31 lines
417 B
C#
31 lines
417 B
C#
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using Imagine.WebAR;
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using UnityEngine;
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public class GameInit : MonoBehaviour
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{
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[SerializeField] private ImageTracker imageTracker;
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public bool initialized = false;
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private void Start()
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{
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initialized = false;
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}
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public void OnImageFound()
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{
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if (!initialized)
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{
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initialized = true;
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}
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}
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public void OnImageLost()
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{
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}
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}
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