using Imagine.WebAR; using TMPro; using UnityEngine; public class ARTesting : MonoBehaviour { [SerializeField] private ARCamera arCamera; [SerializeField] private TextMeshProUGUI resizedText; [SerializeField] private TextMeshProUGUI camordText; [SerializeField] private TextMeshProUGUI imflipText; // Start is called once before the first execution of Update after the MonoBehaviour is created private void Start() { arCamera.OnResized.AddListener((vec) => { resizedText.text = vec.ToString(); }); arCamera.OnCameraOrientationChanged.AddListener((camor) => { camordText.text = camor.ToString(); }); arCamera.OnCameraImageFlipped.AddListener((imflip) => { imflipText.text = imflip.ToString(); }); } // Update is called once per frame void Update() { } }