ARTracking/Assets/New Folder/GameInit.cs

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2024-09-10 22:01:36 -07:00
using Imagine.WebAR;
using UnityEngine;
public class GameInit : MonoBehaviour
{
[SerializeField] private ImageTracker imageTracker;
public bool initialized = false;
private void Start()
{
initialized = false;
}
public void OnImageFound()
{
if (!initialized)
{
initialized = true;
}
}
public void OnImageLost()
{
}
}