feat: star screen animation

main
tiendat3699 2024-04-05 17:44:35 +07:00
parent d492ccbf21
commit a85ebbaf68
19 changed files with 6325 additions and 1602 deletions

View File

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"uuid": "e3bf85a2-4c1c-4e7c-aad9-212736a909f6",
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@ -0,0 +1,15 @@
import { _decorator, Animation, Component, Node } from 'cc';
import Utilities from '../Utilities';
const { ccclass, property } = _decorator;
@ccclass('StartScreenController')
export class StartScreenController extends Component {
@property({ type: Animation, visible: true })
private _animation: Animation;
protected async start() {
this._animation.play();
await Utilities.waitUntil(() => !this._animation.getState(this._animation.defaultClip.name).isPlaying);
this._animation.play(this._animation.clips[1].name);
}
}

View File

@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "5a60366c-0615-4d08-a867-59e4b4fa3ac6",
"files": [],
"subMetas": {},
"userData": {}
}

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@ -1,4 +1,17 @@
import { _decorator, Component, EventKeyboard, EventTouch, input, Input, KeyCode, Node, Tween, tween, Vec3 } from 'cc'; import {
_decorator,
Component,
EventKeyboard,
EventTouch,
input,
Input,
KeyCode,
Node,
ParticleSystem,
Tween,
tween,
Vec3,
} from 'cc';
import { GameManager } from '../Manager/GameManager'; import { GameManager } from '../Manager/GameManager';
import TimeConfig from '../Enum/TimeConfig'; import TimeConfig from '../Enum/TimeConfig';
import Utilities from '../Utilities'; import Utilities from '../Utilities';
@ -14,6 +27,11 @@ export class TutorialController extends Component {
@property({ type: Node, visible: true }) @property({ type: Node, visible: true })
private _tapR: Node; private _tapR: Node;
@property({ type: ParticleSystem, visible: true })
private _tapLEffect: ParticleSystem;
@property({ type: ParticleSystem, visible: true })
private _tapREffect: ParticleSystem;
private _timer = 0; private _timer = 0;
private _showed = false; private _showed = false;
private _canShow = true; private _canShow = true;
@ -25,20 +43,7 @@ export class TutorialController extends Component {
EventManger.instance.on(GameEvent.GameStateChange, this.onGameStateChange, this); EventManger.instance.on(GameEvent.GameStateChange, this.onGameStateChange, this);
} }
protected async start() { protected start() {
tween(this._tapL)
.by(0.5, { position: new Vec3(0, 50), scale: new Vec3(-0.1, -0.1) }, { easing: 'quintOut' })
.by(0.5, { position: new Vec3(0, -50), scale: new Vec3(0.1, 0.1) }, { easing: 'sineOut' })
.union()
.repeatForever()
.start();
await Utilities.delay(0.5);
tween(this._tapR)
.by(0.5, { position: new Vec3(0, 50), scale: new Vec3(-0.1, -0.1) }, { easing: 'quintOut' })
.by(0.5, { position: new Vec3(0, -50), scale: new Vec3(0.1, 0.1) }, { easing: 'sineOut' })
.union()
.repeatForever()
.start();
this.playTutorial(); this.playTutorial();
} }
@ -68,14 +73,34 @@ export class TutorialController extends Component {
} }
} }
private playTutorial() { private async playTutorial() {
if (this._canShow) { if (this._canShow) {
this._tapL.active = true; this._tapL.active = true;
this._tapR.active = true; this._tapR.active = true;
tween(this._tapL)
.call(() => this._tapLEffect.clear())
.by(0.5, { position: new Vec3(0, 50), scale: new Vec3(-0.1, -0.1) }, { easing: 'quintOut' })
.by(0.5, { position: new Vec3(0, -50), scale: new Vec3(0.1, 0.1) }, { easing: 'sineOut' })
.call(() => this._tapLEffect.play())
.union()
.repeatForever()
.start();
await Utilities.delay(0.5);
tween(this._tapR)
.call(() => this._tapREffect.clear())
.by(0.5, { position: new Vec3(0, 50), scale: new Vec3(-0.1, -0.1) }, { easing: 'quintOut' })
.by(0.5, { position: new Vec3(0, -50), scale: new Vec3(0.1, 0.1) }, { easing: 'sineOut' })
.call(() => this._tapREffect.play())
.union()
.repeatForever()
.start();
} }
} }
private stopTutorial() { private stopTutorial() {
Tween.stopAllByTarget(this._tapL);
Tween.stopAllByTarget(this._tapR);
this._timer = 0; this._timer = 0;
this._showed = false; this._showed = false;
this._tapL.active = false; this._tapL.active = false;

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