fix: bug 1/4
parent
6caaba5ccf
commit
15bb43a4ca
File diff suppressed because it is too large
Load Diff
|
@ -39,9 +39,6 @@ export class MultiBall extends Component {
|
|||
ball2.node.setWorldPosition(this._portLeft.worldPosition);
|
||||
ball2.addForce(new Vec2(-20, 0));
|
||||
|
||||
ball1.playMultiBallEffect();
|
||||
ball2.playMultiBallEffect();
|
||||
|
||||
this._trigged = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -173,10 +173,9 @@ export class GameManager extends Singleton<GameManager>() {
|
|||
private setCurrentBallInGame(value: number) {
|
||||
this._currentBallInGame += value;
|
||||
if (this._currentBallInGame >= 2) {
|
||||
if (!this._isMultiBall) {
|
||||
this._isMultiBall = true;
|
||||
EventManger.instance.emit(GameEvent.MultiBall, true);
|
||||
}
|
||||
this._ballPool.actives.forEach((ball) => ball.getComponent(Ball).playMultiBallEffect());
|
||||
}
|
||||
|
||||
if (this._currentBallInGame <= 0) {
|
||||
|
|
|
@ -9,7 +9,15 @@ export default class ObjectPool {
|
|||
private _expandable;
|
||||
private _poolHandlerComp: new () => any;
|
||||
|
||||
private get all() {
|
||||
public get actives() {
|
||||
return [...this._actives];
|
||||
}
|
||||
|
||||
public get inActives() {
|
||||
return [...this._inactive];
|
||||
}
|
||||
|
||||
public get all() {
|
||||
return [...this._actives, ...this._inactive];
|
||||
}
|
||||
|
||||
|
|
|
@ -28,6 +28,7 @@ export class GameOverPanel extends Component {
|
|||
|
||||
private _pool: ObjectPool;
|
||||
private _active = false;
|
||||
private _clicked = false;
|
||||
|
||||
protected onLoad(): void {
|
||||
this._pool = new ObjectPool(this._scorePrefab, 100, true);
|
||||
|
@ -59,16 +60,21 @@ export class GameOverPanel extends Component {
|
|||
}
|
||||
|
||||
onClickYesButton() {
|
||||
if (this._clicked) return;
|
||||
this._clicked = true;
|
||||
if (BEConnector.instance.canRelive()) {
|
||||
BEConnector.instance
|
||||
.checkGameScoreTicket()
|
||||
.then(() => {
|
||||
this._clicked = false;
|
||||
GameManager.instance.gameRelive();
|
||||
})
|
||||
.catch(() => {
|
||||
this._clicked = false;
|
||||
GameManager.instance.gameOver();
|
||||
});
|
||||
} else {
|
||||
this._clicked = false;
|
||||
BEConnector.instance.postMessage();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue