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"__id__": 751 + "__id__": 202 }, "targetInfo": { - "__id__": 774 + "__id__": 1040 } }, { "__type__": "cc.TargetInfo", "localID": [ - "b60TP4ZStBtZthYfiXRT3Q" + "4dlOjS0sNF05fRnJ3sCGtV" ] }, { "__type__": "cc.SceneGlobals", "ambient": { - "__id__": 776 + "__id__": 1042 }, "shadows": { - "__id__": 777 + "__id__": 1043 }, "_skybox": { - "__id__": 778 + "__id__": 1044 }, "fog": { - "__id__": 779 + "__id__": 1045 }, "octree": { - "__id__": 780 + "__id__": 1046 }, "lightProbeInfo": { - "__id__": 781 + "__id__": 1047 }, "bakedWithStationaryMainLight": false, "bakedWithHighpLightmap": false diff --git a/assets/_Game/Scripts/Booster/BoosterBase.ts b/assets/_Game/Scripts/Booster/BoosterBase.ts index e68133e..cef80b7 100644 --- a/assets/_Game/Scripts/Booster/BoosterBase.ts +++ b/assets/_Game/Scripts/Booster/BoosterBase.ts @@ -1,13 +1,17 @@ -import { _decorator, CCFloat, Collider2D, Component, Contact2DType } from 'cc'; +import { _decorator, CCFloat, Collider2D, Component, Contact2DType, Animation } from 'cc'; import ObjectPool from '../Pool/ObjectPool'; import { EventManger } from '../Manager/EventManger'; import GameEvent from '../Events/GameEvent'; +import IPoolable from '../Pool/IPoolable'; +import Utilities from '../Utilities'; const { ccclass, property } = _decorator; @ccclass('BoosterBase') -export class BoosterBase extends Component { +export class BoosterBase extends Component implements IPoolable { @property({ type: Collider2D, visible: true }) - private _collider: Collider2D; + protected _collider: Collider2D; + @property({ type: Animation, visible: true }) + private _animation: Animation; @property(CCFloat) protected time: number = 10; @@ -16,10 +20,17 @@ export class BoosterBase extends Component { } private onContactBegin(self: Collider2D, other: Collider2D) { - this.BoosterActive(); + this.boosterActive(); EventManger.instance.emit(GameEvent.ObjectRelease, this.node); ObjectPool.release(this.node); } - protected BoosterActive?(): void; + protected boosterActive?(): void; + + async onGet() { + this._animation.play(); + await Utilities.delay(this._animation.defaultClip.duration); + this._collider.enabled = true; + } + onRelease() {} } diff --git a/assets/_Game/Scripts/Booster/CumulativeBooster.ts b/assets/_Game/Scripts/Booster/CumulativeBooster.ts index f67478b..852c1a1 100644 --- a/assets/_Game/Scripts/Booster/CumulativeBooster.ts +++ b/assets/_Game/Scripts/Booster/CumulativeBooster.ts @@ -6,7 +6,7 @@ const { ccclass, property } = _decorator; @ccclass('CumulativeBooster') export class CumulativeBooster extends BoosterBase { - protected BoosterActive(): void { + protected boosterActive(): void { GameManager.instance.ActiveBooster(BoosterType.CumulativeBar, this.time); } } diff --git a/assets/_Game/Scripts/Enum/GameState.ts b/assets/_Game/Scripts/Enum/GameState.ts index 9d5869c..0b59a5d 100644 --- a/assets/_Game/Scripts/Enum/GameState.ts +++ b/assets/_Game/Scripts/Enum/GameState.ts @@ -1,9 +1,9 @@ enum GameState { - Init, - Playing, - GameOver, - End, - Relive, + Init = 'Init', + Playing = 'Playing', + GameOver = 'GameOver', + End = 'End', + Relive = 'Relive', } export default GameState; diff --git a/assets/_Game/Scripts/Enum/ScoreType.ts b/assets/_Game/Scripts/Enum/ScoreType.ts index 9a476a1..47ca0c6 100644 --- a/assets/_Game/Scripts/Enum/ScoreType.ts +++ b/assets/_Game/Scripts/Enum/ScoreType.ts @@ -1,7 +1,7 @@ enum ScoreType { - Goal, - DestroyObject, - Combo, + Goal = 'Goal', + DestroyObject = 'DestroyObject', + Combo = 'Combo', } export default ScoreType; diff --git a/assets/_Game/Scripts/Enum/TimeConfig.ts b/assets/_Game/Scripts/Enum/TimeConfig.ts index 647a43e..8567ba3 100644 --- a/assets/_Game/Scripts/Enum/TimeConfig.ts +++ b/assets/_Game/Scripts/Enum/TimeConfig.ts @@ -4,6 +4,7 @@ enum TimeConfig { DelayGoal = 2, DelayCannonFire = 0.4, DelayCannonDone = 0.5, + Tutorial = 10, } export default TimeConfig; diff --git a/assets/_Game/Scripts/Environments/CameraController.ts b/assets/_Game/Scripts/Environments/CameraController.ts new file mode 100644 index 0000000..377f04d --- /dev/null +++ b/assets/_Game/Scripts/Environments/CameraController.ts @@ -0,0 +1,17 @@ +import { _decorator, Animation, Vec3 } from 'cc'; +import Utilities from '../Utilities'; +import Singleton from '../Singleton'; +const { ccclass, property } = _decorator; + +@ccclass('CameraController') +export class CameraController extends Singleton() { + @property({ type: Animation, visible: true }) + private _animation: Animation; + + public async shake(time: number) { + this._animation.play(); + await Utilities.delay(time); + this._animation.stop(); + this.node.setPosition(new Vec3(0, 0, 1000)); + } +} diff --git a/assets/_Game/Scripts/Environments/CameraController.ts.meta b/assets/_Game/Scripts/Environments/CameraController.ts.meta new file mode 100644 index 0000000..d052517 --- /dev/null +++ b/assets/_Game/Scripts/Environments/CameraController.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "46beeb67-8d0a-42dd-b330-8e62fd99cfe8", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/_Game/Scripts/Environments/CumulativeBar.ts b/assets/_Game/Scripts/Environments/CumulativeBar.ts index cb5055f..f5ac50c 100644 --- a/assets/_Game/Scripts/Environments/CumulativeBar.ts +++ b/assets/_Game/Scripts/Environments/CumulativeBar.ts @@ -1,10 +1,12 @@ -import { _decorator, CCInteger, clamp, Component, lerp, Sprite } from 'cc'; +import { _decorator, CCInteger, clamp, Component, lerp, Sprite, Node, tween, Prefab } from 'cc'; import { EventManger } from '../Manager/EventManger'; import GameEvent from '../Events/GameEvent'; import ScoreType from '../Enum/ScoreType'; import Utilities from '../Utilities'; import { GameManager } from '../Manager/GameManager'; import BoosterType from '../Enum/BoosterType'; +import { SpawnObjectManager } from '../Manager/SpawnObjectManager'; +import ObjectPool from '../Pool/ObjectPool'; const { ccclass, property } = _decorator; @ccclass('CumulativeBar') @@ -13,29 +15,32 @@ export class CumulativeBar extends Component { private _fillBar: Sprite; @property({ type: CCInteger, visible: true }) private _maxValue = 1000; + @property({ type: Node, visible: true }) + private _scoreUI: Node; + @property({ type: Prefab, visible: true }) + private _scoreObjectPrefab: Prefab; + private _pools: ObjectPool; private _currentValue = 0; private _fillValue = 0; private _active = false; + private _goal = false; private _timer = 0; protected onLoad(): void { this._fillBar.fillRange = 0; + this._pools = new ObjectPool(this._scoreObjectPrefab, 10, false); EventManger.instance.on(GameEvent.Score, this.onScore, this); EventManger.instance.on(GameEvent.BoosterActive, this.onBoosterActive, this); EventManger.instance.on(GameEvent.BoosterDisable, this.onBoosterDisable, this); } protected update(dt: number): void { - if (Math.abs(this._fillValue - this._fillBar.fillRange) >= 0.001) { - this._fillBar.fillRange = lerp(this._fillBar.fillRange, this._fillValue, dt * 3); - } - - if (!this._active && this._currentValue > 0) { + if (!this._goal && !this._active && this._currentValue > 0) { this._timer += dt; - if (this._timer >= 1) { + if (this._timer >= 0.1) { this._timer = 0; - this._currentValue -= 25; + this._currentValue -= 0.5; if (this._currentValue < 0) { this._currentValue = 0; @@ -43,29 +48,56 @@ export class CumulativeBar extends Component { this._fillValue = -clamp(this._currentValue / 2 / this._maxValue, 0, 0.5); } } + + if (Math.abs(this._fillValue - this._fillBar.fillRange) >= 0.001) { + this._fillBar.fillRange = lerp(this._fillBar.fillRange, this._fillValue, dt * 3); + } } private async onScore(score: number, points: number, type: ScoreType) { - if (!this._active) return; switch (type) { case ScoreType.DestroyObject: + if (!this._active) return; this._currentValue += points; break; case ScoreType.Goal: if (this._currentValue == 0) return; + this._goal = true; await Utilities.delay(1); - GameManager.instance.addScore(this._currentValue, ScoreType.Combo, this.node.getWorldPosition(), { - scaleMin: 2, - scaleMax: 4, - duration: 1, - }); + let items = Math.round(this._currentValue / 5); + GameManager.instance.addScore( + Math.round(this._currentValue), + ScoreType.Combo, + this.node.getWorldPosition(), + { + scaleMin: 2, + scaleMax: 4, + duration: 1, + }, + ); this._currentValue = 0; + this._goal = false; + this.playCollectEffect(items); break; } this._fillValue = -clamp(this._currentValue / 2 / this._maxValue, 0, 0.5); } + private async playCollectEffect(items: number) { + const time = items < 10 ? 0.05 : 1.5 / items; + while (items > 0) { + const obj = this._pools.get(this.node); + obj.setWorldPosition(this.node.worldPosition); + tween(obj) + .to(0.3, { worldPosition: this._scoreUI.worldPosition }) + .call(() => ObjectPool.release(obj)) + .start(); + items--; + await Utilities.delay(time); + } + } + private onBoosterActive(type: BoosterType) { if (type == BoosterType.CumulativeBar) this._active = true; } diff --git a/assets/_Game/Scripts/Environments/SlingShot.ts b/assets/_Game/Scripts/Environments/SlingShot.ts index 30b730e..9ce2bf1 100644 --- a/assets/_Game/Scripts/Environments/SlingShot.ts +++ b/assets/_Game/Scripts/Environments/SlingShot.ts @@ -1,4 +1,5 @@ -import { _decorator, Collider2D, Component, Contact2DType, Node, Animation } from 'cc'; +import { _decorator, Collider2D, Component, Contact2DType, Node, Animation, RigidBody2D } from 'cc'; +import { CameraController } from './CameraController'; const { ccclass, property } = _decorator; @ccclass('SlingShot') @@ -14,5 +15,7 @@ export default class SlingShot extends Component { onBeginContact(self: Collider2D, other: Collider2D) { this._animation.play(); + const velocity = other.getComponent(RigidBody2D).linearVelocity.length(); + if (velocity >= 40) CameraController.instance.shake(0.08); } } diff --git a/assets/_Game/Scripts/Events/GameEvent.ts b/assets/_Game/Scripts/Events/GameEvent.ts index a2d79c2..e27cf0f 100644 --- a/assets/_Game/Scripts/Events/GameEvent.ts +++ b/assets/_Game/Scripts/Events/GameEvent.ts @@ -2,6 +2,7 @@ import { Node } from 'cc'; import GameState from '../Enum/GameState'; import ScoreType from '../Enum/ScoreType'; import BoosterType from '../Enum/BoosterType'; +import { ControllerSide } from '../GamePlay/Flipper'; enum GameEvent { Score, @@ -12,6 +13,8 @@ enum GameEvent { ObjectRelease, BoosterActive, BoosterDisable, + ControlTouchStart, + ControlTouchEnd, } export interface GameEventCallbackMap { @@ -21,8 +24,10 @@ export interface GameEventCallbackMap { [GameEvent.TimeUpdate]: (time: number) => void; [GameEvent.GameStateChange]: (state: GameState) => void; [GameEvent.ObjectRelease]: (obj: Node) => void; - [GameEvent.BoosterActive]: (score: BoosterType) => void; - [GameEvent.BoosterDisable]: (score: BoosterType) => void; + [GameEvent.BoosterActive]: (boosterType: BoosterType) => void; + [GameEvent.BoosterDisable]: (boosterType: BoosterType) => void; + [GameEvent.ControlTouchStart]: (touchSide: ControllerSide) => void; + [GameEvent.ControlTouchEnd]: (touchSide: ControllerSide) => void; } export interface GameEventArgMap { @@ -34,6 +39,8 @@ export interface GameEventArgMap { [GameEvent.ObjectRelease]: Node; [GameEvent.BoosterActive]: BoosterType; [GameEvent.BoosterDisable]: BoosterType; + [GameEvent.ControlTouchStart]: ControllerSide; + [GameEvent.ControlTouchEnd]: ControllerSide; } export default GameEvent; diff --git a/assets/_Game/Scripts/GamePlay/Cannon.ts b/assets/_Game/Scripts/GamePlay/Cannon.ts index e95af40..af3331f 100644 --- a/assets/_Game/Scripts/GamePlay/Cannon.ts +++ b/assets/_Game/Scripts/GamePlay/Cannon.ts @@ -15,6 +15,7 @@ import { Ball } from './Ball'; import TimeConfig from '../Enum/TimeConfig'; import { EventManger } from '../Manager/EventManger'; import GameEvent from '../Events/GameEvent'; +import { CameraController } from '../Environments/CameraController'; const { ccclass, property } = _decorator; @ccclass('Cannon') @@ -40,6 +41,7 @@ export class Cannon extends Component { ball.setActiveRigi(false); tween(ball.node).to(0.1, { worldPosition: this.node.worldPosition }).start(); await Utilities.delay(TimeConfig.DelayCannonFire); + CameraController.instance.shake(0.2); this._animation.play(); ball.setActiveRigi(true); ball.throwBall(new Vec2(0, this._force)); diff --git a/assets/_Game/Scripts/GamePlay/Enemy.ts b/assets/_Game/Scripts/GamePlay/Enemy.ts index 32302f1..7d83955 100644 --- a/assets/_Game/Scripts/GamePlay/Enemy.ts +++ b/assets/_Game/Scripts/GamePlay/Enemy.ts @@ -107,7 +107,7 @@ export class Enemy extends Component { .start(); } - private onScore(score: number, type: ScoreType) { + private onScore(score: number, points: number, type: ScoreType) { if (type == ScoreType.Goal) { this._currentGoal++; if (this._currentGoal == this._requireGoal) { diff --git a/assets/_Game/Scripts/GamePlay/Goal.ts b/assets/_Game/Scripts/GamePlay/Goal.ts index f94edf7..9b7d8bb 100644 --- a/assets/_Game/Scripts/GamePlay/Goal.ts +++ b/assets/_Game/Scripts/GamePlay/Goal.ts @@ -15,6 +15,7 @@ import ObjectPool from '../Pool/ObjectPool'; import { Ball } from './Ball'; import { SoundManager } from '../Manager/SoundManager'; import TimeConfig from '../Enum/TimeConfig'; +import { CameraController } from '../Environments/CameraController'; const { ccclass, property } = _decorator; @ccclass('Goal') @@ -47,6 +48,7 @@ export class Goal extends Component { fx.play(); SoundManager.instance.playSfx(this._goalSound); ObjectPool.release(ball.node); + CameraController.instance.shake(0.5); await Utilities.waitUntil(() => fx.isStopped); this._goalFxPool.release(fx.node); } diff --git a/assets/_Game/Scripts/GamePlay/MutilBall.ts b/assets/_Game/Scripts/GamePlay/MutilBall.ts index febcc02..285f581 100644 --- a/assets/_Game/Scripts/GamePlay/MutilBall.ts +++ b/assets/_Game/Scripts/GamePlay/MutilBall.ts @@ -1,8 +1,10 @@ -import { _decorator, Collider2D, Component, Contact2DType, Vec2, Node } from 'cc'; +import { _decorator, Collider2D, Component, Contact2DType, Vec2, Node, ParticleSystem, Prefab } from 'cc'; import { GameManager } from '../Manager/GameManager'; import Utilities from '../Utilities'; import { Ball } from './Ball'; import TimeConfig from '../Enum/TimeConfig'; +import ObjectPool from '../Pool/ObjectPool'; +import { CameraController } from '../Environments/CameraController'; const { ccclass, property } = _decorator; @ccclass('MultiBall') @@ -13,24 +15,29 @@ export class MultiBall extends Component { private _portLeft; @property({ type: Node, visible: true }) private _portRight; + @property({ type: Prefab, visible: true }) + private _fx: Prefab; private _originBall: Ball; private _trigged = false; + private _fxPool: ObjectPool; protected onLoad(): void { + this._fxPool = new ObjectPool(this._fx, 2, true); this._collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); } protected lateUpdate(dt: number): void { if (this._trigged) { + CameraController.instance.shake(0.2); this._originBall.setActiveRigi(true); const ball1 = this._originBall; const ball2 = GameManager.instance.spawnBall(false); ball1.node.setWorldPosition(this._portRight.worldPosition); - ball1.addForce(new Vec2(10, 0)); + ball1.addForce(new Vec2(20, 0)); ball2.node.setWorldPosition(this._portLeft.worldPosition); - ball2.addForce(new Vec2(-10, 0)); + ball2.addForce(new Vec2(-20, 0)); ball1.playMultiBallEffect(); ball2.playMultiBallEffect(); @@ -45,7 +52,11 @@ export class MultiBall extends Component { this._originBall = otherCollider.getComponent(Ball); this._originBall.setActiveRigi(false); this._trigged = true; + const fx = this._fxPool.get(this.node, ParticleSystem); + fx.node.setWorldPosition(this.node.worldPosition); await Utilities.delay(TimeConfig.DelayMultiBall); this._collider.enabled = true; + await Utilities.waitUntil(() => fx.isStopped); + this._fxPool.release(fx.node); } } diff --git a/assets/_Game/Scripts/Gameplay/Ball.ts b/assets/_Game/Scripts/Gameplay/Ball.ts index 8997a16..4b11d9f 100644 --- a/assets/_Game/Scripts/Gameplay/Ball.ts +++ b/assets/_Game/Scripts/Gameplay/Ball.ts @@ -25,6 +25,8 @@ import { SoundManager } from '../Manager/SoundManager'; import PhysicsGroup from '../Enum/PhysicGroup'; import ObjectPool from '../Pool/ObjectPool'; import Utilities from '../Utilities'; +import { EventManger } from '../Manager/EventManger'; +import GameEvent from '../Events/GameEvent'; const { ccclass, property } = _decorator; @ccclass('Ball') @@ -45,6 +47,8 @@ export class Ball extends Component implements IPoolable { private _trail: ParticleSystem; @property({ type: ParticleSystem, visible: true }) private _buffParticle: ParticleSystem; + @property({ type: ParticleSystem, visible: true }) + private _boosterParticle: ParticleSystem; @property({ type: CircleCollider2D, visible: true }) private _collider: CircleCollider2D; @property({ type: AudioClip, visible: true }) @@ -63,13 +67,21 @@ export class Ball extends Component implements IPoolable { public eventHitObstacle = new EventTarget(); public eventGoal = new EventTarget(); + public init(boosterActive: boolean) { + if (boosterActive) this._boosterParticle.play(); + else this._boosterParticle.stop(); + } + protected onLoad(): void { if (this._collider) { this._collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); this._collider.on(Contact2DType.END_CONTACT, this.onEndContact, this); } director.on(Director.EVENT_AFTER_PHYSICS, this.setMaxVelocity, this); - this._impactPool = new ObjectPool(this._impactPrefab, 5, false); + this._impactPool = new ObjectPool(this._impactPrefab, 10, false); + + EventManger.instance.on(GameEvent.BoosterActive, this.onBoosterActive, this); + EventManger.instance.on(GameEvent.BoosterDisable, this.onBoosterDisable, this); } protected update(dt: number): void { @@ -105,7 +117,8 @@ export class Ball extends Component implements IPoolable { ) { if (this._isHit) return; this._isHit = true; - if (!otherCollider.sensor && this._rigidBody.linearVelocity.length() >= 5) { + const velocity = this._rigidBody.linearVelocity.length(); + if (!otherCollider.sensor && velocity >= 5) { this._animation.play(); let hitPoint = contact.getWorldManifold().points[0]; @@ -120,7 +133,6 @@ export class Ball extends Component implements IPoolable { } const hitFx = this._impactPool.get(this.node.parent, ParticleSystem); hitFx.node.setWorldPosition(new Vec3(hitPoint.x, hitPoint.y, 10)); - hitFx.play(); SoundManager.instance.playSfx(this._hitSound); await Utilities.waitUntil(() => hitFx.isStopped, 0.1); this._impactPool.release(hitFx.node); @@ -131,6 +143,14 @@ export class Ball extends Component implements IPoolable { this._isHit = false; } + private onBoosterActive() { + this._boosterParticle.play(); + } + + private onBoosterDisable() { + this._boosterParticle.stop(); + } + private setMaxVelocity() { if (this._rigidBody.linearVelocity.length() > this._maxSpeed) { this._rigidBody.linearVelocity = this._rigidBody.linearVelocity.normalize().multiplyScalar(this._maxSpeed); @@ -174,5 +194,8 @@ export class Ball extends Component implements IPoolable { this._rigidBody.linearVelocity = Vec2.ZERO.clone(); this._rigidBody.angularVelocity = 0; this._buffParticle.stop(); + this.getComponentsInChildren(ParticleSystem).forEach((particle) => { + particle.clear(); + }); } } diff --git a/assets/_Game/Scripts/Gameplay/Flipper.ts b/assets/_Game/Scripts/Gameplay/Flipper.ts index c38d0f5..bfe147e 100644 --- a/assets/_Game/Scripts/Gameplay/Flipper.ts +++ b/assets/_Game/Scripts/Gameplay/Flipper.ts @@ -8,12 +8,16 @@ import { EventKeyboard, KeyCode, Enum, - EventTouch, - screen, + Animation, + Vec3, + AnimationState, } from 'cc'; +import { EventManger } from '../Manager/EventManger'; +import GameEvent from '../Events/GameEvent'; +import TimeConfig from '../Enum/TimeConfig'; const { ccclass, property } = _decorator; -enum ControllerSide { +export enum ControllerSide { Left, Right, } @@ -22,6 +26,8 @@ Enum(ControllerSide); @ccclass('Flipper') export class Flipper extends Component { + @property({ type: Animation, visible: true }) + private _animation: Animation; @property({ visible: true, type: HingeJoint2D }) private _hingeJoint: HingeJoint2D; @property({ visible: true, type: CCFloat }) @@ -31,11 +37,26 @@ export class Flipper extends Component { @property({ visible: true, type: ControllerSide }) private side = ControllerSide.Left; + private _timer = 0; + private _isAnimationPlaying; + protected onLoad(): void { input.on(Input.EventType.KEY_DOWN, this.onKeyInputDown, this); input.on(Input.EventType.KEY_UP, this.onKeyInputUp, this); - input.on(Input.EventType.TOUCH_START, this.onTouchStart, this); - input.on(Input.EventType.TOUCH_END, this.onTouchEnd, this); + EventManger.instance.on(GameEvent.ControlTouchStart, this.onTouchStart, this); + EventManger.instance.on(GameEvent.ControlTouchEnd, this.onTouchEnd, this); + } + + protected start(): void { + this._animation.play(); + } + + protected update(dt: number): void { + this._timer += dt; + this._isAnimationPlaying = this._animation.getState(this._animation.defaultClip.name).isPlaying; + if (!this._isAnimationPlaying && this._timer >= TimeConfig.Tutorial) { + this._animation.play(); + } } //#region Input Handler @@ -45,10 +66,18 @@ export class Flipper extends Component { case KeyCode.KEY_A: case KeyCode.ARROW_LEFT: if (this.side == ControllerSide.Left) this.activeFlipper(); + this._timer = 0; + if (this._animation.getState(this._animation.defaultClip.name).isPlaying) { + this._animation.stop(); + } break; case KeyCode.KEY_D: case KeyCode.ARROW_RIGHT: if (this.side == ControllerSide.Right) this.activeFlipper(); + this._timer = 0; + if (this._isAnimationPlaying) { + this._animation.stop(); + } break; default: break; @@ -70,27 +99,20 @@ export class Flipper extends Component { } } - private onTouchStart(event: EventTouch) { - if (event.getLocationX() > screen.windowSize.x / 2) { - if (this.side == ControllerSide.Right) { - this.activeFlipper(); - } - } else { - if (this.side == ControllerSide.Left) { - this.activeFlipper(); - } + private onTouchStart(controllerSide: ControllerSide) { + if (this.side == controllerSide) { + this.activeFlipper(); + } + this.node.setScale(Vec3.ONE); + this._timer = 0; + if (this._isAnimationPlaying) { + this._animation.stop(); } } - private onTouchEnd(event: EventTouch) { - if (event.getLocationX() > screen.windowSize.x / 2) { - if (this.side == ControllerSide.Right) { - this.deActiveFlipper(); - } - } else { - if (this.side == ControllerSide.Left) { - this.deActiveFlipper(); - } + private onTouchEnd(controllerSide: ControllerSide) { + if (this.side == controllerSide) { + this.deActiveFlipper(); } } diff --git a/assets/_Game/Scripts/Manager/EventManger.ts b/assets/_Game/Scripts/Manager/EventManger.ts index d2a6a8e..c4dd19b 100644 --- a/assets/_Game/Scripts/Manager/EventManger.ts +++ b/assets/_Game/Scripts/Manager/EventManger.ts @@ -1,26 +1,12 @@ -import { __private, _decorator, Component, EventTarget, Node } from 'cc'; +import { __private, _decorator, EventTarget } from 'cc'; import { GameEventArgMap, GameEventCallbackMap } from '../Events/GameEvent'; +import Singleton from '../Singleton'; const { ccclass, property } = _decorator; @ccclass('EventManger') -export class EventManger extends Component { - //singleton - private static _instance: EventManger = null; - public static get instance(): EventManger { - if (!EventManger._instance) { - EventManger._instance = new EventManger('EventManger'); - } - return EventManger._instance; - } - +export class EventManger extends Singleton('EventManger') { private _eventTarget = new EventTarget(); - onLoad() { - if (!EventManger._instance) { - EventManger._instance = this; - } - } - public on( eventType: K, callback: GameEventCallbackMap[K], diff --git a/assets/_Game/Scripts/Manager/GameManager.ts b/assets/_Game/Scripts/Manager/GameManager.ts index 961b878..196c83d 100644 --- a/assets/_Game/Scripts/Manager/GameManager.ts +++ b/assets/_Game/Scripts/Manager/GameManager.ts @@ -25,6 +25,7 @@ import { SoundManager } from './SoundManager'; import TimeConfig from '../Enum/TimeConfig'; import BEConnector from '../API/BEConnector'; import BoosterType from '../Enum/BoosterType'; +import Singleton from '../Singleton'; const { ccclass, property } = _decorator; window.addEventListener('message', (data) => { @@ -52,13 +53,9 @@ class Booster { } @ccclass('GameManager') -export class GameManager extends Component { - //singleton - private static _instance: GameManager = null; - public static get instance(): GameManager { - return GameManager._instance; - } - +export class GameManager extends Singleton() { + @property({ visible: true }) + private _colliderDebug: boolean = false; @property({ type: Prefab, visible: true }) private _ballPrefab: Prefab; @property({ type: Prefab, visible: true }) @@ -93,10 +90,10 @@ export class GameManager extends Component { } protected onLoad(): void { - GameManager._instance = this; + super.onLoad(); this._ballPool = new ObjectPool(this._ballPrefab, 10, true, Ball); this._FloatingScorePool = new ObjectPool(this._floatingScoreText, 10, true); - // PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Shape; + if (this._colliderDebug) PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Shape; } protected start(): void { @@ -182,6 +179,7 @@ export class GameManager extends Component { SoundManager.instance.playSfx(this._startSound); this.setCurrentBallInGame(1); const ball = this._ballPool.get(this._ballHolder, Ball); + ball.init(this._boostersActive.length > 0); ball.node.setRotation(Quat.IDENTITY); ball.node.setPosition(this._ballSpawnPosition); if (!throwBall) return ball; @@ -198,6 +196,12 @@ export class GameManager extends Component { this.setCurrentBallInGame(-1); if (this._currentBallInGame <= 0) { EventManger.instance.emit(GameEvent.BallOut, null); + for (let i = 0; i < this._boostersActive.length; i++) { + const booster = this._boostersActive[i]; + EventManger.instance.emit(GameEvent.BoosterDisable, booster.type); + } + this._boostersActive = []; + await Utilities.delay(TimeConfig.DelayPLay); this.spawnBall(true); } diff --git a/assets/_Game/Scripts/Manager/SoundManager.ts b/assets/_Game/Scripts/Manager/SoundManager.ts index 207c2a5..75ea310 100644 --- a/assets/_Game/Scripts/Manager/SoundManager.ts +++ b/assets/_Game/Scripts/Manager/SoundManager.ts @@ -1,4 +1,5 @@ import { _decorator, AudioClip, AudioSource, Component, Node } from 'cc'; +import Singleton from '../Singleton'; const { ccclass, property } = _decorator; class SoundSource { @@ -34,25 +35,12 @@ class SoundSource { } @ccclass('SoundManager') -export class SoundManager extends Component { - //singleton - private static _instance: SoundManager; - public static get instance(): SoundManager { - if (!SoundManager._instance) { - SoundManager._instance = new SoundManager('SoundManager'); - } - return SoundManager._instance; - } - +export class SoundManager extends Singleton('SoundManager') { private _audioSourcesSfx: { [key: string]: SoundSource } = {}; private _audioSourceBgm: SoundSource; private isMute = false; - protected onLoad(): void { - SoundManager._instance = this; - } - public toggleMute(): boolean { this.isMute = !this.isMute; this.setMute(this.isMute); diff --git a/assets/_Game/Scripts/Manager/SpawnObjectManager.ts b/assets/_Game/Scripts/Manager/SpawnObjectManager.ts index 0e8444d..7b0fc8a 100644 --- a/assets/_Game/Scripts/Manager/SpawnObjectManager.ts +++ b/assets/_Game/Scripts/Manager/SpawnObjectManager.ts @@ -6,6 +6,8 @@ import GameEvent from '../Events/GameEvent'; import GameState from '../Enum/GameState'; import Utilities from '../Utilities'; import ScoreType from '../Enum/ScoreType'; +import Singleton from '../Singleton'; +import { BoosterBase } from '../Booster/BoosterBase'; const { ccclass, property } = _decorator; @ccclass('weightedObject') @@ -26,22 +28,17 @@ class weightedObject { @ccclass('SpawnObjectManager') export class SpawnObjectManager extends Component { - //#region singleton - private static _instance: SpawnObjectManager = null; - public static get instance(): SpawnObjectManager { - return SpawnObjectManager._instance; - } - //#endregion - @property({ type: weightedObject, visible: true }) private _objects: weightedObject[] = []; @property({ type: weightedObject, visible: true }) private _boosters: weightedObject[] = []; @property({ type: Node, visible: true }) private _spawnPoints: Node[] = []; - @property({ type: CCFloat, visible: true, range: [1, 10], slide: true }) - private _spawnTime; - @property({ type: CCFloat, visible: true, range: [1, 100], slide: true }) + @property({ type: CCFloat, visible: true }) + private readonly _spawnTime; + @property({ type: CCFloat, visible: true }) + private readonly _spawnTimeWhenBoosterActive; + @property({ type: CCFloat, visible: true }) private _spawnBoosterTime; private _pools: ObjectPool[] = []; @@ -51,15 +48,18 @@ export class SpawnObjectManager extends Component { private _timer = 0; private _timerBooster = 0; private _weights: number[] = []; + private _boosterWeights: number[] = []; private _isReplay = false; private _boosterSpawned = false; + private _spawnTimeObject = 0; protected onLoad(): void { - SpawnObjectManager._instance = this; EventManger.instance.on(GameEvent.ObjectRelease, this.onObjectRelease, this); EventManger.instance.on(GameEvent.GameStateChange, this.onGameStateChange, this); EventManger.instance.on(GameEvent.Score, this.onScore, this); EventManger.instance.on(GameEvent.BoosterActive, this.onBoosterActive, this); + EventManger.instance.on(GameEvent.BoosterDisable, this.onBoosterDisable, this); + this._spawnTimeObject = this._spawnTime; for (let i = 0; i < this._objects.length; i++) { const prefab = this._objects[i].prefab; @@ -68,14 +68,14 @@ export class SpawnObjectManager extends Component { for (let i = 0; i < this._boosters.length; i++) { const prefab = this._boosters[i].prefab; - this._boosterPools[i] = new ObjectPool(prefab, 2, true); + this._boosterPools[i] = new ObjectPool(prefab, 2, true, BoosterBase); } } protected update(dt: number): void { if (!this._playing) return; this._timer += dt; - if (this._timer >= this._spawnTime) { + if (this._timer >= this._spawnTimeObject) { this._timer = 0; this.spawn(); } @@ -106,7 +106,7 @@ export class SpawnObjectManager extends Component { private spawnBooster() { if (Object.keys(this._usedPoints).length == this._spawnPoints.length) return; do { - var randomPool = Utilities.weightedRandom(this._boosterPools, this._weights); + var randomPool = Utilities.weightedRandom(this._boosterPools, this._boosterWeights); var index = this._boosterPools.indexOf(randomPool); } while (this._boosters[index].maxObjects != -1 && randomPool.countActive >= this._boosters[index].maxObjects); @@ -126,9 +126,14 @@ export class SpawnObjectManager extends Component { private onBoosterActive() { this._boosterSpawned = false; + this._spawnTimeObject = this._spawnTimeWhenBoosterActive; } - private onScore(score: number, type: ScoreType) { + private onBoosterDisable() { + this._spawnTimeObject = this._spawnTime; + } + + private onScore(score: number, points: number, type: ScoreType) { if (type == ScoreType.Goal) { this._objects.forEach((object) => { if (object.currentWeight >= object.maxWeight) { @@ -138,7 +143,16 @@ export class SpawnObjectManager extends Component { object.currentWeight += object.weightStepOnGoal; }); + this._boosters.forEach((object) => { + if (object.currentWeight >= object.maxWeight) { + object.currentWeight = object.maxWeight; + return; + } + object.currentWeight += object.weightStepOnGoal; + }); + this._weights = this._objects.map((obj) => obj.currentWeight); + this._boosterWeights = this._boosters.map((obj) => obj.currentWeight); } } @@ -153,6 +167,10 @@ export class SpawnObjectManager extends Component { obj.currentWeight = obj.weight; return obj.currentWeight; }); + this._boosterWeights = this._boosters.map((obj) => { + obj.currentWeight = obj.weight; + return obj.currentWeight; + }); for (let i = 0; i < randomRangeInt(5, 10); i++) { this.spawn(); } diff --git a/assets/_Game/Scripts/Pool/ObjectPool.ts b/assets/_Game/Scripts/Pool/ObjectPool.ts index 01841b3..1051366 100644 --- a/assets/_Game/Scripts/Pool/ObjectPool.ts +++ b/assets/_Game/Scripts/Pool/ObjectPool.ts @@ -1,5 +1,6 @@ import { Component, Node, Prefab, director, instantiate } from 'cc'; import IPoolable from './IPoolable'; +import { error } from 'cc'; export default class ObjectPool { private _inactive: Node[] = []; @@ -25,6 +26,11 @@ export default class ObjectPool { } constructor(prefab: Prefab, size: number, expandable = true, poolHandlerComp?: new () => any | string) { + if (!!!prefab) { + console.error('prefab cant be null or undefine'); + return; + } + this._prefab = prefab; this._expandable = expandable; this._poolHandlerComp = poolHandlerComp; @@ -46,6 +52,10 @@ export default class ObjectPool { public get(parent?: Node): Node; public get(parent?: Node, classConstructor?: new () => T): T; public get(parent?: Node, classConstructor?: new () => T): T | Node { + if (!!!this._prefab) { + console.error('prefab cant be null or undefine'); + return; + } let obj: Node = null; let p = parent || director.getScene(); if (this._inactive.length > 0) { @@ -57,6 +67,7 @@ export default class ObjectPool { ObjectPool._poolLookUp[obj.uuid] = this; } else { obj = this._actives.shift(); + obj.removeFromParent(); } obj.setParent(p); diff --git a/assets/_Game/Scripts/Singleton.meta b/assets/_Game/Scripts/Singleton.meta new file mode 100644 index 0000000..4a5ad28 --- /dev/null +++ b/assets/_Game/Scripts/Singleton.meta @@ -0,0 +1,12 @@ +{ + "ver": "1.1.0", + "importer": "directory", + "imported": true, + "uuid": "12993aad-2e72-407d-8568-829c74efdbbc", + "files": [], + "subMetas": {}, + "userData": { + "compressionType": {}, + "isRemoteBundle": {} + } +} diff --git a/assets/_Game/Scripts/Singleton/index.ts b/assets/_Game/Scripts/Singleton/index.ts new file mode 100644 index 0000000..5656962 --- /dev/null +++ b/assets/_Game/Scripts/Singleton/index.ts @@ -0,0 +1,20 @@ +import { Component, Node } from 'cc'; + +export default function Singleton(component?: string) { + class Singleton extends Component { + //singleton + private static _instance: T = null; + public static get instance(): T { + if (component && !Singleton._instance) { + Singleton._instance = new Node(component).addComponent(component) as T; + } + return Singleton._instance; + } + + protected onLoad(): void { + Singleton._instance = this as unknown as T; + } + } + + return Singleton; +} diff --git a/assets/_Game/Scripts/Singleton/index.ts.meta b/assets/_Game/Scripts/Singleton/index.ts.meta new file mode 100644 index 0000000..2ae5c65 --- /dev/null +++ b/assets/_Game/Scripts/Singleton/index.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "698c78bc-df06-48e6-a7ee-3e7465a060fe", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/_Game/Scripts/UI/TouchController.ts b/assets/_Game/Scripts/UI/TouchController.ts new file mode 100644 index 0000000..b93147c --- /dev/null +++ b/assets/_Game/Scripts/UI/TouchController.ts @@ -0,0 +1,37 @@ +import { _decorator, Component, Input, Node } from 'cc'; +import { EventManger } from '../Manager/EventManger'; +import GameEvent from '../Events/GameEvent'; +import { ControllerSide } from '../GamePlay/Flipper'; +const { ccclass, property } = _decorator; + +@ccclass('TouchController') +export class TouchController extends Component { + @property({ type: Node, visible: true }) + private _left: Node; + @property({ type: Node, visible: true }) + private _right: Node; + + protected onLoad(): void { + this._left.on(Input.EventType.TOUCH_START, this.onLeftTouchStart, this); + this._left.on(Input.EventType.TOUCH_END, this.onLeftTouchEnd, this); + + this._right.on(Input.EventType.TOUCH_START, this.onRightTouchStart, this); + this._right.on(Input.EventType.TOUCH_END, this.onRightTouchEnd, this); + } + + private onLeftTouchStart() { + EventManger.instance.emit(GameEvent.ControlTouchStart, ControllerSide.Left); + } + + private onLeftTouchEnd() { + EventManger.instance.emit(GameEvent.ControlTouchEnd, ControllerSide.Left); + } + + private onRightTouchStart() { + EventManger.instance.emit(GameEvent.ControlTouchStart, ControllerSide.Right); + } + + private onRightTouchEnd() { + EventManger.instance.emit(GameEvent.ControlTouchEnd, ControllerSide.Right); + } +} diff --git a/assets/_Game/Scripts/UI/TouchController.ts.meta b/assets/_Game/Scripts/UI/TouchController.ts.meta new file mode 100644 index 0000000..0c2b31b --- /dev/null +++ b/assets/_Game/Scripts/UI/TouchController.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "ae76d02c-efb3-4161-8281-bdd560f137da", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/_Game/Scripts/UI/TutorialController.ts b/assets/_Game/Scripts/UI/TutorialController.ts index 4cdfd47..3155e7e 100644 --- a/assets/_Game/Scripts/UI/TutorialController.ts +++ b/assets/_Game/Scripts/UI/TutorialController.ts @@ -1,5 +1,7 @@ import { _decorator, Component, EventKeyboard, EventTouch, input, Input, KeyCode, Node, Tween, tween, Vec3 } from 'cc'; import { GameManager } from '../Manager/GameManager'; +import TimeConfig from '../Enum/TimeConfig'; +import Utilities from '../Utilities'; const { ccclass, property } = _decorator; @ccclass('TutorialController') @@ -9,44 +11,71 @@ export class TutorialController extends Component { @property({ type: Node, visible: true }) private _tapR: Node; + private _timer = 0; + private _showed = false; + protected onLoad(): void { - this.node.on(Input.EventType.TOUCH_START, this.onTouch, this); - input.on(Input.EventType.KEY_UP, this.onKeyInputUp, this); + this.node.on(Input.EventType.TOUCH_START, this.onTouchStart, this); + input.on(Input.EventType.KEY_UP, this.onKeyInputUpStart, this); } - protected onDisable(): void { - this.node.off(Input.EventType.TOUCH_START, this.onTouch, this); - input.off(Input.EventType.KEY_UP, this.onKeyInputUp, this); - } - - protected start() { + protected async start() { tween(this._tapL) - .by(0.5, { position: new Vec3(0, 50) }, { easing: 'quintOut' }) - .by(0.5, { position: new Vec3(0, -50) }, { easing: 'sineOut' }) + .by(0.5, { position: new Vec3(0, 50), scale: new Vec3(-0.1, -0.1) }, { easing: 'quintOut' }) + .by(0.5, { position: new Vec3(0, -50), scale: new Vec3(0.1, 0.1) }, { easing: 'sineOut' }) .union() .repeatForever() .start(); + await Utilities.delay(0.5); tween(this._tapR) - .delay(0.5) - .by(0.5, { position: new Vec3(0, 50) }, { easing: 'quintOut' }) - .by(0.5, { position: new Vec3(0, -50) }, { easing: 'sineOut' }) + .by(0.5, { position: new Vec3(0, 50), scale: new Vec3(-0.1, -0.1) }, { easing: 'quintOut' }) + .by(0.5, { position: new Vec3(0, -50), scale: new Vec3(0.1, 0.1) }, { easing: 'sineOut' }) .union() .repeatForever() .start(); + this.playTutorial(); + } + + protected update(dt: number): void { + this._timer += dt; + if (!this._showed && this._timer > TimeConfig.Tutorial) { + this._showed = true; + this.playTutorial(); + } + } + + private playTutorial() { + this._tapL.active = true; + this._tapR.active = true; + } + + private stopTutorial() { + this._timer = 0; + this._showed = false; + this._tapL.active = false; + this._tapR.active = false; } private startGame() { - Tween.stopAllByTarget(this._tapL); - Tween.stopAllByTarget(this._tapR); - this.node.active = false; + this.stopTutorial(); + this.node.off(Input.EventType.TOUCH_START, this.onTouchStart, this); + input.off(Input.EventType.KEY_UP, this.onKeyInputUpStart, this); + + this.node.on(Input.EventType.TOUCH_START, this.onTouch, this); + input.on(Input.EventType.KEY_UP, this.onKeyInputUp, this); + GameManager.instance.play(); } private onTouch(event: EventTouch) { + this.stopTutorial(); + } + + private onTouchStart(event: EventTouch) { this.startGame(); } - private onKeyInputUp(event: EventKeyboard) { + private onKeyInputUpStart(event: EventKeyboard) { switch (event.keyCode) { case KeyCode.KEY_A: case KeyCode.ARROW_LEFT: @@ -58,4 +87,17 @@ export class TutorialController extends Component { break; } } + + private onKeyInputUp(event: EventKeyboard) { + switch (event.keyCode) { + case KeyCode.KEY_A: + case KeyCode.ARROW_LEFT: + case KeyCode.KEY_D: + case KeyCode.ARROW_RIGHT: + this.stopTutorial(); + break; + default: + break; + } + } } diff --git a/assets/_Game/Scripts/UI/UIController.ts b/assets/_Game/Scripts/UI/UIController.ts index b91d3ec..68f6588 100644 --- a/assets/_Game/Scripts/UI/UIController.ts +++ b/assets/_Game/Scripts/UI/UIController.ts @@ -37,11 +37,13 @@ export class UIController extends Component { EventManger.instance.on(GameEvent.BallOut, this.onBallOut, this); EventManger.instance.on(GameEvent.GameStateChange, this.onGameStateChange, this); EventManger.instance.on(GameEvent.MultiBall, this.onMultiBall, this); + EventManger.instance.on(GameEvent.BoosterActive, this.onBoosterActive, this); + EventManger.instance.on(GameEvent.BoosterDisable, this.onBoosterDisable, this); EventManger.instance.on(GameEvent.TimeUpdate, this.onTimeUpdate, this); this._eventLabel.string = ''; } - private async onScore(score: number, type: ScoreType) { + private async onScore(score: number, points: number, type: ScoreType) { this._scoreLabel.string = `Score: ${score}`; if (type == ScoreType.Goal) { this.showEventLabel('GOAL!!!'); @@ -102,13 +104,19 @@ export class UIController extends Component { private onMultiBall(active: boolean) { if (active) { - this._buffFx.play(); this.showEventLabel('MULTI BALL!!!'); - } else { - this._buffFx.stop(); } } + public onBoosterActive() { + this._buffFx.play(); + this.showEventLabel('BOOSTER NAME!!!'); + } + + public onBoosterDisable() { + this._buffFx.stop(); + } + public starGame() { this._tutorialPanel.active = true; this._startPanel.active = false; diff --git a/assets/_Game/Sprites/Field_logo.png b/assets/_Game/Sprites/Field_logo.png new file mode 100644 index 0000000..40a958a Binary files /dev/null and b/assets/_Game/Sprites/Field_logo.png differ diff --git a/assets/_Game/Sprites/Field_logo.png.meta b/assets/_Game/Sprites/Field_logo.png.meta new file mode 100644 index 0000000..9073a65 --- /dev/null +++ b/assets/_Game/Sprites/Field_logo.png.meta @@ -0,0 +1,134 @@ +{ + "ver": "1.0.25", + "importer": "image", + "imported": true, + "uuid": "a6918c93-d0ff-4b8c-8bbe-ed0ad1bc8c09", + "files": [ + ".json", + ".png" + ], + "subMetas": { + "6c48a": { + "importer": "texture", + "uuid": "a6918c93-d0ff-4b8c-8bbe-ed0ad1bc8c09@6c48a", + "displayName": "Field_logo", + "id": "6c48a", + "name": "texture", + "userData": { + "wrapModeS": "clamp-to-edge", + "wrapModeT": "clamp-to-edge", + "imageUuidOrDatabaseUri": 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assets/_Game/TA/EFFECTS/Prefabs/UI/fire.prefab index 98bf5d1..38df6ec 100644 --- a/assets/_Game/Prefabs/Buff Particle.prefab +++ b/assets/_Game/TA/EFFECTS/Prefabs/UI/fire.prefab @@ -1,7 +1,7 @@ [ { "__type__": "cc.Prefab", - "_name": "Buff Particle", + "_name": "fire", "_objFlags": 0, "_native": "", "data": { @@ -12,7 +12,7 @@ }, { "__type__": "cc.Node", - "_name": "Buff Particle", + "_name": "fire", "_objFlags": 0, "__editorExtras__": {}, "_parent": null, @@ -23,19 +23,19 @@ "__id__": 2 }, { - "__id__": 4 + "__id__": 64 }, { - "__id__": 6 + "__id__": 66 } ], "_prefab": { - "__id__": 61 + "__id__": 68 }, "_lpos": { "__type__": "cc.Vec3", "x": 0, - "y": -1384, + "y": 0, "z": 0 }, "_lrot": { @@ -47,8 +47,8 @@ }, "_lscale": { "__type__": "cc.Vec3", - "x": 25, - "y": 25, + "x": 10, + "y": 10, "z": 1 }, "_mobility": 0, @@ -62,7 +62,7 @@ "_id": "" }, { - "__type__": "cc.UIMeshRenderer", + "__type__": "cc.ParticleSystem", "_name": "", "_objFlags": 0, "node": { @@ -72,109 +72,65 @@ "__prefab": 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