ARTracking/Assets/New Folder/GameOverUi.cs

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using TMPro;
using UnityEngine;
public class GameOverUi : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI text;
private void Start()
{
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//WheelText.OnAnyPopup += WheelText_OnAnyPopup;
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}
private void WheelText_OnAnyPopup(object sender, string e)
{
text.text = e;
}
}