feat: set play rate sound
parent
78d208a7f9
commit
72cd72724e
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@ -4835,7 +4835,7 @@
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"__expectedType__": "cc.SpriteFrame"
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"_type": 3,
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File diff suppressed because it is too large
Load Diff
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@ -4941,12 +4941,12 @@
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"a": 255
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"_spriteFrame": {
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"__expectedType__": "cc.SpriteFrame"
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"_type": 3,
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"_fillType": 2,
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"_sizeMode": 1,
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"_sizeMode": 0,
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"_fillCenter": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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@ -164,10 +164,10 @@ export class CumulativeBar extends Component {
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break;
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case ScoreType.Goal:
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if (this._currentValue == 0) {
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SoundManager.instance.playSfx(this._goalSound);
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SoundManager.instance.playSfx(this._goalSound, 2);
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return;
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}
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SoundManager.instance.playSfx(this._cheeseModeGoalSound);
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SoundManager.instance.playSfx(this._cheeseModeGoalSound, 2);
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this._multiplier = 0;
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this._goal = true;
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let items = Math.ceil(this._currentValue / 10);
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@ -129,6 +129,9 @@ export class GameManager extends Singleton<GameManager>() {
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booster.runningTime += dt;
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if (booster.runningTime >= booster.time) {
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this._boostersActive.splice(i, 1);
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if (this._boostersActive.length == 0) {
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SoundManager.instance.setPlayRateBGM(1);
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}
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EventManger.instance.emit(GameEvent.BoosterDisable, booster.type);
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}
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}
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@ -231,12 +234,7 @@ export class GameManager extends Singleton<GameManager>() {
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if (this._currentBallInGame <= 0) {
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EventManger.instance.emit(GameEvent.BallOut, null);
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SoundManager.instance.playSfx(this._ballOutSound);
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for (let i = 0; i < this._boostersActive.length; i++) {
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const booster = this._boostersActive[i];
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EventManger.instance.emit(GameEvent.BoosterDisable, booster.type);
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}
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this._boostersActive = [];
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this.DisableAllBooster();
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await Utilities.delay(TimeConfig.DelayPLay);
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this.spawnBall(true);
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}
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@ -278,11 +276,7 @@ export class GameManager extends Singleton<GameManager>() {
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public gameOver() {
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this._ballPool.releaseAll();
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for (let i = 0; i < this._boostersActive.length; i++) {
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const booster = this._boostersActive[i];
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EventManger.instance.emit(GameEvent.BoosterDisable, booster.type);
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}
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this._boostersActive = [];
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this.DisableAllBooster();
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SoundManager.instance.playBGM(this._gameOverMusic);
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BEConnector.instance.gameScore = this.score;
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if (this.isReplayed) {
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@ -320,6 +314,15 @@ export class GameManager extends Singleton<GameManager>() {
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this.spawnBall(true);
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}
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private DisableAllBooster() {
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for (let i = 0; i < this._boostersActive.length; i++) {
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const booster = this._boostersActive[i];
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EventManger.instance.emit(GameEvent.BoosterDisable, booster.type);
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}
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this._boostersActive = [];
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SoundManager.instance.setPlayRateBGM(1);
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}
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public async ActiveBooster(type: BoosterType, time: number) {
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//check booster already active
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for (let i = 0; i < this._boostersActive.length; i++) {
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@ -329,5 +332,6 @@ export class GameManager extends Singleton<GameManager>() {
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this._boostersActive.push(new Booster(type, time));
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EventManger.instance.emit(GameEvent.BoosterActive, type);
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SoundManager.instance.playSfx(this._boosterActiveSound);
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SoundManager.instance.setPlayRateBGM(1.25);
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}
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}
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@ -1,5 +1,6 @@
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import { _decorator, AudioClip, AudioSource, Component, Node } from 'cc';
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import Singleton from '../Singleton';
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import { Howl } from 'howler';
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const { ccclass, property } = _decorator;
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class SoundSource {
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@ -43,7 +44,7 @@ class SoundSource {
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@ccclass('SoundManager')
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export class SoundManager extends Singleton<SoundManager>('SoundManager') {
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private _audioSourcesSfx: { [key: string]: SoundSource } = {};
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private _audioSourceBgm: SoundSource;
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private _audioSourceBgm: Howl;
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private _isMute = false;
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@ -55,26 +56,28 @@ export class SoundManager extends Singleton<SoundManager>('SoundManager') {
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public setMute(mute: boolean) {
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this._isMute = mute;
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this._audioSourceBgm.mute = this._isMute;
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this._audioSourceBgm.mute(this._isMute);
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for (const key in this._audioSourcesSfx) {
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this._audioSourcesSfx[key].mute = this._isMute;
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}
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}
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public playBGM(audio: AudioClip, volume = 1, loop = true) {
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if (!this._audioSourceBgm) {
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this._audioSourceBgm = new SoundSource();
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this._audioSourceBgm.source = new AudioSource('audioSourceBgm');
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this._audioSourceBgm.source.playOnAwake = false;
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}
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this._audioSourceBgm.stop();
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this._audioSourceBgm.volume = volume;
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this._audioSourceBgm.source.clip = audio;
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this._audioSourceBgm.source.loop = loop;
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this._audioSourceBgm.mute = this._isMute;
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public playBGM(audio: AudioClip, volume = 1, loop = true, rate = 1) {
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this._audioSourceBgm?.stop();
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this._audioSourceBgm = new globalThis.Howl({
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src: audio.nativeUrl,
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volume: volume,
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loop: loop,
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rate: rate,
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mute: this._isMute,
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});
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this._audioSourceBgm.play();
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}
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public setPlayRateBGM(rate: number) {
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this._audioSourceBgm.rate(rate);
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}
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public playSfx(audioClip: AudioClip, volume = 1, loop = false) {
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let soundSource = this._audioSourcesSfx[audioClip.uuid];
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@ -0,0 +1,12 @@
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{
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"ver": "1.1.0",
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}
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File diff suppressed because one or more lines are too long
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@ -0,0 +1,17 @@
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{
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"ver": "4.0.23",
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"importer": "javascript",
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"imported": true,
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"files": [
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"subMetas": {},
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"userData": {
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"isPlugin": true,
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"executionScope": "global",
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"loadPluginInWeb": true,
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"loadPluginInNative": true,
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"loadPluginInEditor": true
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}
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}
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@ -1,4 +1,4 @@
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import { _decorator, Component, geometry, Label, Node, Prefab, Tween, tween, Vec3 } from 'cc';
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import { _decorator, AudioClip, Component, geometry, Label, Node, Prefab, Tween, tween, Vec3 } from 'cc';
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import BEConnector from '../API/BEConnector';
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import { GameManager } from '../Manager/GameManager';
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import ObjectPool from '../Pool/ObjectPool';
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@ -7,6 +7,7 @@ import { EventManger } from '../Manager/EventManger';
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import GameEvent from '../Events/GameEvent';
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import GameState from '../Enum/GameState';
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import { SequenceSound } from '../Environments/SequenceSound';
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import { SoundManager } from '../Manager/SoundManager';
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const { ccclass, property } = _decorator;
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@ccclass('GameOverPanel')
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@ -27,8 +28,8 @@ export class GameOverPanel extends Component {
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@property({ type: Prefab, visible: true })
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private _scorePrefab: Prefab;
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@property({ type: SequenceSound, visible: true })
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private _soundCollectCoinFx: SequenceSound;
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@property({ type: AudioClip, visible: true })
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private _soundCollectCoinFx: AudioClip;
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@property({ type: geometry.AnimationCurve, visible: true })
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private _starSpeedCurve: geometry.AnimationCurve = new geometry.AnimationCurve();
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@ -168,7 +169,7 @@ export class GameOverPanel extends Component {
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}
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})
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.start();
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this._soundCollectCoinFx.playSound();
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SoundManager.instance.playSfx(this._soundCollectCoinFx);
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await Utilities.delay(duration / 3);
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}
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}
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|||
"type": "sprite-frame",
|
||||
"fixAlphaTransparencyArtifacts": true,
|
||||
"hasAlpha": true,
|
||||
"redirect": "4b4ee4f5-9637-497d-ab9a-c92e1503efc4@f9941"
|
||||
"redirect": "a5d6b003-efa8-4090-8f49-66ee18b2c04a@f9941"
|
||||
}
|
||||
}
|
|
@ -6,7 +6,9 @@
|
|||
"": {
|
||||
"name": "PinBallTCC",
|
||||
"dependencies": {
|
||||
"crypto-es": "^2.1.0"
|
||||
"@types/howler": "^2.2.11",
|
||||
"crypto-es": "^2.1.0",
|
||||
"howler": "^2.2.4"
|
||||
},
|
||||
"devDependencies": {
|
||||
"husky": "^9.0.11",
|
||||
|
@ -14,6 +16,11 @@
|
|||
"pretty-quick": "^4.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@types/howler": {
|
||||
"version": "2.2.11",
|
||||
"resolved": "https://registry.npmjs.org/@types/howler/-/howler-2.2.11.tgz",
|
||||
"integrity": "sha512-7aBoUL6RbSIrqKnpEgfa1wSNUBK06mn08siP2QI0zYk7MXfEJAaORc4tohamQYqCqVESoDyRWSdQn2BOKWj2Qw=="
|
||||
},
|
||||
"node_modules/cross-spawn": {
|
||||
"version": "7.0.3",
|
||||
"resolved": "https://registry.npmjs.org/cross-spawn/-/cross-spawn-7.0.3.tgz",
|
||||
|
@ -84,6 +91,11 @@
|
|||
"url": "https://github.com/sponsors/sindresorhus"
|
||||
}
|
||||
},
|
||||
"node_modules/howler": {
|
||||
"version": "2.2.4",
|
||||
"resolved": "https://registry.npmjs.org/howler/-/howler-2.2.4.tgz",
|
||||
"integrity": "sha512-iARIBPgcQrwtEr+tALF+rapJ8qSc+Set2GJQl7xT1MQzWaVkFebdJhR3alVlSiUf5U7nAANKuj3aWpwerocD5w=="
|
||||
},
|
||||
"node_modules/human-signals": {
|
||||
"version": "2.1.0",
|
||||
"resolved": "https://registry.npmjs.org/human-signals/-/human-signals-2.1.0.tgz",
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
"version": "3.7.2"
|
||||
},
|
||||
"dependencies": {
|
||||
"crypto-es": "^2.1.0"
|
||||
"@types/howler": "^2.2.11",
|
||||
"crypto-es": "^2.1.0",
|
||||
"howler": "^2.2.4"
|
||||
},
|
||||
"devDependencies": {
|
||||
"husky": "^9.0.11",
|
||||
|
|
Loading…
Reference in New Issue