diff --git a/assets/_Game/Scripts/Manager/GameManager.ts b/assets/_Game/Scripts/Manager/GameManager.ts index 03ff43e..48f14ef 100644 --- a/assets/_Game/Scripts/Manager/GameManager.ts +++ b/assets/_Game/Scripts/Manager/GameManager.ts @@ -123,6 +123,15 @@ export class GameManager extends Singleton() { EventManger.instance.emit(GameEvent.GameStateChange, this._gameState); switch (state) { case GameState.Init: + window.parent.postMessage( + JSON.stringify({ + error: false, + message: 'Game Loaded', + score: 0, + type: 'loaded', + }), + '*', + ); break; case GameState.Ready: break;