, { "__id__": 596 }, + { + "__id__": 597 + }, { "__id__": 598 - }, - { - "__id__": 599 - }, - { - "__id__": 600 - }, - { - "__id__": 601 } ], "removedComponents": [] @@ -20285,7 +20323,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 597 + "__id__": 594 }, "propertyPath": [ "_name" @@ -20301,7 +20339,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 597 + "__id__": 594 }, "propertyPath": [ "_lpos" @@ -20316,7 +20354,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 597 + "__id__": 594 }, "propertyPath": [ "_lrot" @@ -20332,7 +20370,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 597 + "__id__": 594 }, "propertyPath": [ "_euler" @@ -20347,7 +20385,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 597 + "__id__": 594 }, "propertyPath": [ "_active" @@ -20358,17 +20396,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 126 + "__id__": 123 }, "_prefab": { - "__id__": 603 + "__id__": 600 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 602 + "__id__": 599 }, "asset": { "__uuid__": "78099ea5-26f5-4161-845b-3f7cabd7c677", @@ -20376,7 +20414,7 @@ }, "fileId": "17/la/XlFCPLOT6RofGXZy", "instance": { - "__id__": 604 + "__id__": 601 }, "targetOverrides": null, "nestedPrefabInstanceRoots": null @@ -20388,23 +20426,23 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ + { + "__id__": 602 + }, + { + "__id__": 604 + }, { "__id__": 605 }, + { + "__id__": 606 + }, { "__id__": 607 }, - { - "__id__": 608 - }, { "__id__": 609 - }, - { - "__id__": 610 - }, - { - "__id__": 612 } ], "removedComponents": [] @@ -20412,7 +20450,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 606 + "__id__": 603 }, "propertyPath": [ "_name" @@ -20428,7 +20466,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 606 + "__id__": 603 }, "propertyPath": [ "_lpos" @@ -20443,7 +20481,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 606 + "__id__": 603 }, "propertyPath": [ "_lrot" @@ -20459,7 +20497,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 606 + "__id__": 603 }, "propertyPath": [ "_euler" @@ -20474,7 +20512,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 611 + "__id__": 608 }, "propertyPath": [ "_contentSize" @@ -20494,7 +20532,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 606 + "__id__": 603 }, "propertyPath": [ "_active" @@ -20505,17 +20543,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 126 + "__id__": 123 }, "_prefab": { - "__id__": 614 + "__id__": 611 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 613 + "__id__": 610 }, "asset": { "__uuid__": "b2c22416-8fcb-4aae-840f-e8da64a5764f", @@ -20523,7 +20561,7 @@ }, "fileId": "63ZW1U4ZNAtYMbr0uQzwxu", "instance": { - "__id__": 615 + "__id__": 612 }, "targetOverrides": null, "nestedPrefabInstanceRoots": null @@ -20535,20 +20573,20 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ + { + "__id__": 613 + }, + { + "__id__": 615 + }, { "__id__": 616 }, + { + "__id__": 617 + }, { "__id__": 618 - }, - { - "__id__": 619 - }, - { - "__id__": 620 - }, - { - "__id__": 621 } ], "removedComponents": [] @@ -20556,7 +20594,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 617 + "__id__": 614 }, "propertyPath": [ "_name" @@ -20572,7 +20610,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 617 + "__id__": 614 }, "propertyPath": [ "_lpos" @@ -20587,7 +20625,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 617 + "__id__": 614 }, "propertyPath": [ "_lrot" @@ -20603,7 +20641,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 617 + "__id__": 614 }, "propertyPath": [ "_euler" @@ -20618,7 +20656,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 617 + "__id__": 614 }, "propertyPath": [ "_active" @@ -20629,17 +20667,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 126 + "__id__": 123 }, "_prefab": { - "__id__": 623 + "__id__": 620 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 622 + "__id__": 619 }, "asset": { "__uuid__": "26a96c42-5cc3-4f6c-aded-a9f857cba222", @@ -20647,7 +20685,7 @@ }, "fileId": "bdkvX2qdhDb7AylR4FkG/p", "instance": { - "__id__": 624 + "__id__": 621 }, "targetOverrides": null, "nestedPrefabInstanceRoots": null @@ -20659,20 +20697,20 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ + { + "__id__": 622 + }, + { + "__id__": 624 + }, { "__id__": 625 }, + { + "__id__": 626 + }, { "__id__": 627 - }, - { - "__id__": 628 - }, - { - "__id__": 629 - }, - { - "__id__": 630 } ], "removedComponents": [] @@ -20680,7 +20718,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 626 + "__id__": 623 }, "propertyPath": [ "_name" @@ -20696,7 +20734,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 626 + "__id__": 623 }, "propertyPath": [ "_lpos" @@ -20711,7 +20749,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 626 + "__id__": 623 }, "propertyPath": [ "_lrot" @@ -20727,7 +20765,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 626 + "__id__": 623 }, "propertyPath": [ "_euler" @@ -20742,7 +20780,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 626 + "__id__": 623 }, "propertyPath": [ "_active" @@ -20755,19 +20793,19 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 126 + "__id__": 123 }, "_children": [], "_active": true, "_components": [ { - "__id__": 632 + "__id__": 629 }, { - "__id__": 633 + "__id__": 630 }, { - "__id__": 634 + "__id__": 631 } ], "_prefab": null, @@ -20806,7 +20844,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 631 + "__id__": 628 }, "_enabled": true, "__prefab": null, @@ -20828,7 +20866,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 631 + "__id__": 628 }, "_enabled": true, "__prefab": null, @@ -20893,7 +20931,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 631 + "__id__": 628 }, "_enabled": true, "__prefab": null, @@ -20923,19 +20961,19 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 126 + "__id__": 123 }, "_children": [], "_active": true, "_components": [ { - "__id__": 636 + "__id__": 633 }, { - "__id__": 637 + "__id__": 634 }, { - "__id__": 638 + "__id__": 635 } ], "_prefab": null, @@ -20974,7 +21012,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 635 + "__id__": 632 }, "_enabled": true, "__prefab": null, @@ -20996,7 +21034,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 635 + "__id__": 632 }, "_enabled": true, "__prefab": null, @@ -21061,7 +21099,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 635 + "__id__": 632 }, "_enabled": true, "__prefab": null, @@ -21091,7 +21129,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 126 + "__id__": 123 }, "_enabled": true, "__prefab": null, @@ -21113,7 +21151,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 126 + "__id__": 123 }, "_enabled": true, "__prefab": null, @@ -21143,63 +21181,63 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 126 + "__id__": 123 }, "_enabled": true, "__prefab": null, "winUI": { - "__id__": 365 + "__id__": 362 }, "gameLosePopup": { - "__id__": 374 + "__id__": 371 }, "levelUpLayout": { - "__id__": 557 + "__id__": 554 }, "topLayout": { - "__id__": 168 - }, - "bottomLayout": { - "__id__": 264 - }, - "waveUI": { - "__id__": 222 - }, - "bossHPBar": { - "__id__": 244 - }, - "heroHPBar": { - "__id__": 314 - }, - "expBar": { - "__id__": 301 - }, - "btnConfig": { - "__id__": 176 - }, - "btnStart": { "__id__": 165 }, + "bottomLayout": { + "__id__": 261 + }, + "waveUI": { + "__id__": 219 + }, + "bossHPBar": { + "__id__": 241 + }, + "heroHPBar": { + "__id__": 311 + }, + "expBar": { + "__id__": 298 + }, + "btnConfig": { + "__id__": 173 + }, + "btnStart": { + "__id__": 162 + }, "layoutConfig": { - "__id__": 392 + "__id__": 389 }, "expLevelTitle": { - "__id__": 287 + "__id__": 284 }, "levelTxt": { - "__id__": 249 + "__id__": 246 }, "txtSkillCollectDebug": { - "__id__": 633 + "__id__": 630 }, "txtDebugGameState": { - "__id__": 637 + "__id__": 634 }, "txtCoin": { - "__id__": 254 + "__id__": 251 }, "btnHeroInfo": { - "__id__": 354 + "__id__": 351 }, "heroInfo": null, "rewarInterfaceUI": null, @@ -21208,10 +21246,10 @@ "luckyWheelUI": null, "leaderBoardUI": null, "btnForceWin": { - "__id__": 361 + "__id__": 358 }, "transitionAnim": { - "__id__": 642 + "__id__": 639 }, "_id": "e6YcQp0kpApZjoddOkUNVo" }, @@ -21221,19 +21259,19 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 125 + "__id__": 122 }, "_children": [], "_active": false, "_components": [ { - "__id__": 643 + "__id__": 640 }, { - "__id__": 644 + "__id__": 641 }, { - "__id__": 645 + "__id__": 642 } ], "_prefab": null, @@ -21272,7 +21310,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 642 + "__id__": 639 }, "_enabled": true, "__prefab": null, @@ -21294,7 +21332,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 642 + "__id__": 639 }, "_enabled": true, "__prefab": null, @@ -21324,7 +21362,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 642 + "__id__": 639 }, "_enabled": true, "__prefab": null, @@ -21361,17 +21399,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 125 + "__id__": 122 }, "_prefab": { - "__id__": 647 + "__id__": 644 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 646 + "__id__": 643 }, "asset": { "__uuid__": "57da0a0e-c5d9-4b16-8b61-ca3e23a00709", @@ -21379,7 +21417,7 @@ }, "fileId": "b5HbR/owpNa6blZaJUN1c9", "instance": { - "__id__": 648 + "__id__": 645 }, "targetOverrides": [] }, @@ -21390,26 +21428,26 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ + { + "__id__": 646 + }, + { + "__id__": 648 + }, { "__id__": 649 }, { - "__id__": 651 + "__id__": 650 }, { - "__id__": 652 + "__id__": 651 }, { "__id__": 653 }, { "__id__": 654 - }, - { - "__id__": 656 - }, - { - "__id__": 657 } ], "removedComponents": [] @@ -21417,7 +21455,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 650 + "__id__": 647 }, "propertyPath": [ "_name" @@ -21433,7 +21471,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 650 + "__id__": 647 }, "propertyPath": [ "_lpos" @@ -21448,7 +21486,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 650 + "__id__": 647 }, "propertyPath": [ "_lrot" @@ -21464,7 +21502,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 650 + "__id__": 647 }, "propertyPath": [ "_euler" @@ -21479,7 +21517,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 655 + "__id__": 652 }, "propertyPath": [ "pageEvents", @@ -21487,7 +21525,7 @@ "target" ], "value": { - "__id__": 646 + "__id__": 643 } }, { @@ -21499,7 +21537,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 655 + "__id__": 652 }, "propertyPath": [ "_pageTurningEventTiming" @@ -21509,7 +21547,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 650 + "__id__": 647 }, "propertyPath": [ "_active" @@ -21520,17 +21558,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 125 + "__id__": 122 }, "_prefab": { - "__id__": 659 + "__id__": 656 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 658 + "__id__": 655 }, "asset": { "__uuid__": "451fc93e-cb80-40a6-9429-4088d06b24fc", @@ -21538,7 +21576,7 @@ }, "fileId": "17zGCAkeFPbLebuQ/tLUvK", "instance": { - "__id__": 660 + "__id__": 657 }, "targetOverrides": null, "nestedPrefabInstanceRoots": null @@ -21550,20 +21588,20 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ + { + "__id__": 658 + }, + { + "__id__": 660 + }, { "__id__": 661 }, + { + "__id__": 662 + }, { "__id__": 663 - }, - { - "__id__": 664 - }, - { - "__id__": 665 - }, - { - "__id__": 666 } ], "removedComponents": [] @@ -21571,7 +21609,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 662 + "__id__": 659 }, "propertyPath": [ "_name" @@ -21587,7 +21625,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 662 + "__id__": 659 }, "propertyPath": [ "_lpos" @@ -21602,7 +21640,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 662 + "__id__": 659 }, "propertyPath": [ "_lrot" @@ -21618,7 +21656,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 662 + "__id__": 659 }, "propertyPath": [ "_euler" @@ -21633,7 +21671,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 662 + "__id__": 659 }, "propertyPath": [ "_active" @@ -21646,7 +21684,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 125 + "__id__": 122 }, "_enabled": true, "__prefab": null, @@ -21668,7 +21706,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 125 + "__id__": 122 }, "_enabled": true, "__prefab": null, @@ -21698,19 +21736,19 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 125 + "__id__": 122 }, "_enabled": true, "__prefab": null, "gameplaySpaceLayout": { - "__id__": 38 + "__id__": 44 }, "gameplayUI": { - "__id__": 641 + "__id__": 638 }, "homeUI": null, "mapPreviewDebug": { - "__id__": 658 + "__id__": 655 }, "_id": "b6762aFNVO+YUXQc7nWjBC" }, @@ -21726,10 +21764,10 @@ "_active": false, "_components": [ { - "__id__": 671 + "__id__": 668 }, { - "__id__": 672 + "__id__": 669 } ], "_prefab": null, @@ -21768,7 +21806,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 670 + "__id__": 667 }, "_enabled": true, "__prefab": null, @@ -21790,7 +21828,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 670 + "__id__": 667 }, "_enabled": true, "__prefab": null, @@ -21860,17 +21898,17 @@ "_children": [], "_active": true, "_components": [ + { + "__id__": 671 + }, + { + "__id__": 672 + }, + { + "__id__": 673 + }, { "__id__": 674 - }, - { - "__id__": 675 - }, - { - "__id__": 676 - }, - { - "__id__": 677 } ], "_prefab": null, @@ -21909,7 +21947,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 673 + "__id__": 670 }, "_enabled": true, "__prefab": null, @@ -21931,7 +21969,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 673 + "__id__": 670 }, "_enabled": true, "__prefab": null, @@ -21996,7 +22034,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 673 + "__id__": 670 }, "_enabled": true, "__prefab": null, @@ -22026,12 +22064,12 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 673 + "__id__": 670 }, "_enabled": true, "__prefab": null, "txtBuildVer": { - "__id__": 675 + "__id__": 672 }, "_id": "ddKmgAaBlBCbKajcSahEN8" }, @@ -22068,7 +22106,7 @@ "_enabled": true, "__prefab": null, "_cameraComponent": { - "__id__": 12 + "__id__": 18 }, "_alignCanvasWithScreen": true, "_id": "12O/ljcVlEqLmVm3U2gEOQ" @@ -22167,7 +22205,10 @@ "instance": null, "targetOverrides": [ { - "__id__": 684 + "__id__": 681 + }, + { + "__id__": 683 }, { "__id__": 686 @@ -22176,25 +22217,22 @@ "__id__": 689 }, { - "__id__": 692 + "__id__": 691 }, { - "__id__": 694 + "__id__": 693 }, { - "__id__": 696 + "__id__": 695 }, { - "__id__": 698 + "__id__": 697 }, { - "__id__": 700 + "__id__": 699 }, { - "__id__": 702 - }, - { - "__id__": 704 + "__id__": 701 } ], "nestedPrefabInstanceRoots": [ @@ -22202,66 +22240,63 @@ "__id__": 3 }, { - "__id__": 19 + "__id__": 25 }, { - "__id__": 39 + "__id__": 45 }, { - "__id__": 85 + "__id__": 180 }, { - "__id__": 183 + "__id__": 362 }, { - "__id__": 365 + "__id__": 371 }, { - "__id__": 374 + "__id__": 554 }, { - "__id__": 557 + "__id__": 563 }, { - "__id__": 566 + "__id__": 581 }, { - "__id__": 584 + "__id__": 590 }, { - "__id__": 593 + "__id__": 599 }, { - "__id__": 602 + "__id__": 610 }, { - "__id__": 613 + "__id__": 619 }, { - "__id__": 622 + "__id__": 643 }, { - "__id__": 646 - }, - { - "__id__": 658 + "__id__": 655 } ] }, { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 139 + "__id__": 136 }, "sourceInfo": null, "propertyPath": [ "objectMove" ], "target": { - "__id__": 39 + "__id__": 45 }, "targetInfo": { - "__id__": 685 + "__id__": 682 } }, { @@ -22273,19 +22308,19 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 646 + "__id__": 643 }, "sourceInfo": { - "__id__": 687 + "__id__": 684 }, "propertyPath": [ "_content" ], "target": { - "__id__": 646 + "__id__": 643 }, "targetInfo": { - "__id__": 688 + "__id__": 685 } }, { @@ -22303,19 +22338,19 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 646 + "__id__": 643 }, "sourceInfo": { - "__id__": 690 + "__id__": 687 }, "propertyPath": [ "_indicator" ], "target": { - "__id__": 646 + "__id__": 643 }, "targetInfo": { - "__id__": 691 + "__id__": 688 } }, { @@ -22333,17 +22368,17 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 669 + "__id__": 666 }, "sourceInfo": null, "propertyPath": [ "homeUI" ], "target": { - "__id__": 646 + "__id__": 643 }, "targetInfo": { - "__id__": 693 + "__id__": 690 } }, { @@ -22355,17 +22390,17 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 641 + "__id__": 638 }, "sourceInfo": null, "propertyPath": [ "heroInfo" ], "target": { - "__id__": 566 + "__id__": 563 }, "targetInfo": { - "__id__": 695 + "__id__": 692 } }, { @@ -22377,17 +22412,17 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 641 + "__id__": 638 }, "sourceInfo": null, "propertyPath": [ "rewarInterfaceUI" ], "target": { - "__id__": 584 + "__id__": 581 }, "targetInfo": { - "__id__": 697 + "__id__": 694 } }, { @@ -22399,17 +22434,17 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 641 + "__id__": 638 }, "sourceInfo": null, "propertyPath": [ "resumeCountdownUI" ], "target": { - "__id__": 602 + "__id__": 599 }, "targetInfo": { - "__id__": 699 + "__id__": 696 } }, { @@ -22421,17 +22456,17 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 641 + "__id__": 638 }, "sourceInfo": null, "propertyPath": [ "flipCardRandomUI" ], "target": { - "__id__": 593 + "__id__": 590 }, "targetInfo": { - "__id__": 701 + "__id__": 698 } }, { @@ -22443,17 +22478,17 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 641 + "__id__": 638 }, "sourceInfo": null, "propertyPath": [ "luckyWheelUI" ], "target": { - "__id__": 622 + "__id__": 619 }, "targetInfo": { - "__id__": 703 + "__id__": 700 } }, { @@ -22465,17 +22500,17 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 641 + "__id__": 638 }, "sourceInfo": null, "propertyPath": [ "leaderBoardUI" ], "target": { - "__id__": 613 + "__id__": 610 }, "targetInfo": { - "__id__": 705 + "__id__": 702 } }, { @@ -22487,28 +22522,28 @@ { "__type__": "cc.SceneGlobals", "ambient": { - "__id__": 707 + "__id__": 704 }, "shadows": { - "__id__": 708 + "__id__": 705 }, "_skybox": { - "__id__": 709 + "__id__": 706 }, "fog": { - "__id__": 710 + "__id__": 707 }, "octree": { - "__id__": 711 + "__id__": 708 }, "skin": { - "__id__": 712 + "__id__": 709 }, "lightProbeInfo": { - "__id__": 713 + "__id__": 710 }, "postSettings": { - "__id__": 714 + "__id__": 711 }, "bakedWithStationaryMainLight": false, "bakedWithHighpLightmap": false diff --git a/assets/cc-game/scripts/config/GameDefine.ts b/assets/cc-game/scripts/config/GameDefine.ts index 167dd1e..7a415ea 100644 --- a/assets/cc-game/scripts/config/GameDefine.ts +++ b/assets/cc-game/scripts/config/GameDefine.ts @@ -110,7 +110,7 @@ export enum ETRAP_DAMAGE_TYPE { @ccclass('GameDefine') export class GameDefine { - public static BUILD_VER = "Ver: 29-05-24|02"; + public static BUILD_VER = "Ver: 02-06-24|01"; public static readonly TWEEN_TAG = 2024; public static EVENT_BUY_IAP = "EVENT_BUY_IAP"; @@ -128,7 +128,7 @@ export class GameDefine { public static EVENT_COLLECT_PASSIVE_SKILL = "EVENT_COLLECT_PASSIVE_SKILL"; public static EVENT_SHOW_PORTAL = "EVENT_SHOW_PORTAL"; public static EVENT_CLEAR_WAVE = "EVENT_CLEAR_WAVE"; - public static EVENT_HOUSE_FINISH = "EVENT_HOUSE_FINISH"; + public static EVENT_ON_GATE_PORTAL = "EVENT_HOUSE_FINISH"; public static EVENT_HERO_REVENGE = "EVENT_HERO_REVENGE"; public static EVENT_SPECIAL_CHECK_WIN = "EVENT_SPECIAL_CHECK_WIN"; diff --git a/assets/cc-game/scripts/game_data/GameDataConfig.ts b/assets/cc-game/scripts/game_data/GameDataConfig.ts index 61434b9..2d7b7a1 100644 --- a/assets/cc-game/scripts/game_data/GameDataConfig.ts +++ b/assets/cc-game/scripts/game_data/GameDataConfig.ts @@ -166,8 +166,6 @@ export class GameDataConfig extends Component { heroMoveSpeed: 5 } - public sagaWaveInfo: SagaInfo[] = [{ id: 0, start: 1, end: 20 }, { id: 1, start: 21, end: 40 }, { id: 2, start: 41, end: 60 }, { id: 3, start: 61, end: 80 }]; - protected start(): void { // UmLog.log("hero json => ", this.getHeroDataByLevel(1)); // UmLog.log("leveldesign json => ", this.getLevelDesignByLevel(1).goldcollect); @@ -299,12 +297,6 @@ export interface LuckyWheelInfo { data: string; } -export interface SagaInfo { - id: number; - start: number; - end: number -} - export interface BoosterInfo { no: number; name_id: string; diff --git a/assets/cc-game/scripts/game_data/MapDataConfig.ts b/assets/cc-game/scripts/game_data/MapDataConfig.ts index 3ee6c39..26b1388 100644 --- a/assets/cc-game/scripts/game_data/MapDataConfig.ts +++ b/assets/cc-game/scripts/game_data/MapDataConfig.ts @@ -9,12 +9,11 @@ const { ccclass, property } = _decorator; @ccclass('MapDataConfig') export class MapDataConfig extends Component { - @property({ group: { name: "F1" }, type: JsonAsset }) f1: JsonAsset = null!; + @property(JsonAsset) mapSagaDataAsset: JsonAsset = null!; no_key = "no"; - column_key = "c"; - row_key = "r"; totalRow = 18; + // public sagaWaveInfo: SagaInfo[] = [{ id: 0, start: 1, end: 20 }, { id: 1, start: 21, end: 40 }, { id: 2, start: 41, end: 60 }, { id: 3, start: 61, end: 80 }]; protected onLoad(): void { } @@ -57,12 +56,16 @@ export class MapDataConfig extends Component { } } - // UmLog.log("loadMap => DONE | ", mapConfigPoints.length); - return mapConfigPoints; } + public getMapSagaInfoByNoId(noId: number): MapSagaInfo { + var result: MapSagaInfo[]; + result = JSON.parse(JSON.stringify(this.mapSagaDataAsset.json)); + return result[noId - 1]; + } + } export interface MapConfigInfo { @@ -94,4 +97,11 @@ export interface ObjectConfigPoint { } +export interface MapSagaInfo { + no: number + map: number; + start_level: number; + end_level: number +} + diff --git a/assets/cc-game/scripts/game_play/GamePlayManager.ts b/assets/cc-game/scripts/game_play/GamePlayManager.ts index 0d25aa5..0af0aa1 100644 --- a/assets/cc-game/scripts/game_play/GamePlayManager.ts +++ b/assets/cc-game/scripts/game_play/GamePlayManager.ts @@ -12,7 +12,7 @@ const { ccclass, property } = _decorator; export class GamePlayManager extends Component { protected onLoad(): void { UmClientEvent.on(GameDefine.EVENT_CHECK_WIN_AFTER_KILL_ENEMY, this.onEventCheckWinAfterKilledEnemy.bind(this)); - UmClientEvent.on(GameDefine.EVENT_HOUSE_FINISH, this.onEventHouseFinish.bind(this)); + UmClientEvent.on(GameDefine.EVENT_ON_GATE_PORTAL, this.onEventOnGatePortal.bind(this)); UmClientEvent.on(GameDefine.EVENT_SPECIAL_CHECK_WIN, this.onEventSpecialCheckWin.bind(this)); UmClientEvent.on(GameDefine.EVENT_FORCE_WIN, this.debugForceWin.bind(this)); @@ -21,7 +21,7 @@ export class GamePlayManager extends Component { protected onDestroy(): void { UmClientEvent.off(GameDefine.EVENT_CHECK_WIN_AFTER_KILL_ENEMY, this.onEventCheckWinAfterKilledEnemy.bind(this)); - UmClientEvent.off(GameDefine.EVENT_HOUSE_FINISH, this.onEventHouseFinish.bind(this)); + UmClientEvent.off(GameDefine.EVENT_ON_GATE_PORTAL, this.onEventOnGatePortal.bind(this)); UmClientEvent.off(GameDefine.EVENT_SPECIAL_CHECK_WIN, this.onEventSpecialCheckWin.bind(this)); UmClientEvent.off(GameDefine.EVENT_FORCE_WIN, this.debugForceWin.bind(this)); @@ -60,7 +60,7 @@ export class GamePlayManager extends Component { } } - onEventHouseFinish() + onEventOnGatePortal() { GameGlobalData.Instance.changeState(EGAME_STATE.FINISH); UMAudioController.instance.playSfxByType(SFX_AUDIO_TYPE.SFX_DOOR_PASS); diff --git a/assets/cc-game/scripts/game_play/boss/Boss.ts b/assets/cc-game/scripts/game_play/boss/Boss.ts index 79c3899..f9707b9 100644 --- a/assets/cc-game/scripts/game_play/boss/Boss.ts +++ b/assets/cc-game/scripts/game_play/boss/Boss.ts @@ -57,8 +57,8 @@ export class Boss extends BossBase { protected updateMove(dt: number): void { if (this.moveMode == EMOVE_MODE.FREE) { - this.node.position = this.getMoveTowardPoint(this.nextDestinationMove, dt); - if ((this.isContactObstacle && !this.isContactHero) || Vec3.distance(this.node.position, this.nextDestinationMove) < 1) + this.node.worldPosition = this.getMoveTowardPoint(this.nextDestinationMove, dt); + if ((this.isContactObstacle && !this.isContactHero) || Vec3.distance(this.node.worldPosition, this.nextDestinationMove) < 1) this.makeNewRandomTarget(); return; @@ -66,8 +66,8 @@ export class Boss extends BossBase { if (this.moveMode == EMOVE_MODE.RANGE && this.heroTarget) { UmLog.log("move range"); - var direction = UmUtil.subtractTwoVector3(this.node.position, this.heroTarget.position); - this.node.position = this.getMoveTowardPoint(UmUtil.plusTwoVector3(this.node.position, direction), dt); + var direction = UmUtil.subtractTwoVector3(this.node.worldPosition, this.heroTarget.worldPosition); + this.node.worldPosition = this.getMoveTowardPoint(UmUtil.plusTwoVector3(this.node.worldPosition, direction), dt); return; } } diff --git a/assets/cc-game/scripts/game_play/boss/BossBase.ts b/assets/cc-game/scripts/game_play/boss/BossBase.ts index f271d47..d95c2d0 100644 --- a/assets/cc-game/scripts/game_play/boss/BossBase.ts +++ b/assets/cc-game/scripts/game_play/boss/BossBase.ts @@ -32,6 +32,10 @@ export class BossBase extends EnemyBase { } + runAnimSkill(callback: Function = null) + { + this.runAnim("skill", callback); + } } diff --git a/assets/cc-game/scripts/game_play/boss/BossMelee.ts b/assets/cc-game/scripts/game_play/boss/BossMelee.ts index 104a11d..d0be4df 100644 --- a/assets/cc-game/scripts/game_play/boss/BossMelee.ts +++ b/assets/cc-game/scripts/game_play/boss/BossMelee.ts @@ -3,12 +3,29 @@ import { UmUtil } from '../../../../cc-common/cc-util/UmUtil'; import { Vec3 } from 'cc'; import { EnemyMove } from '../enemy/EnemyMove'; import { UmLog } from '../../../../cc-common/cc-util/UmLog'; -import { EMOVE_MODE } from '../../config/GameDefine'; +import { EMOVE_MODE, GameDefine } from '../../config/GameDefine'; import { BossBase } from './BossBase'; +import { ShootingDataInfo } from '../../global/GameInterface'; +import { GameGlobalData } from '../../global/GameGlobalData'; +import { instantiate } from 'cc'; +import { GameAssets } from '../../global/GameAssets'; +import { CreepBase } from '../creep/CreepBase'; +import { GameplayDelayTimeUtil } from '../../global/GameplayDelayTimeUtil'; const { ccclass, property } = _decorator; @ccclass('BossMelee') export class BossMelee extends BossBase { + //Config for MELEE atk + isAtkMeleeActive = false; + TIME_DELAY_MELEE_ATK = 1.2;//phu thuoc time cua anim attack + DISTANCE_MELEE_ATK_ACTIVE = 180; + timCountFromStartAnimAtk = 0; + isMeleeCalled = false; + + //Skill + TIME_COOLDOWN_ENABLE_SKILL = 10; + countTimeSkill = 0; + isSkillRunning = false; setMoveData(data) { super.setMoveData(data); @@ -54,19 +71,135 @@ export class BossMelee extends BossBase { } protected updateMove(dt: number): void { + if (!GameGlobalData.Instance.isStatePlay()) return; + this.spawnTime -= dt; + if (this.spawnTime > 0) + return; + if (this.moveMode == EMOVE_MODE.FREE) { - this.node.position = this.getMoveTowardPoint(this.nextDestinationMove, dt); - if ((this.isContactObstacle && !this.isContactHero) || Vec3.distance(this.node.position, this.nextDestinationMove) < 1) - this.makeNewRandomTarget(); + if (!this.isSkillRunning) + { + this.runAnimMove(); + this.node.worldPosition = this.getMoveTowardPoint(this.nextDestinationMove, dt); + this.setDirectionByTarget(this.nextDestinationMove); + if ((this.isContactObstacle && !this.isContactHero) || Vec3.distance(this.node.worldPosition, this.nextDestinationMove) < 1) + this.makeNewRandomTarget(); + } return; } - if (this.moveMode == EMOVE_MODE.TARGET && this.heroTarget) { - this.node.position = this.getMoveTowardPoint(this.heroTarget.position, dt); + if (this.heroTarget) { + var distance = Vec3.distance(this.node.worldPosition, this.heroTarget.worldPosition); + if (distance <= this.DISTANCE_MELEE_ATK_ACTIVE) { + this.attackMelee(); + return; + } + else { + if (!this.isSkillRunning) { + if (this.moveMode == EMOVE_MODE.TARGET) { + this.node.worldPosition = this.getMoveTowardPoint(this.heroTarget.worldPosition, dt); + this.setDirectionByTarget(this.heroTarget.worldPosition); + } + this.runAnimMove(); + } + } return; } + + this.runAnimIdle(); + } + + runAnimMove() { + + super.runAnimMove(); + } + + //check and active melee atk + protected attackMelee() { + if (this.isAtkMeleeActive || this.isSkillRunning) return; + this.runAnimAttack(() => { + this.isAtkMeleeActive = false; + }); + this.isAtkMeleeActive = true; + this.timCountFromStartAnimAtk = 0; + this.isMeleeCalled = false; + } + + //count time to delay melee shoot + protected updateAtk(dt: number): void { + if (!GameGlobalData.Instance.isStatePlay()) return; + if (!this.isAtkMeleeActive || this.isSkillRunning) return; + this.timCountFromStartAnimAtk += dt; + + if (this.timCountFromStartAnimAtk >= this.TIME_DELAY_MELEE_ATK && !this.isMeleeCalled) { + this.isMeleeCalled = true; + var targetShoot = this.findShootTargetNode(); + if (!targetShoot) return; + this.shooting.shootingAtkMelee(this.node, targetShoot, this.AtkRangeShootingDataConfig); + } } + + get AtkMeleeDataConfig(): ShootingDataInfo { + var shootingData: ShootingDataInfo = { + AtkRange: 3, + AtkCoolDown: this.dataConfig.AtkCoolDown, + AtkSpeed: 30, + Damage: this.dataConfig.Atk, + AoERange: this.dataConfig.AoERange, + AoEDmg: this.dataConfig.AoEDmg, + }; + return shootingData; + } + + + protected updateEnableSkill(dt: number): void { + //boss melee only has melee attacks, no skills + } + + spawnEnemy(enemyId: string, index, total) { + GameGlobalData.Instance.addCountMapOjectGroup(GameDefine.OBJECT_GROUP.CREEP); + // await UmUtil.asyncDelay(i * 0.15); + UmLog.log("[BOSS] => spawnEnemy => ", enemyId, index, total); + var enemyPrefab = GameAssets.instance.getGameObjectPrefabByNo(this.getObjectNoByEnemyId(enemyId)); + var enemy = instantiate(enemyPrefab).getComponent(CreepBase); + enemy.node.parent = this.node.parent; + enemy.node.position = this.node.position; + var data = GameGlobalData.Instance.getEnemyDataConfigAfterRatioById(enemyId); + enemy.setEnemyData(data); + enemy.spawnTime = 0.5; + enemy.node.scale = Vec3.ZERO; + var spawnPoint = UmUtil.plusTwoVector3(this.node.position, this.getRandomPosition(index, total)); + UmUtil.moveTo(enemy.node, spawnPoint, 0.35); + UmUtil.scaleTo(enemy.node, Vec3.ONE, 0.35); + } + + getRandomPosition(indexEnemy: number, totalEnemy: number) { + var angleSpcace = 0; + var angle = 0; + if (this.node.position.y > GameDefine.SQUARE_UNIT_H * 7) { + angleSpcace = 180 / totalEnemy; + angle = 180 + angleSpcace * indexEnemy + UmUtil.getRandomInt(0, angleSpcace); + } + else { + angleSpcace = 360 / totalEnemy; + angle = angleSpcace * indexEnemy + UmUtil.getRandomInt(0, angleSpcace); + } + + var radians = this.degToRad(angle); + var pointAngle = (new Vec3(Math.cos(radians), Math.sin(radians), 0)); + return UmUtil.scaleVector3(pointAngle, UmUtil.getRandomInt(1, 3) * GameDefine.SQUARE_UNIT); + } + + getObjectNoByEnemyId(enemyId: string) { + return UmUtil.removeAllNonDigit(enemyId); + } + + degToRad(deg: number): number { + return deg * (Math.PI / 180.0); + }; + + } diff --git a/assets/cc-game/scripts/game_play/boss/BossRange.ts b/assets/cc-game/scripts/game_play/boss/BossRange.ts index 6f1bbbe..0a07278 100644 --- a/assets/cc-game/scripts/game_play/boss/BossRange.ts +++ b/assets/cc-game/scripts/game_play/boss/BossRange.ts @@ -55,8 +55,8 @@ export class BossRange extends BossBase { protected updateMove(dt: number): void { if (this.moveMode == EMOVE_MODE.FREE) { - this.node.position = this.getMoveTowardPoint(this.nextDestinationMove, dt); - if ((this.isContactObstacle && !this.isContactHero) || Vec3.distance(this.node.position, this.nextDestinationMove) < 1) + this.node.worldPosition = this.getMoveTowardPoint(this.nextDestinationMove, dt); + if ((this.isContactObstacle && !this.isContactHero) || Vec3.distance(this.node.worldPosition, this.nextDestinationMove) < 1) this.makeNewRandomTarget(); return; @@ -64,8 +64,8 @@ export class BossRange extends BossBase { if (this.moveMode == EMOVE_MODE.RANGE && this.heroTarget) { UmLog.log("move range"); - var direction = UmUtil.subtractTwoVector3(this.node.position, this.heroTarget.position); - this.node.position = this.getMoveTowardPoint(UmUtil.plusTwoVector3(this.node.position, direction), dt); + var direction = UmUtil.subtractTwoVector3(this.node.worldPosition, this.heroTarget.worldPosition); + this.node.worldPosition = this.getMoveTowardPoint(UmUtil.plusTwoVector3(this.node.worldPosition, direction), dt); return; } } diff --git a/assets/cc-game/scripts/game_play/boss/BossSlow.ts b/assets/cc-game/scripts/game_play/boss/BossSlow.ts index 9b81f38..1d96370 100644 --- a/assets/cc-game/scripts/game_play/boss/BossSlow.ts +++ b/assets/cc-game/scripts/game_play/boss/BossSlow.ts @@ -56,8 +56,8 @@ export class BossSlow extends BossBase { protected updateMove(dt: number): void { if (this.moveMode == EMOVE_MODE.FREE) { - this.node.position = this.getMoveTowardPoint(this.nextDestinationMove, dt); - if ((this.isContactObstacle && !this.isContactHero) || Vec3.distance(this.node.position, this.nextDestinationMove) < 1) + this.node.worldPosition = this.getMoveTowardPoint(this.nextDestinationMove, dt); + if ((this.isContactObstacle && !this.isContactHero) || Vec3.distance(this.node.worldPosition, this.nextDestinationMove) < 1) this.makeNewRandomTarget(); return; @@ -65,8 +65,8 @@ export class BossSlow extends BossBase { if (this.moveMode == EMOVE_MODE.RANGE && this.heroTarget) { UmLog.log("move range"); - var direction = UmUtil.subtractTwoVector3(this.node.position, this.heroTarget.position); - this.node.position = this.getMoveTowardPoint(UmUtil.plusTwoVector3(this.node.position, direction), dt); + var direction = UmUtil.subtractTwoVector3(this.node.worldPosition, this.heroTarget.worldPosition); + this.node.worldPosition = this.getMoveTowardPoint(UmUtil.plusTwoVector3(this.node.worldPosition, direction), dt); return; } } diff --git a/assets/cc-game/scripts/game_play/boss/BossSpawn.ts b/assets/cc-game/scripts/game_play/boss/BossSpawn.ts new file mode 100644 index 0000000..fd84870 --- /dev/null +++ b/assets/cc-game/scripts/game_play/boss/BossSpawn.ts @@ -0,0 +1,232 @@ +import { _decorator, Component, Node } from 'cc'; +import { UmUtil } from '../../../../cc-common/cc-util/UmUtil'; +import { Vec3 } from 'cc'; +import { EnemyMove } from '../enemy/EnemyMove'; +import { UmLog } from '../../../../cc-common/cc-util/UmLog'; +import { EMOVE_MODE, GameDefine } from '../../config/GameDefine'; +import { BossBase } from './BossBase'; +import { ShootingDataInfo } from '../../global/GameInterface'; +import { GameGlobalData } from '../../global/GameGlobalData'; +import { instantiate } from 'cc'; +import { GameAssets } from '../../global/GameAssets'; +import { CreepBase } from '../creep/CreepBase'; +import { GameplayDelayTimeUtil } from '../../global/GameplayDelayTimeUtil'; +const { ccclass, property } = _decorator; + +@ccclass('BossSpawn') +export class BossSpawn extends BossBase { + //Config for MELEE atk + isAtkMeleeActive = false; + TIME_DELAY_MELEE_ATK = 1.2;//phu thuoc time cua anim attack + DISTANCE_MELEE_ATK_ACTIVE = 180; + timCountFromStartAnimAtk = 0; + isMeleeCalled = false; + + //Skill + TIME_COOLDOWN_ENABLE_SKILL = 10; + countTimeSkill = this.TIME_COOLDOWN_ENABLE_SKILL * 0.8; + isSkillRunning = false; + + setMoveData(data) { + super.setMoveData(data); + this.changeMoveMode(EMOVE_MODE.FREE); + UmLog.log("BossMelee => setmovedata"); + } + + setIsContactObstacle(isContact) { + // UmLog.log("[CreepMove] => setIsContactObstacle ", isContact); + this.isContactObstacle = isContact; + } + + setIsSensorHero(isContact) { + this.isSensorHero = isContact; + this.speed = this.isSensorHero ? this.moveSpeed * 4 : this.moveSpeed; + + if (isContact && this.heroTarget) { + // UmLog.log("setIsSensorHero attackType = ", this.attackType); + this.changeMoveMode(EMOVE_MODE.TARGET); + + } + else { + this.changeMoveMode(EMOVE_MODE.FREE); + } + } + + + setIsContactHero(isContact) { + // UmLog.log("setIsContactHero => ", isContact); + this.isContactHero = isContact; + + if (isContact) { + this.changeMoveMode(EMOVE_MODE.STATIC); + } + else { + if (this.isSensorHero && this.heroTarget) {// && this.attackType == EATTACK_TYPE.MELEE + this.changeMoveMode(EMOVE_MODE.TARGET); + } + else { + this.changeMoveMode(EMOVE_MODE.FREE); + } + } + } + + protected updateMove(dt: number): void { + if (!GameGlobalData.Instance.isStatePlay()) return; + this.spawnTime -= dt; + if (this.spawnTime > 0) + return; + + + if (this.moveMode == EMOVE_MODE.FREE) { + if (!this.isSkillRunning) + { + this.runAnimMove(); + this.node.worldPosition = this.getMoveTowardPoint(this.nextDestinationMove, dt); + this.setDirectionByTarget(this.nextDestinationMove); + + if ((this.isContactObstacle && !this.isContactHero) || Vec3.distance(this.node.worldPosition, this.nextDestinationMove) < 1) + this.makeNewRandomTarget(); + } + return; + } + + if (this.heroTarget) { + var distance = Vec3.distance(this.node.worldPosition, this.heroTarget.worldPosition); + if (distance <= this.DISTANCE_MELEE_ATK_ACTIVE) { + this.attackMelee(); + return; + } + else { + if (!this.isSkillRunning) { + if (this.moveMode == EMOVE_MODE.TARGET) { + this.node.worldPosition = this.getMoveTowardPoint(this.heroTarget.worldPosition, dt); + this.setDirectionByTarget(this.heroTarget.worldPosition); + } + this.runAnimMove(); + } + } + return; + } + + this.runAnimIdle(); + } + + runAnimMove() { + if (this.isSkillRunning) + return; + + super.runAnimMove(); + } + + //check and active melee atk + protected attackMelee() { + if (this.isAtkMeleeActive || this.isSkillRunning) return; + this.runAnimAttack(() => { + this.isAtkMeleeActive = false; + }); + this.isAtkMeleeActive = true; + this.timCountFromStartAnimAtk = 0; + this.isMeleeCalled = false; + } + + //count time to delay melee shoot + protected updateAtk(dt: number): void { + if (!GameGlobalData.Instance.isStatePlay()) return; + if (!this.isAtkMeleeActive || this.isSkillRunning) return; + this.timCountFromStartAnimAtk += dt; + + if (this.timCountFromStartAnimAtk >= this.TIME_DELAY_MELEE_ATK && !this.isMeleeCalled) { + this.isMeleeCalled = true; + var targetShoot = this.findShootTargetNode(); + if (!targetShoot) return; + this.shooting.shootingAtkMelee(this.node, targetShoot, this.AtkRangeShootingDataConfig); + } + } + + get AtkMeleeDataConfig(): ShootingDataInfo { + var shootingData: ShootingDataInfo = { + AtkRange: 3, + AtkCoolDown: this.dataConfig.AtkCoolDown, + AtkSpeed: 30, + Damage: this.dataConfig.Atk, + AoERange: this.dataConfig.AoERange, + AoEDmg: this.dataConfig.AoEDmg, + }; + return shootingData; + } + + + protected updateEnableSkill(dt: number): void { + if (!GameGlobalData.Instance.isStatePlay()) return; + + this.countTimeSkill += dt; + + if (this.isSkillRunning || this.isAtkMeleeActive) + return; + + if (this.countTimeSkill < this.TIME_COOLDOWN_ENABLE_SKILL) + return; + + this.isSkillRunning = true; + this.runAnimSkill(() => { + this.isSkillRunning = false; + this.countTimeSkill = 0; + }); + + //Spawn creep + //Delay with anim time + GameplayDelayTimeUtil.instance.delayTime(this.node, 1, () => { + var randTotalNumCreep = UmUtil.getRandomInt(3, 5); + for (let i = 0; i < randTotalNumCreep; i++) { + var randEnemyId = UmUtil.getRandomInt(0, 1) == 0 ? "E1" : "E2"; + this.spawnEnemy(randEnemyId, i, randTotalNumCreep); + } + }); + //end use skill + } + + spawnEnemy(enemyId: string, index, total) { + GameGlobalData.Instance.addCountMapOjectGroup(GameDefine.OBJECT_GROUP.CREEP); + // await UmUtil.asyncDelay(i * 0.15); + UmLog.log("[BOSS] => spawnEnemy => ", enemyId, index, total); + var enemyPrefab = GameAssets.instance.getGameObjectPrefabByNo(this.getObjectNoByEnemyId(enemyId)); + var enemy = instantiate(enemyPrefab).getComponent(CreepBase); + enemy.node.parent = this.node.parent; + enemy.node.position = this.node.position; + var data = GameGlobalData.Instance.getEnemyDataConfigAfterRatioById(enemyId); + enemy.setEnemyData(data); + enemy.spawnTime = 0.5; + enemy.node.scale = Vec3.ZERO; + var spawnPoint = UmUtil.plusTwoVector3(this.node.position, this.getRandomPosition(index, total)); + UmUtil.moveTo(enemy.node, spawnPoint, 0.35); + UmUtil.scaleTo(enemy.node, Vec3.ONE, 0.35); + } + + getRandomPosition(indexEnemy: number, totalEnemy: number) { + var angleSpcace = 0; + var angle = 0; + if (this.node.position.y > GameDefine.SQUARE_UNIT_H * 7) { + angleSpcace = 180 / totalEnemy; + angle = 180 + angleSpcace * indexEnemy + UmUtil.getRandomInt(0, angleSpcace); + } + else { + angleSpcace = 360 / totalEnemy; + angle = angleSpcace * indexEnemy + UmUtil.getRandomInt(0, angleSpcace); + } + + var radians = this.degToRad(angle); + var pointAngle = (new Vec3(Math.cos(radians), Math.sin(radians), 0)); + return UmUtil.scaleVector3(pointAngle, UmUtil.getRandomInt(1, 3) * GameDefine.SQUARE_UNIT); + } + + getObjectNoByEnemyId(enemyId: string) { + return UmUtil.removeAllNonDigit(enemyId); + } + + degToRad(deg: number): number { + return deg * (Math.PI / 180.0); + }; + + +} + diff --git a/assets/cc-game/scripts/game_play/boss/BossSpawn.ts.meta b/assets/cc-game/scripts/game_play/boss/BossSpawn.ts.meta new file mode 100644 index 0000000..2b6b1ca --- /dev/null +++ b/assets/cc-game/scripts/game_play/boss/BossSpawn.ts.meta @@ -0,0 +1 @@ +{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"8a0471fb-9602-4507-8000-24dd325714ac","files":[],"subMetas":{},"userData":{}} diff --git a/assets/cc-game/scripts/game_play/bullet/BulletBase.ts b/assets/cc-game/scripts/game_play/bullet/BulletBase.ts index 7fac0e2..8b13523 100644 --- a/assets/cc-game/scripts/game_play/bullet/BulletBase.ts +++ b/assets/cc-game/scripts/game_play/bullet/BulletBase.ts @@ -61,7 +61,7 @@ export class BulletBase extends Component { } } - public shooting(targetWorldPoint, shootingDataInfo: ShootingDataInfo) + public shootingRange(targetWorldPoint, shootingDataInfo: ShootingDataInfo) { var origin = this.node.worldPosition; //distance and direction to enemy target @@ -81,6 +81,25 @@ export class BulletBase extends Component { }); } + public shootingMelee(targetWorldPoint, shootingDataInfo: ShootingDataInfo) { + var origin = this.node.worldPosition; + //distance and direction to enemy target + var direction = UmUtil.subtractTwoVector3(targetWorldPoint, origin); + + //Actual shooting distance according to shooting range + var distanceShoot = GameDefine.DISTANCE_UNIT * 3; + + // UmLog.log("distanceShoot => ", distanceShoot, shootingDataInfo.shootRange); + var actualTarget = UmUtil.scaleVector3(direction.normalize(), distanceShoot); + actualTarget = UmUtil.plusTwoVector3(origin, actualTarget); + + var duration = this.getTimeMove(shootingDataInfo.AtkSpeed, distanceShoot); + UmUtil.worldMoveTo(this.node, actualTarget, duration, 0, () => { + if (this.node?.active) + this.destroyNode(); + }); + } + getSpeed(speedScale) { return GameDefine.SPEED_TIME_UNIT / speedScale; diff --git a/assets/cc-game/scripts/game_play/bullet/ShootingBase.ts b/assets/cc-game/scripts/game_play/bullet/ShootingBase.ts index 7fa72c8..96d4ba2 100644 --- a/assets/cc-game/scripts/game_play/bullet/ShootingBase.ts +++ b/assets/cc-game/scripts/game_play/bullet/ShootingBase.ts @@ -20,12 +20,13 @@ export class ShootingBase extends Component { lastShootingTime = 0; speedScale = 1; countBullet = 0; + character = ""; public setSpeed(speedScale: number) { this.speedScale = speedScale; } - public shooting(start, target, shootingDataInfo, specialSkillId = -1, parent: Node = null, startShootCb: Function = null) { + public shootingAtkRange(start, target, shootingDataInfo, specialSkillId = -1, parent: Node = null, startShootCb: Function = null) { if (!GameGlobalData.Instance.isStatePlay()) return; // UmLog.log("shooting => ", JSON.stringify(shootingDataInfo)); @@ -60,6 +61,21 @@ export class ShootingBase extends Component { } } + countShoot = 0; + public shootingAtkMelee(start, target, shootingDataInfo, startAtkCb: Function = null) { + if (!GameGlobalData.Instance.isStatePlay()) return; + + this.countShoot++; + this.character = "enemy"; + var shootingTarget = target as Node; + var startPoint = start.worldPosition; + var targetPoint = shootingTarget?.active ? target.worldPosition : target; + + this.speedScale = shootingDataInfo.AtkSpeed; + startAtkCb?.(); + this.addMeleeBullet(startPoint, targetPoint, shootingDataInfo, LayoutManager.instance.gameplaySpaceLayout); + } + normalShooting(startPoint, targetPoint, shootingDataInfo, parent) { this.addBullet(startPoint, targetPoint, shootingDataInfo, parent); @@ -75,19 +91,18 @@ export class ShootingBase extends Component { this.addBullet(startPoint, targetPoint, shootingDataInfo, parent, specialSkillId); } break; - + case Number(ESPECIAL_SKILL_TYPE.SKILL_2): this.speacialSkillType2Shooting(startPoint, targetPoint, shootingDataInfo, parent); break; - + default: this.addBullet(startPoint, targetPoint, shootingDataInfo, parent); break; } } - speacialSkillType2Shooting(startPoint, targetPoint, shootingDataInfo, parent) - { + speacialSkillType2Shooting(startPoint, targetPoint, shootingDataInfo, parent) { var space = 60; var listSpaces = new Array(); listSpaces.push(0); @@ -99,8 +114,7 @@ export class ShootingBase extends Component { listSpaces.push(space * -3); - for (var i = 0; i < listSpaces.length; i++) - { + for (var i = 0; i < listSpaces.length; i++) { this.addBullet(UmUtil.plusTwoVector3(startPoint, new Vec3(listSpaces[i], 0)), UmUtil.plusTwoVector3(targetPoint, new Vec3(listSpaces[i], 0)), shootingDataInfo, parent); } @@ -113,14 +127,26 @@ export class ShootingBase extends Component { bullet.node.setNodeActive(true); bullet.setDamage(shootingDataInfo.Damage); bullet.setSpecialSkill(specialSkillId); - bullet.shooting(targetPoint, shootingDataInfo); + bullet.shootingRange(targetPoint, shootingDataInfo); bullet.node.name = "bullet_" + this.countBullet.toString(); bullet.node.angle = this.getAngle(startPoint, targetPoint); this.countBullet++; } - enableActiveSkill(tag: number, parent: Node) - { + addMeleeBullet(startPoint, targetPoint, shootingDataInfo, parent, specialSkillId = -1) { + var bullet = instantiate(this.bulletPrefab)?.getComponent(BulletBase); + parent.addChild(bullet.node); + bullet.node.worldPosition = startPoint; + bullet.node.setNodeActive(true); + bullet.setDamage(shootingDataInfo.Damage); + bullet.setSpecialSkill(specialSkillId); + bullet.shootingMelee(targetPoint, shootingDataInfo); + bullet.node.name = "bullet_" + this.countBullet.toString(); + bullet.node.angle = this.getAngle(startPoint, targetPoint); + this.countBullet++; + } + + enableActiveSkill(tag: number, parent: Node) { var prefab = GameAssets.instance.getActiveSkill(tag); if (!prefab) return; @@ -131,16 +157,15 @@ export class ShootingBase extends Component { var skill = instantiate(prefab).getComponent(ActiveSkillBase)!; if (!skill) return; - skill.node.parent = parent? parent : LayoutManager.instance.gameplaySpaceLayout; + skill.node.parent = parent ? parent : LayoutManager.instance.gameplaySpaceLayout; skill?.enableActiveSkill(data, parent); } - getAngle(startPoint, targetPoint): number - { + getAngle(startPoint, targetPoint): number { var dir = UmUtil.subtractTwoVector3(targetPoint, startPoint); var angle = UmUtil.radToDeg(Vec3.angle(dir, Vec3.RIGHT)); - if (targetPoint.y < startPoint.y) + if (targetPoint.y < startPoint.y) angle = 360 - angle; return angle; diff --git a/assets/cc-game/scripts/game_play/creep/Creep.ts b/assets/cc-game/scripts/game_play/creep/Creep.ts index d26c8e7..7637bf0 100644 --- a/assets/cc-game/scripts/game_play/creep/Creep.ts +++ b/assets/cc-game/scripts/game_play/creep/Creep.ts @@ -1,10 +1,11 @@ import { _decorator, Component, Node } from 'cc'; import { LayoutManager } from '../LayoutManager'; import { CreepBase } from './CreepBase'; -import { EMOVE_MODE } from '../../config/GameDefine'; +import { EATTACK_TYPE, EMOVE_MODE } from '../../config/GameDefine'; import { Vec3 } from 'cc'; import { AudioClip } from 'cc'; import { UMAudioController } from '../../audio/UMAudioController'; +import { UmLog } from '../../../../cc-common/cc-util/UmLog'; const { ccclass, property } = _decorator; @ccclass('Creep') @@ -14,6 +15,28 @@ export class Creep extends CreepBase { @property(AudioClip) sfxDeadClip: AudioClip = null!; @property(AudioClip) sfxAttackClip: AudioClip = null!; + //Config for MELEE atk + isAtkMeleeActive = false; + TIME_DELAY_MELEE_ATK = 0.35;//phu thuoc time cua anim attack + DISTANCE_MELEE_ATK = 120; + timCountFromStartAnimAtk = 0; + isMeleeAtkCalled = false; + + onLoad() { + this.setupAnimkey(); + super.onLoad(); + } + + setupAnimkey() { + var keyData = { idle: "idle", attack: "attack", move: "move", dead: "dead", spawn: "spawn" }; + this.enemyAnim.setupAnimkey(keyData); + } + + setIsContactObstacle(isContact) { + // UmLog.log("[CreepMove] => setIsContactObstacle ", isContact); + this.isContactObstacle = isContact; + } + setIsSensorHero(isContact) { this.isSensorHero = isContact; @@ -53,16 +76,71 @@ export class Creep extends CreepBase { return; if (this.moveMode == EMOVE_MODE.FREE) { - this.node.position = this.getMoveTowardPoint(this.nextDestinationMove, dt); - if ((this.isContactObstacle && !this.isContactHero) || Vec3.distance(this.node.position, this.nextDestinationMove) < 1) + this.runAnimMove(); + this.node.worldPosition = this.getMoveTowardPoint(this.nextDestinationMove, dt); + this.setDirectionByTarget(this.nextDestinationMove); + + if ((this.isContactObstacle && !this.isContactHero) || Vec3.distance(this.node.worldPosition, this.nextDestinationMove) < 1) this.makeNewRandomTarget(); + return; + } + + if (this.heroTarget) { + + if (this.attackType == EATTACK_TYPE.MELEE) { + var distance = Vec3.distance(this.node.worldPosition, this.heroTarget.worldPosition); + if (distance <= this.DISTANCE_MELEE_ATK) { + this.attackMelee(); + return; + } + else { + if (this.moveMode == EMOVE_MODE.TARGET) { + this.node.worldPosition = this.getMoveTowardPoint(this.heroTarget.worldPosition, dt); + this.setDirectionByTarget(this.heroTarget.worldPosition); + } + this.runAnimMove(); + } + } + else + { + if (this.moveMode == EMOVE_MODE.TARGET) { + this.node.worldPosition = this.getMoveTowardPoint(this.heroTarget.worldPosition, dt); + this.setDirectionByTarget(this.heroTarget.worldPosition); + } + } return; } - if (this.moveMode == EMOVE_MODE.TARGET && this.heroTarget) { - this.node.position = this.getMoveTowardPoint(this.heroTarget.position, dt); - return; + this.runAnimIdle(); + } + + + protected attackMelee() { + if (this.isAtkMeleeActive) return; + this.runAnimAttack(() => { + this.isAtkMeleeActive = false; + }); + this.isAtkMeleeActive = true; + this.timCountFromStartAnimAtk = 0; + this.isMeleeAtkCalled = false; + } + + + protected updateAtk(dt: number): void { + if (this.attackType == EATTACK_TYPE.MELEE) { + if (!this.isAtkMeleeActive) return; + this.timCountFromStartAnimAtk += dt; + + if (this.timCountFromStartAnimAtk >= this.TIME_DELAY_MELEE_ATK && !this.isMeleeAtkCalled) { + this.isMeleeAtkCalled = true; + var targetShoot = this.findShootTargetNode(); + if (!targetShoot) return; + this.shooting.shootingAtkMelee(this.node, targetShoot, this.AtkRangeShootingDataConfig); + } + } + else { + super.updateAtk(dt); } } diff --git a/assets/cc-game/scripts/game_play/creep/CreepBase.ts b/assets/cc-game/scripts/game_play/creep/CreepBase.ts index 1957615..ed5a772 100644 --- a/assets/cc-game/scripts/game_play/creep/CreepBase.ts +++ b/assets/cc-game/scripts/game_play/creep/CreepBase.ts @@ -21,10 +21,9 @@ const { ccclass, property } = _decorator; @ccclass('CreepBase') export class CreepBase extends EnemyBase { @property(HPBar) hpBar: HPBar = null!; - spawnTime = 0; start(): void { super.start(); - this.isShootEnable = false; + this.isAtkRangeShootEnable = false; } setEnemyData(data) { @@ -49,11 +48,14 @@ export class CreepBase extends EnemyBase { UmClientEvent.dispatchEvent(GameDefine.EVENT_CHECK_WIN_AFTER_KILL_ENEMY, GameDefine.OBJECT_GROUP.CREEP, this.dataConfig?.Exp); } - protected updateShoot(dt: number): void { - if (!this.isShootEnable) return; + protected updateAtk(dt: number): void { + if (!this.isAtkRangeShootEnable) return; var targetShoot = this.findShootTargetNode(); if (!targetShoot) return; - this.shooting.shooting(this.node, targetShoot, this.ShootingDataConfig, -1, null, () => { + this.shooting.shootingAtkRange(this.node, targetShoot, this.AtkRangeShootingDataConfig, -1, null, () => { + this.runAnimAttack(() => { + this.runAnimMove(); + }); this.playSfxAttack(); }); } diff --git a/assets/cc-game/scripts/game_play/creep/CreepLight.ts b/assets/cc-game/scripts/game_play/creep/CreepLight.ts new file mode 100644 index 0000000..800d8e7 --- /dev/null +++ b/assets/cc-game/scripts/game_play/creep/CreepLight.ts @@ -0,0 +1,145 @@ +import { _decorator, Component, Node } from 'cc'; +import { LayoutManager } from '../LayoutManager'; +import { CreepBase } from './CreepBase'; +import { EMOVE_MODE } from '../../config/GameDefine'; +import { Vec3 } from 'cc'; +import { AudioClip } from 'cc'; +import { UMAudioController } from '../../audio/UMAudioController'; +import { Creep } from './Creep'; +import { UmLog } from '../../../../cc-common/cc-util/UmLog'; +const { ccclass, property } = _decorator; + +@ccclass('CreepLight') +export class CreepLight extends CreepBase { + + @property(AudioClip) sfxSpawnClip: AudioClip = null!; + @property(AudioClip) sfxDeadClip: AudioClip = null!; + @property(AudioClip) sfxAttackClip: AudioClip = null!; + + //Config for MELEE atk + isAtkMeleeActive = false; + TIME_DELAY_MELEE_ATK = 0.25;//phu thuoc time cua anim attack + DISTANCE_MELEE_ATK = 120; + timCountFromStartAnimAtk = 0; + isMeleeAtkCalled = false; + + setIsContactObstacle(isContact) { + // UmLog.log("[CreepMove] => setIsContactObstacle ", isContact); + this.isContactObstacle = isContact; + } + + + setIsSensorHero(isContact) { + this.isSensorHero = isContact; + this.speed = this.isSensorHero ? this.moveSpeed * 1.5 : this.moveSpeed; + + if (isContact && this.heroTarget) { + // UmLog.log("setIsSensorHero attackType = ", this.attackType); + this.changeMoveMode(EMOVE_MODE.TARGET); + } + else { + this.changeMoveMode(EMOVE_MODE.FREE); + } + } + + + setIsContactHero(isContact) { + // UmLog.log("setIsContactHero => ", isContact); + this.isContactHero = isContact; + + if (isContact) { + this.runAnimAttack(); + this.changeMoveMode(EMOVE_MODE.STATIC); + } + else { + if (this.isSensorHero && this.heroTarget) {// && this.attackType == EATTACK_TYPE.MELEE + this.changeMoveMode(EMOVE_MODE.TARGET); + } + else { + this.changeMoveMode(EMOVE_MODE.FREE); + } + } + } + + + protected updateMove(dt: number): void { + this.spawnTime -= dt; + if (this.spawnTime > 0) + return; + + if (this.moveMode == EMOVE_MODE.FREE) { + this.runAnimMove(); + this.node.worldPosition = this.getMoveTowardPoint(this.nextDestinationMove, dt); + this.setDirectionByTarget(this.nextDestinationMove); + + if ((this.isContactObstacle && !this.isContactHero) || Vec3.distance(this.node.worldPosition, this.nextDestinationMove) < 1) + this.makeNewRandomTarget(); + return; + } + + if (this.heroTarget) { + var distance = Vec3.distance(this.node.worldPosition, this.heroTarget.worldPosition); + if (distance <= this.DISTANCE_MELEE_ATK) { + this.attackMelee(); + return; + } + else { + if (this.moveMode == EMOVE_MODE.TARGET) { + this.node.worldPosition = this.getMoveTowardPoint(this.heroTarget.worldPosition, dt); + this.setDirectionByTarget(this.heroTarget.worldPosition); + } + this.runAnimMove(); + } + return; + } + + this.runAnimIdle(); + } + + protected attackMelee() { + if (this.isAtkMeleeActive) return; + this.runAnimAttack(() => { + this.isAtkMeleeActive = false; + }); + this.isAtkMeleeActive = true; + this.timCountFromStartAnimAtk = 0; + this.isMeleeAtkCalled = false; + } + + + protected updateAtk(dt: number): void { + if (!this.isAtkMeleeActive) return; + this.timCountFromStartAnimAtk += dt; + + if (this.timCountFromStartAnimAtk >= this.TIME_DELAY_MELEE_ATK && !this.isMeleeAtkCalled) { + this.isMeleeAtkCalled = true; + var targetShoot = this.findShootTargetNode(); + if (!targetShoot) return; + this.shooting.shootingAtkMelee(this.node, targetShoot, this.AtkRangeShootingDataConfig); + } + } + + //SFX + playSfxAttack() { //override + UMAudioController.instance.playSfxByKeyAndClip(this.getSfxKey("sfx_attack"), this.sfxAttackClip); + } + + playSfxDead() { //override + UMAudioController.instance.playSfxByKeyAndClip(this.getSfxKey("sfx_dead"), this.sfxDeadClip); + } + + playSfxSpawn() { //override + UMAudioController.instance.playSfxByKeyAndClip(this.getSfxKey("sfx_spawn"), this.sfxSpawnClip); + } + + onLoad() { + this.setupAnimkey(); + super.onLoad(); + } + + setupAnimkey() { + var keyData = { idle: "idle", attack: "attack", move: "move", dead: "dead", spawn: "" }; + this.enemyAnim.setupAnimkey(keyData); + } +} + diff --git a/assets/cc-game/scripts/game_play/creep/CreepLight.ts.meta b/assets/cc-game/scripts/game_play/creep/CreepLight.ts.meta new file mode 100644 index 0000000..35288d9 --- /dev/null +++ b/assets/cc-game/scripts/game_play/creep/CreepLight.ts.meta @@ -0,0 +1 @@ +{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"f9e81429-2ac9-4692-aecf-ac9e229d827d","files":[],"subMetas":{},"userData":{}} diff --git a/assets/cc-game/scripts/game_play/enemy/EnemyAnim.ts b/assets/cc-game/scripts/game_play/enemy/EnemyAnim.ts new file mode 100644 index 0000000..150e042 --- /dev/null +++ b/assets/cc-game/scripts/game_play/enemy/EnemyAnim.ts @@ -0,0 +1,163 @@ +import { sp } from 'cc'; +import { _decorator, Component, Node } from 'cc'; +import { UmUtil } from '../../../../cc-common/cc-util/UmUtil'; +import { UmLog } from '../../../../cc-common/cc-util/UmLog'; +const { ccclass, property } = _decorator; + +@ccclass('EnemyAnim') +export class EnemyAnim extends Component { + @property(Node) containerAnim: Node = null!; + @property(sp.Skeleton) spineAnim: sp.Skeleton = null!; + + + IDLE = "idle"; + ATTACK = "attack"; + MOVE = "move"; + DEAD = "dead"; + SPAWN = ""; + + isMoving = false; + isDead = false; + isAttack = false; + isIdle = false; + isSpawn = true; + + scaleX = 1; + + protected onLoad(): void { + this.scaleX = this.containerAnim.scale.x; + } + + setupAnimkey(keyData) + { + this.IDLE = keyData.idle; + this.ATTACK = keyData.attack; + this.MOVE = keyData.move; + this.DEAD = keyData.dead; + this.SPAWN = keyData.spawn; + } + + setMixAnim() + { + // if (this.IDLE?.length && this.SPAWN?.length) + // UmUtil.setMix(this.spineAnim, 'idle', 'spawn', 0.1); + + // if (this.IDLE?.length && this.MOVE?.length) + // UmUtil.setMix(this.spineAnim, 'idle', 'move', 0.1); + + // if (this.IDLE?.length && this.ATTACK?.length) + // UmUtil.setMix(this.spineAnim, 'idle', 'attack', 0.1); + + // if (this.IDLE?.length && this.DEAD?.length) + // UmUtil.setMix(this.spineAnim, 'idle', 'dead', 0.1); + + // if (this.MOVE?.length && this.ATTACK?.length) + // UmUtil.setMix(this.spineAnim, 'move', 'attack', 0.1); + + // if (this.MOVE?.length && this.DEAD?.length) + // UmUtil.setMix(this.spineAnim, 'move', 'dead', 0.1); + + // if (this.DEAD?.length && this.ATTACK?.length) + // UmUtil.setMix(this.spineAnim, 'dead', 'attack', 0.1); + + } + + spawn(callback = null) { + if (!this.SPAWN?.length) { + this.isSpawn = false; + callback?.(); + this.idle(); + return; + } + + this.isSpawn = true; + this.spineAnim.clearTracks(); + const entry = this.spineAnim.setAnimation(0, this.SPAWN, false); + this.spineAnim.setTrackCompleteListener(entry, (x: any, ev: any) => { + this.isSpawn = false; + callback?.(); + this.idle(); + }); + this.isDead = false; + this.isAttack = false; + this.isMoving = false; + } + + idle() { + if (!this.IDLE?.length) return; + if (this.isDead || this.isIdle) return; + this.isIdle = true; + this.isMoving = false; + this.isDead = false; + this.isAttack = false; + this.spineAnim.clearTracks(); + this.spineAnim.setAnimation(0, this.IDLE, true); + } + + move() { + UmLog.log("anim move => "); + + if (!this.MOVE?.length) return; + if (this.isDead || this.isSpawn) return; + if (!this.isAttack && this.getCurrentAnim() != this.MOVE) { + let entry = this.spineAnim.setAnimation(0, this.MOVE, true); + this.isMoving = true; + this.isAttack = false; + this.isIdle = false; + } + } + + attack(callback = null) { + if (this.isDead || this.isAttack || this.isSpawn) return; + // UmLog.log("attack"); + this.isAttack = true; + this.isIdle = false; + this.isMoving = false; + this.spineAnim.clearTracks(); + let entry = this.spineAnim.setAnimation(0, this.ATTACK, false); + this.spineAnim.setTrackCompleteListener(entry, (x: any, ev: any) => { + this.isAttack = false; + callback?.(); + // if (this.isMoving) + // this.move(); + // else + // this.idle(); + }); + } + + doneDead: Function; + dead(startAnim: Function = null): Promise { + return new Promise((resolve) => { + this.doneDead = resolve; + this.isDead = true; + this.spineAnim.clearTracks(); + startAnim?.(); + const entry = this.spineAnim.setAnimation(0, 'dead', false); + this.spineAnim.setTrackCompleteListener(entry, async (x: any, ev: any) => { + this.doneDead(); + // console.warn('Enemy is dead!!!'); + }); + }) + } + + setDirection(direction: number) + { + this.containerAnim.setScaleX(this.scaleX * direction); + } + + getCurrentAnim(): string{ + return this.spineAnim.animation; + } + + runAnimByName(animName, callback: Function = null) + { + UmLog.error("runAnimByName => ", animName); + this.spineAnim.clearTracks(); + let entry = this.spineAnim.setAnimation(0, animName, false); + this.spineAnim.setTrackCompleteListener(entry, (x: any, ev: any) => { + callback?.(); + UmLog.error("Done => ", animName); + }); + } +} + diff --git a/assets/cc-game/scripts/game_play/enemy/EnemyAnim.ts.meta b/assets/cc-game/scripts/game_play/enemy/EnemyAnim.ts.meta new file mode 100644 index 0000000..5dbe08f --- /dev/null +++ b/assets/cc-game/scripts/game_play/enemy/EnemyAnim.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "4cddf621-c976-404e-bd27-b5e084a4198a", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/game_play/enemy/EnemyBase.ts b/assets/cc-game/scripts/game_play/enemy/EnemyBase.ts index 1944bf5..41b646e 100644 --- a/assets/cc-game/scripts/game_play/enemy/EnemyBase.ts +++ b/assets/cc-game/scripts/game_play/enemy/EnemyBase.ts @@ -17,6 +17,7 @@ import { UmClientEvent } from '../../../../cc-common/cc-util/UmOneToMultiListene import { RigidBody2D } from 'cc'; import { Label } from 'cc'; import { CircleCollider2D } from 'cc'; +import { EnemyAnim } from './EnemyAnim'; const { ccclass, property } = _decorator; @ccclass('EnemyBase') @@ -30,10 +31,11 @@ export class EnemyBase extends Component { @property({ type: Enum(ENEMY_TYPE) }) public enemyType: ENEMY_TYPE = ENEMY_TYPE.MELEE; @property({ type: Enum(EATTACK_TYPE) }) public attackType: EATTACK_TYPE = EATTACK_TYPE.MELEE @property(Label) txtName: Label = null!; + @property(EnemyAnim) enemyAnim: EnemyAnim = null!; enemy_name = ""; - isShootEnable = false; + isAtkRangeShootEnable = false; isDestroying = false; isCheckedWin = false; @@ -48,6 +50,8 @@ export class EnemyBase extends Component { dataConfig: any = null; atkCooldown: number = 1; visualRange: number = 5; + spawnTime = 0; + TWEEN_TAG = 1001; @@ -65,21 +69,22 @@ export class EnemyBase extends Component { this.hp = data?.Hp || this.hp; this.atkCooldown = data?.AtkCoolDown || this.atkCooldown; this.visualRange = data?.VisualRange || this.visualRange; - + this.txtName.string = data?.Name_Id + "|" + this.dmg.toString(); this.updateSensorRange(); this.setMoveData(data); } - updateSensorRange() - { + updateSensorRange() { this.sensor.collider.getComponent(CircleCollider2D).radius = GameDefine.SQUARE_UNIT * this.visualRange; } protected onLoad(): void { this.setEnableRigibody(false); this.TWEEN_TAG = UmUtil.getRandomInt(100000, Number.MAX_SAFE_INTEGER); + this.nextDestinationMove = this.node.worldPosition; + this.runAnimSpawn(); } start(): void { @@ -87,13 +92,11 @@ export class EnemyBase extends Component { this.registerColliderContact(); this.registerSensor(); // this.loadDataAndDisplay(); - this.isShootEnable = false; + this.isAtkRangeShootEnable = false; this.currentColor = new Color(this.theme.color); - this.playSfxSpawn(); } - setEnableRigibody(isEnable: boolean) - { + setEnableRigibody(isEnable: boolean) { if (this.rigibodyComponent) this.rigibodyComponent.enabled = isEnable; } @@ -116,8 +119,7 @@ export class EnemyBase extends Component { this.sensor.offContact(); } - loadDataAndDisplay() - { + loadDataAndDisplay() { LayoutManager.instance.GameUI.getBossHPBar().setMaxHPBar(100); } @@ -184,7 +186,7 @@ export class EnemyBase extends Component { } checkEnableShootBullet(isSensorHero) { - this.isShootEnable = isSensorHero && (this.attackType == EATTACK_TYPE.TARGET || this.attackType == EATTACK_TYPE.RANGE || this.attackType == EATTACK_TYPE.MIXED); + this.isAtkRangeShootEnable = isSensorHero && (this.attackType == EATTACK_TYPE.TARGET || this.attackType == EATTACK_TYPE.RANGE || this.attackType == EATTACK_TYPE.MIXED); } public destroyNode() { @@ -226,8 +228,7 @@ export class EnemyBase extends Component { this.hitDamage(damage); } - hitDamage(damage: number) - { + hitDamage(damage: number) { var hpBar = LayoutManager.instance.GameUI.getBossHPBar(); hpBar.decreaseHP(damage); @@ -239,8 +240,7 @@ export class EnemyBase extends Component { this.runHitEffect(); } - checkWin() - { + checkWin() { //override at extent } @@ -254,7 +254,7 @@ export class EnemyBase extends Component { // shooting => { "AtkRange": 5, "AtkCoolDown": 1, "AtkSpeed": 30, "Damage": 10, "AoERange": 0, "AoEDmg": 0 } - get ShootingDataConfig(): ShootingDataInfo { + get AtkRangeShootingDataConfig(): ShootingDataInfo { var shootingData: ShootingDataInfo = { AtkRange: this.dataConfig.AtkRange, AtkCoolDown: this.dataConfig.AtkCoolDown, @@ -268,23 +268,27 @@ export class EnemyBase extends Component { protected update(dt: number): void { if (!GameGlobalData.Instance.isStatePlay()) return; - this.updateShoot(dt); + this.updateEnableSkill(dt); + this.updateAtk(dt); this.updateMove(dt); } - //SHOOTER - protected updateShoot(dt: number): void { - if (!this.isShootEnable) return; + //Attack + protected updateAtk(dt: number): void { + if (!this.isAtkRangeShootEnable) return; var targetShoot = this.findShootTargetNode(); if (!targetShoot) return; - this.shooting.shooting(this.node, targetShoot, this.ShootingDataConfig); + this.shooting.shootingAtkRange(this.node, targetShoot, this.AtkRangeShootingDataConfig); } - findShootTargetNode(): Node - { + protected updateEnableSkill(dt: number): void { + //override + } + + findShootTargetNode(): Node { return this.heroTarget; } @@ -297,7 +301,7 @@ export class EnemyBase extends Component { //MOVER moveMode: number = EMOVE_MODE.FREE; - nextDestinationMove: Vec3 = new Vec3(); + nextDestinationMove: Vec3 = new Vec3(0, 0, 0); directionMove: Vec3 = new Vec3(); speed: number = 50; isContactObstacle = false; @@ -316,9 +320,9 @@ export class EnemyBase extends Component { let x = this.getRandomMove(); let y = this.getRandomMove(); // UmLog.log("makeNewRandomTarget => ", x, " | ", y); - this.nextDestinationMove = UmUtil.plusTwoVector3(this.node.position, new Vec3(x, y, 0)); + this.nextDestinationMove = UmUtil.plusTwoVector3(this.node.worldPosition, new Vec3(x, y, 0)); // UmLog.log("distance => ", Vec3.distance(this.node.position, this.nextDestination)); - this.directionMove = UmUtil.subtractTwoVector3(this.nextDestinationMove, this.node.position); + this.directionMove = UmUtil.subtractTwoVector3(this.nextDestinationMove, this.node.worldPosition); this.directionMove.normalize(); } @@ -330,27 +334,27 @@ export class EnemyBase extends Component { protected updateMove(dt: number): void { //override at extent if (this.moveMode == EMOVE_MODE.FREE) { - this.node.position = this.getMoveTowardPoint(this.nextDestinationMove, dt); - if ((this.isContactObstacle && !this.isContactHero) || Vec3.distance(this.node.position, this.nextDestinationMove) < 1) + this.node.worldPosition = this.getMoveTowardPoint(this.nextDestinationMove, dt); + if ((this.isContactObstacle && !this.isContactHero) || Vec3.distance(this.node.worldPosition, this.nextDestinationMove) < 1) this.makeNewRandomTarget(); return; } if (this.moveMode == EMOVE_MODE.TARGET && this.heroTarget) { - this.node.position = this.getMoveTowardPoint(this.heroTarget.position, dt); + this.node.worldPosition = this.getMoveTowardPoint(this.heroTarget.worldPosition, dt); return; } } getMoveTowardPoint(target, dt: number) { var result = new Vec3(); - Vec3.moveTowards(result, this.node.position, target, this.speed * dt); + Vec3.moveTowards(result, this.node.worldPosition, target, this.speed * dt); return result; } changeMoveMode(newMode) { - UmLog.log("changeMode => ", newMode); + // UmLog.log("changeMode => ", newMode); this.moveMode = newMode; } @@ -380,6 +384,57 @@ export class EnemyBase extends Component { return this.enemy_name + key; } + //ANIM + runAnimSpawn() { + this.enemyAnim?.spawn(); + this.playSfxSpawn(); + } + + runAnimMove() { + this.enemyAnim?.move(); + } + + runAnimAttack(callback = null) { + this.enemyAnim?.attack(callback); + } + + runAnimIdle() { + this.enemyAnim?.idle(); + } + runAnim(anim_name, callback: Function = null) { + this.enemyAnim?.runAnimByName(anim_name, callback); + // this.enemyAnim?.runAnimSkill(callback); + + } + + async runAnimDead() { + UmLog.log('Hero - runAnimDead'); + await this.enemyAnim?.dead(() => { + this.playSfxDead(); + }); + } + + setDirection(direction: number) { + this.enemyAnim?.setDirection(direction); + } + + setDirectionByTarget(targetPoint) { + this.enemyAnim?.setDirection(this.getDirection(targetPoint)); + } + + getDirection(targetPoint) { + return this.node.worldPosition.x >= targetPoint.x ? 1 : -1; + } + + setupAnimkey() { + //override + } + + getCurrentAnim(): string { + return this.enemyAnim?.getCurrentAnim(); + } + + } diff --git a/assets/cc-game/scripts/game_play/enemy/EnemyMove.ts b/assets/cc-game/scripts/game_play/enemy/EnemyMove.ts index 3a7703c..a09ced2 100644 --- a/assets/cc-game/scripts/game_play/enemy/EnemyMove.ts +++ b/assets/cc-game/scripts/game_play/enemy/EnemyMove.ts @@ -128,7 +128,7 @@ export class EnemyMove extends Component { changeMoveMode(newMode) { - UmLog.log("changeMode => ", newMode); + // UmLog.log("changeMode => ", newMode); this.moveMode = newMode; } } diff --git a/assets/cc-game/scripts/game_play/gate/GateBase.ts b/assets/cc-game/scripts/game_play/gate/GateBase.ts index b72021c..eaef176 100644 --- a/assets/cc-game/scripts/game_play/gate/GateBase.ts +++ b/assets/cc-game/scripts/game_play/gate/GateBase.ts @@ -85,8 +85,8 @@ export class GateBase extends Component { onBeginContact(a: Collider2D, b: Collider2D) { var bGroup = b.group; - UmLog.log("GATE | Contact Begin = " + GameDefine.getPhysicGroupName(a.group), " vs ", GameDefine.getPhysicGroupName(bGroup)); - UmLog.log("GATE => bullet: ", b.node.parent.name); + // UmLog.log("GATE | Contact Begin = " + GameDefine.getPhysicGroupName(a.group), " vs ", GameDefine.getPhysicGroupName(bGroup)); + // UmLog.log("GATE => bullet: ", b.node.parent.name); if (bGroup == Number(EPHYSIC_GROUP.ENEMY) || bGroup == Number(EPHYSIC_GROUP.OBSTACLE) || bGroup == Number(EPHYSIC_GROUP.DEFAULT)) { return; @@ -111,7 +111,7 @@ export class GateBase extends Component { onSensorBegin(a: Collider2D, b: Collider2D) { var bGroup = b.group; - UmLog.log("GATE |onSensor Begin = " + GameDefine.getPhysicGroupName(a.group), " vs ", GameDefine.getPhysicGroupName(b.group)); + // UmLog.log("GATE |onSensor Begin = " + GameDefine.getPhysicGroupName(a.group), " vs ", GameDefine.getPhysicGroupName(b.group)); if (bGroup != EPHYSIC_GROUP.HERO) return; this.heroTarget = b.node; } diff --git a/assets/cc-game/scripts/game_play/hero/ActiveSkill2.ts b/assets/cc-game/scripts/game_play/hero/ActiveSkill2.ts index d79270b..4adfe37 100644 --- a/assets/cc-game/scripts/game_play/hero/ActiveSkill2.ts +++ b/assets/cc-game/scripts/game_play/hero/ActiveSkill2.ts @@ -9,13 +9,26 @@ const { ccclass, property } = _decorator; @ccclass('ActiveSkill2') export class ActiveSkill2 extends ActiveSkillBase { + @property(Node) public particle1: Node = null!; + @property(Node) public particle2: Node = null!; + @property(Node) public particle3: Node = null!; + euler: Vec3 = new Vec3(); public enableActiveSkill(data, parent) { super.enableActiveSkill(data, parent); this.skillType = Number(EACTIVE_SKILL_TYPE.SKILL_2); this.speed = this.speed / this.useTime; - this.node.setScaleY(this.range); + this.updateRange(); + } + + updateRange() + { + this.node.setScaleY(this.range * 2); + var ratio = this.range / 5; + this.particle1.scale = UmUtil.scaleVector3(this.particle1.scale, ratio); + this.particle2.scale = UmUtil.scaleVector3(this.particle2.scale, ratio); + this.particle3.scale = UmUtil.scaleVector3(this.particle3.scale, ratio); } protected update(dt: number): void { diff --git a/assets/cc-game/scripts/game_play/hero/Hero.ts b/assets/cc-game/scripts/game_play/hero/Hero.ts index ed1bce0..a384dcf 100644 --- a/assets/cc-game/scripts/game_play/hero/Hero.ts +++ b/assets/cc-game/scripts/game_play/hero/Hero.ts @@ -31,12 +31,12 @@ export class Hero extends HeroBase { this.hero_name = "hero_assassin"; } - calculateHitMeleeDamageUpdate(dt: number) { + calculateAOEDamageUpdate(dt: number) { //override - if (this.isImmuneDamage || !this.listEnemyContact.size) + if (this.isImmuneDamage || !this.listAOEContact.size) return; - for (var value of this.listEnemyContact.values()) { + for (var value of this.listAOEContact.values()) { if (!value.enemy) return; value.time += dt; @@ -56,12 +56,12 @@ export class Hero extends HeroBase { onEnemyStartContact(enemy: Node) { super.onEnemyStartContact(enemy); - if (this.isImmuneDamage) return; + // if (this.isImmuneDamage) return; - var damage = enemy.getComponent(EnemyBase)?.dmg; - if (!damage) return; - this.effectColor = Color.RED; - this.onHitDamage(damage); + // var damage = enemy.getComponent(EnemyBase)?.dmg; + // if (!damage) return; + // this.effectColor = Color.RED; + // this.onHitDamage(damage); } runAnimAttack() { diff --git a/assets/cc-game/scripts/game_play/hero/HeroBase.ts b/assets/cc-game/scripts/game_play/hero/HeroBase.ts index 382a161..57ef008 100644 --- a/assets/cc-game/scripts/game_play/hero/HeroBase.ts +++ b/assets/cc-game/scripts/game_play/hero/HeroBase.ts @@ -48,6 +48,7 @@ export class HeroBase extends NodeBase { isShootEnable = false; listEnemyTarget: Node[] = new Array(); listEnemyContact = new Map; + listAOEContact = new Map; currentColor: math.Color; effectColor: Color = Color.GREEN; specialSkill = -1; @@ -179,7 +180,7 @@ export class HeroBase extends NodeBase { }), 0; if (!this.isEventHouseFinishCalled) - UmClientEvent.dispatchEvent(GameDefine.EVENT_HOUSE_FINISH); + UmClientEvent.dispatchEvent(GameDefine.EVENT_ON_GATE_PORTAL); this.isEventHouseFinishCalled = true; @@ -233,10 +234,10 @@ export class HeroBase extends NodeBase { this.shoot(targetNode); } - this.calculateHitMeleeDamageUpdate(dt); + this.calculateAOEDamageUpdate(dt); } - calculateHitMeleeDamageUpdate(dt: number) { + calculateAOEDamageUpdate(dt: number) { //override } @@ -268,19 +269,19 @@ export class HeroBase extends NodeBase { shoot(targetNode) { if (this.isDestroying) return; if (!targetNode) return; - this.shooting.shooting(this.node, targetNode, this.ShootingDataConfig, this.specialSkill, null, () => { + this.shooting.shootingAtkRange(this.node, targetNode, this.ShootingDataConfig, this.specialSkill, null, () => { this.runAnimAttack(); this.playSfxAttack(); }); } addEnemyTarget(enemy: Node) { - UmLog.log("addEnemyTarget => ", enemy.name); + // UmLog.log("addEnemyTarget => ", enemy.name); this.listEnemyTarget.push(enemy); } removeEnemyTarget(enemy: Node) { - UmLog.log("removeEnemyTarget => ", enemy.name); + // UmLog.log("removeEnemyTarget => ", enemy.name); if (!this.listEnemyTarget?.length) return; let index = -1; for (var i = 0; i < this.listEnemyTarget.length; i++) { diff --git a/assets/cc-game/scripts/game_play/map/MapManager.ts b/assets/cc-game/scripts/game_play/map/MapManager.ts index ad809c8..f718475 100644 --- a/assets/cc-game/scripts/game_play/map/MapManager.ts +++ b/assets/cc-game/scripts/game_play/map/MapManager.ts @@ -22,22 +22,21 @@ const { ccclass, property } = _decorator; export class MapManager extends Component { @property(Node) gameplaySpaceLayout: Node = null!; @property(Node) environment: Node = null!; - @property(Node) houseWave: Node = null!; + @property(Node) gatePortal: Node = null!; @property(Node) door: Node = null!; @property(Node) mapObjectContainer: Node = null!; private stageInfo: StageInfo = null; objectSize: Size = new Size(84, 83); + currentGatePortalId = -1; protected onLoad(): void { UmClientEvent.on(GameDefine.EVENT_START_GAME, this.onGameStart.bind(this)); UmClientEvent.on(GameDefine.EVENT_INIT_MAP, this.initObjectMap.bind(this)); UmClientEvent.on(GameDefine.EVENT_SHOW_PORTAL, this.onEventShowPortal.bind(this)); - UmClientEvent.on(GameDefine.EVENT_HOUSE_FINISH, this.onEventHouseFinish.bind(this)); - + UmClientEvent.on(GameDefine.EVENT_ON_GATE_PORTAL, this.onEventOnGatePortal.bind(this)); UmClientEvent.on(GameDefine.EVENT_FORCE_WIN, this.debugForceWin.bind(this)); - this.environment?.setNodeActive(false); } @@ -45,14 +44,12 @@ export class MapManager extends Component { UmClientEvent.off(GameDefine.EVENT_START_GAME, this.onGameStart.bind(this)); UmClientEvent.off(GameDefine.EVENT_INIT_MAP, this.initObjectMap.bind(this)); UmClientEvent.off(GameDefine.EVENT_SHOW_PORTAL, this.onEventShowPortal.bind(this)); - UmClientEvent.off(GameDefine.EVENT_HOUSE_FINISH, this.onEventHouseFinish.bind(this)); - + UmClientEvent.off(GameDefine.EVENT_ON_GATE_PORTAL, this.onEventOnGatePortal.bind(this)); UmClientEvent.off(GameDefine.EVENT_FORCE_WIN, this.debugForceWin.bind(this)); } onGameStart() { - GameGlobalData.Instance.prepareDataOnStartNewStage(); this.initMapAtStartStage(); } @@ -66,15 +63,15 @@ export class MapManager extends Component { this.scheduleOnce(() => { UMAudioController.instance.playSfxByType(SFX_AUDIO_TYPE.SFX_DOOR_APPEAR); this.door.setNodeActive(false); - this.houseWave.setNodeActive(true); + this.gatePortal.setNodeActive(true); }, 0); } - public onEventHouseFinish() + public onEventOnGatePortal() { this.scheduleOnce(() => { this.door.setNodeActive(true); - this.houseWave.setNodeActive(false); + this.gatePortal.setNodeActive(false); this.mapObjectContainer.destroyAllChildren(); }, GameDefine.TRANSITION_ANIM_DURATION); } @@ -84,7 +81,8 @@ export class MapManager extends Component { GameGlobalData.Instance.killedCount = {}; GameGlobalData.Instance.mapObjectCount = {}; this.door.setNodeActive(true); - this.houseWave.setNodeActive(false); + this.addGatePortal(); + this.gatePortal.setNodeActive(false); this.mapObjectContainer.destroyAllChildren(); var objectConfigInfo = GameGlobalData.Instance.gameDataConfig.objectInfoMap; var totalRow = GameGlobalData.Instance.mapDataConfig.totalRow; @@ -98,7 +96,7 @@ export class MapManager extends Component { //Add other game object - var mapName = this.getMapName(GameGlobalData.Instance.waveLevel); + var mapName = this.getMapName(GameGlobalData.Instance.mapLevel); GameGlobalData.Instance.mapDataConfig.loadMapByName(mapName, (mapConfigPoints) => { UmLog.warn("initObjectMap"); if (!this.node?.active || mapConfigPoints == null) { @@ -172,8 +170,18 @@ export class MapManager extends Component { }); } - - + addGatePortal() + { + if (this.currentGatePortalId != GameGlobalData.Instance.currentMapSagaId) + { + this.currentGatePortalId = GameGlobalData.Instance.currentMapSagaId; + this.gatePortal.destroyAllChildren(); + var portal = instantiate(GameAssets.instance.gatePortal[this.currentGatePortalId - 1]); + portal.parent = this.gatePortal; + } + } + + getPositionByColumnAndRow(column: number, row: number, totalRow) { var x = this.objectSize.width / 2 + this.objectSize.width * column; diff --git a/assets/cc-game/scripts/game_ui/GameLoseLayout.ts b/assets/cc-game/scripts/game_ui/GameLoseLayout.ts index b06f077..2e27503 100644 --- a/assets/cc-game/scripts/game_ui/GameLoseLayout.ts +++ b/assets/cc-game/scripts/game_ui/GameLoseLayout.ts @@ -47,7 +47,7 @@ export class GameLoseLayout extends GamePopupUI { this.isCallHide = false; this.isRevenge = false; this.containerContent.setNodeActive(false); - await UmUtil.asyncDelay(4); + await UmUtil.asyncDelay(1); this.containerContent.setNodeActive(true); this.show(); this.startCountdown(); diff --git a/assets/cc-game/scripts/game_ui/GameplayUI.ts b/assets/cc-game/scripts/game_ui/GameplayUI.ts index 0e44118..81a06bf 100644 --- a/assets/cc-game/scripts/game_ui/GameplayUI.ts +++ b/assets/cc-game/scripts/game_ui/GameplayUI.ts @@ -170,7 +170,7 @@ export class GameplayUI extends Component { var expLevel = GameGlobalData.Instance.getExpInlevelNeed(); var heroLevel = GameGlobalData.Instance.heroLevel; this.setExpLevelTitle(`Exp Level ${heroLevel}`); - this.setLevelTxt(GameGlobalData.Instance.waveLevel); + this.setLevelTxt(GameGlobalData.Instance.mapLevel); this.getExpbar().setHPValue(GameGlobalData.Instance.userDataSaver.expInLevel, expLevel); this.debugSkillCollectedDebug(); this.setCoinValue(GameGlobalData.Instance.getGold()); diff --git a/assets/cc-game/scripts/game_ui/Home.ts b/assets/cc-game/scripts/game_ui/Home.ts index db24ed3..1563ab6 100644 --- a/assets/cc-game/scripts/game_ui/Home.ts +++ b/assets/cc-game/scripts/game_ui/Home.ts @@ -7,6 +7,7 @@ import { UmUtil } from '../../../cc-common/cc-util/UmUtil'; import { GameDefine } from '../config/GameDefine'; import { GameGlobalData } from '../global/GameGlobalData'; import { UMAudioController } from '../audio/UMAudioController'; +import { UmLog } from '../../../cc-common/cc-util/UmLog'; const { ccclass, property } = _decorator; @ccclass('Home') @@ -25,8 +26,8 @@ export class Home extends Component { async touchStage() { UMAudioController.instance.playBtnClickSound(); + GameGlobalData.Instance.setChooseMapSaga(this.currPage + 1); this.node.active = false; - GameGlobalData.Instance.currentSagaId = this.currPage; const layoutManager = director.getScene().getChildByName('Canvas').getComponentInChildren(GameDefine.LAYOUT_MANAGER) as any; layoutManager?.showGameplay(); } diff --git a/assets/cc-game/scripts/global/DelayTimeNode.ts b/assets/cc-game/scripts/global/DelayTimeNode.ts new file mode 100644 index 0000000..46ffde8 --- /dev/null +++ b/assets/cc-game/scripts/global/DelayTimeNode.ts @@ -0,0 +1,43 @@ +import { _decorator, Component, Node } from 'cc'; +import { GameGlobalData } from './GameGlobalData'; +import { UmLog } from '../../../cc-common/cc-util/UmLog'; +const { ccclass, property } = _decorator; + +@ccclass('DelayTimeNode') +export class DelayTimeNode extends Component { + enableDelayTime = false; + time: number = 0; + callback: Function = null; + nodeCall: Node = null; + + setDelayData(nodeCall: Node, time: number, callback: Function) + { + this.nodeCall = nodeCall; + this.time = time; + this.callback = callback; + this.enableDelayTime = true; + } + + update(deltaTime: number) { + if (!GameGlobalData.Instance.isStatePlay()) return; + + if (!this.enableDelayTime) + return; + + UmLog.log("DELAY TIME => ", this.time); + this.time -= deltaTime; + + if (this.time < 0) + { + if (this.nodeCall) + this.callback?.(); + + this.callback = null; + this.nodeCall = null; + this.enableDelayTime = false; + this.node?.destroy(); + } + + } +} + diff --git a/assets/cc-game/scripts/global/DelayTimeNode.ts.meta b/assets/cc-game/scripts/global/DelayTimeNode.ts.meta new file mode 100644 index 0000000..2210240 --- /dev/null +++ b/assets/cc-game/scripts/global/DelayTimeNode.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "5f4bb086-094a-401d-82ee-3ecdf6587225", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/global/GameAssets.ts b/assets/cc-game/scripts/global/GameAssets.ts index 8bc1c35..2f9dffc 100644 --- a/assets/cc-game/scripts/global/GameAssets.ts +++ b/assets/cc-game/scripts/global/GameAssets.ts @@ -21,6 +21,7 @@ export class GameAssets extends Component { @property(Prefab) asIconPrefabs: Prefab[] = []; @property(Prefab) rewardItemPrefabs: Prefab[] = []; @property(Prefab) listGameObjectPrefabs: Prefab[] = []; + @property(Prefab) gatePortal: Prefab[] = []; protected onLoad(): void { GameAssets.instance = this; diff --git a/assets/cc-game/scripts/global/GameGlobalData.ts b/assets/cc-game/scripts/global/GameGlobalData.ts index 2bb416c..642b61b 100644 --- a/assets/cc-game/scripts/global/GameGlobalData.ts +++ b/assets/cc-game/scripts/global/GameGlobalData.ts @@ -5,14 +5,14 @@ import { EnemyData } from '../game_data/EnemyData'; import { director } from 'cc'; import { Tween } from 'cc'; import { UmClientEvent } from '../../../cc-common/cc-util/UmOneToMultiListener'; -import { ActiveSkillData, GameDataConfig, LevelDesignInfo, PassiveSkillInfo, SagaInfo } from '../game_data/GameDataConfig'; +import { ActiveSkillData, GameDataConfig, LevelDesignInfo, PassiveSkillInfo } from '../game_data/GameDataConfig'; import { UmLog } from '../../../cc-common/cc-util/UmLog'; import { Vec3 } from 'cc'; import { UserDataSaver } from '../game_data/UserDataSaver'; import { CCClass } from 'cc'; import { SkillInfo } from './GameInterface'; import { UmUtil } from '../../../cc-common/cc-util/UmUtil'; -import { MapDataConfig } from '../game_data/MapDataConfig'; +import { MapDataConfig, MapSagaInfo } from '../game_data/MapDataConfig'; const { ccclass, property } = _decorator; @ccclass('GameGlobalData') @@ -36,16 +36,16 @@ export class GameGlobalData extends Component { public passiveSkillCollected = {}; public mapObjectCount: any = {}; public HERO_CONTROL_CONFIG: any = { heroMoveSpeed: 5 }; - public totalWave = 8; + public totalWave = 50; public waveLevel = 1; //game level - public currentSagaId = 0; - public currentSagaWaveInfo: SagaInfo; + public currentMapSagaId = 0; + public currentSagaWaveInfo: MapSagaInfo; public ironShieldBonusTime = 0; protected onLoad(): void { GameGlobalData.Instance = this; this.userDataSaver.loadData(); - this.prepareDataOnStartNewStage(); + // this.prepareDataOnStartNewStage(); UmLog.log("skill_collected = ", JSON.stringify(this.userDataSaver.activeSkillCollected)); } @@ -88,7 +88,7 @@ export class GameGlobalData extends Component { return time * GameDefine.MANA_UNIT; } - resetDataSaveBeforeStartNewStage() { + resetDataSaveBeforeStartNewMapSaga() { this.expCollected = 0; this.ticketCollected = 0; this.goldCollected = 0; @@ -97,19 +97,30 @@ export class GameGlobalData extends Component { this.mapObjectCount = {}; this.HERO_CONTROL_CONFIG = UmUtil.clone(this.gameDataConfig.HERO_CONTROL_CONFIG); this.waveLevel = 1; - this.totalWave = 20; + this.totalWave = this.getTotalLevel(); this.ironShieldBonusTime = 0; } - public get sagaWaveLevel(): number { - return this.currentSagaWaveInfo.start + this.waveLevel; + public setChooseMapSaga(noId: number) + { + this.currentMapSagaId = noId; + this.currentSagaWaveInfo = this.mapDataConfig.getMapSagaInfoByNoId(noId); + GameGlobalData.Instance.prepareDataOnStartNewStage(); + } + + public get mapLevel(): number { + return this.currentSagaWaveInfo.start_level + this.waveLevel - 1; + } + + public getTotalLevel(): number{ + return this.currentSagaWaveInfo.end_level - this.currentSagaWaveInfo.start_level; } listActiveSkillData: ActiveSkillData[]; listActiveSkillUses = new Array(); public prepareDataOnStartNewStage() { - this.resetDataSaveBeforeStartNewStage(); + this.resetDataSaveBeforeStartNewMapSaga(); this.userDataSaver.resetData(); this.heroLevel = this.userDataSaver.hero_level; this.loadActiveSkillData(); @@ -144,7 +155,7 @@ export class GameGlobalData extends Component { var result = this.gameDataConfig.getHeroDataByLevel(this.heroLevel); //hard_hero // result.Atk = 1; - // result.Hp = 400; + // result.Hp = 1000; return result; } diff --git a/assets/cc-game/scripts/global/GameplayDelayTimeUtil.ts b/assets/cc-game/scripts/global/GameplayDelayTimeUtil.ts new file mode 100644 index 0000000..c217353 --- /dev/null +++ b/assets/cc-game/scripts/global/GameplayDelayTimeUtil.ts @@ -0,0 +1,24 @@ +import { _decorator, Component, Node } from 'cc'; +import { instantiate } from 'cc'; +import { DelayTimeNode } from './DelayTimeNode'; +const { ccclass, property } = _decorator; + +@ccclass('GameplayDelayTimeUtil') +export class GameplayDelayTimeUtil extends Component { + @property(Node) nodeDelayPrefab: Node = null!; + + public static instance: GameplayDelayTimeUtil = null!; + + protected onLoad(): void { + GameplayDelayTimeUtil.instance = this; + } + + public delayTime(node: Node, time: number, callback: Function) + { + var delayNode = instantiate(this.nodeDelayPrefab).getComponent(DelayTimeNode); + delayNode.node.parent = this.node; + delayNode.node.setNodeActive(true); + delayNode.setDelayData(node, time, callback); + } +} + diff --git a/assets/cc-game/scripts/global/GameplayDelayTimeUtil.ts.meta b/assets/cc-game/scripts/global/GameplayDelayTimeUtil.ts.meta new file mode 100644 index 0000000..3483508 --- /dev/null +++ b/assets/cc-game/scripts/global/GameplayDelayTimeUtil.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "8b45ff7a-f8a0-4bd3-8b66-8ed3f0246abe", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/resources/map_json/F10.json b/assets/resources/map_json/F10.json index bef380e..4105f6f 100644 --- a/assets/resources/map_json/F10.json +++ b/assets/resources/map_json/F10.json @@ -10,7 +10,7 @@ }, { "no": "r3", - "c5": 7 + "c5": 10 }, { "no": "r4" diff --git a/assets/resources/map_json/Fgatedebug.json b/assets/resources/map_json/Fgatedebug.json index 4b58cf4..f1dad49 100644 --- a/assets/resources/map_json/Fgatedebug.json +++ b/assets/resources/map_json/Fgatedebug.json @@ -10,9 +10,7 @@ "no": "r2" }, { - "no": "r3", - "c5": 8 - }, + "no": "r3" }, { "no": "r4" }, @@ -42,7 +40,8 @@ "no": "r10" }, { - "no": "r11" + "no": "r11", + "c5": 7 }, { "no": "r12"