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a/assets/_Game/Prefabs/Themes/Mummy/Gacha/Mummy_Lucky_Wheel.prefab.meta b/assets/_Game/Prefabs/Themes/Mummy/Gacha/Mummy_Lucky_Wheel.prefab.meta new file mode 100644 index 0000000..a3003fc --- /dev/null +++ b/assets/_Game/Prefabs/Themes/Mummy/Gacha/Mummy_Lucky_Wheel.prefab.meta @@ -0,0 +1,13 @@ +{ + "ver": "1.1.50", + "importer": "prefab", + "imported": true, + "uuid": "5d0b482e-ab35-45a8-b8e2-79d3763a9fa9", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": { + "syncNodeName": "Mummy_Lucky_Wheel" + } +} diff --git a/assets/_Game/Scripts/Base/ParticleSystemIgnoreTimeScale.ts b/assets/_Game/Scripts/Base/ParticleSystemIgnoreTimeScale.ts new file mode 100644 index 0000000..5485996 --- /dev/null +++ b/assets/_Game/Scripts/Base/ParticleSystemIgnoreTimeScale.ts @@ -0,0 +1,20 @@ +import { _decorator, Burst, Component, game, Node, ParticleSystem, ParticleSystemComponent, ParticleUtils } from 'cc'; + +const { ccclass, property, requireComponent } = _decorator; + +@ccclass('ParticleSystemIgnoreTimeScale') +@requireComponent(ParticleSystem) +export default class ParticleSystemIgnoreTimeScale extends Component { + private _particle: ParticleSystem; + + protected onLoad(): void { + this._particle = this.getComponent(ParticleSystem); + } + + protected update(dt: number): void { + if (game.timeScale != 1) { + //@ts-ignore + this._particle.update(game.deltaTime); + } + } +} diff --git a/assets/_Game/Scripts/Base/ParticleSystemIgnoreTimeScale.ts.meta b/assets/_Game/Scripts/Base/ParticleSystemIgnoreTimeScale.ts.meta new file mode 100644 index 0000000..ea7550b --- /dev/null +++ b/assets/_Game/Scripts/Base/ParticleSystemIgnoreTimeScale.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "11737856-c3d8-4571-86cb-c5fab466d354", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/_Game/Scripts/Booster/CumulativeBooster.ts b/assets/_Game/Scripts/Booster/CumulativeBooster.ts index 657c40a..0f41a38 100644 --- a/assets/_Game/Scripts/Booster/CumulativeBooster.ts +++ b/assets/_Game/Scripts/Booster/CumulativeBooster.ts @@ -38,6 +38,7 @@ export class CumulativeBooster extends BoosterBase { public tick(dt: number): void { super.tick(dt); + if (!this.backgroundMusic) return; if (this.duration - this.timer <= 1) { if (AudioManager.bgmVolume < 1) { AudioManager.bgmVolume += dt * 2;