using MkeyFW; using System; using TMPro; using UnityEngine; public class GameController : MonoBehaviour { private bool initialized = false; [SerializeField] private GameObject init; [SerializeField] private GameObject gameplay; [SerializeField] private GameObject gameover; [SerializeField] private GameObject gamelost; [SerializeField] private TextMeshProUGUI text; [SerializeField] private Transform reel; private bool isGameOver = false; private void Start() { OnRestartGame(); foreach(Transform child in reel) { child.GetComponent().hitEvent.AddListener((sector) => { text.text = sector.Text.text; }); } } public void OnImageFound() { if (isGameOver) return; if (!initialized) { initialized = true; init.SetActive(false); } gameplay.SetActive(true); gamelost.SetActive(false); } public void OnImageLost() { if (isGameOver) return; gameplay.SetActive(false); gamelost.SetActive(true); } public void OnGameOver() { isGameOver = true; gameplay.SetActive(false); } public void OnRestartGame() { isGameOver = false; init.SetActive(true); initialized = false; gameplay.SetActive(false); gameover.SetActive(false); } }