using System.Collections; using System.Collections.Generic; using UnityEngine; using Mkey; namespace MkeyFW { public class PointerBehavior : MonoBehaviour { [SerializeField] private AudioClip pointerHit; private AudioSource audioSource; #region regular void Start() { audioSource = GetComponent(); if (audioSource && pointerHit) audioSource.clip = pointerHit; } #endregion regular /// /// Used as animation curve event handler /// public void Hithandler() { if (pointerHit && audioSource && !audioSource.isPlaying) { audioSource.Play(); } } } }