fix: booster audio

feature/ads-smart-display
tiendat3699 2024-05-27 16:28:11 +07:00
parent 454a64bd2c
commit a4d00fcde2
1 changed files with 2 additions and 2 deletions

View File

@ -1,6 +1,6 @@
import { _decorator, Animation, AudioClip, CCFloat, CCString, Collider2D, Component, Contact2DType } from 'cc';
import GameEvent from '../Events/GameEvent';
import { AudioManager } from '../Manager/AudioManager';
import AudioManager from '../Manager/AudioManager';
import { EventManger } from '../Manager/EventManger';
import IPoolable from '../Pool/IPoolable';
import ObjectPool from '../Pool/ObjectPool';
@ -31,7 +31,7 @@ export class BoosterBase extends Component implements IPoolable {
if (!this._enabled) return;
this.boosterActive();
this._enabled = false;
AudioManager.instance.playSfx(this._collectSound);
AudioManager.playSfx(this._collectSound);
EventManger.instance.emit(GameEvent.ObjectRelease, this.node);
ObjectPool.release(this.node);
}