37 lines
923 B
C#
37 lines
923 B
C#
using Imagine.WebAR;
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using TMPro;
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using UnityEngine;
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public class ARTesting : MonoBehaviour
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{
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[SerializeField] private ARCamera arCamera;
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[SerializeField] private TextMeshProUGUI resizedText;
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[SerializeField] private TextMeshProUGUI camordText;
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[SerializeField] private TextMeshProUGUI imflipText;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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private void Start()
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{
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arCamera.OnResized.AddListener((vec) =>
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{
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resizedText.text = vec.ToString();
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});
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arCamera.OnCameraOrientationChanged.AddListener((camor) =>
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{
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camordText.text = camor.ToString();
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});
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arCamera.OnCameraImageFlipped.AddListener((imflip) =>
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{
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imflipText.text = imflip.ToString();
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});
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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