chore
parent
39f6cd6a2c
commit
95259b25d6
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@ -40,12 +40,10 @@ export class ScoreObject extends Component implements IPoolable {
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private _originColor: Color;
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private _originColor: Color;
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private _isHit = false;
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private _isHit = false;
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private _colliderEnabled: boolean = true;
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protected onLoad(): void {
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protected onLoad(): void {
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this._collider.on(Contact2DType.BEGIN_CONTACT, this.onContactBegin, this);
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this._collider.on(Contact2DType.BEGIN_CONTACT, this.onContactBegin, this);
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this._originColor = this._sprite.color.clone();
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this._originColor = this._sprite.color.clone();
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this._colliderEnabled = false;
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this._collider.enabled = false;
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}
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}
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protected update(dt: number): void {
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protected update(dt: number): void {
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@ -68,9 +66,9 @@ export class ScoreObject extends Component implements IPoolable {
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}
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}
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private async onContactBegin(selfCollider: Collider2D, otherCollider: Collider2D) {
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private async onContactBegin(selfCollider: Collider2D, otherCollider: Collider2D) {
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if (!this._colliderEnabled) return;
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if (!this._collider.enabled) return;
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if (this._isHit) return;
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if (this._isHit) return;
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this._colliderEnabled = false;
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this._collider.enabled = false;
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if (this._hitSound) AudioManager.playSfx(this._hitSound);
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if (this._hitSound) AudioManager.playSfx(this._hitSound);
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// let center = this.node.getWorldPosition();
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// let center = this.node.getWorldPosition();
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// let other = otherCollider.node.getWorldPosition();
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// let other = otherCollider.node.getWorldPosition();
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@ -91,12 +89,12 @@ export class ScoreObject extends Component implements IPoolable {
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public async onGet() {
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public async onGet() {
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this._animation.play(this._animation.clips[0].name);
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this._animation.play(this._animation.clips[0].name);
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await Utils.delay(this._animation.clips[0].duration);
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await Utils.delay(this._animation.clips[0].duration);
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this._colliderEnabled = true;
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this._collider.enabled = true;
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}
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}
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public onRelease() {
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public onRelease() {
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this._isHit = false;
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this._isHit = false;
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this._colliderEnabled = false;
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this._collider.enabled = false;
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this.node.angle = 0;
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this.node.angle = 0;
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this.node.setScale(Vec3.ONE);
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this.node.setScale(Vec3.ONE);
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this._sprite.color = this._originColor;
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this._sprite.color = this._originColor;
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