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+1,13 @@ +{ + "ver": "1.1.50", + "importer": "prefab", + "imported": true, + "uuid": "a0b8c1da-2679-4633-94ab-6043f19c420b", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": { + "syncNodeName": "Vital_Garden_SecretBooster_lucky_wheel" + } +} diff --git a/assets/_Game/Scenes/Vital-Garden-theme.scene b/assets/_Game/Scenes/Vital-Garden-theme.scene index 94282d3..a3803ce 100644 --- a/assets/_Game/Scenes/Vital-Garden-theme.scene +++ b/assets/_Game/Scenes/Vital-Garden-theme.scene @@ -29733,7 +29733,7 @@ "__type__": "weightedBooster", "boosterType": 1, "prefab": { - "__uuid__": "fd465778-69b4-4cf8-9be2-48528a561b58", + "__uuid__": "6f6d70c4-5527-4dd1-a490-84762c9dcea5", "__expectedType__": "cc.Prefab" }, "weight": 10, @@ -29745,7 +29745,7 @@ "__type__": "weightedBooster", "boosterType": 4, "prefab": { - "__uuid__": "3aaaa833-5e70-4ec2-9480-47180250bb9d", + "__uuid__": "eeda07af-bf30-40b9-a951-a743e45f44e4", "__expectedType__": "cc.Prefab" }, "weight": 10, @@ -29757,7 +29757,7 @@ "__type__": "weightedBooster", "boosterType": 3, "prefab": { - "__uuid__": "a0154013-d559-4ebd-9c19-e549f8759829", + "__uuid__": "8895126c-cc00-4de6-9d61-66dac3208592", "__expectedType__": "cc.Prefab" }, "weight": 10, @@ -29769,7 +29769,7 @@ "__type__": "weightedBooster", "boosterType": 2, "prefab": { - "__uuid__": "c4569dbe-f865-41fd-9cb9-d2be403e5c52", + "__uuid__": "a0b8c1da-2679-4633-94ab-6043f19c420b", "__expectedType__": "cc.Prefab" }, "weight": 10, @@ -34895,7 +34895,7 @@ "y": -1200, "z": 0 }, - "_timePlay": 120, + "_timePlay": 20, "_clockIcon": { "__uuid__": "f7bd5166-9d5f-4d43-a3d3-58ae9a4957fc@f9941", "__expectedType__": "cc.SpriteFrame" diff --git a/assets/_Game/Scripts/GamePlay/Enemy.ts b/assets/_Game/Scripts/GamePlay/Enemy.ts index 15090a6..832f75e 100644 --- a/assets/_Game/Scripts/GamePlay/Enemy.ts +++ b/assets/_Game/Scripts/GamePlay/Enemy.ts @@ -70,10 +70,6 @@ export class Enemy extends Component { this._collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); } - protected start(): void { - this.init(); - } - private async init() { this._collider.node.setWorldPosition(this._patrolPoint1.worldPosition); const pos = this._patrolPoint1.getWorldPosition(); @@ -83,7 +79,6 @@ export class Enemy extends Component { this._direction = this._patrolPoint1.worldPosition.x < this._patrolPoint2.worldPosition.x ? 1 : -1; this._processDistance = 0; this._currentGoal = 0; - this._isActive = false; this._collider.setNodeActive(false); } diff --git a/assets/_Game/Scripts/Manager/GachaManager.ts b/assets/_Game/Scripts/Manager/GachaManager.ts index 3fe15d7..c9e9d0f 100644 --- a/assets/_Game/Scripts/Manager/GachaManager.ts +++ b/assets/_Game/Scripts/Manager/GachaManager.ts @@ -122,17 +122,17 @@ export default class GachaManager extends Singleton() { } public async getReward(): Promise { - if (!EDITOR && !PREVIEW) { - try { - const rw = await P4PSDK.spinGacha(this.gachaId); - this._reward = this.rewards.find((r) => r.id == rw.id); - } catch (error) { - console.log(error); - return null; - } - } else { - this._reward = this.getRandomReward(); - } + // if (!EDITOR && !PREVIEW) { + // try { + // const rw = await P4PSDK.spinGacha(this.gachaId); + // this._reward = this.rewards.find((r) => r.id == rw.id); + // } catch (error) { + // console.log(error); + // return null; + // } + // } else { + // } + this._reward = this.getRandomReward(); return this._reward; } diff --git a/assets/_Game/Scripts/Manager/GameManager.ts b/assets/_Game/Scripts/Manager/GameManager.ts index 9ef6f9f..2ce0bc8 100644 --- a/assets/_Game/Scripts/Manager/GameManager.ts +++ b/assets/_Game/Scripts/Manager/GameManager.ts @@ -145,7 +145,7 @@ export class GameManager extends Singleton() { opts?: { scaleMin?: number; scaleMax?: number; duration?: number }, ) { this._score += score; - P4PSDK.updateScore(score); + P4PSDK.updateScore(this.score); const floatingScore = this._floatingScoreFactory.create(this._topContainer); if (position) { floatingScore.show( @@ -168,7 +168,7 @@ export class GameManager extends Singleton() { this._isWaitingUpdateScore = true; await Utils.waitUntil(predicate); this._score += score; - P4PSDK.updateScore(score); + P4PSDK.updateScore(this.score); const floatingScore = this._floatingScoreFactory.create(this._topContainer); floatingScore.show(`+${score}`, position, score >= 100 ? opts.scaleMax : opts.scaleMin, opts.duration); EventManger.instance.emit(GameEvent.Score, [this._score, score, type, position]); diff --git a/assets/_Game/Scripts/UI/GameOverPanel.ts b/assets/_Game/Scripts/UI/GameOverPanel.ts index 2a6b04e..bc222cf 100644 --- a/assets/_Game/Scripts/UI/GameOverPanel.ts +++ b/assets/_Game/Scripts/UI/GameOverPanel.ts @@ -51,7 +51,7 @@ export class GameOverPanel extends Component { protected onEnable(): void { this._ticketMinus.string = '-' + P4PSDK.getTicketNeedToContinue().toString(); const currentScore = P4PSDK.getLatestScore(); - const gameScore = GameManager.instance.score; + const gameScore = P4PSDK.getGameScore(); 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