feat: add goal animation

main
tiendat3699 2024-04-04 10:20:56 +07:00
parent bbdb01ac87
commit 56d96e7a3c
42 changed files with 16215 additions and 1806 deletions

View File

@ -921,7 +921,7 @@
"__uuid__": "018b85ed-f07a-4f26-b29c-7c3eb28cc634",
"__expectedType__": "cc.Prefab"
},
"_maxSpeed": 70,
"_maxSpeed": 60,
"_rigidBody": {
"__id__": 49
},

View File

@ -237,7 +237,6 @@
"__id__": 0
},
"fileId": "1fuwMYcsRH06ykaXQ3fPi3",
"instance": null,
"targetOverrides": null
"instance": null
}
]

File diff suppressed because it is too large Load Diff

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@ -5,9 +5,9 @@ import {
Collider2D,
Component,
Contact2DType,
Node,
ParticleSystem,
Prefab,
Animation,
} from 'cc';
import { GameManager } from '../Manager/GameManager';
import Utilities from '../Utilities';
@ -15,12 +15,15 @@ import ObjectPool from '../Pool/ObjectPool';
import { Ball } from './Ball';
import { SoundManager } from '../Manager/SoundManager';
import { CameraController } from '../Environments/CameraController';
import TimeConfig from '../Enum/TimeConfig';
const { ccclass, property } = _decorator;
@ccclass('Goal')
export class Goal extends Component {
@property({ type: Collider2D, visible: true })
private _collider: Collider2D;
@property({ type: Animation, visible: true })
private _animation: Animation;
@property({ type: CCInteger, visible: true })
private _score: number;
@property({ type: Prefab, visible: true })
@ -48,8 +51,15 @@ export class Goal extends Component {
SoundManager.instance.playSfx(this._goalSound);
ObjectPool.release(ball.node);
CameraController.instance.shake(0.5);
this.playAnimationGoal();
await Utilities.waitUntil(() => fx.isStopped);
this._goalFxPool.release(fx);
}
}
public async playAnimationGoal() {
this._animation.play(this._animation.clips[1].name);
await Utilities.delay(TimeConfig.DelayGoal);
this._animation.play();
}
}

View File

@ -19,6 +19,7 @@ import {
CircleCollider2D,
Animation,
Sprite,
RealCurve,
} from 'cc';
import IPoolable from '../Pool/IPoolable';
import { SoundManager } from '../Manager/SoundManager';

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@ -1,4 +1,4 @@
import { _decorator, Component, Label, Node, ParticleSystem, Tween, tween, Vec3 } from 'cc';
import { _decorator, Color, Component, Label, LabelOutline, Node, ParticleSystem, Tween, tween, Vec3 } from 'cc';
import { EventManger } from '../Manager/EventManger';
import GameEvent from '../Events/GameEvent';
import ScoreType from '../Enum/ScoreType';
@ -48,14 +48,18 @@ export class UIController extends Component {
}
private onBallOut() {
this.showEventLabel('BALL OUT!!!');
this.showEventLabel('BALL OUT!!!', new Color('#ed3a18'), Color.WHITE);
}
private showEventLabel(string: string) {
private showEventLabel(string: string, color?: Color, outLineColor?: Color) {
this._eventLabel.string = string;
this._eventLabel.color = color || new Color('#FFFF00');
this._eventLabel.getComponent(LabelOutline).color = outLineColor || new Color('#FF6600');
Tween.stopAllByTarget(this._eventLabel.node);
this._eventLabel.node.setScale(Vec3.ZERO);
tween(this._eventLabel.node)
.set({ scale: Vec3.ZERO })
.to(0.2, { scale: Vec3.ONE }, { easing: 'backOut' })
.delay(1)
.to(
@ -115,7 +119,7 @@ export class UIController extends Component {
public onBoosterActive() {
this._buffFx.play();
this.showEventLabel('BOOSTER NAME!!!');
this.showEventLabel('CHEESE!!!', new Color('#ffb517'), new Color('#ec830a'));
}
public onBoosterDisable() {

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@ -0,0 +1,12 @@
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}

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@ -0,0 +1,133 @@
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"_name": "",
"_objFlags": 0,
"_native": "",
"_layers": [
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}
],
"_variables": {}
},
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"centerY": 0
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"speedMultiplierEnabled": false
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@ -0,0 +1,11 @@
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View File

@ -0,0 +1,625 @@
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