feat: modify for smart ads
parent
e73cf76c00
commit
aa6dcfad2c
File diff suppressed because it is too large
Load Diff
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@ -12,10 +12,12 @@ import {
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Vec3,
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Vec3,
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} from 'cc';
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} from 'cc';
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import ControllerSide from '../Enum/ControllerSide';
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import ControllerSide from '../Enum/ControllerSide';
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import GameState from '../Enum/GameState';
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import TimeConfig from '../Enum/TimeConfig';
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import TimeConfig from '../Enum/TimeConfig';
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import GameEvent from '../Events/GameEvent';
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import GameEvent from '../Events/GameEvent';
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import AudioManager from '../Manager/AudioManager';
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import AudioManager from '../Manager/AudioManager';
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import { EventManger } from '../Manager/EventManger';
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import { EventManger } from '../Manager/EventManger';
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import P4PSDK, { EventType } from '../P4PSDK';
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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@ccclass('Flipper')
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@ccclass('Flipper')
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@ -38,13 +40,14 @@ export class Flipper extends Component {
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private _isAnimationPlaying;
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private _isAnimationPlaying;
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protected onLoad(): void {
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protected onLoad(): void {
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input.on(Input.EventType.KEY_DOWN, this.onKeyInputDown, this);
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input.on(Input.EventType.KEY_UP, this.onKeyInputUp, this);
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EventManger.instance.on(GameEvent.ControlTouchStart, this.onTouchStart, this);
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EventManger.instance.on(GameEvent.ControlTouchStart, this.onTouchStart, this);
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EventManger.instance.on(GameEvent.ControlTouchEnd, this.onTouchEnd, this);
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EventManger.instance.on(GameEvent.ControlTouchEnd, this.onTouchEnd, this);
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EventManger.instance.on(GameEvent.GameStateChange, this.gameStateChange, this);
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}
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}
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protected start(): void {
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protected start(): void {
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input.on(Input.EventType.KEY_DOWN, this.onKeyInputDown, this);
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input.on(Input.EventType.KEY_UP, this.onKeyInputUp, this);
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this._animation.play();
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this._animation.play();
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}
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}
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@ -56,8 +59,53 @@ export class Flipper extends Component {
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}
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}
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}
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}
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private gameStateChange(state: GameState) {
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if (state == GameState.Init) {
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P4PSDK.broadCast.on(EventType.OnKeyDown, this.onSDKKeyDown, this);
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P4PSDK.broadCast.on(EventType.OnKeyUp, this.onSDKKeyUp, this);
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}
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}
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//#region Input Handler
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//#region Input Handler
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private onSDKKeyDown(key: number) {
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switch (key) {
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case KeyCode.KEY_A:
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case KeyCode.ARROW_LEFT:
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if (this.side == ControllerSide.Left) this.activeFlipper();
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this._timer = 0;
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if (this._animation.getState(this._animation.defaultClip.name).isPlaying) {
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this._animation.stop();
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}
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break;
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case KeyCode.KEY_D:
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case KeyCode.ARROW_RIGHT:
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if (this.side == ControllerSide.Right) this.activeFlipper();
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this._timer = 0;
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if (this._isAnimationPlaying) {
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this._animation.stop();
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}
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break;
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default:
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break;
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}
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}
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private onSDKKeyUp(key: number) {
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switch (key) {
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case KeyCode.KEY_A:
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case KeyCode.ARROW_LEFT:
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if (this.side == ControllerSide.Left) this.deActiveFlipper();
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break;
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case KeyCode.KEY_D:
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case KeyCode.ARROW_RIGHT:
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if (this.side == ControllerSide.Right) this.deActiveFlipper();
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break;
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default:
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break;
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}
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}
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private onKeyInputDown(event: EventKeyboard) {
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private onKeyInputDown(event: EventKeyboard) {
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switch (event.keyCode) {
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switch (event.keyCode) {
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case KeyCode.KEY_A:
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case KeyCode.KEY_A:
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@ -116,7 +164,7 @@ export class Flipper extends Component {
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//#endregion
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//#endregion
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private activeFlipper(): void {
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private activeFlipper(): void {
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AudioManager.playSfx(this._activeSound, { volume: 0.5 });
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// AudioManager.playSfx(this._activeSound, { volume: 0.5 });
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this._hingeJoint.motorSpeed = this._motorSpeedActive;
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this._hingeJoint.motorSpeed = this._motorSpeedActive;
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}
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}
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private deActiveFlipper(): void {
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private deActiveFlipper(): void {
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@ -12,7 +12,6 @@ import {
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Vec2,
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Vec2,
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Vec3,
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Vec3,
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} from 'cc';
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} from 'cc';
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import { EDITOR, PREVIEW } from 'cc/env';
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import Timer, { TimerType } from '../Base/Timer';
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import Timer, { TimerType } from '../Base/Timer';
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import { BoosterBase } from '../Booster/BoosterBase';
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import { BoosterBase } from '../Booster/BoosterBase';
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import BoosterType from '../Enum/BoosterType';
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import BoosterType from '../Enum/BoosterType';
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@ -98,13 +97,13 @@ export class GameManager extends Singleton<GameManager>() {
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}
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}
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protected async start(): Promise<void> {
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protected async start(): Promise<void> {
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await P4PSDK.init(this.onBoughtTicket, this);
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P4PSDK.isUseApi = false;
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if (P4PSDK.getGameTime()) {
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await P4PSDK.init();
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this._timePlay = P4PSDK.getGameTime();
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if (P4PSDK.gameTime) {
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this._timePlay = P4PSDK.gameTime;
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}
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}
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P4PSDK.setCallAPI(this._callAPI);
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await P4PSDK.authenticate();
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this.changeGameState(GameState.Init);
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this.changeGameState(GameState.Init);
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this.Ready();
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}
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}
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protected update(dt: number): void {
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protected update(dt: number): void {
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@ -114,8 +113,8 @@ export class GameManager extends Singleton<GameManager>() {
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}
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}
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private onBoughtTicket() {
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private onBoughtTicket() {
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this.gameRelive();
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// this.gameRelive();
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EventManger.instance.emit(GameEvent.TicketUpdate, P4PSDK.getUserTicket());
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// EventManger.instance.emit(GameEvent.TicketUpdate, P4PSDK.getUserTicket());
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}
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}
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private async changeGameState(state: GameState) {
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private async changeGameState(state: GameState) {
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@ -306,27 +305,29 @@ export class GameManager extends Singleton<GameManager>() {
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private _minusTicketLoading = false;
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private _minusTicketLoading = false;
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public async replay(): Promise<void> {
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public async replay(): Promise<void> {
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if (this._minusTicketLoading) return;
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// if (this._minusTicketLoading) return;
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this._minusTicketLoading = true;
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// this._minusTicketLoading = true;
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if (!PREVIEW && !EDITOR) {
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// if (!PREVIEW && !EDITOR) {
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const checkGameScoreTicket = await P4PSDK.checkGameScoreTicket();
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// const checkGameScoreTicket = await P4PSDK.checkGameScoreTicket();
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if (checkGameScoreTicket) {
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// if (checkGameScoreTicket) {
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const success = await P4PSDK.minusTicket('revive');
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// const success = await P4PSDK.minusTicket('revive');
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if (success) {
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// if (success) {
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this.gameRelive();
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// this.gameRelive();
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} else {
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// } else {
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P4PSDK.callPayPalModal();
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// P4PSDK.callPayPalModal();
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}
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// }
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} else {
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// } else {
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this.gameOver();
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// this.gameOver();
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}
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// }
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} else {
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// } else {
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this.gameRelive();
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// this.gameRelive();
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}
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// }
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this._minusTicketLoading = false;
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// this._minusTicketLoading = false;
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}
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}
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public async play() {
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public async play() {
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await P4PSDK.startGame();
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const coin = await P4PSDK.getUserCoin();
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this._timer.time = this._timePlay;
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this._timer.time = this._timePlay;
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this._score = 0;
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this._score = 0;
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this._currentBallInGame = 0;
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this._currentBallInGame = 0;
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@ -335,8 +336,7 @@ export class GameManager extends Singleton<GameManager>() {
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await Utils.delay(TimeConfig.DelayPLay);
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await Utils.delay(TimeConfig.DelayPLay);
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this._timer.startCount();
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this._timer.startCount();
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this.spawnBall(true);
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this.spawnBall(true);
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await P4PSDK.minusTicket('auth');
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EventManger.instance.emit(GameEvent.TicketUpdate, coin);
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EventManger.instance.emit(GameEvent.TicketUpdate, P4PSDK.getUserTicket());
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}
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}
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public async gameRelive() {
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public async gameRelive() {
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@ -1,48 +1,91 @@
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export type postMessageType = 'paypal_modal' | 'game_tournament';
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export interface IObject {
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[key: string]: any;
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}
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export type minusTicketType = 'auth' | 'revive';
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export interface IUserInfo {
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id: string;
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displayName: string;
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promoCode: string;
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isSubscriber: boolean;
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avatarLink: string;
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}
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export interface IParticipationInfo {
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id: string;
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totalScore: number;
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myRank: number;
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gameStates: IObject;
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}
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export interface ILogger {
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log(...data: (number | string | boolean | undefined | null)[]): void;
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info(...data: (number | string | boolean | undefined | null)[]): void;
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warn(...data: (number | string | boolean | undefined | null)[]): void;
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error(...data: (number | string | boolean | undefined | null)[]): void;
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addBadge(badge: string, style?: { color?: string; backgroundColor?: string }): ILogger;
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}
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export interface IAnalyticsModule {
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logger: ILogger;
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}
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export interface IDataModule {
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getItem<T>(key: string): T | null;
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setItem(key: string, value: any): void;
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removeItem(key: string): void;
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clear(): void;
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}
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export interface IBroadCast {
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emit(eventType: EventType, data?: any): void;
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on<K extends keyof EventMap>(eventType: K, listener: EventMap[K], thisArg?: any): void;
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off<K extends keyof EventMap>(eventType: K, listener: EventMap[K], thisArg?: any): void;
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}
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export enum EventType {
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OnKeyDown = 'OnKeyDown',
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OnKeyUp = 'OnKeyUp',
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OnMouse = 'OnMouse',
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OnMouseDown = 'OnMouseDown',
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OnMouseUp = 'OnMouseUp',
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OnGameStart = 'OnGameStart',
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OnGameEnd = 'OnGameEnd',
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}
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export interface EventMap {
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[EventType.OnKeyDown]: (key: number) => void;
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[EventType.OnKeyUp]: (key: number) => void;
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[EventType.OnMouse]: (position: IVector2) => void;
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[EventType.OnMouseDown]: (button: number) => void;
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[EventType.OnMouseUp]: (button: number) => void;
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[EventType.OnGameStart]: () => void;
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[EventType.OnGameEnd]: () => void;
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}
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interface IVector2 {
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x: number;
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y: number;
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}
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export interface SDK {
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export interface SDK {
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setCallAPI(value: boolean): void;
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previousScore: number;
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getEnv(): string;
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currentScore: number;
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getUserTicket(): number;
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totalScore: number;
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getTopScore(): number;
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userRank: number;
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getLatestScore(): number;
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isUseApi: boolean;
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getGameScore(): number;
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tournamentData: IDataModule;
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getUserId(): string;
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userData: IDataModule;
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getGameTime(): number | null;
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gameData: IDataModule;
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getTicketNeedToContinue(): number;
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analytics: IAnalyticsModule;
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init(buyTicketCallBack: () => any, thisArg?: any): void;
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broadCast: IBroadCast;
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gameTime: number;
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updateScore(score: number): void;
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updateScore(score: number): void;
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authenticate(): Promise<boolean>;
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init(): Promise<void>;
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checkGameScoreTicket(): Promise<boolean>;
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getUserInfo(): Promise<IUserInfo>;
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buyMoreTicket(): void;
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getLeaderBoard(start: number, count: number): Promise<IParticipationInfo[]>;
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postScoreToServer(): void;
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startGame(): Promise<boolean>;
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minusTicket(type: minusTicketType): Promise<boolean>;
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endGame(): Promise<boolean>;
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callPayPalModal(): void;
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getUserCoin(): Promise<number>;
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canRelive(): boolean;
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spinGacha(id: string): Promise<Reward>;
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getLeaderBoard(): Promise<PlayerInfo[]>;
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}
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export enum Env {
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development,
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staging,
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production,
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}
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export interface PlayerInfo {
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userId: string;
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displayName: string;
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score: number;
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}
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export interface Reward {
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id: string;
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name: string;
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description: string;
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quantity: number;
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thumbnailLink: string;
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}
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}
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enum InitState {
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enum InitState {
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@ -50,54 +93,73 @@ enum InitState {
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Initialized,
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Initialized,
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}
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}
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export default class P4PSDK {
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(window as any).P4P = {
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private static _initState: InitState = InitState.UnInitialized;
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isUseApi: true,
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private static _sdk: SDK;
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};
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//#region PUBLIC METHOD
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class _P4PSDK implements SDK {
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private _initState: InitState = InitState.UnInitialized;
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private _sdk: SDK;
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public static getEnv(): Env {
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private get sdk() {
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return Env[this._sdk?.getEnv() as keyof typeof Env];
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if (this._initState !== InitState.Initialized || !this._sdk) {
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throw new Error('P4P SDK is not initialized yet. Please call P4PSDK.init() first.');
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}
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return this._sdk;
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}
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}
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public static getUserTicket(): number {
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public get tournamentData(): IDataModule {
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return this._sdk?.getUserTicket();
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return this.sdk.tournamentData;
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}
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public get userData(): IDataModule {
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return this.sdk.userData;
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}
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public get gameData(): IDataModule {
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return this.sdk.gameData;
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}
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public get analytics(): IAnalyticsModule {
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return this.sdk.analytics;
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}
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public get broadCast(): IBroadCast {
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return this.sdk.broadCast;
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}
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public get previousScore(): number {
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return this.sdk.previousScore;
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}
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public get currentScore(): number {
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return this.sdk.currentScore;
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}
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public get totalScore(): number {
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return this.sdk.totalScore;
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}
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public get userRank(): number {
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return this.sdk.userRank;
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}
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public get isUseApi(): boolean {
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return this.sdk.isUseApi;
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}
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public set isUseApi(value: boolean) {
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(window as any).P4P.isUseApi = value;
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}
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public get gameTime(): number {
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return this.sdk.gameTime;
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}
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}
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public static getTopScore(): number {
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private async loadSDK(): Promise<void> {
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return this._sdk?.getTopScore();
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}
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public static getLatestScore(): number {
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return this._sdk?.getLatestScore();
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}
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public static getGameScore(): number {
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return this._sdk?.getGameScore();
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|
||||||
}
|
|
||||||
|
|
||||||
public static getUserId(): string {
|
|
||||||
return this._sdk.getUserId();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static getGameTime(): number | null {
|
|
||||||
return this._sdk.getGameTime();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static getTicketNeedToContinue(): number {
|
|
||||||
return this._sdk?.getTicketNeedToContinue();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static async loadSDK(): Promise<void> {
|
|
||||||
return new Promise((resolve, reject) => {
|
return new Promise((resolve, reject) => {
|
||||||
const tag = document.createElement('script');
|
const tag = document.createElement('script');
|
||||||
tag.type = 'module';
|
tag.type = 'module';
|
||||||
tag.src = 'https://firebasestorage.googleapis.com/v0/b/play-now-1aef8.appspot.com/o/SDK%2Fsdk.js?alt=media';
|
tag.src =
|
||||||
|
'https://firebasestorage.googleapis.com/v0/b/play-now-1aef8.appspot.com/o/SDKTEST%2Fsdk.js?alt=media';
|
||||||
tag.async = true;
|
tag.async = true;
|
||||||
tag.onload = async () => {
|
tag.onload = async () => {
|
||||||
console.log('P4P SDK loaded');
|
this._sdk = (globalThis as any).P4P.SDK;
|
||||||
this._sdk = (window as any).P4P.SDK;
|
if (this._sdk) {
|
||||||
resolve();
|
await this._sdk.init();
|
||||||
|
resolve();
|
||||||
|
} else {
|
||||||
|
reject('P4P SDK is undefined');
|
||||||
|
}
|
||||||
};
|
};
|
||||||
tag.onerror = (e) => {
|
tag.onerror = (e) => {
|
||||||
console.error('Failed to load P4PSDK JS. Please check your internet connection.');
|
console.error('Failed to load P4PSDK JS. Please check your internet connection.');
|
||||||
|
@ -107,55 +169,39 @@ export default class P4PSDK {
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public static setCallAPI(value: boolean) {
|
public async init(): Promise<void> {
|
||||||
this._sdk?.setCallAPI(value);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async init(buyTicketCallBack: () => any, thisArg?: any): Promise<void> {
|
|
||||||
if (this._initState == InitState.Initialized) return;
|
if (this._initState == InitState.Initialized) return;
|
||||||
await this.loadSDK();
|
await this.loadSDK();
|
||||||
this._sdk.init(buyTicketCallBack, thisArg);
|
|
||||||
this._initState = InitState.Initialized;
|
this._initState = InitState.Initialized;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static updateScore(score: number) {
|
public setIsUseApi(value: boolean) {
|
||||||
this._sdk?.updateScore(score);
|
(window as any).P4P.isUseApi = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static async authenticate(): Promise<boolean> {
|
public updateScore(score: number): void {
|
||||||
return this._sdk?.authenticate();
|
this.sdk.updateScore(score);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static async checkGameScoreTicket(): Promise<boolean> {
|
public getUserInfo(): Promise<IUserInfo> {
|
||||||
return this._sdk?.checkGameScoreTicket();
|
return this.sdk.getUserInfo();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static buyMoreTicket() {
|
public getLeaderBoard(start: number, count: number) {
|
||||||
this._sdk?.buyMoreTicket();
|
return this.sdk.getLeaderBoard(start, count);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static async postScoreToServer() {
|
public startGame(): Promise<boolean> {
|
||||||
this._sdk?.postScoreToServer();
|
return this.sdk.startGame();
|
||||||
}
|
}
|
||||||
|
public endGame(): Promise<boolean> {
|
||||||
public static async minusTicket(type: minusTicketType): Promise<boolean> {
|
return this.sdk.endGame();
|
||||||
return this._sdk?.minusTicket(type);
|
|
||||||
}
|
}
|
||||||
|
public getUserCoin(): Promise<number> {
|
||||||
public static callPayPalModal() {
|
return this.sdk.getUserCoin();
|
||||||
this._sdk?.callPayPalModal();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static canRelive(): boolean {
|
|
||||||
return this._sdk?.canRelive();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async spinGacha(id: string): Promise<Reward> {
|
|
||||||
return this._sdk?.spinGacha(id);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async getLeaderBoard(): Promise<PlayerInfo[]> {
|
|
||||||
return this._sdk?.getLeaderBoard();
|
|
||||||
}
|
|
||||||
//#endregion
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const P4PSDK: SDK = new _P4PSDK();
|
||||||
|
|
||||||
|
export default P4PSDK;
|
||||||
|
|
|
@ -48,11 +48,12 @@ export class GameOverPanel extends Component {
|
||||||
EventManger.instance.on(GameEvent.GameStateChange, this.onGameStateChange, this);
|
EventManger.instance.on(GameEvent.GameStateChange, this.onGameStateChange, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public show(end: boolean): void {
|
public async show(end: boolean): Promise<void> {
|
||||||
this._ticketMinus.string = P4PSDK.getTicketNeedToContinue().toString();
|
// this._ticketMinus.string = P4PSDK.getTicketNeedToContinue().toString();
|
||||||
const currentScore = P4PSDK.getLatestScore();
|
const currentScore = P4PSDK.previousScore;
|
||||||
const gameScore = P4PSDK.getGameScore();
|
const gameScore = P4PSDK.currentScore;
|
||||||
this.topScore.string = P4PSDK.getTopScore().toString();
|
const top = await P4PSDK.getLeaderBoard(0, 1);
|
||||||
|
this.topScore.string = top.length > 0 ? top[0].totalScore.toString() : '0';
|
||||||
this.yourScore.string = currentScore.toString();
|
this.yourScore.string = currentScore.toString();
|
||||||
this.playCollectEffect(gameScore, currentScore);
|
this.playCollectEffect(gameScore, currentScore);
|
||||||
this.scheduleOnce(this.endGame, 60);
|
this.scheduleOnce(this.endGame, 60);
|
||||||
|
@ -79,7 +80,7 @@ export class GameOverPanel extends Component {
|
||||||
this._quitBtn.active = false;
|
this._quitBtn.active = false;
|
||||||
if (this._active) {
|
if (this._active) {
|
||||||
await Utils.delay(1);
|
await Utils.delay(1);
|
||||||
P4PSDK.postScoreToServer();
|
P4PSDK.endGame();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case GameState.Relive:
|
case GameState.Relive:
|
||||||
|
@ -161,7 +162,7 @@ export class GameOverPanel extends Component {
|
||||||
.start();
|
.start();
|
||||||
if (!this._end) return;
|
if (!this._end) return;
|
||||||
await Utils.delay(1);
|
await Utils.delay(1);
|
||||||
P4PSDK.postScoreToServer();
|
P4PSDK.endGame();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,6 +17,7 @@ import TimeConfig from '../Enum/TimeConfig';
|
||||||
import GameEvent from '../Events/GameEvent';
|
import GameEvent from '../Events/GameEvent';
|
||||||
import { EventManger } from '../Manager/EventManger';
|
import { EventManger } from '../Manager/EventManger';
|
||||||
import { GameManager } from '../Manager/GameManager';
|
import { GameManager } from '../Manager/GameManager';
|
||||||
|
import P4PSDK, { EventType } from '../P4PSDK';
|
||||||
import Utils from '../Utilities';
|
import Utils from '../Utilities';
|
||||||
const { ccclass, property } = _decorator;
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
|
@ -37,13 +38,11 @@ export class TutorialController extends Component {
|
||||||
private _canShow = true;
|
private _canShow = true;
|
||||||
private _playing = false;
|
private _playing = false;
|
||||||
|
|
||||||
protected onLoad(): void {
|
protected onLoad() {
|
||||||
this.node.on(Input.EventType.TOUCH_START, this.onTouchStart, this);
|
this.node.on(Input.EventType.TOUCH_START, this.onTouchStart, this);
|
||||||
input.on(Input.EventType.KEY_UP, this.onKeyInputUpStart, this);
|
input.on(Input.EventType.KEY_UP, this.onKeyInputUpStart, this);
|
||||||
|
P4PSDK.broadCast.on(EventType.OnKeyDown, this.onSDKKeyInputStart, this);
|
||||||
EventManger.instance.on(GameEvent.GameStateChange, this.onGameStateChange, this);
|
EventManger.instance.on(GameEvent.GameStateChange, this.onGameStateChange, this);
|
||||||
}
|
|
||||||
|
|
||||||
protected start() {
|
|
||||||
this.playTutorial();
|
this.playTutorial();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -115,9 +114,11 @@ export class TutorialController extends Component {
|
||||||
this.stopTutorial();
|
this.stopTutorial();
|
||||||
this.node.off(Input.EventType.TOUCH_START, this.onTouchStart, this);
|
this.node.off(Input.EventType.TOUCH_START, this.onTouchStart, this);
|
||||||
input.off(Input.EventType.KEY_UP, this.onKeyInputUpStart, this);
|
input.off(Input.EventType.KEY_UP, this.onKeyInputUpStart, this);
|
||||||
|
P4PSDK.broadCast.off(EventType.OnKeyDown, this.onSDKKeyInputStart, this);
|
||||||
|
|
||||||
this.node.on(Input.EventType.TOUCH_START, this.onTouch, this);
|
this.node.on(Input.EventType.TOUCH_START, this.onTouch, this);
|
||||||
input.on(Input.EventType.KEY_UP, this.onKeyInputUp, this);
|
input.on(Input.EventType.KEY_UP, this.onKeyInputUp, this);
|
||||||
|
P4PSDK.broadCast.on(EventType.OnKeyDown, this.onSDKKeyInput, this);
|
||||||
|
|
||||||
GameManager.instance.play();
|
GameManager.instance.play();
|
||||||
}
|
}
|
||||||
|
@ -130,6 +131,19 @@ export class TutorialController extends Component {
|
||||||
this.startGame();
|
this.startGame();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private onSDKKeyInputStart(key: number) {
|
||||||
|
switch (key) {
|
||||||
|
case KeyCode.KEY_A:
|
||||||
|
case KeyCode.ARROW_LEFT:
|
||||||
|
case KeyCode.KEY_D:
|
||||||
|
case KeyCode.ARROW_RIGHT:
|
||||||
|
this.startGame();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private onKeyInputUpStart(event: EventKeyboard) {
|
private onKeyInputUpStart(event: EventKeyboard) {
|
||||||
switch (event.keyCode) {
|
switch (event.keyCode) {
|
||||||
case KeyCode.KEY_A:
|
case KeyCode.KEY_A:
|
||||||
|
@ -155,4 +169,17 @@ export class TutorialController extends Component {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private onSDKKeyInput(key: number) {
|
||||||
|
switch (key) {
|
||||||
|
case KeyCode.KEY_A:
|
||||||
|
case KeyCode.ARROW_LEFT:
|
||||||
|
case KeyCode.KEY_D:
|
||||||
|
case KeyCode.ARROW_RIGHT:
|
||||||
|
this.stopTutorial();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -65,9 +65,10 @@ export class UIController extends Component {
|
||||||
private async onGameStateChange(state: GameState) {
|
private async onGameStateChange(state: GameState) {
|
||||||
switch (state) {
|
switch (state) {
|
||||||
case GameState.Init:
|
case GameState.Init:
|
||||||
|
const coin = await P4PSDK.getUserCoin();
|
||||||
this.playButton.interactable = true;
|
this.playButton.interactable = true;
|
||||||
this.loadingScreen.active = false;
|
this.loadingScreen.active = false;
|
||||||
this._ticketLabel.string = P4PSDK.getUserTicket().toString();
|
this._ticketLabel.string = coin.toString();
|
||||||
this._scoreLabel.string = '0';
|
this._scoreLabel.string = '0';
|
||||||
break;
|
break;
|
||||||
case GameState.Ready:
|
case GameState.Ready:
|
||||||
|
|
Loading…
Reference in New Issue