fix: booster audio
parent
454a64bd2c
commit
a4d00fcde2
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@ -1,6 +1,6 @@
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import { _decorator, Animation, AudioClip, CCFloat, CCString, Collider2D, Component, Contact2DType } from 'cc';
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import GameEvent from '../Events/GameEvent';
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import { AudioManager } from '../Manager/AudioManager';
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import AudioManager from '../Manager/AudioManager';
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import { EventManger } from '../Manager/EventManger';
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import IPoolable from '../Pool/IPoolable';
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import ObjectPool from '../Pool/ObjectPool';
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@ -31,7 +31,7 @@ export class BoosterBase extends Component implements IPoolable {
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if (!this._enabled) return;
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this.boosterActive();
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this._enabled = false;
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AudioManager.instance.playSfx(this._collectSound);
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AudioManager.playSfx(this._collectSound);
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EventManger.instance.emit(GameEvent.ObjectRelease, this.node);
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ObjectPool.release(this.node);
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}
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