diff --git a/assets/cc-common/cc-util/UmCanvasResize.ts b/assets/cc-common/cc-util/UmCanvasResize.ts index 4ccdaa5..a31fedb 100644 --- a/assets/cc-common/cc-util/UmCanvasResize.ts +++ b/assets/cc-common/cc-util/UmCanvasResize.ts @@ -32,7 +32,7 @@ export class UmCanvasResize extends Component { if (sys.isBrowser) { if (sys.isMobile) return true; - if (UmConfig.isModeDebug) { + if (UmConfig.isModeLogDebug) { let url = window.location.href; if (url?.length > 0 && url.includes("http://localhost:")) { return true; diff --git a/assets/cc-common/cc-util/UmConfig.ts b/assets/cc-common/cc-util/UmConfig.ts index e95ea5b..53ce920 100644 --- a/assets/cc-common/cc-util/UmConfig.ts +++ b/assets/cc-common/cc-util/UmConfig.ts @@ -64,7 +64,7 @@ export class UmConfig { return 0; } - public static get isModeDebug(): boolean { + public static get isModeLogDebug(): boolean { return this.debugMode != DEBUG_MODE.NONE; } } diff --git a/assets/cc-common/cc-util/UmUtil.ts b/assets/cc-common/cc-util/UmUtil.ts index b746d5d..9938578 100644 --- a/assets/cc-common/cc-util/UmUtil.ts +++ b/assets/cc-common/cc-util/UmUtil.ts @@ -341,8 +341,7 @@ export class UmUtil { } - public static getTime(): number - { + public static getTime(): number { return (new Date()).getTime(); } @@ -682,7 +681,7 @@ export class UmUtil { } public static delay(obj: Node, delayTime: number, callback: Function, tag = UmUtil.TWEEN_TAG) { - tween(obj).delay(delayTime).call(() => { + tween(obj).delay(delayTime).call(() => { if (obj?.active) { callback?.(); } @@ -694,8 +693,7 @@ export class UmUtil { tween(obj).delay(delayTime).by(duration, { angle: angle }).call(() => callback?.()).tag(tag).start(); } - public static tweenValue(from, to, duration, updateCallback = null, completeCallback = null) - { + public static tweenValue(from, to, duration, updateCallback = null, completeCallback = null) { const _target = { value: from }; var tweenValue = tween(_target) .to(duration, { value: to }, { @@ -716,8 +714,7 @@ export class UmUtil { public static TWEEN_TAG = 2003; - public static stopAllTweenTarget(obj: Node) - { + public static stopAllTweenTarget(obj: Node) { Tween.stopAllByTarget(obj); } @@ -725,8 +722,7 @@ export class UmUtil { Tween.stopAllByTag(tag); } - public static plusTwoVector3(a: Vec3, b: Vec3) - { + public static plusTwoVector3(a: Vec3, b: Vec3) { var result = new Vec3(); Vec3.add(result, a, b); return result; @@ -742,6 +738,15 @@ export class UmUtil { return new Vec3(a.x * b, a.y * b, a.z * b); } + public static asyncDelay(time: number = 0): Promise { + return new Promise((resolve: Function) => tween(this).delay(time).call(resolve).start()); + } + + public static setMix(spine: sp.Skeleton, anim1: string, anim2: string, mixTime: number = 0.1) { + spine?.setMix(anim1, anim2, mixTime); + spine?.setMix(anim2, anim1, mixTime); + } + // public static subtractTwoVector3(a: Vec3, b: Vec3) { // var result = new Vec3(); // Vec3.subtract(result, a, b); diff --git a/assets/cc-game/res/common-textures/animations/character/character.atlas b/assets/cc-game/res/common-textures/animations/character/character.atlas new file mode 100644 index 0000000..9bc8afd --- /dev/null +++ b/assets/cc-game/res/common-textures/animations/character/character.atlas @@ -0,0 +1,230 @@ + +character.png +size: 1024,1024 +format: RGBA8888 +filter: Linear,Linear +repeat: none +VFX_swordswingA_0000 + rotate: true + xy: 722, 643 + size: 115, 117 + orig: 128, 128 + offset: 7, 8 + index: -1 +VFX_swordswingA_0002 + rotate: false + xy: 772, 485 + size: 108, 103 + orig: 128, 128 + offset: 7, 5 + index: -1 +VFX_swordswingA_0004 + rotate: false + xy: 884, 551 + size: 105, 54 + orig: 128, 128 + offset: 6, 7 + index: -1 +VFX_swordswingB_0000 + rotate: true + xy: 668, 255 + size: 112, 106 + orig: 128, 128 + offset: 8, 3 + index: -1 +VFX_swordswingB_0002 + rotate: true + xy: 668, 157 + size: 94, 87 + orig: 128, 128 + offset: 9, 23 + index: -1 +VFX_swordswingB_0004 + rotate: false + xy: 665, 371 + size: 86, 36 + orig: 128, 128 + offset: 11, 68 + index: -1 +body + rotate: true + xy: 583, 362 + size: 45, 78 + orig: 45, 78 + offset: 0, 0 + index: -1 +dome + rotate: false + xy: 843, 647 + size: 111, 111 + orig: 111, 111 + offset: 0, 0 + index: -1 +front-foot + rotate: true + xy: 1001, 663 + size: 30, 16 + orig: 30, 16 + offset: 0, 0 + index: -1 +front-forearm + rotate: true + xy: 923, 610 + size: 33, 39 + orig: 33, 39 + offset: 0, 0 + index: -1 +front-hand1 + rotate: true + xy: 882, 609 + size: 34, 37 + orig: 34, 37 + offset: 0, 0 + index: -1 +front-hand2 + rotate: true + xy: 958, 697 + size: 61, 60 + orig: 66, 63 + offset: 3, 2 + index: -1 +front-leg + rotate: true + xy: 668, 126 + size: 27, 43 + orig: 27, 43 + offset: 0, 0 + index: -1 +front-thigh + rotate: true + xy: 966, 609 + size: 22, 43 + orig: 22, 43 + offset: 0, 0 + index: -1 +front-upperarm + rotate: true + xy: 958, 660 + size: 33, 39 + orig: 33, 39 + offset: 0, 0 + index: -1 +head + rotate: false + xy: 583, 411 + size: 185, 174 + orig: 185, 174 + offset: 0, 0 + index: -1 +piercevfx + rotate: true + xy: 772, 394 + size: 87, 123 + orig: 87, 123 + offset: 0, 0 + index: -1 +rear-foot + rotate: false + xy: 755, 373 + size: 34, 17 + orig: 34, 17 + offset: 0, 0 + index: -1 +rear-forearm + rotate: false + xy: 953, 762 + size: 28, 28 + orig: 28, 28 + offset: 0, 0 + index: -1 +rear-hand1 + rotate: true + xy: 920, 762 + size: 28, 29 + orig: 28, 29 + offset: 0, 0 + index: -1 +rear-leg + rotate: true + xy: 966, 635 + size: 21, 44 + orig: 21, 44 + offset: 0, 0 + index: -1 +rear-thigh + rotate: false + xy: 456, 101 + size: 24, 42 + orig: 24, 42 + offset: 0, 0 + index: -1 +rear-upper-arm + rotate: true + xy: 985, 768 + size: 22, 34 + orig: 22, 34 + offset: 0, 0 + index: -1 +skill1_4 + rotate: false + xy: 4, 4 + size: 448, 340 + orig: 768, 768 + offset: 159, 279 + index: -1 +sword + rotate: true + xy: 722, 762 + size: 78, 194 + orig: 78, 194 + offset: 0, 0 + index: -1 +sword-knot + rotate: true + xy: 351, 589 + size: 251, 367 + orig: 253, 369 + offset: 1, 1 + index: -1 +sword-vfx + rotate: false + xy: 4, 348 + size: 343, 492 + orig: 351, 500 + offset: 4, 4 + index: -1 +vfx-impact + rotate: false + xy: 884, 491 + size: 61, 56 + orig: 64, 64 + offset: 1, 5 + index: -1 +vfx-strike + rotate: false + xy: 722, 592 + size: 156, 47 + orig: 158, 47 + offset: 1, 0 + index: -1 +vfx-thrust + rotate: false + xy: 920, 794 + size: 94, 46 + orig: 95, 46 + offset: 0, 0 + index: -1 +vfx-wheel1 + rotate: false + xy: 456, 147 + size: 208, 208 + orig: 256, 256 + offset: 23, 24 + index: -1 +vfx-wheel2 + rotate: false + xy: 351, 359 + size: 228, 226 + orig: 256, 256 + offset: 12, 13 + index: -1 diff --git a/assets/cc-game/res/common-textures/animations/character/character.atlas.meta b/assets/cc-game/res/common-textures/animations/character/character.atlas.meta new file mode 100644 index 0000000..5b0e07f --- /dev/null +++ b/assets/cc-game/res/common-textures/animations/character/character.atlas.meta @@ -0,0 +1,12 @@ +{ + "ver": "1.0.1", + "importer": "*", + "imported": true, + "uuid": "7b838de9-6498-4227-a578-8351cbb4da99", + "files": [ + ".atlas", + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/res/common-textures/animations/character/character.json b/assets/cc-game/res/common-textures/animations/character/character.json new file mode 100644 index 0000000..36ca2d8 --- /dev/null +++ b/assets/cc-game/res/common-textures/animations/character/character.json @@ -0,0 +1,2755 @@ +{ +"skeleton": { + "hash": "9eqJ87yJl2r3cElSkyR/cKbxhi8", + "spine": "3.8.99", + "x": -117.54, + "y": -86.58, + "width": 234.61, + "height": 234.95, + "fps": 24, + "images": "", + "audio": "D:/Huy 2D Animation/works/2024/RnD/Super Hero Game" +}, +"bones": [ + { "name": "root" }, + { "name": "pivot", "parent": "root", "scaleX": 0.1524, "scaleY": 0.1524 }, + { "name": "character-pivot", "parent": "pivot" }, + { "name": "horizontal-pivot", "parent": "character-pivot", "x": 18.22, "y": 95.54 }, + { "name": "hip", "parent": "horizontal-pivot", "rotation": -4.78, "x": 0.12, "y": 20.17 }, + { "name": "body", "parent": "hip", "length": 48.65, "rotation": 97.46, "x": 0.46, "y": 9.49 }, + { "name": "body2", "parent": "body", "length": 58.85, "rotation": 7.85, "x": 48.23 }, + { + "name": "head", + "parent": "body2", + "length": 264.81, + "rotation": -8.07, + "x": 62.09, + "y": 0.99, + "scaleX": 1.4537, + "scaleY": 1.4537 + }, + { + "name": "rear-upper-arm", + "parent": "body2", + "length": 47.32, + "rotation": 147.23, + "x": 39.82, + "y": 26.99, + "color": "000d7dff" + }, + { + "name": "rear-forearm", + "parent": "rear-upper-arm", + "length": 50.99, + "rotation": -30.96, + "x": 49.2, + "y": 1.97, + "color": "000d7dff" + }, + { + "name": "rear-hand1", + "parent": "rear-forearm", + "length": 40.18, + "rotation": -2.48, + "x": 53.07, + "y": 0.89, + "color": "000d7dff" + }, + { + "name": "front-upperarm", + "parent": "body2", + "length": 56.37, + "rotation": -124.45, + "x": 36.84, + "y": -21.03, + "color": "0036ffff" + }, + { "name": "front-forearm", "parent": "front-upperarm", "length": 55.03, "rotation": -30.69, "x": 58.9, "color": "0036ffff" }, + { + "name": "front-hand1", + "parent": "front-forearm", + "length": 39.16, + "rotation": -42.93, + "x": 56.31, + "y": -0.81, + "color": "0036ffff" + }, + { + "name": "rear-thigh", + "parent": "hip", + "length": 61.86, + "rotation": -105.17, + "x": -9.49, + "y": 1.47, + "color": "b70000ff" + }, + { + "name": "rear-leg", + "parent": "rear-thigh", + "length": 66.84, + "rotation": 17.34, + "x": 63.64, + "y": 3.1, + "color": "b70000ff" + }, + { "name": "rear-leg-constraint", "parent": "character-pivot", "x": -22.56, "y": 7.65, "color": "ff3f00ff" }, + { + "name": "rear-foot", + "parent": "rear-leg-constraint", + "length": 34.95, + "rotation": -173.7, + "x": -1.51, + "y": -0.1, + "color": "b70000ff" + }, + { + "name": "front-thigh", + "parent": "hip", + "length": 69.04, + "rotation": -85.38, + "x": 24.71, + "y": -2.66, + "color": "ff0000ff" + }, + { + "name": "front-leg", + "parent": "front-thigh", + "length": 59.76, + "rotation": 16.73, + "x": 68.74, + "y": 2.56, + "color": "ff0000ff" + }, + { "name": "front-leg-constraint", "parent": "character-pivot", "x": 92.52, "y": 9.02, "color": "ff3f00ff" }, + { + "name": "front-foot", + "parent": "front-leg-constraint", + "length": 37.96, + "rotation": 179.31, + "x": -2.72, + "y": -4.96, + "color": "ff0000ff" + }, + { "name": "sword", "parent": "front-hand1", "length": 366.47, "rotation": -71.04, "x": 34.75, "y": -2.48 }, + { + "name": "front-upperarm2", + "parent": "body2", + "length": 56.37, + "rotation": -124.45, + "x": 36.84, + "y": -21.03, + "color": "00f70dff" + }, + { "name": "front-forearm2", "parent": "front-upperarm2", "length": 55.03, "rotation": -30.69, "x": 58.9, "color": "00f70dff" }, + { + "name": "sword2", + "parent": "character-pivot", + "length": 366.47, + "rotation": 52.76, + "x": -55.66, + "y": 235.98, + "color": "00f70dff" + }, + { "name": "front-arm2-constraint", "parent": "sword2", "rotation": 117.85, "x": 49.96, "y": 18.33, "color": "ff3f00ff" }, + { + "name": "front-hand2", + "parent": "front-arm2-constraint", + "length": 39.16, + "rotation": 123.8, + "x": -1.06, + "y": 1.08, + "color": "00f70dff" + }, + { "name": "swordpoint-pivot", "parent": "character-pivot", "x": -192.88, "y": -23.71, "color": "ff3f00ff" }, + { + "name": "rear-upper-arm2", + "parent": "body2", + "length": 47.32, + "rotation": 147.23, + "x": 39.82, + "y": 26.99, + "color": "00590cff" + }, + { + "name": "rear-forearm2", + "parent": "rear-upper-arm2", + "length": 50.99, + "rotation": -30.96, + "x": 49.2, + "y": 1.97, + "color": "00590cff" + }, + { "name": "rear-arm2-constraint", "parent": "sword2", "rotation": 117.85, "x": 57.96, "y": 166.11, "color": "ff3f00ff" }, + { + "name": "rear-hand2", + "parent": "rear-arm2-constraint", + "length": 40.18, + "rotation": -147.62, + "x": -1.19, + "y": -1.92, + "color": "00590cff" + }, + { + "name": "front-hand3", + "parent": "front-hand1", + "length": 28.38, + "rotation": -54.33, + "x": 31.56, + "y": -20.87, + "color": "0036ffff" + }, + { + "name": "front-hand4", + "parent": "front-hand1", + "length": 35.51, + "rotation": 8.94, + "x": 48.27, + "y": 10.4, + "color": "0036ffff" + }, + { "name": "pierce-vfx", "parent": "sword", "length": 100, "x": 275.3 }, + { "name": "vfx-pivot", "parent": "pivot" }, + { "name": "entrance-vfx", "parent": "vfx-pivot", "length": 354.34, "rotation": -90, "y": 250 }, + { "name": "sword-knot", "parent": "entrance-vfx", "x": 250 }, + { "name": "ground-vfx", "parent": "vfx-pivot" }, + { "name": "vfx-thrust", "parent": "ground-vfx", "x": -100 }, + { "name": "vfx-impact", "parent": "ground-vfx" }, + { "name": "vfx-strike", "parent": "ground-vfx" }, + { "name": "sword-vfx", "parent": "sword", "length": 100, "x": 178.73 }, + { "name": "wheel-blood-vfx", "parent": "vfx-pivot", "y": 200 }, + { "name": "wheel-pivot", "parent": "wheel-blood-vfx", "length": 500 }, + { "name": "wheel-pivot2", "parent": "wheel-blood-vfx", "length": 500 }, + { "name": "flash-pivot", "parent": "vfx-pivot", "y": -27.13 }, + { "name": "shield-vfx", "parent": "vfx-pivot", "y": 350, "scaleX": 0.2, "scaleY": 0.2 } +], +"slots": [ + { "name": "rear-upper-arm", "bone": "rear-upper-arm", "color": "ccccccff", "attachment": "rear-upper-arm" }, + { "name": "rear-upper-arm2", "bone": "rear-upper-arm2", "color": "cccccc00", "attachment": "rear-upper-arm" }, + { "name": "rear-forearm", "bone": "rear-forearm", "color": "ccccccff", "attachment": "rear-forearm" }, + { "name": "rear-forearm2", "bone": "rear-forearm2", "color": "cccccc00", "attachment": "rear-forearm" }, + { "name": "rear-hand1", "bone": "rear-hand1", "color": "ccccccff", "attachment": "rear-hand1" }, + { "name": "rear-hand2", "bone": "rear-hand2", "color": "cccccc00", "attachment": "rear-hand1" }, + { "name": "rear-leg", "bone": "rear-leg", "color": "ccccccff", "attachment": "rear-leg" }, + { "name": "rear-foot", "bone": "rear-foot", "color": "ccccccff", "attachment": "rear-foot" }, + { "name": "rear-thigh", "bone": "rear-thigh", "color": "ccccccff", "attachment": "rear-thigh" }, + { "name": "body", "bone": "body", "attachment": "body" }, + { "name": "front-leg", "bone": "front-leg", "attachment": "front-leg" }, + { "name": "front-foot", "bone": "front-foot", "attachment": "front-foot" }, + { "name": "front-thigh", "bone": "front-thigh", "attachment": "front-thigh" }, + { "name": "head", "bone": "head", "attachment": "head" }, + { "name": "VFX_swordswingA_0000", "bone": "sword-vfx", "color": "ffffff00", "attachment": "VFX_swordswingA_0000", "blend": "additive" }, + { "name": "VFX_swordswingB_0000", "bone": "sword-vfx", "color": "ffffff00", "attachment": "VFX_swordswingB_0000", "blend": "additive" }, + { "name": "sword-mask", "bone": "pivot", "attachment": "sword-mask" }, + { "name": "sword", "bone": "sword", "attachment": "sword" }, + { "name": "sword2", "bone": "sword2", "color": "ffffff00", "attachment": "sword" }, + { "name": "front-upperarm", "bone": "front-upperarm", "attachment": "front-upperarm" }, + { "name": "front-upperarm2", "bone": "front-upperarm2", "color": "ffffff00", "attachment": "front-upperarm" }, + { "name": "front-forearm", "bone": "front-forearm", "attachment": "front-forearm" }, + { "name": "front-hand1", "bone": "front-hand1", "attachment": "front-hand1" }, + { "name": "front-hand2", "bone": "front-hand1" }, + { "name": "front-forearm2", "bone": "front-forearm2", "color": "ffffff00", "attachment": "front-forearm" }, + { "name": "front-hand-IK", "bone": "front-hand2", "color": "ffffff00", "attachment": "front-hand1" }, + { "name": "piercevfx", "bone": "pierce-vfx", "color": "ffffff00", "attachment": "piercevfx" }, + { "name": "sword-vfx", "bone": "entrance-vfx", "color": "ffffff00", "attachment": "sword-vfx", "blend": "additive" }, + { "name": "sword-knot", "bone": "sword-knot", "color": "ffffff00", "attachment": "sword-knot", "blend": "additive" }, + { "name": "vfx-impact", "bone": "vfx-impact", "color": "ffffff00", "attachment": "vfx-impact", "blend": "additive" }, + { "name": "vfx-strike", "bone": "vfx-strike", "color": "ffffff00", "attachment": "vfx-strike", "blend": "additive" }, + { "name": "vfx-thrust", "bone": "vfx-thrust", "color": "ffffff00", "attachment": "vfx-thrust", "blend": "additive" }, + { "name": "vfx-wheel1", "bone": "wheel-pivot", "color": "ff550000", "attachment": "vfx-wheel1", "blend": "additive" }, + { "name": "vfx-wheel2", "bone": "wheel-pivot2", "color": "ff550000", "attachment": "vfx-wheel2", "blend": "additive" }, + { "name": "skill1-blurred", "bone": "flash-pivot", "color": "ffffff00", "attachment": "skill1_4" }, + { "name": "dome", "bone": "shield-vfx", "color": "ffffff00", "attachment": "dome" } +], +"ik": [ + { + "name": "front-arm2-constraint", + "order": 3, + "bones": [ "front-upperarm2", "front-forearm2" ], + "target": "front-arm2-constraint", + "bendPositive": false + }, + { + "name": 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+28192,7 @@ "__id__": 18 }, "targetInfo": { - "__id__": 645 + "__id__": 757 } }, { @@ -24174,31 +28201,91 @@ "20kwgYW3VNg7xer7HzW5GQ" ] }, + { + "__type__": "cc.TargetOverrideInfo", + "source": { + "__id__": 735 + }, + "sourceInfo": { + "__id__": 759 + }, + "propertyPath": [ + "_content" + ], + "target": { + "__id__": 735 + }, + "targetInfo": { + "__id__": 760 + } + }, + { + "__type__": "cc.TargetInfo", + "localID": [ + "e18KHkHdhITL1EBd4zs5Xg" + ] + }, + { + "__type__": "cc.TargetInfo", + "localID": [ + "0b7CJbRi5Pi6sa1rJUnXEn" + ] + }, + { + "__type__": "cc.TargetOverrideInfo", + "source": { + "__id__": 735 + }, + "sourceInfo": { + "__id__": 762 + }, + "propertyPath": [ + "_indicator" + ], + "target": { + "__id__": 735 + }, + "targetInfo": { + "__id__": 763 + } + }, + { + "__type__": "cc.TargetInfo", + "localID": [ + "e18KHkHdhITL1EBd4zs5Xg" + ] + }, + { + "__type__": "cc.TargetInfo", + "localID": [ + "10MxxBH81OKb/8rggklG57" + ] + }, { "__type__": "cc.SceneGlobals", "ambient": { - "__id__": 647 + "__id__": 765 }, "shadows": { - "__id__": 648 + "__id__": 766 }, "_skybox": { - "__id__": 649 + "__id__": 767 }, "fog": { - "__id__": 650 + "__id__": 768 }, "octree": { - "__id__": 651 + "__id__": 769 }, "skin": { - "__id__": 652 + "__id__": 770 }, "lightProbeInfo": { - "__id__": 653 + "__id__": 771 }, "postSettings": { - "__id__": 654 + "__id__": 772 }, "bakedWithStationaryMainLight": false, "bakedWithHighpLightmap": false diff --git a/assets/cc-game/scripts/config/GameDefine.ts b/assets/cc-game/scripts/config/GameDefine.ts index 76ce5cd..c4f9de9 100644 --- a/assets/cc-game/scripts/config/GameDefine.ts +++ b/assets/cc-game/scripts/config/GameDefine.ts @@ -74,7 +74,7 @@ export enum EATTACK_TYPE { @ccclass('GameDefine') export class GameDefine { - public static BUILD_VER = "Ver: 07-05-24|01"; // second ~ pixcel + public static BUILD_VER = "Ver: 10-05-24|01"; // second ~ pixcel public static readonly TWEEN_TAG = 2024; public static EVENT_BUY_IAP = "EVENT_BUY_IAP"; @@ -98,7 +98,7 @@ export class GameDefine { //UNIT public static SPEED_TIME_UNIT = 1 / 25.0; // second ~ pixcel public static SPEED_UNIT = 5; //pixcel - public static SQUARE_UNIT = 100; //1 square distance ~pixcel + public static SQUARE_UNIT = 84; //1 square distance ~pixcel public static DISTANCE_UNIT = GameDefine.SQUARE_UNIT;// 1 distance ~ pixcel public static MANA_UNIT = 3;// mana ~ second public static HPHEAL_UNIT = 1;// hp ~ second diff --git a/assets/cc-game/scripts/debug-config/DebugBuildVer.ts b/assets/cc-game/scripts/debug-config/DebugBuildVer.ts new file mode 100644 index 0000000..792acf5 --- /dev/null +++ b/assets/cc-game/scripts/debug-config/DebugBuildVer.ts @@ -0,0 +1,21 @@ +import { Label } from 'cc'; +import { _decorator, Component, Node } from 'cc'; +import { UmConfig, BUILD_MODE } from '../../../cc-common/cc-util/UmConfig'; +import { GameDefine } from '../config/GameDefine'; +const { ccclass, property } = _decorator; + +@ccclass('DebugBuildVer') +export class DebugBuildVer extends Component { + @property(Label) txtBuildVer: Label = null!; + + start() { + if (UmConfig.BUILD_MODE == BUILD_MODE.DEBUG) + this.txtBuildVer.string = GameDefine.BUILD_VER; + else { + this.txtBuildVer.node.setNodeActive(false); + } + } + + +} + diff --git a/assets/cc-game/scripts/debug-config/DebugBuildVer.ts.meta b/assets/cc-game/scripts/debug-config/DebugBuildVer.ts.meta new file mode 100644 index 0000000..a8dfe00 --- /dev/null +++ b/assets/cc-game/scripts/debug-config/DebugBuildVer.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "704e1e01-0b97-470d-aa10-36254b7e6d3f", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/game_data/UserDataSaver.ts b/assets/cc-game/scripts/game_data/UserDataSaver.ts index 93d1bb7..acf4283 100644 --- a/assets/cc-game/scripts/game_data/UserDataSaver.ts +++ b/assets/cc-game/scripts/game_data/UserDataSaver.ts @@ -34,20 +34,21 @@ export class UserDataSaver extends Component { public loadData() { + this.gold = UmStorageManager.instance.getNumberByKey(this.getKeySaver(this.gold_key), 0); + // this.level = UmStorageManager.instance.getNumberByKey(this.getKeySaver(this.level_key), 1); // this.expInLevel = UmStorageManager.instance.getNumberByKey(this.getKeySaver(this.expInlevel_key), 0); // this.expAllTime = UmStorageManager.instance.getNumberByKey(this.getKeySaver(this.expAllTime_key), 0); - // this.gold = UmStorageManager.instance.getNumberByKey(this.getKeySaver(this.gold_key), 0); // this.skill_collected = JSON.parse(UmStorageManager.instance.getStringByKey(this.getKeySaver(this.skill_collected_key), this.skillCollectedDefault())); } public saveData() { + UmStorageManager.instance.setNumberByKey(this.getKeySaver(this.gold_key), this.gold); // UmStorageManager.instance.setNumberByKey(this.getKeySaver(this.level_key), this.level); // UmStorageManager.instance.setNumberByKey(this.getKeySaver(this.expInlevel_key), this.expInLevel); // UmStorageManager.instance.setNumberByKey(this.getKeySaver(this.expAllTime_key), this.expAllTime); // UmStorageManager.instance.setStringByKey(this.getKeySaver(this.skill_collected_key), JSON.stringify(this.skill_collected)); - // UmStorageManager.instance.setNumberByKey(this.getKeySaver(this.gold_key), this.gold); } resetData() @@ -55,8 +56,8 @@ export class UserDataSaver extends Component { this.level = 1; this.expInLevel = 0; this.expAllTime = 0; - this.gold = 0; this.activeSkillCollected = this.skillCollectedDefault(); + this.loadData(); } skillCollectedDefault() diff --git a/assets/cc-game/scripts/game_play/creep/CreepBase.ts b/assets/cc-game/scripts/game_play/creep/CreepBase.ts index be67dc0..deb6b86 100644 --- a/assets/cc-game/scripts/game_play/creep/CreepBase.ts +++ b/assets/cc-game/scripts/game_play/creep/CreepBase.ts @@ -52,7 +52,7 @@ export class CreepBase extends EnemyBase { protected updateShoot(dt: number): void { if (!this.isShootEnable) return; var targetShoot = this.findShootTargetNode(); - if (targetShoot) return; + if (!targetShoot) return; this.shooting.shooting(this.node, targetShoot, this.ShootingDataConfig); } diff --git a/assets/cc-game/scripts/game_play/hero/Hero.ts b/assets/cc-game/scripts/game_play/hero/Hero.ts index a8a62be..e4a39d0 100644 --- a/assets/cc-game/scripts/game_play/hero/Hero.ts +++ b/assets/cc-game/scripts/game_play/hero/Hero.ts @@ -3,10 +3,20 @@ import { HeroBase } from './HeroBase'; import { UmLog } from '../../../../cc-common/cc-util/UmLog'; import { EnemyBase } from '../enemy/EnemyBase'; import { Color } from 'cc'; +import { UmUtil } from '../../../../cc-common/cc-util/UmUtil'; +import { HeroMove } from './HeroMove'; const { ccclass, property } = _decorator; @ccclass('Hero') export class Hero extends HeroBase { + + protected async onLoad() { + // console.log('Hero - onLoad'); + this.node.active = false; + // await UmUtil.asyncDelay(0.5); + // this.node.active = true; + } + calculateHitMeleeDamageUpdate(dt: number) { //override if (this.isImmuneDamage || !this.listEnemyContact.size) @@ -40,7 +50,14 @@ export class Hero extends HeroBase { this.onHitDamage(damage); } - + runAnimAttack() { + this.getComponent(HeroMove).attack(); + } + + async runAnimDead() { + console.log('Hero - runAnimDead'); + await this.getComponent(HeroMove).dead(); + } } diff --git a/assets/cc-game/scripts/game_play/hero/HeroBase.ts b/assets/cc-game/scripts/game_play/hero/HeroBase.ts index 6c1282b..817af5a 100644 --- a/assets/cc-game/scripts/game_play/hero/HeroBase.ts +++ b/assets/cc-game/scripts/game_play/hero/HeroBase.ts @@ -20,6 +20,7 @@ import { RigidBody2D } from 'cc'; import { PassiveSkillInfo } from '../../game_data/GameDataConfig'; import { HeroMana } from './HeroMana'; import { HeroHPHeal } from './HeroHPHeal'; +import { HPBar } from '../../game_ui/HPBar'; const { ccclass, property } = _decorator; @ccclass('HeroBase') @@ -33,8 +34,12 @@ export class HeroBase extends NodeBase { @property(Label) skillLabel: Label = null!; @property(HeroMana) heroMana: HeroMana = null!; @property(HeroHPHeal) herHPHeal: HeroHPHeal = null!; + @property(HPBar) hpBar: HPBar = null!; + @property(Node) statusBar: Node = null!; + + heroDataConfig: any = null; - + originPoint = new Vec3(); isShootEnable = false; listEnemyTarget: Node[] = new Array(); @@ -46,17 +51,18 @@ export class HeroBase extends NodeBase { TWEEN_TAG = 1001; isDestroying = false; - get isImmuneDamage(): boolean - { + get isImmuneDamage(): boolean { return this.countImmuneDamageUsing > 0; } protected onLoad(): void { + console.log('HeroBase - onLoad'); this.TWEEN_TAG = UmUtil.getRandomInt(100000, Number.MAX_SAFE_INTEGER); this.isDestroying = false; } protected start(): void { + console.log('HeroBase - start'); UmClientEvent.on(GameDefine.EVENT_START_USE_SPECIAL_SKILL, this.onStartUseSpecialSkill.bind(this)); UmClientEvent.on(GameDefine.EVENT_END_USE_SPECIAL_SKILL, this.onEndUseSpecialSkill.bind(this)); @@ -85,8 +91,7 @@ export class HeroBase extends NodeBase { } - onStartUseSpecialSkill(skillId: number) - { + onStartUseSpecialSkill(skillId: number) { UmLog.log("onStartUseSpecialSkill => ", skillId); this.specialSkill = skillId; this.skillLabel.string = `USE SKILL_${skillId}`; @@ -98,11 +103,16 @@ export class HeroBase extends NodeBase { this.skillLabel.string = ""; } + getHPBar(): HPBar { + return this.hpBar; + } + loadDataAndDisplay() { this.loadDataConfig(); UmLog.warn("loadDataAndDisplay => ", JSON.stringify(this.heroDataConfig)); - LayoutManager.instance.GameUI.getHeroHPBar().setMaxHPBar(this.heroDataConfig.Hp); + this.getHPBar().setMaxHPBar(this.heroDataConfig.Hp); this.herHPHeal.setStartHPHeal(this.heroDataConfig.HpHeal); + this.statusBar.setNodeActive(true); } loadDataConfig() { @@ -136,8 +146,7 @@ export class HeroBase extends NodeBase { // UmLog.log("HERO | onBeginContact = " + GameDefine.getPhysicGroupName(a.group), " vs ", GameDefine.getPhysicGroupName(bGroup)); if (b.group == Number(EPHYSIC_GROUP.SENSOR)) return; - if (b.group == Number(EPHYSIC_GROUP.ENEMY)) - { + if (b.group == Number(EPHYSIC_GROUP.ENEMY)) { this.onEnemyStartContact(b.node); return; } @@ -149,7 +158,7 @@ export class HeroBase extends NodeBase { } - onEndContact(a: Collider2D, b: Collider2D) { + onEndContact(a: Collider2D, b: Collider2D) { if (b.group == Number(EPHYSIC_GROUP.ENEMY)) { this.onEnemyEndContact(b.node); return; @@ -173,23 +182,21 @@ export class HeroBase extends NodeBase { protected update(dt: number): void { if (!GameGlobalData.Instance.isStatePlay()) return; - if (this.isShootEnable) - { + if (this.isShootEnable) { var targetNode = this.findShootTarget(); this.shoot(targetNode); + } this.calculateHitMeleeDamageUpdate(dt); } - calculateHitMeleeDamageUpdate(dt: number) - { + calculateHitMeleeDamageUpdate(dt: number) { //override } - get ShootingDataConfig(): ShootingDataInfo - { + get ShootingDataConfig(): ShootingDataInfo { var shootingData: ShootingDataInfo = { AtkRange: this.heroDataConfig.AtkRange, AtkCoolDown: this.heroDataConfig.AtkCoolDown, @@ -201,10 +208,18 @@ export class HeroBase extends NodeBase { return shootingData; } + runAnimAttack() { - shoot(targetNode) - { + } + + async runAnimDead() { + + } + + shoot(targetNode) { + if (this.isDestroying) return; if (!targetNode) return; + this.runAnimAttack(); this.shooting.shooting(this.node, targetNode, this.ShootingDataConfig, this.specialSkill); } @@ -218,8 +233,7 @@ export class HeroBase extends NodeBase { if (!this.listEnemyTarget?.length) return; let index = -1; for (var i = 0; i < this.listEnemyTarget.length; i++) { - if (this.listEnemyTarget[i] && this.listEnemyTarget[i] == enemy) - { + if (this.listEnemyTarget[i] && this.listEnemyTarget[i] == enemy) { index = i; break; } @@ -240,8 +254,7 @@ export class HeroBase extends NodeBase { for (var i = 0; i < this.listEnemyTarget.length; i++) { var point = this.listEnemyTarget[i].worldPosition; var check_distance = Vec3.distance(heroPoint, point); - if (check_distance < min_distance) - { + if (check_distance < min_distance) { min_distance = check_distance; targetNode = this.listEnemyTarget[i]; } @@ -250,9 +263,8 @@ export class HeroBase extends NodeBase { return targetNode; } - onEnemyStartContact(enemy: Node) - { - this.listEnemyContact.set(enemy.name, {enemy: enemy, time: 0}); + onEnemyStartContact(enemy: Node) { + this.listEnemyContact.set(enemy.name, { enemy: enemy, time: 0 }); } onEnemyEndContact(enemy: Node) { @@ -265,28 +277,27 @@ export class HeroBase extends NodeBase { var damage = bulletComp?.damage | 0; UmLog.warn("onBulletContact => ", damage); - + bulletComp?.destroyNode(); this.effectColor = bulletComp.getColor(); this.onHitDamage(damage); } - onHitDamage(damage: number) - { - if (this.isImmuneDamage || !damage) return; + async onHitDamage(damage: number) { + if (this.isImmuneDamage || !damage || this.isDestroying) return; this.runHitEffect(); - var hpBar = LayoutManager.instance.GameUI.getHeroHPBar(); + var hpBar = this.getHPBar(); hpBar?.decreaseHP(damage); if (hpBar?.currentHP <= 0) { + this.statusBar.setNodeActive(false); this?.destroyNode(); LayoutManager.instance.GameUI.showGameLose(); } } - runHitEffect() - { + runHitEffect() { this.theme.color = this.effectColor; UmUtil.stopAllTweenTag(this.TWEEN_TAG); UmUtil.delay(this.node, 0.2, () => { @@ -294,20 +305,21 @@ export class HeroBase extends NodeBase { }, this.TWEEN_TAG); } - + setEnableRigibody(isEnable: boolean) { if (this.rigibodyComponent) this.rigibodyComponent.enabled = isEnable; } - public destroyNode() { + public async destroyNode() { if (this.isDestroying) return; this.isDestroying = true; + await this.runAnimDead(); //must destroy on thread - this.scheduleOnce(() => { - this.setEnableRigibody(false); - this.node?.destroy(); - }, 0); + // this.scheduleOnce(() => { + this.setEnableRigibody(false); + this.node?.destroy(); + // }, 0); } onStartUseActiveSkill(tag: number, manaUsed: number) { @@ -325,55 +337,54 @@ export class HeroBase extends NodeBase { onCollectPassivceSkill(passiveSkillData: PassiveSkillInfo) { UmLog.log("HERO => onCollectPassivceSkill: ", JSON.stringify(passiveSkillData)); var valueReward = passiveSkillData.value; - switch (passiveSkillData.skillname) - { + switch (passiveSkillData.skillname) { case GameDefine.PASSIVE_SKILL.PS1: this.heroDataConfig.Atk += valueReward; break; - + case GameDefine.PASSIVE_SKILL.PS2: this.heroDataConfig.Hp += valueReward; - var hpBar = LayoutManager.instance.GameUI.getHeroHPBar(); + var hpBar = this.getHPBar(); if (hpBar) hpBar.setHPValue(hpBar.currentHP + valueReward, hpBar.maxHP + valueReward); break; - + case GameDefine.PASSIVE_SKILL.PS3: this.heroMana.setCollectMana(valueReward); break; - + case GameDefine.PASSIVE_SKILL.PS4: this.heroDataConfig.ManaMax += valueReward; this.heroMana.setCollectManaMax(valueReward); break; - + case GameDefine.PASSIVE_SKILL.PS5: GameGlobalData.Instance.expCollected += valueReward; UmUtil.delay(this.node, 1, () => { LayoutManager.instance.GameUI.updateExpProgressBar(GameGlobalData.Instance.expCollected); - LayoutManager.instance.GameUI.checkLevelUp(); + LayoutManager.instance.GameUI.checkLevelUp(); }); break; - + case GameDefine.PASSIVE_SKILL.PS6: GameGlobalData.Instance.HERO_CONTROL_CONFIG.heroMoveSpeed += valueReward; break; - + case GameDefine.PASSIVE_SKILL.PS7: this.heroDataConfig.HpHeal += valueReward; this.herHPHeal.setHPHealValue(this.heroDataConfig.HpHeal); break; - + case GameDefine.PASSIVE_SKILL.PS8: this.heroDataConfig.AoERange += valueReward; break; - + case GameDefine.PASSIVE_SKILL.PS9: this.heroDataConfig.AtkRange += valueReward; break; } - + } diff --git a/assets/cc-game/scripts/game_play/hero/HeroHPHeal.ts b/assets/cc-game/scripts/game_play/hero/HeroHPHeal.ts index cabba66..1617486 100644 --- a/assets/cc-game/scripts/game_play/hero/HeroHPHeal.ts +++ b/assets/cc-game/scripts/game_play/hero/HeroHPHeal.ts @@ -8,6 +8,7 @@ const { ccclass, property } = _decorator; @ccclass('HeroHPHeal') export class HeroHPHeal extends Component { + @property(HPBar) hpBar: HPBar = null!; hpHeal = 2; countTime = 0; @@ -22,11 +23,6 @@ export class HeroHPHeal extends Component { this.hpHeal = value; } - get hpBar(): HPBar - { - return LayoutManager.instance.GameUI.getHeroHPBar(); - } - protected update(dt: number): void { if (!GameGlobalData.Instance.isStatePlay()) return; diff --git a/assets/cc-game/scripts/game_play/hero/HeroMana.ts b/assets/cc-game/scripts/game_play/hero/HeroMana.ts index 7b1ec0f..2415e4d 100644 --- a/assets/cc-game/scripts/game_play/hero/HeroMana.ts +++ b/assets/cc-game/scripts/game_play/hero/HeroMana.ts @@ -5,6 +5,7 @@ import { UmClientEvent } from '../../../../cc-common/cc-util/UmOneToMultiListene import { GameDefine } from '../../config/GameDefine'; import { UmLog } from '../../../../cc-common/cc-util/UmLog'; import { SkillActiveManagerUI } from '../skill-active/SkillActiveManagerUI'; +import { Size } from 'cc'; const { ccclass, property } = _decorator; @ccclass('HeroMana') @@ -17,6 +18,7 @@ export class HeroMana extends Component { _tween: any; isTurnOn = false; isUsingSkill = false; + progressSize: Size; protected start(): void { UmClientEvent.on(GameDefine.EVENT_END_JOYSTICK, this.onCheckCastActiveSkill.bind(this)); @@ -25,6 +27,8 @@ export class HeroMana extends Component { // UmClientEvent.on(GameDefine.EVENT_START_USE_SPECIAL_SKILL, this.onStartUseSkillSpecial.bind(this)); this.setManaMaxRecoveryTime(GameGlobalData.Instance.manaToTime(GameGlobalData.Instance.heroDataConfig.ManaMax)); + this.progressSize = new Size(this.manaProgress?.node?.getContentSize()); + this.resetManaTime(); } protected onDestroy(): void { @@ -49,6 +53,7 @@ export class HeroMana extends Component { this.countTime = 0; this.isTurnOn = false; GameGlobalData.Instance.isHeroManaReady = false; + this.updateProgress(0); } setCollectMana(mana : number) @@ -79,7 +84,8 @@ export class HeroMana extends Component { updateProgress(progress: number) { - this.manaProgress.fillRange = progress; + // this.manaProgress.fillRange = progress; + this.manaProgress?.node?.setContentSize(new Size(this.progressSize.x * progress, this.progressSize.y)); } turnOnSpecialSkillAvailable() diff --git a/assets/cc-game/scripts/game_play/hero/HeroMove.ts b/assets/cc-game/scripts/game_play/hero/HeroMove.ts index 1f55cfc..51965b6 100644 --- a/assets/cc-game/scripts/game_play/hero/HeroMove.ts +++ b/assets/cc-game/scripts/game_play/hero/HeroMove.ts @@ -2,7 +2,8 @@ import { Vec3 } from 'cc'; import { _decorator, Component, Node } from 'cc'; import { UmUtil } from '../../../../cc-common/cc-util/UmUtil'; import { GameGlobalData } from '../../global/GameGlobalData'; -import { JoyStick } from '../../../Test/JoyStick'; +import { JoyStick } from '../../joy_stick/JoyStick'; +import { sp } from 'cc'; const { ccclass, property } = _decorator; @ccclass('HeroMove') @@ -10,11 +11,97 @@ export class HeroMove extends Component { isTouchEnable = false; moveSpeed: number = 5; + isMoving = false; + isDead = false; + @property(sp.Skeleton) animNode: sp.Skeleton = null!; + + protected onLoad() { + UmUtil.setMix(this.animNode, 'idle', 'spawn', 0.1); + UmUtil.setMix(this.animNode, 'idle', 'move', 0.1); + UmUtil.setMix(this.animNode, 'idle', 'attack', 0.1); + UmUtil.setMix(this.animNode, 'idle', 'dead', 0.1); + UmUtil.setMix(this.animNode, 'move', 'attack', 0.1); + UmUtil.setMix(this.animNode, 'move', 'dead', 0.1); + UmUtil.setMix(this.animNode, 'dead', 'attack', 0.1); + } + + protected async start() { + this.spawn(); + } + + spawn() { + this.animNode.clearTracks(); + const entry = this.animNode.setAnimation(0, 'spawn', false); + this.animNode.setTrackCompleteListener(entry, (x: any, ev: any) => { + this.idle(); + }); + } + + idle() { + if (this.isDead) return; + this.isMoving = false; + this.isDead = false; + this.animNode.clearTracks(); + this.animNode.setAnimation(0, 'idle', true); + } + + move() { + if (this.isDead) return; + this.animNode.clearTracks(); + let entry = this.animNode.setAnimation(0, 'move', true); + this.isMoving = true; + // this.animNode.setTrackCompleteListener(entry, (x: any, ev: any) => { + // this.animNode.clearTracks(); + // this.animNode.setAnimation(0, 'idle', true); + // this.isMoving = false; + // }); + } + + attack() { + // if (this.isDead) return; + // if (this.animNode.animation != 'attack') { + // this.animNode.clearTracks(); + // let entry = this.animNode.setAnimation(0, 'attack', false); + // } + } + + doneDead: Function; + dead(): Promise { + return new Promise((resolve) => { + this.doneDead = resolve; + this.isDead = true; + this.animNode.clearTracks(); + const entry = this.animNode.setAnimation(0, 'dead', false); + this.animNode.setTrackCompleteListener(entry, async (x: any, ev: any) => { + this.doneDead(); + // console.warn('Hero is dead!!!'); + }); + }) + } update(deltaTime: number) { - if (!JoyStick.IS_TOUCH_ENABLE || JoyStick.DIRECTION === Vec3.ZERO || !GameGlobalData.Instance.isStatePlay()) return; + if (this.isDead) return; + if (!JoyStick.IS_TOUCH_ENABLE || JoyStick.DIRECTION === Vec3.ZERO || !GameGlobalData.Instance.isStatePlay()) { + if (this.animNode && this.isMoving) { + this.idle(); + } + return; + } + this.moveSpeed = GameGlobalData.Instance.HERO_CONTROL_CONFIG.heroMoveSpeed; this.node.position = UmUtil.plusTwoVector3(this.node.position, UmUtil.scaleVector3(JoyStick.DIRECTION, this.moveSpeed)); + + if (!this.animNode) return; + + if (JoyStick.DIRECTION.x > 0) { // move to Left + this.animNode.node.scale.set(-1, 1); + } else { // move to Right + this.animNode.node.scale.set(1, 1); + } + + if (this.animNode.animation != 'move') { + this.move(); + } } } diff --git a/assets/cc-game/scripts/game_play/map/MapManager.ts b/assets/cc-game/scripts/game_play/map/MapManager.ts index 90f2a12..ccf94f5 100644 --- a/assets/cc-game/scripts/game_play/map/MapManager.ts +++ b/assets/cc-game/scripts/game_play/map/MapManager.ts @@ -111,17 +111,17 @@ export class MapManager extends Component { var count = 1; { - var creep = instantiate(GameAssets.instance.creepPrefab); + var data = GameGlobalData.Instance.getEnemyDataConfigAfterRatioById(`E${UmUtil.getRandomInt(1, 3)}`); + var creep = instantiate(GameAssets.instance.getCreepPrefabByType(data.Group)); creep.parent = this.gameplaySpaceLayout; // var data = { enemyType: 0, attackType: 0, hp: 75, dmg: 20 }; - var data = GameGlobalData.Instance.getEnemyDataConfigAfterRatioById(`E${UmUtil.getRandomInt(1,3)}`); creep.getComponent(CreepBase)?.setEnemyData(data); creep.name = data.Name_Id + "_" + (count++).toString(); creep.position = new Vec3(-233, 104, 0); } { - var creep = instantiate(GameAssets.instance.creepPrefab); + var creep = instantiate(GameAssets.instance.getCreepPrefabByType(data.Group)); creep.parent = this.gameplaySpaceLayout; // var data = { enemyType: 1, attackType: 1, hp: 50, dmg: 5 }; var data = GameGlobalData.Instance.getEnemyDataConfigAfterRatioById(`E${UmUtil.getRandomInt(4, 6)}`); @@ -131,7 +131,7 @@ export class MapManager extends Component { } { - var creep = instantiate(GameAssets.instance.creepPrefab); + var creep = instantiate(GameAssets.instance.getCreepPrefabByType(data.Group)); creep.parent = this.gameplaySpaceLayout; // var data = { enemyType: 0, attackType: 0, hp: 75, dmg: 20 }; var data = GameGlobalData.Instance.getEnemyDataConfigAfterRatioById(`E${UmUtil.getRandomInt(1, 3)}`); diff --git a/assets/cc-game/scripts/game_ui/GameUI.ts b/assets/cc-game/scripts/game_ui/GameUI.ts index f2a6fc7..034a0f4 100644 --- a/assets/cc-game/scripts/game_ui/GameUI.ts +++ b/assets/cc-game/scripts/game_ui/GameUI.ts @@ -9,7 +9,9 @@ import { Label } from 'cc'; import { GameWinLayout } from './GameWinLayout'; import { LevelUpLayout } from './LevelUpLayout'; import { UmLog } from '../../../cc-common/cc-util/UmLog'; -import { JoyStick } from '../../Test/JoyStick'; +import { JoyStick } from '../joy_stick/JoyStick'; +import { BUILD_MODE, UmConfig } from '../../../cc-common/cc-util/UmConfig'; +import { UmUtil } from '../../../cc-common/cc-util/UmUtil'; const { ccclass, property } = _decorator; @ccclass('GameUI') @@ -27,8 +29,9 @@ export class GameUI extends Component { @property(Button) btnStart: Button = null!; @property(Node) layoutConfig: Node = null!; @property(Label) expLevelTitle: Label = null!; + @property(Label) levelTxt: Label = null!; @property(Label) txtSkillCollectDebug: Label = null!; - @property(Label) txtBuildVer: Label = null!; + @property(Label) txtCoin: Label = null!; protected onLoad(): void { this.btnConfig?.node.on(Button.EventType.CLICK, this.showLayoutConfig, this); @@ -45,10 +48,7 @@ export class GameUI extends Component { this.getBossHPBar().node.setNodeActive(false); this.debugSkillCollectedDebug(); - this.txtBuildVer.string = GameDefine.BUILD_VER; - JoyStick.Instance.hideJoySitck(); - } public getBossHPBar(): HPBar @@ -72,6 +72,16 @@ export class GameUI extends Component { this.expLevelTitle.string = content; } + setLevelTxt(level: number) + { + this.levelTxt.string = `Level ${level}`; + } + + setCoinValue(value: number) + { + this.txtCoin.string = value.formatMoney(); + } + private onBtnStartClicked(btn: Button) { this.btnStart?.node.setNodeActive(false); @@ -99,8 +109,10 @@ export class GameUI extends Component { var expLevel = GameGlobalData.Instance.getExpInlevelNeed(); var level = GameGlobalData.Instance.level; this.setExpLevelTitle(`Exp Level ${level}`); + this.setLevelTxt(level); this.getExpbar().setHPValue(GameGlobalData.Instance.userDataSaver.expInLevel, expLevel); this.debugSkillCollectedDebug(); + this.setCoinValue(GameGlobalData.Instance.getGold()); } public updateExpProgressBar(expCollectRunTime: number) @@ -111,10 +123,11 @@ export class GameUI extends Component { } - public showGameLose() + public async showGameLose() { - JoyStick.Instance.hideJoySitck(); GameGlobalData.Instance.changeState(EGAME_STATE.FINISH); + JoyStick.Instance.hideJoySitck(); + await UmUtil.asyncDelay(5); this.gameLosePopup.setNodeActive(true); } diff --git a/assets/cc-game/scripts/game_ui/Home.ts b/assets/cc-game/scripts/game_ui/Home.ts new file mode 100644 index 0000000..da13d69 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/Home.ts @@ -0,0 +1,60 @@ +import { Button } from 'cc'; +import { director } from 'cc'; +import { UITransform } from 'cc'; +import { PageView } from 'cc'; +import { _decorator, Component, Node } from 'cc'; +import { UmUtil } from '../../../cc-common/cc-util/UmUtil'; +const { ccclass, property } = _decorator; + +@ccclass('Home') +export class Home extends Component { + @property(PageView) pageView = null!; + @property(Button) btnNext = null!; + @property(Button) btnPrev = null!; + protected currPage = 0; + protected pageCount = 0; + + start() { + this.currPage = this.pageView.getCurrentPageIndex(); + this.pageCount = this.pageView.content.children.length; + this.btnPrev.node.active = false; + } + + async touchStage() { + this.node.active = false; + const gamePlaySpace = director.getScene().getChildByName('Canvas').getChildByName('game_play_space'); + const hero = gamePlaySpace.getChildByName('Hero'); + await UmUtil.asyncDelay(0.5); + if (hero) hero.active = true; + } + + touchNext() { + this.currPage++; + this.currPage = Math.min(this.currPage, this.pageCount - 1); + this.pageView.scrollToPage(this.currPage, 0.25); + this.updateChangePageButtons(); + } + + touchPrev() { + this.currPage--; + this.currPage = Math.max(this.currPage, 0); + this.pageView.scrollToPage(this.currPage, 0.25); + this.updateChangePageButtons(); + } + + selectPage() { + this.currPage = this.pageView.getCurrentPageIndex(); + this.updateChangePageButtons(); + } + + updateChangePageButtons() { + this.btnNext.node.active = true; + this.btnPrev.node.active = true; + if (this.currPage == this.pageCount - 1) { + this.btnNext.node.active = false; + } else if (this.currPage == 0) { + this.btnPrev.node.active = false; + } + } +} + diff --git a/assets/cc-game/scripts/game_ui/Home.ts.meta b/assets/cc-game/scripts/game_ui/Home.ts.meta new file mode 100644 index 0000000..01e5175 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/Home.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "ac1f38f1-8cf7-49f0-931f-bf6f59500e2d", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/game_ui/LevelUp/SkillRewardItemUI.ts b/assets/cc-game/scripts/game_ui/LevelUp/SkillRewardItemUI.ts index 502e31d..47c0747 100644 --- a/assets/cc-game/scripts/game_ui/LevelUp/SkillRewardItemUI.ts +++ b/assets/cc-game/scripts/game_ui/LevelUp/SkillRewardItemUI.ts @@ -14,6 +14,7 @@ export class SkillRewardItemUI extends Component { @property(Label) txtName: Label = null!; @property(Label) txtInfo: Label = null!; @property(Button) btnSelect: Button = null!; + @property(Label) txtLevel: Label = null!; selectCallback = null; skillData: SkillInfo = null; @@ -57,6 +58,7 @@ export class SkillRewardItemUI extends Component { } this.txtInfo.string = infoStr; + this.txtLevel.string = targetLevel.toString(); } onBtnSelectClicked() diff --git a/assets/cc-game/scripts/game_ui/MainMenu.ts b/assets/cc-game/scripts/game_ui/MainMenu.ts new file mode 100644 index 0000000..baf2795 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/MainMenu.ts @@ -0,0 +1,67 @@ +import { v3 } from 'cc'; +import { Button } from 'cc'; +import { _decorator, Component, Node } from 'cc'; +const { ccclass, property } = _decorator; + +@ccclass('MainMenu') +export class MainMenu extends Component { + @property([Button]) btnList: [] = []; + start() { + this.touchItemButton(undefined, 'Home'); + } + + setAllButtonEnabled() { + this.btnList.forEach((btn: Button) => { + btn.interactable = true; + btn.node.getChildByName('Home_Icon').scale = v3(1, 1, 1); + }) + } + + setButtonDisabled(btn: Node) { + btn.getComponent(Button).interactable = false; + btn.getChildByName('Home_Icon').scale = v3(1.3, 1.3, 1); + } + + touchItemButton(event, customEventData) { + this.setAllButtonEnabled(); + + switch (customEventData) { + case 'Shop': + this.setIsShop(); + break; + case 'Hero': + this.setIsHero(); + break; + case 'Home': + this.setIsHome(); + break; + case 'Battle': + this.setIsBattle(); + break; + case 'Dugeon': + this.setIsDugeon(); + break; + } + } + + setIsShop() { + this.setButtonDisabled(this.node.getChildByName('btnShop')); + } + + setIsHero() { + this.setButtonDisabled(this.node.getChildByName('btnHero')); + } + + setIsHome() { + this.setButtonDisabled(this.node.getChildByName('btnHome')); + } + + setIsBattle() { + this.setButtonDisabled(this.node.getChildByName('btnBattle')); + } + + setIsDugeon() { + this.setButtonDisabled(this.node.getChildByName('btnDugeon')); + } +} + diff --git a/assets/cc-game/scripts/game_ui/MainMenu.ts.meta b/assets/cc-game/scripts/game_ui/MainMenu.ts.meta new file mode 100644 index 0000000..3854395 --- /dev/null +++ b/assets/cc-game/scripts/game_ui/MainMenu.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "05f10435-163a-4248-a882-d1517546f482", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/global/GameAssets.ts b/assets/cc-game/scripts/global/GameAssets.ts index d7d4be2..2bf9df6 100644 --- a/assets/cc-game/scripts/global/GameAssets.ts +++ b/assets/cc-game/scripts/global/GameAssets.ts @@ -10,10 +10,12 @@ export class GameAssets extends Component { public static instance: GameAssets = null!; @property(Prefab) heroPrefab: Prefab = null!; - @property(Prefab) creepPrefab: Prefab = null!; + @property(Prefab) creepMeleePrefab: Prefab = null!; + @property(Prefab) creepRangePrefab: Prefab = null!; @property(Prefab) activeSkillPrefabs: Prefab[] = []; @property(Prefab) bossMeleePrefab: Prefab = null!; @property(Prefab) bossRangePrefab: Prefab = null!; + @property(Prefab) bossSlowPrefab: Prefab = null!; protected onLoad(): void { GameAssets.instance = this; @@ -39,5 +41,15 @@ export class GameAssets extends Component { } } + public getCreepPrefabByType(creepType: string) { + switch (creepType.toLowerCase()) { + case "melee": + return this.creepMeleePrefab; + + case "range": + return this.creepRangePrefab; + } + } + } diff --git a/assets/cc-game/scripts/global/GameGlobalData.ts b/assets/cc-game/scripts/global/GameGlobalData.ts index 8adad3f..a362f6c 100644 --- a/assets/cc-game/scripts/global/GameGlobalData.ts +++ b/assets/cc-game/scripts/global/GameGlobalData.ts @@ -120,7 +120,7 @@ export class GameGlobalData extends Component { get heroDataConfig(): any { var result = this.gameDataConfig.getHeroDataByLevel(this.level); - result.Atk = 50; + // result.Atk = 50; result.Hp = 400; return result; } @@ -230,17 +230,21 @@ export class GameGlobalData extends Component { return skillName.includes("AS"); } - // getHeroDataAfterApplyPassiveSkill() - // { - // var listNameCollected = Object.keys(this.passiveSkillCollected); - // var passiveMapCollected = {}; - // for (var skillName in listNameCollected) - // { - // //Skill ID = skill name + skill level - // var skillID = `${skillName}|${this.passiveSkillCollected[skillName]}`; - // // passiveMapCollected[] - // } - // } + getGold(): number + { + return this.userDataSaver.gold; + } + + setGold(value: number) + { + this.userDataSaver.gold = value; + this.userDataSaver.saveData(); + } + + addCoin(value: number) { + this.userDataSaver.gold += value; + this.userDataSaver.saveData(); + } } diff --git a/assets/cc-game/scripts/joy_stick.meta b/assets/cc-game/scripts/joy_stick.meta new file mode 100644 index 0000000..3d21750 --- /dev/null +++ b/assets/cc-game/scripts/joy_stick.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.2.0", + "importer": "directory", + "imported": true, + "uuid": "a0c67b99-80fb-40e1-904e-1edd578ce5de", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/joy_stick/JoyStick.ts b/assets/cc-game/scripts/joy_stick/JoyStick.ts new file mode 100644 index 0000000..d28e1bf --- /dev/null +++ b/assets/cc-game/scripts/joy_stick/JoyStick.ts @@ -0,0 +1,117 @@ +import { Vec3, EventTouch } from 'cc'; +import { _decorator, Component, Node } from 'cc'; +import { UmClientEvent } from '../../../cc-common/cc-util/UmOneToMultiListener'; +import { UmUtil } from '../../../cc-common/cc-util/UmUtil'; +import { NodeBase } from '../base/NodeBase'; +import { GameDefine } from '../config/GameDefine'; +import { GameGlobalData } from '../global/GameGlobalData'; +const { ccclass, property } = _decorator; + +@ccclass('JoyStick') +export class JoyStick extends NodeBase { + @property(Node) background: Node = null!; + @property(Node) handle: Node = null!; + + radiusDistance: number; + public static IS_TOUCH_ENABLE: boolean = false; + public static DIRECTION: Vec3 = new Vec3(); + public static Instance: JoyStick = null; + + startBgPoint: Vec3 = Vec3.ZERO; + + protected onLoad(): void { + JoyStick.Instance = this; + } + + start() { + this.startBgPoint = new Vec3(this.background.position); + this.enableTouch(); + this.radiusDistance = (this.background.getNodeTransform().width) / 2;//differentPoint + } + + showJoystick() + { + this.background.setNodeActive(true); + } + + hideJoySitck() + { + this.background.setNodeActive(false); + } + + resetBgPosition() + { + this.background.position = new Vec3(this.startBgPoint); + } + + protected onTouchStart(event: EventTouch) { + if (!GameGlobalData.Instance.isStatePlay()) return; + JoyStick.IS_TOUCH_ENABLE = true; + var touchPoint = this.getTouchPointInParentNode(event.getUILocation()); + this.background.position = new Vec3(touchPoint); + + // { + // //OLD version + // // this.startPoint = new Vec3(this.node.position); + // // let newPoint = this.getTouchPointInParentNode(event.getUILocation()); + // // let direction = UmUtil.subtractTwoVector3(newPoint, this.originPoint); + // // this.setHandlePosition(newPoint, new Vec3(direction)); + // // UmClientEvent.dispatchEvent(GameDefine.EVENT_START_JOYSTICK); + // } + } + + protected onTouchMove(event: EventTouch) { + if (!GameGlobalData.Instance.isStatePlay() || !JoyStick.IS_TOUCH_ENABLE) return; + var movePoint = this.getTouchPointInParentNode(event.getUILocation()); + // this.handle.worldPosition = this.node?.parent.getNodeTransform().convertToWorldSpaceAR(movePoint); + + var currentBgPoint = new Vec3(this.background.worldPosition); + var newHandlePoint = this.node?.parent.getNodeTransform().convertToWorldSpaceAR(movePoint);//new Vec3(this.handle.worldPosition); + var direction: Vec3 = UmUtil.subtractTwoVector3(newHandlePoint, currentBgPoint).normalize(); + if (Vec3.distance(newHandlePoint, currentBgPoint) > this.radiusDistance) + { + var differentPoint = UmUtil.scaleVector3(direction, this.radiusDistance); + this.background.worldPosition = UmUtil.subtractTwoVector3(newHandlePoint, differentPoint); + } + + this.handle.worldPosition = newHandlePoint; + JoyStick.IS_TOUCH_ENABLE = true; + JoyStick.DIRECTION = direction; + GameGlobalData.Instance.lastHeroMoveDirection = direction; + + // { + // //OLD version + // // let newPoint = this.getTouchPointInParentNode(event.getUILocation()); + // // let direction = UmUtil.subtractTwoVector3(newPoint, this.originPoint); + // // direction.normalize(); + // // // direction = UmUtil.scaleVector3(direction, this.heroMoveSpeed); + // // JoyStick.IS_TOUCH_ENABLE = true; + // // JoyStick.DIRECTION = direction; + // // GameGlobalData.Instance.lastHeroMoveDirection = direction; + // // // UmLog.log(newPoint.toString()); + // // // this.currentPoint = new Vec3(newPoint); + // // this.setHandlePosition(newPoint, new Vec3(direction)); + // } + } + + protected onTouchEnd(event: EventTouch) { + JoyStick.IS_TOUCH_ENABLE = false; + JoyStick.DIRECTION = Vec3.ZERO; + this.handle.position = Vec3.ZERO; + this.resetBgPosition(); + UmClientEvent.dispatchEvent(GameDefine.EVENT_END_JOYSTICK); + } + + protected onTouchCancel(event: EventTouch) { + JoyStick.IS_TOUCH_ENABLE = false; + JoyStick.DIRECTION = Vec3.ZERO; + this.handle.position = Vec3.ZERO; + this.resetBgPosition(); + UmClientEvent.dispatchEvent(GameDefine.EVENT_END_JOYSTICK); + } + + getTouchPointInParentNode(touchPoint): Vec3 { + return this.node.parent?.getNodeTransform().convertToNodeSpaceAR(touchPoint.toVec3()); + } +} + diff --git a/assets/cc-game/scripts/joy_stick/JoyStick.ts.meta b/assets/cc-game/scripts/joy_stick/JoyStick.ts.meta new file mode 100644 index 0000000..f5cd8b7 --- /dev/null +++ b/assets/cc-game/scripts/joy_stick/JoyStick.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "0e282282-101a-4cf2-a672-3ac6fc718270", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/loading.meta b/assets/cc-game/scripts/loading.meta new file mode 100644 index 0000000..99130ec --- /dev/null +++ b/assets/cc-game/scripts/loading.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.2.0", + "importer": "directory", + "imported": true, + "uuid": "71af9639-d961-44e0-bd2c-c39d3badcd39", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/cc-game/scripts/loading/LoadingScene.ts b/assets/cc-game/scripts/loading/LoadingScene.ts new file mode 100644 index 0000000..926ab3a --- /dev/null +++ b/assets/cc-game/scripts/loading/LoadingScene.ts @@ -0,0 +1,46 @@ +import { Label } from 'cc'; +import { Sprite } from 'cc'; +import { CCString } from 'cc'; +import { director } from 'cc'; +import { _decorator, Component, Node } from 'cc'; +import { UmLog } from '../../../cc-common/cc-util/UmLog'; +const { ccclass, property } = _decorator; + +@ccclass('LoadingScene') +export class LoadingScene extends Component { + @property(CCString) sceneName = "mainscene"; + @property(Sprite) progress: Sprite = null!; + totalPercent: number = 0; + + protected onLoad(): void { + this.progress.fillRange = 0; + + director.preloadScene(this.sceneName, (completedCount, totalCount) => { + let percent = 0; + if (totalCount > 0) { + percent = 100 * completedCount / totalCount; + this.totalPercent = 100 * completedCount / totalCount; + } + if (percent < 100) { + // const progressBar = this.processBar.getComponent(cc.ProgressBar); + // progressBar.progress = percent/100; + } + + }, (error) => { + if (error) { + UmLog.error("preloadScene Error: ", error); + } else { + // cc.director.loadScene(sceneName); + } + }); + } + + protected update(dt: number): void { + this.progress.fillRange += ((this.totalPercent / 100) - this.progress.fillRange) / 20; + + if (this.progress.fillRange >= .999) { + director.loadScene(this.sceneName); + } + } +} + diff --git a/assets/cc-game/scripts/loading/LoadingScene.ts.meta b/assets/cc-game/scripts/loading/LoadingScene.ts.meta new file mode 100644 index 0000000..8bad95e --- /dev/null +++ b/assets/cc-game/scripts/loading/LoadingScene.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "851a9b7e-3714-4671-bbc8-e0729158d071", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/settings/v2/packages/builder.json b/settings/v2/packages/builder.json index 6a8fd80..c13cbe7 100644 --- a/settings/v2/packages/builder.json +++ b/settings/v2/packages/builder.json @@ -1257,5 +1257,8 @@ } } } + }, + "splash-setting": { + "totalTime": 500 } }