Update
parent
34b7a617d8
commit
1fd6fa43ab
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@ -150,7 +150,11 @@ void updateEnemies()
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enemy.y += 1; // Move downwards
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if (enemy.y > SCREEN_HEIGHT)
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{
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enemy.y = 0; // Reset position if off screen
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for (int i = 0; i < NUM_ENEMIES; ++i)
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{
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enemies[i] = {i * (SCREEN_WIDTH / NUM_ENEMIES) + 7, 0, true};
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}
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//enemy.y = 0; // Reset position if off screen
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}
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}
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}
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