add new
commit
320b7413fe
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@ -0,0 +1,5 @@
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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@ -0,0 +1,39 @@
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
|
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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@ -0,0 +1,46 @@
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
|
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
|
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:nodemcu-32s2]
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platform = espressif32
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board = nodemcu-32s2
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board_build.mcu = esp32
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framework = arduino
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monitor_speed = 115200
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lib_deps =
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mrfaptastic/ESP32 HUB75 LED MATRIX PANEL DMA Display@^3.0.12
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https://github.com/mrcodetastic/ESP32-HUB75-MatrixPanel-DMA.git
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adafruit/Adafruit GFX Library@^1.11.10
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//#include </ESP32-HUB75-MatrixPanel-DMA-master/src/ESP32-HUB75-MatrixPanel-I2S-DMA.h>
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#include <ESP32-VirtualMatrixPanel-I2S-DMA.h>
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#include <Arduino.h>
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#include <WiFi.h>
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#include <WebServer.h>
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#include <WiFiUdp.h>
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#include <HTTPClient.h>
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const char* ssid = "VSMI-Guest";
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const char* password = "h3ll0vsmi";
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#define R1_PIN 25
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#define G1_PIN 26
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#define B1_PIN 27
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#define R2_PIN 14
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#define G2_PIN 12
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#define B2_PIN 13
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#define A_PIN 23
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#define B_PIN 22 // Changed from library default
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#define C_PIN 5
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#define D_PIN 17
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#define E_PIN 32 // required for 1/32 scan panels, like 64x64px. Any available pin would do, i.e. IO32
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#define LAT_PIN 4
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#define OE_PIN 15
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#define CLK_PIN 16
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// Configure for your panel(s) as appropriate!
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#define PANEL_WIDTH 64
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#define PANEL_HEIGHT 64
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#define PANELS_NUMBER 1
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#define PANE_WIDTH PANEL_WIDTH * PANELS_NUMBER
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#define PANE_HEIGHT PANEL_HEIGHT
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#define MAX_UDP_SIZE 1460
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WiFiUDP udp;
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unsigned int localUdpPort = 5000;
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const int bufferSize = PANE_WIDTH*PANE_HEIGHT*2; // Adjust based on your data size
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char incomingPacket[bufferSize]; // Buffer for incoming packets
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uint16_t pixelData[PANE_WIDTH*PANE_HEIGHT]; // Assuming 2 bytes per RGB565 pixel
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// Cấu trúc Pixel
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struct Pixel {
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uint16_t color;
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};
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#define PIXEL_ENTRY_SIZE 5
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#define NUM_PIXELS PANE_WIDTH*PANE_HEIGHT
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// Biến trạng thái
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int dataOffset = 0;
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bool dataComplete = false;
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uint16_t arr[PANE_HEIGHT*PANE_WIDTH] PROGMEM;
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MatrixPanel_I2S_DMA *dma_display = nullptr;
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//Another way of creating config structure
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//Custom pin mapping for all pins
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HUB75_I2S_CFG::i2s_pins _pins={R1_PIN, G1_PIN, B1_PIN, R2_PIN, G2_PIN, B2_PIN, A_PIN, B_PIN, C_PIN, D_PIN, E_PIN, LAT_PIN, OE_PIN, CLK_PIN};
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HUB75_I2S_CFG mxconfig(
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PANEL_WIDTH, // width
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PANEL_HEIGHT, // height
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PANELS_NUMBER, // chain length
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_pins, // pin mapping
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HUB75_I2S_CFG::FM6126A // driver chip
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);
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Pixel pixels[PANE_WIDTH * PANE_HEIGHT];
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void rgb565_to_rgb888(uint16_t color, uint8_t &r, uint8_t &g, uint8_t &b) {
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r = (color >> 8) & 0xF8;
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g = (color >> 3) & 0xFC;
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b = (color << 3) & 0xF8;
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}
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uint8_t tempBuffer[PANE_WIDTH * PANE_HEIGHT * 2];
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int receivedBytes = 0; // Số byte đã nhận
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bool newFrame = true;
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void resetPixels() {
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memset(pixels, 0, sizeof(pixels));
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memset(tempBuffer, 0, sizeof(tempBuffer));
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receivedBytes = 0;
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dataComplete = false;
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}
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void receivePixels(char* packet, int length) {
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if (newFrame) {
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newFrame = false;
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//dma_display->clearScreen();
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}
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if (receivedBytes + length > sizeof(tempBuffer)) {
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length = sizeof(tempBuffer) - receivedBytes; // Giới hạn độ dài
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}
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memcpy(tempBuffer + receivedBytes, packet, length);
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receivedBytes += length;
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// Kiểm tra xem toàn bộ dữ liệu có được nhận đầy đủ chưa
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if (receivedBytes == PANE_WIDTH * PANE_HEIGHT * 2) {
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//dma_display->clearScreen();
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dataComplete = true;
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// Xử lý dữ liệu khi đã nhận đầy đủ
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int index = 0;
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for (int i = 0; i < receivedBytes; i += 2) {
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if (index < PANE_WIDTH * PANE_HEIGHT) {
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uint16_t color = (tempBuffer[i] << 8) | tempBuffer[i + 1];
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pixels[index].color = color;
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index++;
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}
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}
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// Đặt lại bộ nhớ tạm và biến nhận bytes
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memset(tempBuffer, 0, sizeof(tempBuffer));
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receivedBytes = 0;
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newFrame = true;
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}
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}
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void displayPixels() {
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for (int y = 0; y < PANE_HEIGHT; y++) {
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for (int x = 0; x < PANE_WIDTH; x++) {
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int index = (y * PANE_WIDTH + x);
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uint16_t color = pixels[index].color;
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if (color != 0) {
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dma_display->drawPixel(x, y, color);
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}
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else{
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dma_display->drawPixel(x, y, 0);
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}
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pixels[index].color = 0;
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}
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}
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}
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// void resetPixels() {
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// for (int i = 0; i < PANE_WIDTH*PANE_HEIGHT; i++) {
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// pixels[i].color = 0; // Đặt màu về 0 hoặc màu nền khác
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||||
// }
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// }
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void setup() {
|
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// put your setup code here, to run once:
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Serial.begin(115200);
|
||||
WiFi.begin(ssid, password);
|
||||
|
||||
while (WiFi.status() != WL_CONNECTED) {
|
||||
delay(1000);
|
||||
Serial.println("Connecting to WiFi...");
|
||||
}
|
||||
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||||
Serial.print("Connected to WiFi.");
|
||||
Serial.println(WiFi.localIP());
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udp.begin(localUdpPort);
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dma_display = new MatrixPanel_I2S_DMA(mxconfig);
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||||
dma_display->begin(); // setup the LED matrix
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dma_display->setBrightness8(15); //0-255
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dma_display->clearScreen();
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}
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void loop() {
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int packetSize = udp.parsePacket();
|
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if (packetSize) {
|
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int len = udp.read(incomingPacket, MAX_UDP_SIZE);
|
||||
if (len > 0) {
|
||||
//Serial.print("Received packet of size ");
|
||||
//Serial.println(len);
|
||||
// appendData(incomingPacket, len);
|
||||
receivePixels(incomingPacket, len);
|
||||
// Nếu dữ liệu đầy đủ, hiển thị
|
||||
if (dataComplete) {
|
||||
displayPixels();
|
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//Serial.print("complete");
|
||||
dataComplete = false; // Reset trạng thái
|
||||
|
||||
// resetPixels();
|
||||
//memset(pixelData, 0, sizeof(pixelData));
|
||||
}
|
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}
|
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} else {
|
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//Serial.println("No packet received");
|
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}
|
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// delay(200);
|
||||
}
|
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|
|
@ -0,0 +1,11 @@
|
|||
|
||||
This directory is intended for PlatformIO Test Runner and project tests.
|
||||
|
||||
Unit Testing is a software testing method by which individual units of
|
||||
source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
|
||||
determine whether they are fit for use. Unit testing finds problems early
|
||||
in the development cycle.
|
||||
|
||||
More information about PlatformIO Unit Testing:
|
||||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
|
Loading…
Reference in New Issue