pinball/assets/_Game/Scripts/Environments/CameraController.ts

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import { _decorator, Animation, Vec3 } from 'cc';
import Singleton from '../Singleton';
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import Utils from '../Utilities';
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const { ccclass, property } = _decorator;
@ccclass('CameraController')
export class CameraController extends Singleton<CameraController>() {
@property({ type: Animation, visible: true })
private _animation: Animation;
public async shake(time: number) {
this._animation.play();
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await Utils.delay(time);
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this._animation.stop();
this.node.setPosition(new Vec3(0, 0, 1000));
}
}