ARTracking/Assets/Feel/MMFeedbacks/Authorizations/MMFeedbacksAuthorizations.cs

586 lines
21 KiB
C#

using MoreMountains.FeedbacksForThirdParty;
using MoreMountains.Tools;
namespace MoreMountains.Feedbacks
{
/// <summary>
/// Add this class to an empty object in your scene and it will prevent any unchecked feedback in its inspector from playing
/// </summary>
public partial class MMFeedbacksAuthorizations : MMMonoBehaviour
{
[MMInspectorGroup("Animation", true, 16)] [MMInspectorButton("ToggleAnimation")]
public bool ToggleAnimationButton;
public bool AnimationParameter = true;
public bool AnimatorSpeed = true;
[MMInspectorGroup("Audio", true, 17)] [MMInspectorButton("ToggleAudio")]
public bool ToggleAudioButton;
public bool AudioFilterDistortion = true;
public bool AudioFilterEcho = true;
public bool AudioFilterHighPass = true;
public bool AudioFilterLowPass = true;
public bool AudioFilterReverb = true;
public bool AudioMixerSnapshotTransition = true;
public bool AudioSource = true;
public bool AudioSourcePitch = true;
public bool AudioSourceStereoPan = true;
public bool AudioSourceVolume = true;
public bool MMPlaylist = true;
public bool MMSoundManagerAllSoundsControl = true;
public bool MMSoundManagerSaveAndLoad = true;
public bool MMSoundManagerSound = true;
public bool MMSoundManagerSoundControl = true;
public bool MMSoundManagerSoundFade = true;
public bool MMSoundManagerTrackControl = true;
public bool MMSoundManagerTrackFade = true;
public bool Sound = true;
[MMInspectorGroup("Camera", true, 18)] [MMInspectorButton("ToggleCamera")]
public bool ToggleCameraButton;
public bool CameraShake = true;
public bool CameraZoom = true;
#if MM_CINEMACHINE || MM_CINEMACHINE3
public bool CinemachineImpulse = true;
public bool CinemachineImpulseClear = true;
public bool CinemachineImpulseSource = true;
public bool CinemachineTransition = true;
#endif
public bool ClippingPlanes = true;
public bool Fade = true;
public bool FieldOfView = true;
public bool Flash = true;
public bool OrthographicSize = true;
[MMInspectorGroup("Debug", true, 19)] [MMInspectorButton("ToggleDebug")]
public bool ToggleDebugButton;
public bool Comment = true;
public bool Log = true;
[MMInspectorGroup("Events", true, 20)] [MMInspectorButton("ToggleEvents")]
public bool ToggleEventsButton;
public bool MMGameEvent = true;
public bool UnityEvents = true;
[MMInspectorGroup("GameObject", true, 47)] [MMInspectorButton("ToggleGameObject")]
public bool ToggleGameObjectButton;
public bool Broadcast = true;
public bool Collider = true;
public bool Collider2D = true;
public bool DestroyTargetObject = true;
public bool EnableBehaviour = true;
public bool FloatController = true;
public bool InstantiateObject = true;
public bool MMRadioSignal = true;
public bool Rigidbody = true;
public bool Rigidbody2D = true;
public bool SetActive = true;
#if MOREMOUNTAINS_NICEVIBRATIONS_INSTALLED
[MMInspectorGroup("Haptics", true, 22)] [MMInspectorButton("ToggleHaptics")]
public bool ToggleHapticsButton;
public bool HapticClip = true;
public bool HapticContinuous = true;
public bool HapticControl = true;
public bool HapticEmphasis = true;
public bool HapticPreset = true;
#endif
[MMInspectorGroup("Light", true, 23)] [MMInspectorButton("ToggleLight")]
public bool ToggleLightButton;
public bool Light = true;
[MMInspectorGroup("Loop", true, 24)] [MMInspectorButton("ToggleLoop")]
public bool ToggleLoopButton;
public bool Looper = true;
public bool LooperStart = true;
[MMInspectorGroup("Particles", true, 25)] [MMInspectorButton("ToggleParticles")]
public bool ToggleParticlesButton;
public bool ParticlesInstantiation = true;
public bool ParticlesPlay = true;
[MMInspectorGroup("Pause", true, 26)] [MMInspectorButton("TogglePause")]
public bool TogglePauseButton;
public bool HoldingPause = true;
public bool Pause = true;
[MMInspectorGroup("Post Process", true, 27)] [MMInspectorButton("TogglePostProcess")]
public bool TogglePostProcessButton;
public bool Bloom = true;
public bool ChromaticAberration = true;
public bool ColorGrading = true;
public bool DepthOfField = true;
public bool GlobalPPVolumeAutoBlend = true;
public bool LensDistortion = true;
public bool PPMovingFilter = true;
public bool Vignette = true;
[MMInspectorGroup("Flicker", true, 28)] [MMInspectorButton("ToggleFlicker")]
public bool ToggleFlickerButton;
public bool Flicker = true;
public bool Fog = true;
public bool Material = true;
public bool MMBlink = true;
public bool ShaderGlobal = true;
public bool ShaderController = true;
public bool Skybox = true;
public bool SpriteRenderer = true;
public bool TextureOffset = true;
public bool TextureScale = true;
[MMInspectorGroup("Scene", true, 29)] [MMInspectorButton("ToggleScene")]
public bool ToggleSceneButton;
public bool LoadScene = true;
public bool UnloadScene = true;
[MMInspectorGroup("Time", true, 31)] [MMInspectorButton("ToggleTime")]
public bool ToggleTimeButton;
public bool FreezeFrame = true;
public bool TimescaleModifier = true;
[MMInspectorGroup("Transform", true, 32)] [MMInspectorButton("ToggleTransform")]
public bool ToggleTransformButton;
public bool Destination = true;
public bool Position = true;
public bool PositionShake = true;
public bool RotatePositionAround = true;
public bool Rotation = true;
public bool RotationShake = true;
public bool Scale = true;
public bool ScaleShake = true;
public bool SquashAndStretch = true;
public bool Wiggle = true;
[MMInspectorGroup("UI", true, 33)] [MMInspectorButton("ToggleUI")]
public bool ToggleUiButton;
public bool CanvasGroup = true;
public bool CanvasGroupBlocksRaycasts = true;
public bool FloatingText = true;
public bool Graphic = true;
public bool GraphicCrossFade = true;
public bool Image = true;
public bool ImageAlpha = true;
public bool ImageFill = true;
public bool ImageRaycastTarget = true;
public bool ImageTextureOffset = true;
public bool ImageTextureScale = true;
public bool RectTransformAnchor = true;
public bool RectTransformOffset = true;
public bool RectTransformPivot = true;
public bool RectTransformSizeDelta = true;
public bool Text = true;
public bool TextColor = true;
public bool TextFontSize = true;
public bool VideoPlayer = true;
[MMInspectorGroup("TextMesh Pro", true, 30)] [MMInspectorButton("ToggleTextMeshPro")]
public bool ToggleTextMeshProButton;
#if (MM_TEXTMESHPRO || MM_UGUI2)
public bool TMPAlpha = true;
public bool TMPCharacterSpacing = true;
public bool TMPColor = true;
public bool TMPCountTo = true;
public bool TMPDilate = true;
public bool TMPFontSize = true;
public bool TMPLineSpacing = true;
public bool TMPOutlineColor = true;
public bool TMPOutlineWidth = true;
public bool TMPParagraphSpacing = true;
public bool TMPSoftness = true;
public bool TMPText = true;
public bool TMPTextReveal = true;
public bool TMPWordSpacing = true;
#endif
#region ToggleMethods
private void ToggleAnimation()
{
AnimationParameter = !AnimationParameter;
AnimatorSpeed = !AnimatorSpeed;
}
private void ToggleAudio()
{
AudioFilterDistortion = !AudioFilterDistortion;
AudioFilterEcho = !AudioFilterEcho;
AudioFilterHighPass = !AudioFilterHighPass;
AudioFilterLowPass = !AudioFilterLowPass;
AudioFilterReverb = !AudioFilterReverb;
AudioMixerSnapshotTransition = !AudioMixerSnapshotTransition;
AudioSource = !AudioSource;
AudioSourcePitch = !AudioSourcePitch;
AudioSourceStereoPan = !AudioSourceStereoPan;
AudioSourceVolume = !AudioSourceVolume;
MMPlaylist = !MMPlaylist;
MMSoundManagerAllSoundsControl = !MMSoundManagerAllSoundsControl;
MMSoundManagerSaveAndLoad = !MMSoundManagerSaveAndLoad;
MMSoundManagerSound = !MMSoundManagerSound;
MMSoundManagerSoundControl = !MMSoundManagerSoundControl;
MMSoundManagerSoundFade = !MMSoundManagerSoundFade;
MMSoundManagerTrackControl = !MMSoundManagerTrackControl;
MMSoundManagerTrackFade = !MMSoundManagerTrackFade;
Sound = !Sound;
}
private void ToggleCamera()
{
CameraShake = !CameraShake;
CameraZoom = !CameraZoom;
#if MM_CINEMACHINE || MM_CINEMACHINE3
CinemachineImpulse = !CinemachineImpulse;
CinemachineImpulseClear = !CinemachineImpulseClear;
CinemachineImpulseSource = !CinemachineImpulseSource;
CinemachineTransition = !CinemachineTransition;
#endif
ClippingPlanes = !ClippingPlanes;
Fade = !Fade;
FieldOfView = !FieldOfView;
Flash = !Flash;
OrthographicSize = !OrthographicSize;
}
private void ToggleDebug()
{
Comment = !Comment;
Log = !Log;
}
private void ToggleEvents()
{
MMGameEvent = !MMGameEvent;
UnityEvents = !UnityEvents;
}
private void ToggleGameObject()
{
Broadcast = !Broadcast;
Collider = !Collider;
Collider2D = !Collider2D;
DestroyTargetObject = !DestroyTargetObject;
EnableBehaviour = !EnableBehaviour;
FloatController = !FloatController;
InstantiateObject = !InstantiateObject;
MMRadioSignal = !MMRadioSignal;
Rigidbody = !Rigidbody;
Rigidbody2D = !Rigidbody2D;
SetActive = !SetActive;
}
#if MOREMOUNTAINS_NICEVIBRATIONS_INSTALLED
private void ToggleHaptics()
{
HapticClip = !HapticClip;
HapticContinuous = !HapticContinuous;
HapticControl = !HapticControl;
HapticEmphasis = !HapticEmphasis;
HapticPreset = !HapticPreset;
}
#endif
private void ToggleLight()
{
Light = !Light;
}
private void ToggleLoop()
{
Looper = !Looper;
LooperStart = !LooperStart;
}
private void ToggleParticles()
{
ParticlesInstantiation = !ParticlesInstantiation;
ParticlesPlay = !ParticlesPlay;
}
private void TogglePause()
{
HoldingPause = !HoldingPause;
Pause = !Pause;
}
#if MM_POSTPROCESSING
private void TogglePostProcess()
{
Bloom = !Bloom;
ChromaticAberration = !ChromaticAberration;
ColorGrading = !ColorGrading;
DepthOfField = !DepthOfField;
GlobalPPVolumeAutoBlend = !GlobalPPVolumeAutoBlend;
LensDistortion = !LensDistortion;
PPMovingFilter = !PPMovingFilter;
Vignette = !Vignette;
}
#endif
private void ToggleFlicker()
{
Flicker = !Flicker;
Fog = !Fog;
Material = !Material;
MMBlink = !MMBlink;
ShaderGlobal = !ShaderGlobal;
ShaderController = !ShaderController;
Skybox = !Skybox;
SpriteRenderer = !SpriteRenderer;
TextureOffset = !TextureOffset;
TextureScale = !TextureScale;
}
private void ToggleScene()
{
LoadScene = !LoadScene;
UnloadScene = !UnloadScene;
}
private void ToggleTime()
{
FreezeFrame = !FreezeFrame;
TimescaleModifier = !TimescaleModifier;
}
private void ToggleTransform()
{
Destination = !Destination;
Position = !Position;
PositionShake = !PositionShake;
RotatePositionAround = !RotatePositionAround;
Rotation = !Rotation;
RotationShake = !RotationShake;
Scale = !Scale;
ScaleShake = !ScaleShake;
SquashAndStretch = !SquashAndStretch;
Wiggle = !Wiggle;
}
private void ToggleUI()
{
CanvasGroup = !CanvasGroup;
CanvasGroupBlocksRaycasts = !CanvasGroupBlocksRaycasts;
FloatingText = !FloatingText;
Graphic = !Graphic;
GraphicCrossFade = !GraphicCrossFade;
Image = !Image;
ImageAlpha = !ImageAlpha;
ImageFill = !ImageFill;
ImageRaycastTarget = !ImageRaycastTarget;
ImageTextureOffset = !ImageTextureOffset;
ImageTextureScale = !ImageTextureScale;
RectTransformAnchor = !RectTransformAnchor;
RectTransformOffset = !RectTransformOffset;
RectTransformPivot = !RectTransformPivot;
RectTransformSizeDelta = !RectTransformSizeDelta;
Text = !Text;
TextColor = !TextColor;
TextFontSize = !TextFontSize;
VideoPlayer = !VideoPlayer;
}
#if (MM_TEXTMESHPRO || MM_UGUI2)
private void ToggleTextMeshPro()
{
TMPAlpha = !TMPAlpha;
TMPCharacterSpacing = !TMPCharacterSpacing;
TMPColor = !TMPColor;
TMPCountTo = !TMPCountTo;
TMPDilate = !TMPDilate;
TMPFontSize = !TMPFontSize;
TMPLineSpacing = !TMPLineSpacing;
TMPOutlineColor = !TMPOutlineColor;
TMPOutlineWidth = !TMPOutlineWidth;
TMPParagraphSpacing = !TMPParagraphSpacing;
TMPSoftness = !TMPSoftness;
TMPText = !TMPText;
TMPTextReveal = !TMPTextReveal;
TMPWordSpacing = !TMPWordSpacing;
}
#endif
#endregion
private void Start()
{
MMF_Animation.FeedbackTypeAuthorized = AnimationParameter;
MMF_AnimatorSpeed.FeedbackTypeAuthorized = AnimatorSpeed;
MMF_AudioFilterDistortion.FeedbackTypeAuthorized = AudioFilterDistortion;
MMF_AudioFilterEcho.FeedbackTypeAuthorized = AudioFilterEcho;
MMF_AudioFilterHighPass.FeedbackTypeAuthorized = AudioFilterHighPass;
MMF_AudioFilterLowPass.FeedbackTypeAuthorized = AudioFilterLowPass;
MMF_AudioFilterReverb.FeedbackTypeAuthorized = AudioFilterReverb;
MMF_AudioMixerSnapshotTransition.FeedbackTypeAuthorized = AudioMixerSnapshotTransition;
MMF_AudioSource.FeedbackTypeAuthorized = AudioSource;
MMF_AudioSourcePitch.FeedbackTypeAuthorized = AudioSourcePitch;
MMF_AudioSourceStereoPan.FeedbackTypeAuthorized = AudioSourceStereoPan;
MMF_AudioSourceVolume.FeedbackTypeAuthorized = AudioSourceVolume;
MMF_Playlist.FeedbackTypeAuthorized = MMPlaylist;
MMF_MMSoundManagerAllSoundsControl.FeedbackTypeAuthorized = MMSoundManagerAllSoundsControl;
MMF_MMSoundManagerSaveLoad.FeedbackTypeAuthorized = MMSoundManagerSaveAndLoad;
MMF_MMSoundManagerSound.FeedbackTypeAuthorized = MMSoundManagerSound;
MMF_MMSoundManagerSoundControl.FeedbackTypeAuthorized = MMSoundManagerSoundControl;
MMF_MMSoundManagerSoundFade.FeedbackTypeAuthorized = MMSoundManagerSoundFade;
MMF_MMSoundManagerTrackControl.FeedbackTypeAuthorized = MMSoundManagerTrackControl;
MMF_MMSoundManagerTrackFade.FeedbackTypeAuthorized = MMSoundManagerTrackFade;
MMF_Sound.FeedbackTypeAuthorized = Sound;
MMF_CameraShake.FeedbackTypeAuthorized = CameraShake;
MMF_CameraZoom.FeedbackTypeAuthorized = CameraZoom;
#if MM_CINEMACHINE || MM_CINEMACHINE3
MMF_CinemachineImpulse.FeedbackTypeAuthorized = CinemachineImpulse;
MMF_CinemachineImpulseClear.FeedbackTypeAuthorized = CinemachineImpulseClear;
MMF_CinemachineImpulseSource.FeedbackTypeAuthorized = CinemachineImpulseSource;
MMF_CinemachineTransition.FeedbackTypeAuthorized = CinemachineTransition;
#endif
MMF_CameraClippingPlanes.FeedbackTypeAuthorized = ClippingPlanes;
MMF_CameraFieldOfView.FeedbackTypeAuthorized = FieldOfView;
MMF_CameraOrthographicSize.FeedbackTypeAuthorized = OrthographicSize;
MMF_DebugComment.FeedbackTypeAuthorized = Comment;
MMF_DebugLog.FeedbackTypeAuthorized = Log;
MMF_MMGameEvent.FeedbackTypeAuthorized = MMGameEvent;
MMF_Events.FeedbackTypeAuthorized = UnityEvents;
MMF_Broadcast.FeedbackTypeAuthorized = Broadcast;
MMF_Collider.FeedbackTypeAuthorized = Collider;
MMF_Collider2D.FeedbackTypeAuthorized = Collider2D;
MMF_Destroy.FeedbackTypeAuthorized = DestroyTargetObject;
MMF_Enable.FeedbackTypeAuthorized = EnableBehaviour;
MMF_FloatController.FeedbackTypeAuthorized = FloatController;
MMF_InstantiateObject.FeedbackTypeAuthorized = InstantiateObject;
MMF_RadioSignal.FeedbackTypeAuthorized = MMRadioSignal;
MMF_Rigidbody.FeedbackTypeAuthorized = Rigidbody;
MMF_Rigidbody2D.FeedbackTypeAuthorized = Rigidbody2D;
MMF_SetActive.FeedbackTypeAuthorized = SetActive;
#if MOREMOUNTAINS_NICEVIBRATIONS_INSTALLED
MMF_Haptics.FeedbackTypeAuthorized = HapticClip;
MMF_NVContinuous.FeedbackTypeAuthorized = HapticContinuous;
MMF_NVControl.FeedbackTypeAuthorized = HapticControl;
MMF_NVEmphasis.FeedbackTypeAuthorized = HapticEmphasis;
MMF_NVPreset.FeedbackTypeAuthorized = HapticPreset;
#endif
MMF_Light.FeedbackTypeAuthorized = Light;
MMF_Looper.FeedbackTypeAuthorized = Looper;
MMF_LooperStart.FeedbackTypeAuthorized = LooperStart;
MMF_ParticlesInstantiation.FeedbackTypeAuthorized = ParticlesInstantiation;
MMF_Particles.FeedbackTypeAuthorized = ParticlesPlay;
MMF_HoldingPause.FeedbackTypeAuthorized = HoldingPause;
MMF_Pause.FeedbackTypeAuthorized = Pause;
MMF_Flicker.FeedbackTypeAuthorized = Flicker;
MMF_Fog.FeedbackTypeAuthorized = Fog;
MMF_Material.FeedbackTypeAuthorized = Material;
MMF_Blink.FeedbackTypeAuthorized = MMBlink;
MMF_ShaderGlobal.FeedbackTypeAuthorized = ShaderGlobal;
MMF_Skybox.FeedbackTypeAuthorized = Skybox;
MMF_SpriteRenderer.FeedbackTypeAuthorized = SpriteRenderer;
MMF_TextureOffset.FeedbackTypeAuthorized = TextureOffset;
MMF_TextureScale.FeedbackTypeAuthorized = TextureScale;
MMF_LoadScene.FeedbackTypeAuthorized = LoadScene;
MMF_UnloadScene.FeedbackTypeAuthorized = UnloadScene;
MMF_FreezeFrame.FeedbackTypeAuthorized = FreezeFrame;
MMF_TimescaleModifier.FeedbackTypeAuthorized = TimescaleModifier;
MMF_DestinationTransform.FeedbackTypeAuthorized = Destination;
MMF_Position.FeedbackTypeAuthorized = Position;
MMF_PositionShake.FeedbackTypeAuthorized = PositionShake;
MMF_RotatePositionAround.FeedbackTypeAuthorized = RotatePositionAround;
MMF_Rotation.FeedbackTypeAuthorized = Rotation;
MMF_RotationShake.FeedbackTypeAuthorized = RotationShake;
MMF_Scale.FeedbackTypeAuthorized = Scale;
MMF_ScaleShake.FeedbackTypeAuthorized = ScaleShake;
MMF_SquashAndStretch.FeedbackTypeAuthorized = SquashAndStretch;
MMF_Wiggle.FeedbackTypeAuthorized = Wiggle;
MMF_CanvasGroup.FeedbackTypeAuthorized = CanvasGroup;
MMF_CanvasGroupBlocksRaycasts.FeedbackTypeAuthorized = CanvasGroupBlocksRaycasts;
MMF_FloatingText.FeedbackTypeAuthorized = FloatingText;
MMF_RectTransformAnchor.FeedbackTypeAuthorized = RectTransformAnchor;
MMF_RectTransformOffset.FeedbackTypeAuthorized = RectTransformOffset;
MMF_RectTransformPivot.FeedbackTypeAuthorized = RectTransformPivot;
MMF_RectTransformSizeDelta.FeedbackTypeAuthorized = RectTransformSizeDelta;
MMF_VideoPlayer.FeedbackTypeAuthorized = VideoPlayer;
#if MM_UI
MMF_ShaderController.FeedbackTypeAuthorized = ShaderController;
MMF_Graphic.FeedbackTypeAuthorized = Graphic;
MMF_GraphicCrossFade.FeedbackTypeAuthorized = GraphicCrossFade;
MMF_Image.FeedbackTypeAuthorized = Image;
MMF_ImageAlpha.FeedbackTypeAuthorized = ImageAlpha;
MMF_ImageFill.FeedbackTypeAuthorized = ImageFill;
MMF_ImageRaycastTarget.FeedbackTypeAuthorized = ImageRaycastTarget;
MMF_ImageTextureOffset.FeedbackTypeAuthorized = ImageTextureOffset;
MMF_ImageTextureScale.FeedbackTypeAuthorized = ImageTextureScale;
MMF_Text.FeedbackTypeAuthorized = Text;
MMF_TextColor.FeedbackTypeAuthorized = TextColor;
MMF_TextFontSize.FeedbackTypeAuthorized = TextFontSize;
MMF_Fade.FeedbackTypeAuthorized = Fade;
MMF_Flash.FeedbackTypeAuthorized = Flash;
#endif
#if MM_POSTPROCESSING
MMF_Bloom.FeedbackTypeAuthorized = Bloom;
MMF_ChromaticAberration.FeedbackTypeAuthorized = ChromaticAberration;
MMF_ColorGrading.FeedbackTypeAuthorized = ColorGrading;
MMF_DepthOfField.FeedbackTypeAuthorized = DepthOfField;
MMF_GlobalPPVolumeAutoBlend.FeedbackTypeAuthorized = GlobalPPVolumeAutoBlend;
MMF_LensDistortion.FeedbackTypeAuthorized = LensDistortion;
MMF_Vignette.FeedbackTypeAuthorized = Vignette;
MMF_PPMovingFilter.FeedbackTypeAuthorized = PPMovingFilter;
#endif
#if MM_HDRP
MMF_Bloom_HDRP.FeedbackTypeAuthorized = Bloom;
MMF_ChromaticAberration_HDRP.FeedbackTypeAuthorized = ChromaticAberration;
MMF_LensDistortion_HDRP.FeedbackTypeAuthorized = LensDistortion;
MMF_ColorAdjustments_HDRP.FeedbackTypeAuthorized = ColorGrading;
MMF_LensDistortion_HDRP.FeedbackTypeAuthorized = LensDistortion;
MMF_Vignette_HDRP.FeedbackTypeAuthorized = Vignette;
#endif
#if MM_URP
MMF_Bloom_URP.FeedbackTypeAuthorized = Bloom;
MMF_ChromaticAberration_URP.FeedbackTypeAuthorized = ChromaticAberration;
MMF_LensDistortion_URP.FeedbackTypeAuthorized = LensDistortion;
MMF_ColorAdjustments_URP.FeedbackTypeAuthorized = ColorGrading;
MMF_LensDistortion_URP.FeedbackTypeAuthorized = LensDistortion;
MMF_Vignette_URP.FeedbackTypeAuthorized = Vignette;
#endif
#if (MM_TEXTMESHPRO || MM_UGUI2)
MMF_TMPAlpha.FeedbackTypeAuthorized = TMPAlpha;
MMF_TMPCharacterSpacing.FeedbackTypeAuthorized = TMPCharacterSpacing;
MMF_TMPColor.FeedbackTypeAuthorized = TMPColor;
MMF_TMPCountTo.FeedbackTypeAuthorized = TMPCountTo;
MMF_TMPDilate.FeedbackTypeAuthorized = TMPDilate;
MMF_TMPFontSize.FeedbackTypeAuthorized = TMPFontSize;
MMF_TMPLineSpacing.FeedbackTypeAuthorized = TMPLineSpacing;
MMF_TMPOutlineColor.FeedbackTypeAuthorized = TMPOutlineColor;
MMF_TMPOutlineWidth.FeedbackTypeAuthorized = TMPOutlineWidth;
MMF_TMPParagraphSpacing.FeedbackTypeAuthorized = TMPParagraphSpacing;
MMF_TMPSoftness.FeedbackTypeAuthorized = TMPSoftness;
MMF_TMPText.FeedbackTypeAuthorized = TMPText;
MMF_TMPTextReveal.FeedbackTypeAuthorized = TMPTextReveal;
#endif
}
}
}