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13 + "__id__": 14 }, { - "__id__": 21 + "__id__": 55 }, { - "__id__": 29 + "__id__": 73 + }, + { + "__id__": 97 } ], "_active": true, "_components": [ { - "__id__": 37 + "__id__": 100 }, { - "__id__": 38 + "__id__": 101 }, { - "__id__": 39 + "__id__": 102 } ], "_prefab": null, @@ -261,6 +264,9 @@ }, { "__id__": 12 + }, + { + "__id__": 13 } ], "removedComponents": [] @@ -327,6 +333,16 @@ "z": 0 } }, + { + "__type__": "CCPropertyOverrideInfo", + "targetInfo": { + "__id__": 9 + }, + "propertyPath": [ + "_active" + ], + "value": false + }, { "__type__": "cc.Node", "_objFlags": 0, @@ -334,14 +350,14 @@ "__id__": 2 }, "_prefab": { - "__id__": 14 + "__id__": 15 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 13 + "__id__": 14 }, "asset": { "__uuid__": "5daa0690-4b3e-4026-b745-0b0420095ef2", @@ -349,7 +365,7 @@ }, "fileId": "ec0xxH/etG0KDLbW0fRRht", "instance": { - "__id__": 15 + "__id__": 16 }, "targetOverrides": null, "nestedPrefabInstanceRoots": null @@ 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a/assets/_Game/Scripts/API.meta b/assets/_Game/Scripts/API.meta deleted file mode 100644 index c125bab..0000000 --- a/assets/_Game/Scripts/API.meta +++ /dev/null @@ -1,12 +0,0 @@ -{ - "ver": "1.2.0", - "importer": "directory", - "imported": true, - "uuid": "46ab7167-6eec-4756-9dfb-67301f88f4ad", - "files": [], - "subMetas": {}, - "userData": { - "compressionType": {}, - "isRemoteBundle": {} - } -} diff --git a/assets/_Game/Scripts/API/BEConnector.ts b/assets/_Game/Scripts/API/BEConnector.ts deleted file mode 100644 index 104210f..0000000 --- a/assets/_Game/Scripts/API/BEConnector.ts +++ /dev/null @@ -1,167 +0,0 @@ -import CryptoES from 'crypto-es'; -import { get, post } from './HttpRequest'; - -export default class BEConnector { - private static token: string; - private static skinId: string; - private static tournamentId: string; - private static key: string; - private static deviceInfo: string; - - // Ticket info - public static numberTicket: number; - public static maxScore: number; - public static currentScore: number; - public static topScores: [] = []; - private static mileStone: string; - public static gameScore: number = 0; - private static gameURL: string = ''; - - public static getGameData() { - let url = new URLSearchParams(window.location.search); - this.token = url.get('token'); - this.skinId = url.get('skinId'); - this.tournamentId = url.get('tournamentId'); - this.deviceInfo = url.get('deviceInfo'); - - this.numberTicket = parseInt(url.get('numberTicket')) || 0; - this.maxScore = parseInt(url.get('maxScore')) || 0; - this.currentScore = parseInt(url.get('currentScore')) || 0; - this.mileStone = url.get('mileStone') || ''; - this.gameURL = ENV_CONFIG[url.get('env')]; - } - - public static async authenticate() { - try { - const res = await get( - `${this.gameURL}/promotions/authenticate-tournament?token=${this.token}&tournamentId=${this.tournamentId}&skinId=${this.skinId}&deviceInfo=${this.deviceInfo}`, - ); - const data = await res.json(); - if (data.ResultCode == 1) { - this.key = data.Data.Key; - console.log('Authenticate success'); - } - } catch (error) { - console.log('Authenticate failed', error); - } - } - - public static async ticketMinus(type: 'auth' | 'revive') { - const numberTicket = type === 'auth' ? 1 : this.getTicketCanBeMinus(); - const dataEncrypted: string = this.getDataEncrypted({ type: type, total: numberTicket }); - const JsonData = JSON.stringify({ data: dataEncrypted }); - try { - await post( - `${this.gameURL}/promotions/ticket-minus/${this.tournamentId}/${this.skinId}?cocos=1`, - this.token, - JsonData, - ); - - this.numberTicket -= numberTicket; - return this.numberTicket; - } catch (error) { - console.log(error); - } - } - - public static calculatingTicketToContinue(scoreRange: object, yourScore: number) { - let closestMilestone: number = 0; - for (const milestone in scoreRange) { - if (parseInt(milestone) <= yourScore) { - closestMilestone = scoreRange[milestone]; - } - } - if (!closestMilestone) { - const minValue = Math.min(...Object.values(scoreRange)); - closestMilestone = minValue; - } - return closestMilestone; - } - - public static async checkGameScoreTicket() { - const totalScore: number = this.gameScore; - const dataEncrypted: string = this.getDataEncrypted({ - score: totalScore, - ticket: this.getTicketCanBeMinus(), - }); - const data = JSON.stringify({ data: dataEncrypted }); - try { - await post( - `${this.gameURL}/promotions/check-game-score-ticket/${this.tournamentId}/${this.skinId}?cocos=1`, - this.token, - data, - ); - } catch (error) { - console.log(error); - } - } - - public static postMessage() { - let totalScore: number = this.gameScore + this.currentScore; - window.parent.postMessage( - JSON.stringify({ - error: false, - message: 'Hello World', - score: totalScore, - type: 'paypal_modal', - }), - '*', - ); - } - - public static async postScoreToServer() { - const dataEncrypted: string = this.getDataEncrypted({ - Score: this.gameScore, - TournamentId: this.tournamentId, - SkinId: this.skinId, - }); - - const data = JSON.stringify({ data: dataEncrypted }); - try { - const res = await post( - `${this.gameURL}/promotions/store-score-tournament?tournamentId=${this.tournamentId}&skinId=${this.skinId}&cocos=1`, - this.token, - data, - ); - - console.log('send score to server: ' + this.gameScore); - window.parent.postMessage( - JSON.stringify({ - error: false, - message: 'Hello World', - score: this.gameScore + this.currentScore, - type: 'game_tournament', - }), - '*', - ); - } catch (error) { - console.log(error); - } - } - - private static getDataEncrypted(data: any): string { - return CryptoES.AES.encrypt(JSON.stringify(data), this.key, { - iv: CryptoES.enc.Utf8.parse('16'), - mode: CryptoES.mode.CBC, - padding: CryptoES.pad.Pkcs7, - }).toString(); - } - - public static getTicketCanBeMinus() { - if (!this.mileStone) return 0; - let mileStone = JSON.parse(this.mileStone); - let currentScore = this.gameScore; - let total = this.calculatingTicketToContinue(mileStone, currentScore); - return total; - } - - public static canRelive() { - return this.numberTicket > this.getTicketCanBeMinus(); - } -} - -const ENV_CONFIG = { - development: 'http://192.168.1.144:3009/api', - staging: 'https://api.play4promote.com/api', - production: 'https://api.play4promo.com/api', -}; diff --git a/assets/_Game/Scripts/API/HttpRequest.ts b/assets/_Game/Scripts/API/HttpRequest.ts deleted file mode 100644 index 12f54f7..0000000 --- a/assets/_Game/Scripts/API/HttpRequest.ts +++ /dev/null @@ -1,67 +0,0 @@ -const headersInit = { - Accept: 'application/json', - 'Content-Type': 'application/json', -}; - -export const get = async (path: RequestInfo) => { - const res = await fetch(path, { - method: 'GET', - }); - - if (!res.ok) { - throw new Error(res.statusText); - } - - return res; -}; - -export const post = async (path: RequestInfo, token?: string, data?: string) => { - const res = await fetch(path, { - method: 'POST', - headers: { - ...headersInit, - 'x-access-refactor-token': token, - }, - body: data, - }); - - if (!res.ok) { - throw new Error(res.statusText); - } - - return res; -}; - -export const put = async (path: RequestInfo, token?: string, data?: string) => { - const res = await fetch(path, { - method: 'PUT', - headers: { - ...headersInit, - 'x-access-refactor-token': token, - }, - body: data, - }); - - if (!res.ok) { - throw new Error(res.statusText); - } - - return res; -}; - -export const del = async (path: RequestInfo, token?: string, data?: string) => { - const res = await fetch(path, { - method: 'DELETE', - headers: { - ...headersInit, - 'x-access-refactor-token': token, - }, - body: data, - }); - - if (!res.ok) { - throw new Error(res.statusText); - } - - return res; -}; diff --git a/assets/_Game/Scripts/API/HttpRequest.ts.meta b/assets/_Game/Scripts/API/HttpRequest.ts.meta deleted file mode 100644 index 6b8aeef..0000000 --- a/assets/_Game/Scripts/API/HttpRequest.ts.meta +++ /dev/null @@ -1,9 +0,0 @@ -{ - "ver": "4.0.23", - "importer": "typescript", - "imported": true, - "uuid": "04c2a240-38c0-4d9c-993a-3773d709137f", - "files": [], - "subMetas": {}, - "userData": {} -} diff --git a/assets/_Game/Scripts/Base/SpineAnimationHandler.ts b/assets/_Game/Scripts/Base/SpineAnimationHandler.ts index d81870a..4140aa4 100644 --- a/assets/_Game/Scripts/Base/SpineAnimationHandler.ts +++ b/assets/_Game/Scripts/Base/SpineAnimationHandler.ts @@ -233,6 +233,11 @@ export default class SpineAnimationHandler extends Component { this.skeleton.clearTrack(trackIndex); } + public clearTracks(): void { + if (!this.skeleton) return; + this.skeleton.clearTracks(); + } + public findBone(boneName: string): sp.spine.Bone { return this.skeleton.findBone(boneName); } diff --git a/assets/_Game/Scripts/Booster/BoosterBase.ts b/assets/_Game/Scripts/Booster/BoosterBase.ts index ac5b7e1..6c31dc0 100644 --- a/assets/_Game/Scripts/Booster/BoosterBase.ts +++ b/assets/_Game/Scripts/Booster/BoosterBase.ts @@ -9,6 +9,7 @@ import { Contact2DType, Node, Sprite, + UIOpacity, Vec3, } from 'cc'; import BoosterType from '../Enum/BoosterType'; @@ -29,8 +30,10 @@ export class BoosterBase extends Component implements IPoolable { protected _collectSound: AudioClip; @property({ type: Animation, visible: true }) private _animation: Animation; + @property(UIOpacity) + private uiOpacity: UIOpacity; @property(Sprite) - private sprite: Sprite; + protected sprite: Sprite; @property(CCString) public readonly displayName: string = 'CHEESE'; @property(CCFloat) @@ -45,6 +48,10 @@ export class BoosterBase extends Component implements IPoolable { return this._active; } + public set activeCollider(value: boolean) { + this._activeCollider = value; + } + protected onLoad(): void { this._collider.on(Contact2DType.BEGIN_CONTACT, this.onContactBegin, this); this._activeCollider = false; @@ -60,7 +67,6 @@ export class BoosterBase extends Component implements IPoolable { public tick(dt: number) { if (!this._active) return; - this.node.setPosition(Vec3.ZERO); this._timer += dt; if (this._timer >= this.duration) { this._active = false; @@ -75,7 +81,7 @@ export class BoosterBase extends Component implements IPoolable { this._active = true; this._timer = 0; this.sprite.setNodeActive(false); - this.node.setParent(collector); + this.node.setParent(collector, false); } public end() { if (!this.node.releaseToPool()) { @@ -88,14 +94,23 @@ export class BoosterBase extends Component implements IPoolable { } } + public hide() { + if (this.uiOpacity) { + this.uiOpacity.opacity = 0; + } + } + async onGet() { this._animation.play(); await Utils.delay(this._animation.defaultClip.duration); this._activeCollider = true; - this.sprite.setNodeActive(true); } onRelease() { + this.sprite.setNodeActive(true); this._activeCollider = false; + if (this.uiOpacity) { + this.uiOpacity.opacity = 255; + } } } diff --git a/assets/_Game/Scripts/Booster/CumulativeBooster.ts b/assets/_Game/Scripts/Booster/CumulativeBooster.ts index 2d6c59b..6547653 100644 --- a/assets/_Game/Scripts/Booster/CumulativeBooster.ts +++ b/assets/_Game/Scripts/Booster/CumulativeBooster.ts @@ -1,4 +1,5 @@ import { _decorator, Component, Node } from 'cc'; +import SpineAnimationHandler from '../Base/SpineAnimationHandler'; import BoosterType from '../Enum/BoosterType'; import AudioManager from '../Manager/AudioManager'; import { BoosterBase } from './BoosterBase'; @@ -6,15 +7,39 @@ const { ccclass, property } = _decorator; @ccclass('CumulativeBooster') export class CumulativeBooster extends BoosterBase { + @property(SpineAnimationHandler) + private animationHandler: SpineAnimationHandler; + public readonly type: BoosterType = BoosterType.CumulativeBar; - public collect(collector: Node): void { + protected onLoad(): void { + super.onLoad(); + this.animationHandler?.setNodeActive(false); + } + + public async collect(collector: Node): Promise { super.collect(collector); AudioManager.setPlayRateBGM(1.5); + await this.animationHandler?.setAnimationAsync('active'); + this.animationHandler?.setNodeActive(false); } public end(): void { super.end(); AudioManager.setPlayRateBGM(1); } + + async onGet(): Promise { + await super.onGet(); + if (this.animationHandler) { + this.animationHandler.setNodeActive(true); + this.animationHandler.setAnimation('idle', { loop: true }); + this.sprite.setNodeActive(false); + } + } + + onRelease(): void { + super.onRelease(); + this.animationHandler?.setNodeActive(false); + } } diff --git a/assets/_Game/Scripts/Booster/SecretBox.ts b/assets/_Game/Scripts/Booster/SecretBox.ts index 92aa77c..5869da9 100644 --- a/assets/_Game/Scripts/Booster/SecretBox.ts +++ b/assets/_Game/Scripts/Booster/SecretBox.ts @@ -7,7 +7,8 @@ const { ccclass, property } = _decorator; @ccclass('SecretBoxBooster') export default class SecretBoxBooster extends BoosterBase { - public readonly type: BoosterType = BoosterType.Gacha; + @property({ type: BoosterType }) + public readonly type: BoosterType; @property({ type: GachaType }) private gachaType: GachaType; diff --git a/assets/_Game/Scripts/Enum/BoosterType.ts b/assets/_Game/Scripts/Enum/BoosterType.ts index 1384cce..edb9fa4 100644 --- a/assets/_Game/Scripts/Enum/BoosterType.ts +++ b/assets/_Game/Scripts/Enum/BoosterType.ts @@ -1,6 +1,13 @@ +import { Enum } from 'cc'; + enum BoosterType { CumulativeBar, - Gacha, + FlipCard, + LuckyWheel, + LuckyChain, + FreeReward, } +Enum(BoosterType); + export default BoosterType; diff --git a/assets/_Game/Scripts/Environments/GoalAnimaton.ts b/assets/_Game/Scripts/Environments/GoalAnimaton.ts new file mode 100644 index 0000000..b0ca847 --- /dev/null +++ b/assets/_Game/Scripts/Environments/GoalAnimaton.ts @@ -0,0 +1,42 @@ +import { _decorator, Component, Node } from 'cc'; +import SpineAnimationHandler from '../Base/SpineAnimationHandler'; +import ScoreType from '../Enum/ScoreType'; +import GameEvent from '../Events/GameEvent'; +import { EventManger } from '../Manager/EventManger'; + +const { ccclass, property } = _decorator; + +@ccclass('GoalAnimation') +export default class GoalAnimation extends Component { + @property(SpineAnimationHandler) + private animationHandler: SpineAnimationHandler; + + private index: number = 1; + + protected onEnable(): void { + this.animationHandler.setAnimation('stage' + this.index, { loop: true }); + EventManger.instance.on(GameEvent.Score, this.onScore, this); + EventManger.instance.on(GameEvent.BallOut, this.onBallOut, this); + } + + protected onDisable(): void { + EventManger.instance.off(GameEvent.Score, this.onScore, this); + EventManger.instance.off(GameEvent.BallOut, this.onBallOut, this); + } + + private onScore(score: number, points: number, type: ScoreType) { + if (type == ScoreType.Goal) { + if (this.index < 5) { + this.index++; + this.animationHandler.setAnimation('stage' + this.index, { loop: true }); + } + } + } + + private onBallOut() { + if (this.index > 1) { + this.index--; + this.animationHandler.setAnimation('stage' + this.index, { loop: true }); + } + } +} diff --git a/assets/_Game/Scripts/UI/ConfirmPanel.ts.meta b/assets/_Game/Scripts/Environments/GoalAnimaton.ts.meta similarity index 70% rename from assets/_Game/Scripts/UI/ConfirmPanel.ts.meta rename to assets/_Game/Scripts/Environments/GoalAnimaton.ts.meta index cedc743..9976ced 100644 --- a/assets/_Game/Scripts/UI/ConfirmPanel.ts.meta +++ b/assets/_Game/Scripts/Environments/GoalAnimaton.ts.meta @@ -2,7 +2,7 @@ "ver": "4.0.23", "importer": "typescript", "imported": true, - "uuid": "a0ece421-9b71-46f8-a587-35d6a5991259", + "uuid": "d71281d3-7e0d-433f-9b73-a22b12e19c01", "files": [], "subMetas": {}, "userData": {} diff --git a/assets/_Game/Scripts/Environments/ScoreObject.ts b/assets/_Game/Scripts/Environments/ScoreObject.ts index 0d60f46..6736fa9 100644 --- a/assets/_Game/Scripts/Environments/ScoreObject.ts +++ b/assets/_Game/Scripts/Environments/ScoreObject.ts @@ -40,12 +40,12 @@ export class ScoreObject extends Component implements IPoolable { private _originColor: Color; private _isHit = false; - private _enabled: boolean = true; + private _colliderEnabled: boolean = true; protected onLoad(): void { this._collider.on(Contact2DType.BEGIN_CONTACT, this.onContactBegin, this); this._originColor = this._sprite.color.clone(); - this._enabled = false; + this._colliderEnabled = false; } protected update(dt: number): void { @@ -68,10 +68,10 @@ export class ScoreObject extends Component implements IPoolable { } private async onContactBegin(selfCollider: Collider2D, otherCollider: Collider2D) { - if (!this._enabled) return; + if (!this._colliderEnabled) return; if (this._isHit) return; if (this._hitSound) AudioManager.playSfx(this._hitSound); - this._enabled = false; + this._colliderEnabled = false; // let center = this.node.getWorldPosition(); // let other = otherCollider.node.getWorldPosition(); // this._flyDirection = center.subtract(other); @@ -91,12 +91,12 @@ export class ScoreObject extends Component implements IPoolable { public async onGet() { this._animation.play(this._animation.clips[0].name); await Utils.delay(this._animation.clips[0].duration); - this._enabled = true; + this._colliderEnabled = true; } public onRelease() { this._isHit = false; - this._enabled = false; + this._colliderEnabled = false; this.node.angle = 0; this.node.setScale(Vec3.ONE); this._sprite.color = this._originColor; diff --git a/assets/_Game/Scripts/Environments/SlingShot.ts b/assets/_Game/Scripts/Environments/SlingShot.ts index b50ce6c..9f574a9 100644 --- a/assets/_Game/Scripts/Environments/SlingShot.ts +++ b/assets/_Game/Scripts/Environments/SlingShot.ts @@ -22,7 +22,7 @@ export default class SlingShot extends Component { const velocity = other.getComponent(RigidBody2D).linearVelocity.length(); AudioManager.playSfx(this._soundFx); if (velocity >= 40) { - CameraController.instance.shake(0.08); + CameraController.instance.shake(0.1); } } } diff --git a/assets/_Game/Scripts/Events/GameEvent.ts b/assets/_Game/Scripts/Events/GameEvent.ts index cd2c7c5..499f41d 100644 --- a/assets/_Game/Scripts/Events/GameEvent.ts +++ b/assets/_Game/Scripts/Events/GameEvent.ts @@ -18,6 +18,7 @@ enum GameEvent { ControlTouchEnd, WarningTime, TicketUpdate, + SpawnMultiBall, } export interface GameEventCallbackMap { @@ -33,6 +34,7 @@ export interface GameEventCallbackMap { [GameEvent.ControlTouchEnd]: (touchSide: ControllerSide) => void; [GameEvent.WarningTime]: (warning: boolean) => void; [GameEvent.TicketUpdate]: (ticket: number) => void; + [GameEvent.SpawnMultiBall]: (quantity: number) => void; } export interface GameEventArgMap { @@ -48,6 +50,7 @@ export interface GameEventArgMap { [GameEvent.ControlTouchEnd]: ControllerSide; [GameEvent.WarningTime]: boolean; [GameEvent.TicketUpdate]: number; + [GameEvent.SpawnMultiBall]: number; } export default GameEvent; diff --git a/assets/_Game/Scripts/Extension/Extension.ts b/assets/_Game/Scripts/Extension/Extension.ts index d4b9105..08d23cd 100644 --- a/assets/_Game/Scripts/Extension/Extension.ts +++ b/assets/_Game/Scripts/Extension/Extension.ts @@ -8,6 +8,7 @@ import { Label, Node, NodeSpace, + PhysicsSystem2D, Sprite, Vec2, Vec3, @@ -86,6 +87,7 @@ declare global { interface Array { getRandomIndex(): number; + getRandomIndex(weights: number[]): number; getRandom(): T; getRandom(weights: number[]): T; } @@ -93,13 +95,16 @@ declare global { //#region GAME +const fixedTime = PhysicsSystem2D.instance.fixedTimeStep; + Game.prototype.timeScale = 1; // @ts-ignore -game._calculateDT = function (useFixedDeltaTime: number) { +game._calculateDT = function (useFixedDeltaTime: boolean) { + PhysicsSystem2D.instance.fixedTimeStep = fixedTime * game.timeScale; this._useFixedDeltaTime = useFixedDeltaTime; if (useFixedDeltaTime) { this._startTime = performance.now(); - return this.frameTime / 1000; + return (this.frameTime / 1000) * game.timeScale; } const now = performance.now(); this._deltaTime = now > this._startTime ? (now - this._startTime) / 1000 : 0; @@ -269,8 +274,17 @@ String.prototype.isNullOrWhiteSpace = function () { //#region ARRAY -Array.prototype.getRandomIndex = function () { - return randomRangeInt(0, this.length); +Array.prototype.getRandomIndex = function (weights?: number[]) { + if (weights) { + let weightsClone = [...weights]; + const totalWeight = weightsClone.reduce((a, b) => a + b, 0); + let random = Math.random() * totalWeight; + let index; + this.findIndex((_, i) => (random -= weightsClone[i]) <= 0); + return index; + } else { + return randomRangeInt(0, this.length); + } }; Array.prototype.getRandom = function (weights?: number[]) { diff --git a/assets/_Game/Scripts/Gacha/FlipCard.ts b/assets/_Game/Scripts/Gacha/FlipCard.ts index f2b3a37..3401edc 100644 --- a/assets/_Game/Scripts/Gacha/FlipCard.ts +++ b/assets/_Game/Scripts/Gacha/FlipCard.ts @@ -43,6 +43,7 @@ export default class FlipCard extends GachaBase { public async show(): Promise { this.spineRoot.setActive(true); + this.animationHandler.clearTracks(); await this.animationHandler.setAnimationAsync('appear'); this.animationHandler.addAnimation('idle', { loop: true }); } @@ -55,12 +56,11 @@ export default class FlipCard extends GachaBase { if (reward) { this.cards[+value - 1].spriteFrame = reward.icon; await this.animationHandler.setAnimationAsync(`card${value}-active`, { trackIndex: +value }); - GachaManager.instance.showFloatingText( - reward.quantity.toString(), - this.cards[+value - 1].node.worldPosition, - reward.icon, - ); + const pos = this.cards[+value - 1].node.worldPosition.clone(); + pos.y += 150; + GachaManager.instance.showFloatingText(reward.quantity.toString(), pos, reward.icon); GachaManager.instance.gachaDone(); + return; } GachaManager.instance.gachaDone(); diff --git a/assets/_Game/Scripts/Gacha/FreeReward.ts b/assets/_Game/Scripts/Gacha/FreeReward.ts index 17f53db..c754b29 100644 --- a/assets/_Game/Scripts/Gacha/FreeReward.ts +++ b/assets/_Game/Scripts/Gacha/FreeReward.ts @@ -20,32 +20,24 @@ export default class FreeReward extends GachaBase { private rewardLabel: Label; private _opened: boolean = false; - private _startShowReward: boolean = false; - private _timer: number = 0; private _reward: RewardConfig; + protected onLoad(): void { + this.animationHandler.setListener((_, e) => { + switch (e.data.name) { + case 'open': + this.rewardRoot.setActive(true); + break; + } + }); + } + protected onEnable(): void { this.spineRoot.setActive(false); this.rewardRoot.setActive(false); this._opened = false; } - protected update(dt: number): void { - if (this._startShowReward) { - let k = clamp01(this._timer / 0.3); - k = easing.quintInOut(k); - const targetScale = Vec3.lerp(this.rewardRoot.scale, Vec3.ZERO, Vec3.ONE, k); - const targetPosition = Vec3.lerp(this.rewardRoot.position, new Vec3(0, 150), new Vec3(0, 700), k); - this.rewardRoot.setScale(targetScale); - this.rewardRoot.setPosition(targetPosition); - this._timer += game.deltaTime; - if (k === 1) { - this._startShowReward = false; - GachaManager.instance.gachaDone(); - } - } - } - public async show() { this.spineRoot.setActive(true); await this.animationHandler.setAnimationAsync('appear'); @@ -54,20 +46,17 @@ export default class FreeReward extends GachaBase { public async open() { if (this._opened) return; - this._timer = 0; this._opened = true; this._reward = await GachaManager.instance.getReward(); if (this._reward) { - this.animationHandler.setAnimation('open'); this.rewardSprite.spriteFrame = this._reward.icon; - this.rewardLabel.string = this._reward.quantity.toString(); - await Utils.delay(1); + this.rewardLabel.string = 'x' + this._reward.quantity; + await this.animationHandler.setAnimationAsync('open'); this.rewardRoot.setActive(true); - this._startShowReward = true; + GachaManager.instance.gachaDone(); return; } - this._startShowReward = false; GachaManager.instance.gachaDone(); } } diff --git a/assets/_Game/Scripts/Gacha/LuckyChain.ts b/assets/_Game/Scripts/Gacha/LuckyChain.ts index db8c6ce..64e8006 100644 --- a/assets/_Game/Scripts/Gacha/LuckyChain.ts +++ b/assets/_Game/Scripts/Gacha/LuckyChain.ts @@ -1,6 +1,7 @@ -import { _decorator, Component, Node, sp, Sprite, SpriteFrame } from 'cc'; +import { _decorator, AudioClip, Component, Label, Node, sp, Sprite, SpriteFrame, tween, Vec3 } from 'cc'; import GachaBase from '../Base/GachaBase'; import SpineAnimationHandler, { SocketPath, SpineAnimation, SpineSkin } from '../Base/SpineAnimationHandler'; +import AudioManager from '../Manager/AudioManager'; import GachaManager, { RewardConfig } from '../Manager/GachaManager'; import Utils from '../Utilities'; @@ -31,6 +32,8 @@ export default class LuckyChain extends GachaBase { private cards: Node[] = []; @property({ type: SocketPath }) private cardSlotPath: SocketPath[] = []; + @property(AudioClip) + private sounds: AudioClip[] = []; private _activeCards: RewardCard[] = []; private _allCards: RewardCard[] = []; @@ -47,14 +50,20 @@ export default class LuckyChain extends GachaBase { const card = this._allCards.shift(); const path = this.cardSlotPath[i]; const socket = this.animationHandler.addSocket(path, card.node); - card.setActive(true); card.socket = socket; this._activeCards.push(card); } this.animationHandler.setListener((_, e) => { switch (e.data.name) { + case 'card-appear': + AudioManager.playSfx(this.sounds[0]); + this._activeCards.forEach((card) => { + card.setActive(true); + }); + break; case 'card-claimed': + AudioManager.playSfx(this.sounds[1]); const cardRemove = this._activeCards.shift(); this._reward = cardRemove; this.animationHandler.removeSocket(cardRemove.socket); @@ -63,6 +72,7 @@ export default class LuckyChain extends GachaBase { this._allCards.push(cardRemove); break; case 'new-card-spawned': + AudioManager.playSfx(this.sounds[2]); const card = this._allCards.shift(); const path = this.cardSlotPath[this.cardSlotPath.length - 1]; const socket = this.animationHandler.addSocket(path, card.node); @@ -76,12 +86,16 @@ export default class LuckyChain extends GachaBase { protected onEnable(): void { this.spriteRoot.setActive(false); + this._activeCards.forEach((card) => { + card.setActive(false); + }); } private setReward() { this._allCards = this.cards.map((card) => { - const rw = GachaManager.instance.getRandomReward([60, 35, 5]); + const rw = GachaManager.instance.getRandomReward(); card.getComponent(Sprite).spriteFrame = rw.icon; + card.getComponentInChildren(Label).string = 'x' + rw.quantity; card.setActive(false); return new RewardCard(card, rw); }); diff --git a/assets/_Game/Scripts/Gacha/LuckyWheel.ts b/assets/_Game/Scripts/Gacha/LuckyWheel.ts index 1c1f38d..fcf190c 100644 --- a/assets/_Game/Scripts/Gacha/LuckyWheel.ts +++ b/assets/_Game/Scripts/Gacha/LuckyWheel.ts @@ -1,9 +1,11 @@ import { _decorator, + CCFloat, CCInteger, CCString, Component, game, + Label, Node, random, randomRangeInt, @@ -18,16 +20,23 @@ import GachaManager, { RewardConfig } from '../Manager/GachaManager'; const { ccclass, property } = _decorator; class RewardCard { - public node: Node; public reward: RewardConfig; - constructor(node: Node, reward: RewardConfig) { - this.node = node; + constructor(reward: RewardConfig) { this.reward = reward; } +} - public setActive(value: boolean) { - this.node.setActive(value); +@ccclass('RewardDisplay') +class RewardDisplay { + @property(Sprite) + private sprite: Sprite; + @property(Label) + private label: Label; + + public setReward(reward: RewardConfig) { + this.sprite.spriteFrame = reward.icon; + this.label.string = 'x' + reward.quantity; } } @@ -43,8 +52,10 @@ export default class LuckyWheel extends GachaBase { private speed: number = 1; @property(RealCurve) private spinCurve: RealCurve = new RealCurve(); - @property(Sprite) - private sprites: Sprite[] = []; + @property(RewardDisplay) + private rewardDisplay: RewardDisplay[] = []; + @property(CCFloat) + private offsetAngle: number; private _wheel: sp.spine.Bone; private _targetAngle: number = 0; @@ -60,10 +71,11 @@ export default class LuckyWheel extends GachaBase { } protected onEnable(): void { - this.setReward(); + this._random = null; this.spineRoot.setActive(false); this._wheel.rotation = 0; this._wheel.update(); + this._spinning = false; } protected update(): void { @@ -85,17 +97,15 @@ export default class LuckyWheel extends GachaBase { } private setReward() { - this._allCards = this.sprites.map((card) => { - const rw = GachaManager.instance.getRandomReward([60, 35, 5]); - card.spriteFrame = rw.icon; - return new RewardCard(card.node, rw); + this._allCards = this.rewardDisplay.map((card, i) => { + let rw = GachaManager.instance.rewards[i]; + card.setReward(rw); + return new RewardCard(rw); }); } public async show(): Promise { - for (let i = 0; i < GachaManager.instance.rewards.length; i++) { - this.sprites[i].spriteFrame = GachaManager.instance.rewards[i].icon; - } + this.setReward(); this.spineRoot.setActive(true); await this.animationHandler.setAnimationAsync('appear'); @@ -106,17 +116,10 @@ export default class LuckyWheel extends GachaBase { if (this._spinning) return; this._spinning = true; this._random = this._allCards.getRandomIndex(); - if (this._random) { - this.animationHandler.clearTrack(0); - this._targetAngle = -36 * this._random; - this._timer = 0; - this._timeSpin = randomRangeInt(10, 15); - this._maxAngle = 360 * this._timeSpin; - - return; - } - - this._spinning = true; - GachaManager.instance.setReward(this._allCards[this._random].reward.id); + this.animationHandler.clearTrack(0); + this._targetAngle = -(360 / this.rewardDisplay.length) * this._random + this.offsetAngle; + this._timer = 0; + this._timeSpin = randomRangeInt(10, 15); + this._maxAngle = 360 * this._timeSpin; } } diff --git a/assets/_Game/Scripts/GamePlay/Cannon.ts b/assets/_Game/Scripts/GamePlay/Cannon.ts index b35a2da..e9dded3 100644 --- a/assets/_Game/Scripts/GamePlay/Cannon.ts +++ b/assets/_Game/Scripts/GamePlay/Cannon.ts @@ -35,7 +35,7 @@ export class Cannon extends Component { @property({ type: EventHandler, visible: true }) private onDone: EventHandler[] = []; - private _enabled: boolean = true; + private _colliderEnabled: boolean = true; protected onLoad(): void { this._collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); @@ -43,14 +43,14 @@ export class Cannon extends Component { } private async onBeginContact(self: Collider2D, other: Collider2D) { - if (!this._enabled) return; + if (!this._colliderEnabled) return; const ball = other.getComponent(Ball); - this._enabled = false; + this._colliderEnabled = false; if (ball) { ball.clearRigiState(false); tween(ball.node).to(0.1, { worldPosition: this.node.worldPosition }).start(); await Utils.delay(TimeConfig.DelayCannonFire); - CameraController.instance.shake(0.2); + CameraController.instance.shake(0.3); this._animation.play(); ball.clearRigiState(true); ball.throwBall(new Vec2(0, this._force)); @@ -63,7 +63,7 @@ export class Cannon extends Component { private onBallOut() { tween(this._collider.node) - .to(0.5, { scale: Vec3.ONE }, { easing: 'backOut', onComplete: () => (this._enabled = true) }) + .to(0.5, { scale: Vec3.ONE }, { easing: 'backOut', onComplete: () => (this._colliderEnabled = true) }) .start(); } } diff --git a/assets/_Game/Scripts/GamePlay/Enemy.ts b/assets/_Game/Scripts/GamePlay/Enemy.ts index 15090a6..5554228 100644 --- a/assets/_Game/Scripts/GamePlay/Enemy.ts +++ b/assets/_Game/Scripts/GamePlay/Enemy.ts @@ -18,7 +18,7 @@ import { import GameState from '../Enum/GameState'; import ScoreType from '../Enum/ScoreType'; import GameEvent from '../Events/GameEvent'; -import { registerGizmos } from '../Gizmos/Decorator'; +import registerGizmos from '../Gizmos/Decorator'; import Gizmos2D from '../Gizmos/Gizmos2D'; import AudioManager from '../Manager/AudioManager'; import { EventManger } from '../Manager/EventManger'; @@ -70,10 +70,6 @@ export class Enemy extends Component { this._collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); } - protected start(): void { - this.init(); - } - private async init() { this._collider.node.setWorldPosition(this._patrolPoint1.worldPosition); const pos = this._patrolPoint1.getWorldPosition(); @@ -83,7 +79,6 @@ export class Enemy extends Component { this._direction = this._patrolPoint1.worldPosition.x < this._patrolPoint2.worldPosition.x ? 1 : -1; this._processDistance = 0; this._currentGoal = 0; - this._isActive = false; this._collider.setNodeActive(false); } diff --git a/assets/_Game/Scripts/GamePlay/MutilBall.ts b/assets/_Game/Scripts/GamePlay/MutilBall.ts index c6ab982..52bc115 100644 --- a/assets/_Game/Scripts/GamePlay/MutilBall.ts +++ b/assets/_Game/Scripts/GamePlay/MutilBall.ts @@ -13,9 +13,11 @@ import { } from 'cc'; import TimeConfig from '../Enum/TimeConfig'; import { CameraController } from '../Environments/CameraController'; -import { registerGizmos } from '../Gizmos/Decorator'; +import GameEvent from '../Events/GameEvent'; +import registerGizmos from '../Gizmos/Decorator'; import Gizmos2D from '../Gizmos/Gizmos2D'; import AudioManager from '../Manager/AudioManager'; +import { EventManger } from '../Manager/EventManger'; import { GameManager } from '../Manager/GameManager'; import ObjectPool from '../Pool/ObjectPool'; import Utils from '../Utilities'; @@ -57,11 +59,12 @@ export class MultiBall extends Component { protected onLoad(): void { this._fxPool = new ObjectPool(this._fx, 2, true); this._collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); + EventManger.instance.on(GameEvent.SpawnMultiBall, this.spawnBall, this); } protected lateUpdate(dt: number): void { if (this._trigged) { - CameraController.instance.shake(0.2); + CameraController.instance.shake(0.3); const ball1 = this._originBall; ball1.clearRigiState(false); const ball2 = GameManager.instance.spawnBall(false, false); @@ -69,16 +72,41 @@ export class MultiBall extends Component { ball1.node.setWorldPosition(this._portRight.worldPosition); ball1.clearRigiState(true); - ball1.addForce(new Vec2(20, 0)); + ball1.addForce(new Vec2(50, 0)); ball2.node.setWorldPosition(this._portLeft.worldPosition); ball2.clearRigiState(true); - ball2.addForce(new Vec2(-20, 0)); + ball2.addForce(new Vec2(-50, 0)); this._trigged = false; } } + public async spawnBall(quantity: number) { + CameraController.instance.shake(0.3); + this._colliderEnabled = false; + for (let i = 0; i < quantity; i++) { + const ball = GameManager.instance.spawnBall(false, false); + if (i % 2 == 0) { + ball.node.setWorldPosition(this._portRight.worldPosition); + ball.addForce(new Vec2(40, 0)); + } else { + ball.node.setWorldPosition(this._portLeft.worldPosition); + ball.addForce(new Vec2(-40, 0)); + } + } + + const fx = this._fxPool.get(ParticleSystem, GameManager.instance.topContainer); + const pos = this.node.getWorldPosition(); + pos.z = 10; + fx.node.setWorldPosition(pos); + AudioManager.playSfx(this._soundFX); + await Utils.delay(TimeConfig.DelayMultiBall); + this._colliderEnabled = true; + await Utils.waitUntil(() => fx.isStopped); + this._fxPool.release(fx); + } + private async onBeginContact(selfCollider: Collider2D, otherCollider: Collider2D) { if (!this._colliderEnabled) return; if (this._trigged) return; diff --git a/assets/_Game/Scripts/Gameplay/Ball.ts b/assets/_Game/Scripts/Gameplay/Ball.ts index 5e6f21f..3664672 100644 --- a/assets/_Game/Scripts/Gameplay/Ball.ts +++ b/assets/_Game/Scripts/Gameplay/Ball.ts @@ -21,6 +21,7 @@ import { Vec2, Vec3, } from 'cc'; +import BoosterType from '../Enum/BoosterType'; import PhysicsGroup from '../Enum/PhysicGroup'; import { SequenceSound } from '../Environments/SequenceSound'; import GameEvent from '../Events/GameEvent'; @@ -78,14 +79,6 @@ export class Ball extends Component implements IPoolable { private _parent: Node; private _cheeseModeOn = false; - public init(boosterActive: boolean) { - if (boosterActive) { - this.onBoosterActive(); - } else { - this.onBoosterDisable(); - } - } - protected onLoad(): void { if (this._collider) { this._collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); @@ -94,8 +87,8 @@ export class Ball extends Component implements IPoolable { director.on(Director.EVENT_AFTER_PHYSICS, this.afterPhysicUpdate, this); this._impactPool = new ObjectPool(this._impactPrefab, 10, false); - EventManger.instance.on(GameEvent.BoosterActive, this.onBoosterActive, this); - EventManger.instance.on(GameEvent.BoosterDisable, this.onBoosterDisable, this); + EventManger.instance.on(GameEvent.BoosterActive, this.addBoosterEffect, this); + EventManger.instance.on(GameEvent.BoosterDisable, this.removeBoosterEffect, this); } protected update(dt: number): void { @@ -151,7 +144,7 @@ export class Ball extends Component implements IPoolable { this._isHit = true; const velocity = this._rigidBody.linearVelocity.length(); if (!otherCollider.sensor) { - if (velocity >= 5) { + if (velocity >= 6) { this._animation.play(); let hitPoint = contact.getWorldManifold().points[0]; @@ -185,18 +178,24 @@ export class Ball extends Component implements IPoolable { this._isHit = false; } - private onBoosterActive() { - // this._fireParticle.play(); - this._cheeseModeOn = true; - this._cheeseModeSprite.setNodeActive(true); - this._normalSprite.setNodeActive(false); + public addBoosterEffect(boosterType: BoosterType) { + switch (boosterType) { + case BoosterType.CumulativeBar: + this._cheeseModeOn = true; + this._cheeseModeSprite.setNodeActive(true); + this._normalSprite.setNodeActive(false); + break; + } } - private onBoosterDisable() { - // this._fireParticle.stop(); - this._cheeseModeOn = false; - this._cheeseModeSprite.setNodeActive(false); - this._normalSprite.setNodeActive(true); + public removeBoosterEffect(boosterType: BoosterType) { + switch (boosterType) { + case BoosterType.CumulativeBar: + this._cheeseModeOn = false; + this._cheeseModeSprite.setNodeActive(false); + this._normalSprite.setNodeActive(true); + break; + } } private afterPhysicUpdate() { diff --git a/assets/_Game/Scripts/Gizmos/Decorator.ts b/assets/_Game/Scripts/Gizmos/Decorator.ts index 05f178d..1a2f8e2 100644 --- a/assets/_Game/Scripts/Gizmos/Decorator.ts +++ b/assets/_Game/Scripts/Gizmos/Decorator.ts @@ -1,6 +1,6 @@ import { Component, director, Director, Node } from 'cc'; -export function registerGizmos(constructor: new () => Component) { +export default function registerGizmos(constructor: new () => Component) { const w = window as any; if (!w._componentsGizmos) w._componentsGizmos = []; if (w._componentsGizmos.includes(constructor)) return; diff --git a/assets/_Game/Scripts/Gizmos/Gizmos3D.ts b/assets/_Game/Scripts/Gizmos/Gizmos3D.ts index 5a658c5..5a10752 100644 --- a/assets/_Game/Scripts/Gizmos/Gizmos3D.ts +++ b/assets/_Game/Scripts/Gizmos/Gizmos3D.ts @@ -274,7 +274,7 @@ class GizmosDebugDraw extends Component { const color = this._color.clone(); const p = this._useLocalPosition ? this.worldToLocal(position) : position; const transform = this.rotate(p, rot); - let box = geometry?.AABB.create(p.x, p.y, p.z, size.x, size.y, size.z); + let box = geometry?.AABB.create(p.x, p.y, p.z, size.x / 2, size.y / 2, size.z / 2); this._renderer?.addBoundingBox(box, color, wireFrame, this._depthTest, false, true, transform); } diff --git a/assets/_Game/Scripts/Manager/GachaManager.ts b/assets/_Game/Scripts/Manager/GachaManager.ts index 39effca..c9e9d0f 100644 --- a/assets/_Game/Scripts/Manager/GachaManager.ts +++ b/assets/_Game/Scripts/Manager/GachaManager.ts @@ -14,14 +14,18 @@ import { UIOpacity, Vec3, } from 'cc'; +import { EDITOR, PREVIEW } from 'cc/env'; import GachaBase from '../Base/GachaBase'; +import BoosterType from '../Enum/BoosterType'; import ScoreType from '../Enum/ScoreType'; import GameEvent from '../Events/GameEvent'; import FloatingTextFactory from '../Factory/FloatingTextFactory'; +import P4PSDK from '../P4PSDK'; import Singleton from '../Singleton'; import Utils from '../Utilities'; import { EventManger } from './EventManger'; import { GameManager } from './GameManager'; +import { SpawnObjectManager } from './SpawnObjectManager'; const { ccclass, property } = _decorator; @@ -37,6 +41,7 @@ export enum RewardType { Star, Time, Cheese, + Ball, } Enum(RewardType); @@ -117,6 +122,16 @@ export default class GachaManager extends Singleton() { } public async getReward(): Promise { + // if (!EDITOR && !PREVIEW) { + // try { + // const rw = await P4PSDK.spinGacha(this.gachaId); + // this._reward = this.rewards.find((r) => r.id == rw.id); + // } catch (error) { + // console.log(error); + // return null; + // } + // } else { + // } this._reward = this.getRandomReward(); return this._reward; } @@ -129,6 +144,7 @@ export default class GachaManager extends Singleton() { console.log(`Gacha reward: ${RewardType[this._reward.type]} quantity: ${this._reward.quantity}`); await Utils.delay(1); game.timeScale = 1; + tween(this.container) .to(0.1, { opacity: 0 }) .call(() => { @@ -140,6 +156,15 @@ export default class GachaManager extends Singleton() { case RewardType.Time: GameManager.instance.addTime(this._reward.quantity, Vec3.ZERO); break; + case RewardType.Cheese: + const cheese = SpawnObjectManager.instance.getBoosterByType(BoosterType.CumulativeBar); + cheese.activeCollider = false; + cheese.hide(); + GameManager.instance.addBooster(cheese); + break; + case RewardType.Ball: + EventManger.instance.emit(GameEvent.SpawnMultiBall, this._reward.quantity); + break; } }) .start(); diff --git a/assets/_Game/Scripts/Manager/GameManager.ts b/assets/_Game/Scripts/Manager/GameManager.ts index 48d07d2..f1bdfa0 100644 --- a/assets/_Game/Scripts/Manager/GameManager.ts +++ b/assets/_Game/Scripts/Manager/GameManager.ts @@ -9,11 +9,10 @@ import { Quat, randomRangeInt, SpriteFrame, - tween, Vec2, Vec3, } from 'cc'; -import BEConnector from '../API/BEConnector'; +import { EDITOR, PREVIEW } from 'cc/env'; import Timer, { TimerType } from '../Base/Timer'; import { BoosterBase } from '../Booster/BoosterBase'; import BoosterType from '../Enum/BoosterType'; @@ -24,6 +23,7 @@ import GameEvent from '../Events/GameEvent'; import BallFactory from '../Factory/BallFactory'; import FloatingTextFactory from '../Factory/FloatingTextFactory'; import { Ball } from '../GamePlay/Ball'; +import P4PSDK from '../P4PSDK'; import Singleton from '../Singleton'; import Utils from '../Utilities'; import AudioManager from './AudioManager'; @@ -31,18 +31,6 @@ import { EventManger } from './EventManger'; import { StickerManager } from './StickerManager'; const { ccclass, property } = _decorator; -window.addEventListener('message', (data) => { - const { data: res } = data; - const objectRes = Utils.getJson(res); - if (objectRes) { - const { type, value } = objectRes; - if (type === 'newTicket') { - BEConnector.numberTicket += value; - GameManager.instance.gameRelive(); - } - } -}); - @ccclass('GameManager') export class GameManager extends Singleton() { @property({ visible: true }) @@ -103,11 +91,12 @@ export class GameManager extends Singleton() { protected onLoad(): void { super.onLoad(); - BEConnector.getGameData(); if (this._colliderDebug) PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Shape; } - protected start(): void { + protected async start(): Promise { + await P4PSDK.init(this.onBoughtTicket, this); + await P4PSDK.authenticate(); this.changeGameState(GameState.Init); } @@ -117,28 +106,31 @@ export class GameManager extends Singleton() { this.runBooster(dt); } + private onBoughtTicket() { + this.gameRelive(); + EventManger.instance.emit(GameEvent.TicketUpdate, P4PSDK.getUserTicket()); + } + private async changeGameState(state: GameState) { this._gameState = state; EventManger.instance.emit(GameEvent.GameStateChange, this._gameState); - let ticket = 0; switch (state) { case GameState.Init: - BEConnector.authenticate(); break; case GameState.Ready: break; case GameState.Playing: this.countTime(); - ticket = await BEConnector.ticketMinus('auth'); - EventManger.instance.emit(GameEvent.TicketUpdate, ticket); + await P4PSDK.minusTicket('auth'); + EventManger.instance.emit(GameEvent.TicketUpdate, P4PSDK.getUserTicket()); break; case GameState.GameOver: break; case GameState.End: break; case GameState.Relive: - ticket = await BEConnector.ticketMinus('revive'); - EventManger.instance.emit(GameEvent.TicketUpdate, ticket); + await P4PSDK.minusTicket('revive'); + EventManger.instance.emit(GameEvent.TicketUpdate, P4PSDK.getUserTicket()); break; default: throw new Error(`Argument Out Of Range Exception: ${GameState[state]}`); @@ -152,6 +144,7 @@ export class GameManager extends Singleton() { opts?: { scaleMin?: number; scaleMax?: number; duration?: number }, ) { this._score += score; + P4PSDK.updateScore(this.score); const floatingScore = this._floatingScoreFactory.create(this._topContainer); if (position) { floatingScore.show( @@ -174,6 +167,7 @@ export class GameManager extends Singleton() { this._isWaitingUpdateScore = true; await Utils.waitUntil(predicate); this._score += score; + P4PSDK.updateScore(this.score); const floatingScore = this._floatingScoreFactory.create(this._topContainer); floatingScore.show(`+${score}`, position, score >= 100 ? opts.scaleMax : opts.scaleMin, opts.duration); EventManger.instance.emit(GameEvent.Score, [this._score, score, type, position]); @@ -217,7 +211,9 @@ export class GameManager extends Singleton() { if (playStartSound) AudioManager.playSfx(this._startSound); this.setCurrentBallInGame(1); const ball = BallFactory.instance.create(this._ballHolder); - ball.init(this._activeBoosters.size > 0); + this._activeBoosters.forEach((_, type) => { + ball.addBoosterEffect(type); + }); ball.node.setRotation(Quat.IDENTITY); ball.node.setPosition(this._ballSpawnPosition); if (!throwBall) return ball; @@ -286,7 +282,6 @@ export class GameManager extends Singleton() { this.cleanBooster(); AudioManager.playBGM(this._gameOverMusic); StickerManager.instance.showLabel('TIME UP!!!', { color: new Color('#ed3a18'), outLineColor: Color.WHITE }); - BEConnector.gameScore = this.score; if (this.isReplayed) { this.changeGameState(GameState.End); return; @@ -301,6 +296,24 @@ export class GameManager extends Singleton() { this.changeGameState(GameState.Ready); } + public async replay(): Promise { + if (!PREVIEW && !EDITOR) { + if (P4PSDK.canRelive()) { + const success = await P4PSDK.minusTicket('revive'); + if (success) { + this.gameRelive(); + } else { + this.gameOver(); + return; + } + } else { + P4PSDK.callPayPalModal(); + } + } else { + this.gameRelive(); + } + } + public async play() { this._timer.time = this._timePlay; this._score = 0; @@ -357,7 +370,6 @@ export class GameManager extends Singleton() { boosterToRemove.push(booster); } }); - console.log(boosterToRemove.length); boosterToRemove.forEach((booster) => { booster.end(); EventManger.instance.emit(GameEvent.BoosterDisable, booster.type); diff --git a/assets/_Game/Scripts/Manager/SpawnObjectManager.ts b/assets/_Game/Scripts/Manager/SpawnObjectManager.ts index cc8a455..5da9f4c 100644 --- a/assets/_Game/Scripts/Manager/SpawnObjectManager.ts +++ b/assets/_Game/Scripts/Manager/SpawnObjectManager.ts @@ -1,12 +1,14 @@ import { _decorator, CCFloat, CCInteger, Color, Component, Node, Prefab, randomRangeInt, Vec3 } from 'cc'; import { BoosterBase } from '../Booster/BoosterBase'; +import BoosterType from '../Enum/BoosterType'; import GameState from '../Enum/GameState'; import ScoreType from '../Enum/ScoreType'; import { ScoreObject } from '../Environments/ScoreObject'; import GameEvent from '../Events/GameEvent'; -import { registerGizmos } from '../Gizmos/Decorator'; +import registerGizmos from '../Gizmos/Decorator'; import Gizmos2D from '../Gizmos/Gizmos2D'; import ObjectPool from '../Pool/ObjectPool'; +import Singleton from '../Singleton'; import { EventManger } from './EventManger'; const { ccclass, property } = _decorator; @@ -26,13 +28,31 @@ class weightedObject { public currentWeight; } +@ccclass('weightedBooster') +class weightedBooster { + @property({ type: BoosterType }) + public boosterType: BoosterType; + @property(Prefab) + public prefab: Prefab; + @property(CCInteger) + public readonly weight = 0; + @property(CCInteger) + public weightStepOnGoal = 0; + @property(CCInteger) + public maxWeight = 0; + @property(CCInteger) + public maxObjects = -1; + @property({ type: CCInteger, readonly: true }) + public currentWeight; +} + @registerGizmos @ccclass('SpawnObjectManager') -export class SpawnObjectManager extends Component { +export class SpawnObjectManager extends Singleton() { @property({ type: weightedObject, visible: true }) private _objects: weightedObject[] = []; - @property({ type: weightedObject, visible: true }) - private _boosters: weightedObject[] = []; + @property({ type: weightedBooster, visible: true }) + private _boosters: weightedBooster[] = []; @property({ type: Node, visible: true }) private _spawnPoints: Node[] = []; @property({ type: CCFloat, visible: true }) @@ -62,6 +82,7 @@ export class SpawnObjectManager extends Component { } protected onLoad(): void { + super.onLoad(); EventManger.instance.on(GameEvent.ObjectRelease, this.onObjectRelease, this); EventManger.instance.on(GameEvent.GameStateChange, this.onGameStateChange, this); EventManger.instance.on(GameEvent.Score, this.onScore, this); @@ -128,8 +149,14 @@ export class SpawnObjectManager extends Component { this._boosterSpawned = true; } + public getBoosterByType(boosterType: BoosterType): BoosterBase { + this._boosterSpawned = true; + const index = this._boosters.findIndex((b) => b.boosterType == boosterType); + return this._boosterPools[index].get(BoosterBase, this.node); + } + private onObjectRelease(obj: Node) { - delete this._usedPoints[obj.uuid]; + if (this._usedPoints[obj.uuid]) delete this._usedPoints[obj.uuid]; } private onBoosterActive() { diff --git a/assets/_Game/Scripts/P4PSDK.meta b/assets/_Game/Scripts/P4PSDK.meta new file mode 100644 index 0000000..d05391d --- /dev/null +++ b/assets/_Game/Scripts/P4PSDK.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.2.0", + "importer": "directory", + "imported": true, + "uuid": "03e78308-8bd2-416c-8d21-c4ca7b017d83", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/_Game/Scripts/P4PSDK/index.ts b/assets/_Game/Scripts/P4PSDK/index.ts new file mode 100644 index 0000000..c157abf --- /dev/null +++ b/assets/_Game/Scripts/P4PSDK/index.ts @@ -0,0 +1,124 @@ +export type postMessageType = 'paypal_modal' | 'game_tournament'; + +export type minusTicketType = 'auth' | 'revive'; + +export interface SDK { + getUserTicket(): number; + getTopScore(): number; + getLatestScore(): number; + getGameScore(): number; + getTicketNeedToContinue(): number; + init(buyTicketCallBack: () => any, thisArg?: any): void; + updateScore(score: number): void; + authenticate(): Promise; + checkGameScoreTicket(): Promise; + buyMoreTicket(): void; + postScoreToServer(): void; + minusTicket(type: minusTicketType): Promise; + callPayPalModal(): void; + canRelive(): boolean; + spinGacha(id: string): Promise; +} + +export interface Reward { + id: string; + name: string; + type: string; + description: string; +} + +enum InitState { + UnInitialized, + Initialized, +} + +export default class P4PSDK { + private static _initState: InitState = InitState.UnInitialized; + private static _sdk: SDK; + + //#region PUBLIC METHOD + + public static getUserTicket(): number { + return this._sdk?.getUserTicket(); + } + + public static getTopScore(): number { + return this._sdk?.getTopScore(); + } + + public static getLatestScore(): number { + return this._sdk?.getLatestScore(); + } + + public static getGameScore(): number { + return this._sdk?.getGameScore(); + } + + public static getTicketNeedToContinue(): number { + return this._sdk?.getTicketNeedToContinue(); + } + + private static async loadSDK(): Promise { + return new Promise((resolve, reject) => { + const tag = document.createElement('script'); + tag.type = 'module'; + tag.src = + 'https://firebasestorage.googleapis.com/v0/b/play-now-1aef8.appspot.com/o/SDK%2Fsdk.js?alt=media&token=dd9de5d9-3c09-40da-81ae-c4efae33a828'; + tag.async = true; + tag.onload = async () => { + console.log('P4P SDK loaded'); + this._sdk = (window as any).P4P.SDK; + resolve(); + }; + tag.onerror = (e) => { + console.error('Failed to load P4PSDK JS. Please check your internet connection.'); + reject(e); + }; + document.head.appendChild(tag); + }); + } + + public static async init(buyTicketCallBack: () => any, thisArg?: any): Promise { + if (this._initState == InitState.Initialized) return; + await this.loadSDK(); + this._sdk.init(buyTicketCallBack, thisArg); + this._initState = InitState.Initialized; + } + + public static updateScore(score: number) { + this._sdk?.updateScore(score); + } + + public static async authenticate(): Promise { + return this._sdk?.authenticate(); + } + + public static async checkGameScoreTicket(): Promise { + return this._sdk?.checkGameScoreTicket(); + } + + public static buyMoreTicket() { + this._sdk?.buyMoreTicket(); + } + + public static async postScoreToServer() { + this._sdk?.postScoreToServer(); + } + + public static async minusTicket(type: minusTicketType): Promise { + return this._sdk?.minusTicket(type); + } + + public static callPayPalModal() { + this._sdk?.callPayPalModal(); + } + + public static canRelive(): boolean { + return this._sdk?.canRelive(); + } + + public static async spinGacha(id: string): Promise { + return this._sdk?.spinGacha(id); + } + //#endregion +} diff --git a/assets/_Game/Scripts/API/BEConnector.ts.meta b/assets/_Game/Scripts/P4PSDK/index.ts.meta similarity index 70% rename from assets/_Game/Scripts/API/BEConnector.ts.meta rename to assets/_Game/Scripts/P4PSDK/index.ts.meta index fc247e7..c29a447 100644 --- a/assets/_Game/Scripts/API/BEConnector.ts.meta +++ b/assets/_Game/Scripts/P4PSDK/index.ts.meta @@ -2,7 +2,7 @@ "ver": "4.0.23", "importer": "typescript", "imported": true, - "uuid": "268944fd-86a0-4e77-b478-a690fb01e519", + "uuid": "bb08d9bc-05c6-4fab-b468-8ca124a3e205", "files": [], "subMetas": {}, "userData": {} diff --git a/assets/_Game/Scripts/UI/ConfirmPanel.ts b/assets/_Game/Scripts/UI/ConfirmPanel.ts deleted file mode 100644 index 317ce0f..0000000 --- a/assets/_Game/Scripts/UI/ConfirmPanel.ts +++ /dev/null @@ -1,31 +0,0 @@ -import { _decorator, Component, Label, Node } from 'cc'; -import BEConnector from '../API/BEConnector'; -import { GameManager } from '../Manager/GameManager'; -const { ccclass, property } = _decorator; - -@ccclass('ConfirmPanel') -export class ConfirmPanel extends Component { - @property(Label) ticketWaringText: Label = null; - - protected onEnable(): void { - this.ticketWaringText.string = `To continue playing, you will be deducted ${BEConnector.getTicketCanBeMinus()} ticket`; - } - - onClickYesButton() { - if (BEConnector.canRelive()) { - BEConnector.checkGameScoreTicket() - .then(() => { - GameManager.instance.gameRelive(); - }) - .catch(() => { - GameManager.instance.gameOver(); - }); - } else { - BEConnector.postMessage(); - } - } - - onClickNoButton() { - this.node.setActive(false); - } -} diff --git a/assets/_Game/Scripts/UI/GameOverPanel.ts b/assets/_Game/Scripts/UI/GameOverPanel.ts index 04f25d9..bc222cf 100644 --- a/assets/_Game/Scripts/UI/GameOverPanel.ts +++ b/assets/_Game/Scripts/UI/GameOverPanel.ts @@ -1,11 +1,11 @@ import { _decorator, AudioClip, Component, geometry, Label, Node, Tween, tween, Vec3 } from 'cc'; -import BEConnector from '../API/BEConnector'; import GameState from '../Enum/GameState'; import GameEvent from '../Events/GameEvent'; import SpriteFloatingFactory from '../Factory/SpriteFloatingFactory'; import AudioManager from '../Manager/AudioManager'; import { EventManger } from '../Manager/EventManger'; import { GameManager } from '../Manager/GameManager'; +import P4PSDK from '../P4PSDK'; import Utils from '../Utilities'; const { ccclass, property } = _decorator; @@ -49,11 +49,11 @@ export class GameOverPanel extends Component { } protected onEnable(): void { - this._ticketMinus.string = '-' + BEConnector.getTicketCanBeMinus().toString(); - this.topScore.string = BEConnector.maxScore.toString(); - this.yourScore.string = BEConnector.currentScore.toString(); - const gameScore = GameManager.instance.score; - const currentScore = BEConnector.currentScore; + this._ticketMinus.string = '-' + P4PSDK.getTicketNeedToContinue().toString(); + const currentScore = P4PSDK.getLatestScore(); + const gameScore = P4PSDK.getGameScore(); + this.topScore.string = P4PSDK.getTopScore().toString(); + this.yourScore.string = currentScore.toString(); this.playCollectEffect(gameScore, currentScore); this.scheduleOnce(this.endGame, 60); this._active = true; @@ -75,7 +75,7 @@ export class GameOverPanel extends Component { this._end = true; if (this._active) { await Utils.delay(1); - BEConnector.postScoreToServer(); + P4PSDK.postScoreToServer(); } break; case GameState.Relive: @@ -86,20 +86,7 @@ export class GameOverPanel extends Component { onClickYesButton() { if (this._clicked) return; this._clicked = true; - if (BEConnector.canRelive()) { - BEConnector.checkGameScoreTicket() - .then(() => { - this._clicked = false; - GameManager.instance.gameRelive(); - }) - .catch(() => { - this._clicked = false; - GameManager.instance.gameOver(); - }); - } else { - this._clicked = false; - BEConnector.postMessage(); - } + GameManager.instance.replay(); } onClickNoButton() { @@ -170,7 +157,7 @@ export class GameOverPanel extends Component { .start(); if (!this._end) return; await Utils.delay(1); - BEConnector.postScoreToServer(); + P4PSDK.postScoreToServer(); } } } diff --git a/assets/_Game/Scripts/UI/UIController.ts b/assets/_Game/Scripts/UI/UIController.ts index e23d6c5..0d67ba3 100644 --- a/assets/_Game/Scripts/UI/UIController.ts +++ b/assets/_Game/Scripts/UI/UIController.ts @@ -1,5 +1,4 @@ -import { _decorator, Color, Component, Label, Node, ParticleSystem, Vec3 } from 'cc'; -import BEConnector from '../API/BEConnector'; +import { _decorator, Button, Color, Component, Label, Node, ParticleSystem, Vec3 } from 'cc'; import BoosterType from '../Enum/BoosterType'; import GameState from '../Enum/GameState'; import ScoreType from '../Enum/ScoreType'; @@ -7,6 +6,7 @@ import GameEvent from '../Events/GameEvent'; import { EventManger } from '../Manager/EventManger'; import { GameManager } from '../Manager/GameManager'; import { StickerManager } from '../Manager/StickerManager'; +import P4PSDK from '../P4PSDK'; import Utils from '../Utilities'; const { ccclass, property } = _decorator; @@ -26,6 +26,10 @@ export class UIController extends Component { private _startPanel: Node; @property({ type: Node, visible: true }) private _overPanel: Node; + @property(Node) + private loadingScreen: Node; + @property(Button) + private playButton: Button; protected async onLoad() { EventManger.instance.on(GameEvent.Score, this.onScore, this); @@ -37,6 +41,9 @@ export class UIController extends Component { EventManger.instance.on(GameEvent.TicketUpdate, this.onTicketUpdate, this); this._buffFx.setNodeActive(false); + this._startPanel.active = true; + this.playButton.interactable = false; + this.loadingScreen.active = true; } private async onScore(score: number, points: number, type: ScoreType) { @@ -57,8 +64,9 @@ export class UIController extends Component { private async onGameStateChange(state: GameState) { switch (state) { case GameState.Init: - this._startPanel.active = true; - this._ticketLabel.string = BEConnector.numberTicket.toString(); + this.playButton.interactable = true; + this.loadingScreen.active = false; + this._ticketLabel.string = P4PSDK.getUserTicket().toString(); this._scoreLabel.string = '0'; break; case GameState.Ready: @@ -92,15 +100,15 @@ export class UIController extends Component { } public onBoosterActive(type: BoosterType, displayName: string) { - this._buffFx.setNodeActive(true); + this._buffFx.setNodeActive(type == BoosterType.CumulativeBar); StickerManager.instance.showLabel(displayName + '!!!', { color: new Color('#ffb517'), outLineColor: new Color('#ec830a'), }); } - public onBoosterDisable() { - this._buffFx.setNodeActive(false); + public onBoosterDisable(type: BoosterType) { + if (type == BoosterType.CumulativeBar) this._buffFx.setNodeActive(false); } public starGame() { diff --git a/assets/_Game/Sounds/Theme.meta b/assets/_Game/Sounds/Theme.meta new file mode 100644 index 0000000..440f109 --- /dev/null +++ b/assets/_Game/Sounds/Theme.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.2.0", + "importer": "directory", + "imported": true, + "uuid": "236d83ed-0333-477a-ad01-2964c330d475", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/_Game/Sounds/Theme/Vital Garden.meta b/assets/_Game/Sounds/Theme/Vital Garden.meta new file mode 100644 index 0000000..ee9cdab --- /dev/null +++ b/assets/_Game/Sounds/Theme/Vital Garden.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.2.0", + "importer": "directory", + "imported": true, + "uuid": "102270a6-b894-412f-9ab6-d0f06334e40d", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/_Game/Sounds/Theme/Vital Garden/Essence_endgame.mp3 b/assets/_Game/Sounds/Theme/Vital Garden/Essence_endgame.mp3 new file mode 100644 index 0000000..2dbe6a4 Binary 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0000000..90ba2a2 --- /dev/null +++ b/assets/_Game/Sounds/Theme/Vital Garden/amazing.mp3.meta @@ -0,0 +1,14 @@ +{ + "ver": "1.0.0", + "importer": "audio-clip", + "imported": true, + "uuid": "a8fe303f-ed4d-46ab-80fc-99fdd12ff72d", + "files": [ + ".json", + ".mp3" + ], + "subMetas": {}, + "userData": { + "downloadMode": 0 + } +} diff --git a/assets/_Game/Sounds/Theme/Vital Garden/ball_out.mp3 b/assets/_Game/Sounds/Theme/Vital Garden/ball_out.mp3 new file mode 100644 index 0000000..9484ef4 Binary files /dev/null and b/assets/_Game/Sounds/Theme/Vital Garden/ball_out.mp3 differ diff --git a/assets/_Game/Sounds/Theme/Vital Garden/ball_out.mp3.meta b/assets/_Game/Sounds/Theme/Vital Garden/ball_out.mp3.meta new file mode 100644 index 0000000..0aebf2f --- /dev/null +++ b/assets/_Game/Sounds/Theme/Vital Garden/ball_out.mp3.meta @@ -0,0 +1,14 @@ +{ + "ver": "1.0.0", + "importer": "audio-clip", + "imported": true, + "uuid": "d8a8da5c-fb75-46a2-8ac1-ce00b40fc695", + "files": [ + ".json", + ".mp3" + ], + "subMetas": {}, + "userData": { + "downloadMode": 0 + } +} diff --git a/assets/_Game/Sounds/Theme/Vital Garden/bgm.mp3 b/assets/_Game/Sounds/Theme/Vital Garden/bgm.mp3 new file mode 100644 index 0000000..2469431 Binary files /dev/null and b/assets/_Game/Sounds/Theme/Vital Garden/bgm.mp3 differ diff --git a/assets/_Game/Sounds/Theme/Vital Garden/bgm.mp3.meta b/assets/_Game/Sounds/Theme/Vital Garden/bgm.mp3.meta new file mode 100644 index 0000000..d3264c5 --- /dev/null +++ b/assets/_Game/Sounds/Theme/Vital Garden/bgm.mp3.meta @@ -0,0 +1,14 @@ +{ + "ver": "1.0.0", + "importer": "audio-clip", + "imported": true, + "uuid": "120fc044-d116-4636-9498-608e244d5015", + "files": [ + ".json", + ".mp3" + ], + "subMetas": {}, + "userData": { + "downloadMode": 0 + } +} diff --git a/assets/_Game/Sounds/Theme/Vital Garden/booster_active.mp3 b/assets/_Game/Sounds/Theme/Vital Garden/booster_active.mp3 new file mode 100644 index 0000000..d45ef73 Binary files /dev/null and b/assets/_Game/Sounds/Theme/Vital Garden/booster_active.mp3 differ diff --git a/assets/_Game/Sounds/Theme/Vital Garden/booster_active.mp3.meta b/assets/_Game/Sounds/Theme/Vital Garden/booster_active.mp3.meta new file mode 100644 index 0000000..ff89ae0 --- /dev/null +++ b/assets/_Game/Sounds/Theme/Vital Garden/booster_active.mp3.meta @@ -0,0 +1,14 @@ +{ + "ver": "1.0.0", + "importer": "audio-clip", + "imported": true, + "uuid": "8c6929be-5d11-49a6-887f-60cccdd60999", + "files": [ + ".json", + ".mp3" + ], + "subMetas": {}, + "userData": { + "downloadMode": 0 + } +} diff --git a/assets/_Game/Sounds/Theme/Vital Garden/cannon.mp3 b/assets/_Game/Sounds/Theme/Vital Garden/cannon.mp3 new file mode 100644 index 0000000..63445a9 Binary files /dev/null and b/assets/_Game/Sounds/Theme/Vital Garden/cannon.mp3 differ diff --git a/assets/_Game/Sounds/Theme/Vital Garden/cannon.mp3.meta b/assets/_Game/Sounds/Theme/Vital Garden/cannon.mp3.meta new file mode 100644 index 0000000..adb2771 --- /dev/null +++ b/assets/_Game/Sounds/Theme/Vital Garden/cannon.mp3.meta @@ -0,0 +1,14 @@ +{ + "ver": "1.0.0", + "importer": "audio-clip", + "imported": true, + "uuid": "9029c1e0-32c0-493b-8d57-c0faf64c3f04", + "files": [ + ".json", + ".mp3" + ], + "subMetas": {}, + "userData": { + "downloadMode": 0 + } +} diff --git a/assets/_Game/Sounds/Theme/Vital Garden/clock.mp3 b/assets/_Game/Sounds/Theme/Vital Garden/clock.mp3 new file mode 100644 index 0000000..8b1ac41 Binary files /dev/null and b/assets/_Game/Sounds/Theme/Vital Garden/clock.mp3 differ diff --git a/assets/_Game/Sounds/Theme/Vital Garden/clock.mp3.meta b/assets/_Game/Sounds/Theme/Vital Garden/clock.mp3.meta new file mode 100644 index 0000000..38f38b9 --- /dev/null +++ b/assets/_Game/Sounds/Theme/Vital Garden/clock.mp3.meta @@ -0,0 +1,14 @@ +{ + "ver": "1.0.0", + "importer": "audio-clip", + "imported": true, + "uuid": "5c776ed4-dc9d-4606-8b08-e5afc8b1a1ec", + "files": [ + ".json", + ".mp3" + ], + "subMetas": {}, + "userData": { + "downloadMode": 0 + } +} diff --git a/assets/_Game/Sounds/Theme/Vital Garden/excellent.mp3 b/assets/_Game/Sounds/Theme/Vital Garden/excellent.mp3 new file mode 100644 index 0000000..acc2b65 Binary files /dev/null and b/assets/_Game/Sounds/Theme/Vital Garden/excellent.mp3 differ diff --git a/assets/_Game/Sounds/Theme/Vital Garden/excellent.mp3.meta b/assets/_Game/Sounds/Theme/Vital Garden/excellent.mp3.meta new file mode 100644 index 0000000..5907a7b --- /dev/null +++ b/assets/_Game/Sounds/Theme/Vital Garden/excellent.mp3.meta @@ -0,0 +1,14 @@ +{ + "ver": "1.0.0", + "importer": "audio-clip", + "imported": true, + "uuid": "03df7a16-5624-4b90-b2fb-18f4ba09b413", + "files": [ + ".json", + ".mp3" + ], + "subMetas": {}, + "userData": { + "downloadMode": 0 + } +} diff --git a/assets/_Game/Sounds/Theme/Vital Garden/flipper.mp3 b/assets/_Game/Sounds/Theme/Vital Garden/flipper.mp3 new file mode 100644 index 0000000..081a895 Binary files /dev/null and b/assets/_Game/Sounds/Theme/Vital Garden/flipper.mp3 differ diff --git a/assets/_Game/Sounds/Theme/Vital Garden/flipper.mp3.meta b/assets/_Game/Sounds/Theme/Vital Garden/flipper.mp3.meta new file mode 100644 index 0000000..4e5444b --- /dev/null +++ b/assets/_Game/Sounds/Theme/Vital Garden/flipper.mp3.meta @@ -0,0 +1,14 @@ +{ + "ver": "1.0.0", + "importer": "audio-clip", + "imported": true, + "uuid": "5fc9d817-c8bc-460a-8de4-08d23ae0bbd5", + "files": [ + ".json", + ".mp3" + ], + "subMetas": {}, + "userData": { + "downloadMode": 0 + } +} diff --git a/assets/_Game/Sounds/Theme/Vital Garden/goal.mp3 b/assets/_Game/Sounds/Theme/Vital Garden/goal.mp3 new file mode 100644 index 0000000..099fa8f Binary files /dev/null and b/assets/_Game/Sounds/Theme/Vital Garden/goal.mp3 differ diff --git a/assets/_Game/Sounds/Theme/Vital Garden/goal.mp3.meta b/assets/_Game/Sounds/Theme/Vital Garden/goal.mp3.meta new file mode 100644 index 0000000..ccfdef7 --- /dev/null +++ b/assets/_Game/Sounds/Theme/Vital Garden/goal.mp3.meta @@ -0,0 +1,14 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