43 lines
1.4 KiB
TypeScript
43 lines
1.4 KiB
TypeScript
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import { _decorator, Component, Node } from 'cc';
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import SpineAnimationHandler from '../Base/SpineAnimationHandler';
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import ScoreType from '../Enum/ScoreType';
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import GameEvent from '../Events/GameEvent';
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import { EventManger } from '../Manager/EventManger';
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const { ccclass, property } = _decorator;
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@ccclass('GoalAnimation')
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export default class GoalAnimation extends Component {
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@property(SpineAnimationHandler)
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private animationHandler: SpineAnimationHandler;
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private index: number = 1;
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protected onEnable(): void {
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this.animationHandler.setAnimation('stage' + this.index, { loop: true });
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EventManger.instance.on(GameEvent.Score, this.onScore, this);
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EventManger.instance.on(GameEvent.BallOut, this.onBallOut, this);
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}
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protected onDisable(): void {
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EventManger.instance.off(GameEvent.Score, this.onScore, this);
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EventManger.instance.off(GameEvent.BallOut, this.onBallOut, this);
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}
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private onScore(score: number, points: number, type: ScoreType) {
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if (type == ScoreType.Goal) {
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if (this.index < 5) {
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this.index++;
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this.animationHandler.setAnimation('stage' + this.index, { loop: true });
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}
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}
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}
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private onBallOut() {
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if (this.index > 1) {
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this.index--;
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this.animationHandler.setAnimation('stage' + this.index, { loop: true });
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}
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}
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}
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