import { Label } from 'cc'; import { _decorator, Component, Node } from 'cc'; import { UmConfig, BUILD_MODE } from '../../../cc-common/cc-util/UmConfig'; import { GameDefine } from '../config/GameDefine'; const { ccclass, property } = _decorator; @ccclass('DebugBuildVer') export class DebugBuildVer extends Component { @property(Label) txtBuildVer: Label = null!; start() { if (UmConfig.BUILD_MODE == BUILD_MODE.DEBUG) this.txtBuildVer.string = GameDefine.BUILD_VER; else { this.txtBuildVer.node.setNodeActive(false); } } }