pinball/assets/Scripts/ObstacleController.ts

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2024-02-27 18:19:33 -08:00
import { _decorator, CCFloat, Component, log, Node, randomRange, Tween, tween, Vec2, Vec3 } from 'cc';
const { ccclass, property, float } = _decorator;
@ccclass('ObstacleController')
export class ObstacleController extends Component {
@property(Node)
private target: Node;
@property([Node])
private waypoints: Node[] = [];
@property(CCFloat)
private speed: number = 0;
protected start() {
//if (this.target !== null)
this.target.setPosition(this.waypoints[this.waypoints.length - 1].position);
this.followPath();
}
private followPath() {
const tweenPath = tween(this.target);
for (let i = 0; i < this.waypoints.length; i++) {
let a = tween(this.target).to(this.speed,{position: this.waypoints[i].getPosition()})
tweenPath.then(a)
}
// tweenPath.union().repeat(10)
tweenPath.union().repeatForever()
tweenPath.start();
}
}