Merge branch 'feature/editor-gizmos' into develop

feature/ads-smart-display
tiendat3699 2024-06-07 15:46:34 +07:00
commit d7e65dcaa5
14 changed files with 1874 additions and 3479 deletions

File diff suppressed because it is too large Load Diff

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@ -4,6 +4,7 @@ import {
CCFloat,
CCInteger,
Collider2D,
Color,
Component,
Contact2DType,
geometry,
@ -17,6 +18,7 @@ import {
import GameState from '../Enum/GameState';
import ScoreType from '../Enum/ScoreType';
import GameEvent from '../Events/GameEvent';
import Gizmos2D from '../Gizmos/Gizmos2D';
import AudioManager from '../Manager/AudioManager';
import { EventManger } from '../Manager/EventManger';
const { ccclass, property } = _decorator;
@ -53,6 +55,16 @@ export class Enemy extends Component {
private _isActive = false;
private _currentGoal = 0;
onFocusInEditor(): void {
Gizmos2D.registerDrawGizmos(this.node);
}
onDrawGizmosSelected(): void {
Gizmos2D.beginColor(this.node, Color.RED);
Gizmos2D.drawSolidCircle(this.node, this._patrolPoint1.worldPosition, 20);
Gizmos2D.drawSolidCircle(this.node, this._patrolPoint2.worldPosition, 20);
}
protected onLoad(): void {
EventManger.instance.on(GameEvent.Score, this.onScore, this);
EventManger.instance.on(GameEvent.GameStateChange, this.onGameStateChange, this);

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@ -1,6 +1,19 @@
import { _decorator, AudioClip, Collider2D, Component, Contact2DType, Node, ParticleSystem, Prefab, Vec2 } from 'cc';
import {
_decorator,
AudioClip,
Collider2D,
Color,
Component,
Contact2DType,
Node,
ParticleSystem,
PolygonCollider2D,
Prefab,
Vec2,
} from 'cc';
import TimeConfig from '../Enum/TimeConfig';
import { CameraController } from '../Environments/CameraController';
import Gizmos2D from '../Gizmos/Gizmos2D';
import AudioManager from '../Manager/AudioManager';
import { GameManager } from '../Manager/GameManager';
import ObjectPool from '../Pool/ObjectPool';
@ -28,6 +41,21 @@ export class MultiBall extends Component {
private _enabled: boolean = true;
onFocusInEditor(): void {
Gizmos2D.registerDrawGizmos(this.node);
}
onDrawGizmos(): void {
Gizmos2D.beginColor(this.node, new Color(0, 255, 0, 200));
const points = (this._collider as PolygonCollider2D).points.map((p) => p.clone().add(this._collider.offset));
Gizmos2D.beginLocalPosition(this.node);
Gizmos2D.drawSolidPolygon(this.node, points);
Gizmos2D.endLocalPosition(this.node);
Gizmos2D.beginColor(this.node, new Color(0, 0, 255, 200));
Gizmos2D.drawSolidEllipse(this.node, this._portLeft.worldPosition, 20, 30);
Gizmos2D.drawSolidEllipse(this.node, this._portRight.worldPosition, 20, 30);
}
protected onLoad(): void {
this._fxPool = new ObjectPool(this._fx, 2, true);
this._collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);

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@ -0,0 +1,9 @@
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"ver": "1.2.0",
"importer": "directory",
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"files": [],
"subMetas": {},
"userData": {}
}

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@ -0,0 +1,4 @@
import { EDITOR, EDITOR_NOT_IN_PREVIEW } from 'cc/env';
export const cce = EDITOR_NOT_IN_PREVIEW && (window as any).cce;
export const Editor = EDITOR && (window as any).Editor;

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@ -0,0 +1,9 @@
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"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "6380d835-23a8-4a24-9114-22ef1765f260",
"files": [],
"subMetas": {},
"userData": {}
}

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@ -0,0 +1,12 @@
declare module 'cc' {
interface Component {
/**
* Call per frame in editor (Only use in editor)
*/
onDrawGizmos(): void;
/**
* Call per frame in editor when node selected (Only use in editor)
*/
onDrawGizmosSelected(): void;
}
}

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@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "f1fafa13-305c-4113-8348-33754b0582a8",
"files": [],
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@ -0,0 +1,435 @@
import { _decorator, CCObject, Color, Component, Graphics, IVec2Like, Layers, Node, toRadian, Vec3 } from 'cc';
import { Editor } from './Define';
const { ccclass, executeInEditMode } = _decorator;
class GizmosRenderer {
private _graphic: Graphics;
private _drawCalls: ((graphic: Graphics) => void)[] = [];
public addDrawCall(drawCall: (graphic: Graphics) => void) {
this._drawCalls.push(drawCall);
}
constructor(graphic: Graphics) {
this._graphic = graphic;
}
public clear() {
this._graphic.clear();
}
public setLayer(layer: Layers.Enum) {
this._graphic.node.layer = layer;
}
public draw() {
this._drawCalls.forEach((drawCall) => {
drawCall(this._graphic);
});
this._drawCalls = [];
}
}
@ccclass('Gizmos2D.GizmosDebugDraw')
@executeInEditMode
class GizmosDebugDraw extends Component {
private _renderers: Map<string, GizmosRenderer> = new Map();
private _color: Color = Gizmos2D.DEFAULT_COLOR;
private _useLocalPosition: boolean = false;
private _layer: Layers.Enum = Gizmos2D.DEFAULT_LAYER;
private _parentNode: Node;
protected update(dt: number): void {
//only call in editor
this.callNodeDrawGizmos();
this._renderers.forEach((renderer) => {
renderer.clear();
renderer.draw();
});
this._color = Gizmos2D.DEFAULT_COLOR;
this._useLocalPosition = false;
this._layer = Gizmos2D.DEFAULT_LAYER;
}
private callNodeDrawGizmos() {
if (Editor && this._parentNode) {
const selectedList: string[] = Editor.Selection.getSelected('node');
if (selectedList.includes(this._parentNode.uuid)) {
const comps = this._parentNode.components;
for (let i = 0; i < comps.length; i++) {
const comp: Component = comps[i];
comp.onDrawGizmosSelected?.();
}
}
const comps = this._parentNode.components;
for (let i = 0; i < comps.length; i++) {
const comp: Component = comps[i];
comp.onDrawGizmos?.();
}
}
}
private createRenderer(color: Color) {
const hex = color.toHEX();
const g = new Node(`color ${hex}`).addComponent(Graphics);
g.lineWidth = 5;
g.strokeColor = color;
g.fillColor = color;
g.node.layer = this.node.layer;
g.node.parent = this.node;
const renderer = new GizmosRenderer(g);
return renderer;
}
private getRenderer(color: Color): GizmosRenderer {
const hex = color.toHEX();
let renderer = this._renderers.get(hex);
if (!renderer) {
renderer = this.createRenderer(color);
this._renderers.set(hex, renderer);
}
return renderer;
}
private worldToLocal(world: IVec2Like): IVec2Like {
const local = new Vec3();
this.node.inverseTransformPoint(local, new Vec3(world.x, world.y));
return local;
}
public registerDrawGizmos(node: Node) {
this._parentNode = node;
}
public setColor(color: Color) {
this._color = color;
}
public setUseLocalPosition(value: boolean) {
this._useLocalPosition = value;
}
public setLayer(layer: Layers.Enum) {
this._layer = layer;
}
public clearAll() {
this._renderers.forEach((renderer) => renderer.clear());
}
public drawLine(point1: IVec2Like, point2: IVec2Like) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
renderer.setLayer(this._layer);
const p1 = this._useLocalPosition ? point1 : this.worldToLocal(point1);
const p2 = this._useLocalPosition ? point1 : this.worldToLocal(point2);
renderer.addDrawCall((g) => {
g.moveTo(p1.x, p1.y);
g.lineTo(p2.x, p2.y);
g.stroke();
});
}
public drawLineList(points: IVec2Like[], close: boolean = false) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
renderer.setLayer(this._layer);
const pointList = this._useLocalPosition ? points : points.map((p) => this.worldToLocal(p));
renderer.addDrawCall((g) => {
if (points.length > 0) {
const p0 = pointList[0];
g.moveTo(p0.x, p0.y);
for (let i = 1; i < pointList.length; i++) {
const p = pointList[i];
g.lineTo(p.x, p.y);
}
if (close) g.close();
g.stroke();
}
});
}
public drawCircle(center: IVec2Like, radius: number) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
renderer.setLayer(this._layer);
const c = this._useLocalPosition ? center : this.worldToLocal(center);
renderer.addDrawCall((g) => {
g.circle(c.x, c.y, radius);
g.stroke();
});
}
public drawSolidCircle(center: IVec2Like, radius: number) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
renderer.setLayer(this._layer);
const c = this._useLocalPosition ? center : this.worldToLocal(center);
renderer.addDrawCall((g) => {
g.circle(c.x, c.y, radius);
g.fill();
});
}
public drawRect(position: IVec2Like, width: number, height: number) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
renderer.setLayer(this._layer);
const p = this._useLocalPosition ? position : this.worldToLocal(position);
renderer.addDrawCall((g) => {
g.rect(p.x, p.y, width, height);
g.stroke();
});
}
public drawSolidRect(position: IVec2Like, width: number, height: number) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
renderer.setLayer(this._layer);
const p = this._useLocalPosition ? position : this.worldToLocal(position);
const topLeft = {
x: p.x - width / 2,
y: p.y - height / 2,
};
renderer.addDrawCall((g) => {
g.rect(topLeft.x, topLeft.y, width, height);
g.fill();
});
}
public drawSolidPolygon(points: IVec2Like[]) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
renderer.setLayer(this._layer);
const pointList = this._useLocalPosition ? points : points.map((p) => this.worldToLocal(p));
renderer.addDrawCall((g) => {
if (points.length > 0) {
const p0 = pointList[0];
g.moveTo(p0.x, p0.y);
for (let i = 1; i < pointList.length; i++) {
const p = pointList[i];
g.lineTo(p.x, p.y);
}
g.close();
g.fill();
}
});
}
public drawEllipse(center: IVec2Like, radiusX: number, radiusY: number) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
renderer.setLayer(this._layer);
const c = this._useLocalPosition ? center : this.worldToLocal(center);
renderer.addDrawCall((g) => {
g.ellipse(c.x, c.y, radiusX, radiusY);
g.stroke();
});
}
public drawSolidEllipse(center: IVec2Like, radiusX: number, radiusY: number) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
renderer.setLayer(this._layer);
const c = this._useLocalPosition ? center : this.worldToLocal(center);
renderer.addDrawCall((g) => {
g.ellipse(c.x, c.y, radiusX, radiusY);
g.fill();
});
}
public drawArc(
center: IVec2Like,
radius: number,
startAngle: number,
endAngle: number,
counterclockwise: boolean = false,
) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
renderer.setLayer(this._layer);
const c = this._useLocalPosition ? center : this.worldToLocal(center);
renderer.addDrawCall((g) => {
g.arc(c.x, c.y, radius, toRadian(startAngle), toRadian(endAngle), counterclockwise);
g.stroke();
});
}
public drawSolidArc(
center: IVec2Like,
radius: number,
startAngle: number,
endAngle: number,
counterclockwise: boolean = false,
) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
renderer.setLayer(this._layer);
const c = this._useLocalPosition ? center : this.worldToLocal(center);
renderer.addDrawCall((g) => {
g.arc(c.x, c.y, radius, toRadian(startAngle), toRadian(endAngle), counterclockwise);
g.lineTo(c.x, c.y);
g.fill();
});
}
public drawBezierCurves(point1: IVec2Like, point2: IVec2Like, point3: IVec2Like, point4: IVec2Like) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
renderer.setLayer(this._layer);
const p1 = this._useLocalPosition ? point1 : this.worldToLocal(point1);
const p2 = this._useLocalPosition ? point2 : this.worldToLocal(point2);
const p3 = this._useLocalPosition ? point3 : this.worldToLocal(point3);
const p4 = this._useLocalPosition ? point4 : this.worldToLocal(point4);
renderer.addDrawCall((g) => {
g.moveTo(p1.x, p1.y);
g.bezierCurveTo(p2.x, p2.y, p3.x, p3.y, p4.x, p4.y);
g.stroke();
});
}
public drawQuadraticCurve(point1: IVec2Like, point2: IVec2Like, point3: IVec2Like) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
renderer.setLayer(this._layer);
const p1 = this._useLocalPosition ? point1 : this.worldToLocal(point1);
const p2 = this._useLocalPosition ? point2 : this.worldToLocal(point2);
const p3 = this._useLocalPosition ? point3 : this.worldToLocal(point3);
renderer.addDrawCall((g) => {
g.moveTo(p1.x, p1.y);
g.quadraticCurveTo(p2.x, p2.y, p3.x, p3.y);
g.stroke();
});
}
}
export default class Gizmos2D {
public static readonly DEFAULT_COLOR = Color.BLUE;
public static readonly DEFAULT_LAYER = Layers.Enum.GIZMOS;
private static getDebugNode(node: Node) {
let debugNode = node.getComponentInChildren(GizmosDebugDraw);
if (!debugNode) {
debugNode = new Node('DEBUG_DRAW_NODE').addComponent(GizmosDebugDraw);
debugNode.node.layer = this.DEFAULT_LAYER;
debugNode.node.hideFlags |= CCObject.Flags.DontSave | CCObject.Flags.HideInHierarchy;
debugNode.node.parent = node;
}
return debugNode;
}
public static registerDrawGizmos(node: Node) {
this.getDebugNode(node).registerDrawGizmos(node);
}
public static beginColor(node: Node, color: Color) {
this.getDebugNode(node).setColor(color);
}
public static beginLocalPosition(node: Node) {
this.getDebugNode(node).setUseLocalPosition(true);
}
public static endLocalPosition(node: Node) {
this.getDebugNode(node).setUseLocalPosition(false);
}
public static beginLayer(node: Node, layer: Layers.Enum) {
this.getDebugNode(node).setLayer(layer);
}
public static clearAll(node: Node) {
this.getDebugNode(node).clearAll();
}
public static drawLine(node: Node, point1: IVec2Like, point2: IVec2Like) {
const debugNode = this.getDebugNode(node);
debugNode.drawLine(point1, point2);
}
public static drawLineList(node: Node, points: IVec2Like[], close: boolean = false) {
const debugNode = this.getDebugNode(node);
debugNode.drawLineList(points, close);
}
public static drawCircle(node: Node, center: IVec2Like, radius: number) {
const debugNode = this.getDebugNode(node);
debugNode.drawCircle(center, radius);
}
public static drawSolidCircle(node: Node, center: IVec2Like, radius: number) {
const debugNode = this.getDebugNode(node);
debugNode.drawSolidCircle(center, radius);
}
public static drawRect(node: Node, position: IVec2Like, width: number, height: number) {
const debugNode = this.getDebugNode(node);
debugNode.drawRect(position, width, height);
}
public static drawSolidRect(node: Node, position: IVec2Like, width: number, height: number) {
const debugNode = this.getDebugNode(node);
debugNode.drawSolidRect(position, width, height);
}
public static drawSolidPolygon(node: Node, positions: IVec2Like[]) {
const debugNode = this.getDebugNode(node);
debugNode.drawSolidPolygon(positions);
}
public static drawEllipse(node: Node, center: IVec2Like, radiusX: number, radiusY: number) {
const debugNode = this.getDebugNode(node);
debugNode.drawEllipse(center, radiusX, radiusY);
}
public static drawSolidEllipse(node: Node, center: IVec2Like, radiusX: number, radiusY: number) {
const debugNode = this.getDebugNode(node);
debugNode.drawSolidEllipse(center, radiusX, radiusY);
}
public static drawArc(
node: Node,
center: IVec2Like,
radius: number,
startAngle: number,
endAngle: number,
counterclockwise: boolean = false,
) {
const debugNode = this.getDebugNode(node);
debugNode.drawArc(center, radius, startAngle, endAngle, counterclockwise);
}
public static drawSolidArc(
node: Node,
center: IVec2Like,
radius: number,
startAngle: number,
endAngle: number,
counterclockwise: boolean = false,
) {
const debugNode = this.getDebugNode(node);
debugNode.drawSolidArc(center, radius, startAngle, endAngle, counterclockwise);
}
public static drawBezierCurves(
node: Node,
point1: IVec2Like,
point2: IVec2Like,
point3: IVec2Like,
point4: IVec2Like,
) {
const debugNode = this.getDebugNode(node);
debugNode.drawBezierCurves(point1, point2, point3, point4);
}
public static drawQuadraticCurve(node: Node, point1: IVec2Like, point2: IVec2Like, point3: IVec2Like) {
const debugNode = this.getDebugNode(node);
debugNode.drawQuadraticCurve(point1, point2, point3);
}
}

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@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "a7db21b7-2ab4-4180-b95b-86a2019340e5",
"files": [],
"subMetas": {},
"userData": {}
}

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@ -0,0 +1,619 @@
import {
_decorator,
Camera,
CCObject,
Color,
Component,
director,
geometry,
GeometryRenderer,
gfx,
Layers,
Mat4,
Material,
Node,
toRadian,
Vec3,
} from 'cc';
import { cce, Editor } from './Define';
const { ccclass, executeInEditMode, property } = _decorator;
class GizmosRenderer {
private _geometryRenderer;
private _drawCalls: ((geometry) => void)[] = [];
constructor(geometryRenderer: GeometryRenderer) {
this._geometryRenderer = geometryRenderer;
}
public addDrawCall(drawCall: (geometry: GeometryRenderer) => void) {
this._drawCalls.push(drawCall);
}
public clear() {
this._drawCalls = [];
}
public draw() {
this._drawCalls.forEach((drawCall) => {
drawCall(this._geometryRenderer);
});
}
}
@ccclass('Gizmos3D.GizmosDebugDraw')
@executeInEditMode
class GizmosDebugDraw extends Component {
private _renderers: Map<string, GizmosRenderer> = new Map();
private _color: Color = Gizmos3D.DEFAULT_COLOR;
private _renderer: GeometryRenderer = null;
private _depthTest: boolean = false;
private _useLocalPosition: boolean = false;
private _parentNode: Node;
protected onLoad(): void {
if (cce) {
cce.Camera._camera.camera.initGeometryRenderer();
this._renderer = cce.Camera._camera.camera.geometryRenderer;
} else {
const camera = director.getScene().getComponentInChildren(Camera).camera;
camera.initGeometryRenderer();
this._renderer = camera.geometryRenderer;
}
if (!this._renderer) {
console.warn(
'Unable to initialize geometryRenderer for Gizmos3D, please ensure the Geometry Renderer feature is enabled in project settings if you want to use Gizmos3D in play mode',
);
}
}
protected update(dt: number): void {
//only call in editor
this.callNodeDrawGizmos();
this._renderers.forEach((renderer) => {
renderer.draw();
renderer.clear();
});
this._color = Gizmos3D.DEFAULT_COLOR;
this._useLocalPosition = false;
}
private callNodeDrawGizmos() {
if (Editor && this._parentNode) {
const selectedList: string[] = Editor.Selection.getSelected('node');
if (selectedList.includes(this._parentNode.uuid)) {
const comps = this._parentNode.components;
for (let i = 0; i < comps.length; i++) {
const comp: Component = comps[i];
comp.onDrawGizmos?.();
}
}
}
}
private createRenderer(color: Color) {
const renderer = new GizmosRenderer(this._renderer);
return renderer;
}
private getRenderer(color: Color): GizmosRenderer {
const hex = color.toHEX();
let renderer = this._renderers.get(hex);
if (!renderer) {
renderer = this.createRenderer(color);
this._renderers.set(hex, renderer);
}
return renderer;
}
private worldToLocal(world: Vec3): Vec3 {
const local = new Vec3();
Vec3.add(local, this.node.worldPosition, world);
return local;
}
public registerDrawGizmos(node: Node) {
this._parentNode = node;
}
public setDepthTest(value: boolean) {
this._depthTest = value;
}
public setColor(color: Color) {
this._color = color;
}
public setUseLocalPosition(value: boolean) {
this._useLocalPosition = value;
}
public clearAll() {
this._renderers.forEach((renderer) => renderer.clear());
}
private rotate(pos: Vec3, rot: Vec3 = Vec3.ZERO): Mat4 {
let result = new Mat4();
let transform = new Mat4();
Mat4.fromTranslation(result, pos);
Mat4.fromXRotation(transform, toRadian(rot.x));
result.multiply(transform);
Mat4.fromYRotation(transform, toRadian(rot.y));
result.multiply(transform);
Mat4.fromZRotation(transform, toRadian(rot.z));
result.multiply(transform);
Mat4.fromTranslation(transform, new Vec3(-pos.x, -pos.y, -pos.z));
result.multiply(transform);
return result;
}
public drawLine(point1: Vec3, point2: Vec3) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const p1 = this._useLocalPosition ? this.worldToLocal(point1) : point1;
const p2 = this._useLocalPosition ? this.worldToLocal(point2) : point2;
renderer.addDrawCall((geometry) => {
geometry?.addLine(p1, p2, color, this._depthTest);
});
}
public drawLineList(points: Vec3[], close: boolean = false) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const pointList = this._useLocalPosition ? points.map((p) => this.worldToLocal(p)) : points;
renderer.addDrawCall((geometry) => {
if (pointList.length > 0) {
for (let i = 0; i < pointList.length - 1; i++) {
geometry?.addLine(pointList[i], pointList[i + 1], color, this._depthTest);
}
if (close) {
geometry?.addLine(pointList[pointList.length - 1], pointList[0], color, this._depthTest);
}
}
});
}
public drawDashLine(point1: Vec3, point2: Vec3) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const p1 = this._useLocalPosition ? this.worldToLocal(point1) : point1;
const p2 = this._useLocalPosition ? this.worldToLocal(point2) : point2;
renderer.addDrawCall((geometry) => {
geometry?.addDashedLine(p1, p2, color, this._depthTest);
});
}
public drawDashLineList(points: Vec3[], close: boolean = false) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const pointList = this._useLocalPosition ? points.map((p) => this.worldToLocal(p)) : points;
renderer.addDrawCall((geometry) => {
if (pointList.length > 0) {
for (let i = 0; i < pointList.length - 1; i++) {
geometry?.addDashedLine(pointList[i], pointList[i + 1], color, this._depthTest);
}
if (close) {
geometry?.addDashedLine(pointList[pointList.length - 1], pointList[0], color, this._depthTest);
}
}
});
}
public drawCircle(center: Vec3, radius: number, rot: Vec3 = Vec3.ZERO) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const c = this._useLocalPosition ? this.worldToLocal(center) : center;
const transform = this.rotate(c, rot);
renderer.addDrawCall((geometry) => {
geometry?.addCircle(c, radius, color, 32, this._depthTest, true, transform);
});
}
public drawDisc(center: Vec3, radius: number, rot: Vec3 = Vec3.ZERO, wireFrame: boolean = false) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const c = this._useLocalPosition ? this.worldToLocal(center) : center;
const transform = this.rotate(c, rot);
renderer.addDrawCall((geometry) => {
geometry?.addDisc(c, radius, color, 32, wireFrame, this._depthTest, true, true, transform);
});
}
public drawQuad(point1: Vec3, point2: Vec3, point3: Vec3, point4: Vec3, wireFrame: boolean = false) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const p1 = this._useLocalPosition ? this.worldToLocal(point1) : point1;
const p2 = this._useLocalPosition ? this.worldToLocal(point2) : point2;
const p3 = this._useLocalPosition ? this.worldToLocal(point3) : point3;
const p4 = this._useLocalPosition ? this.worldToLocal(point4) : point4;
renderer.addDrawCall((geometry) => {
geometry?.addQuad(p1, p2, p3, p4, color, wireFrame, this._depthTest);
});
}
public drawSphere(center: Vec3, radius: number, wireFrame: boolean = false) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const c = this._useLocalPosition ? this.worldToLocal(center) : center;
renderer.addDrawCall((geometry) => {
geometry?.addSphere(c, radius, color, 32, 16, wireFrame, this._depthTest);
});
}
public drawArc(center: Vec3, radius: number, startAngle: number, endAngle: number, rot: Vec3 = Vec3.ZERO) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const c = this._useLocalPosition ? this.worldToLocal(center) : center;
const transform = this.rotate(c, rot);
renderer.addDrawCall((geometry) => {
geometry?.addArc(c, radius, color, startAngle, endAngle, 32, this._depthTest, true, transform);
});
}
public drawSolidArc(
center: Vec3,
radius: number,
startAngle: number,
endAngle: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const c = this._useLocalPosition ? this.worldToLocal(center) : center;
const transform = this.rotate(c, rot);
renderer.addDrawCall((geometry) => {
geometry?.addSector(
c,
radius,
color,
startAngle,
endAngle,
32,
wireFrame,
this._depthTest,
true,
true,
transform,
);
});
}
public drawPolygon(
position: Vec3,
radius: number,
segments: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
const transform = this.rotate(p, rot);
renderer.addDrawCall((geometry) => {
geometry?.addPolygon(p, radius, color, segments, wireFrame, this._depthTest, true, true, transform);
});
}
public drawOctahedron(position: Vec3, radius: number, rot: Vec3 = Vec3.ZERO, wireFrame: boolean = false) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
const transform = this.rotate(p, rot);
renderer.addDrawCall((geometry) => {
geometry?.addOctahedron(p, radius, color, wireFrame, this._depthTest, false, true, transform);
});
}
public drawCross(position: Vec3, size: number) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
renderer.addDrawCall((geometry) => {
geometry?.addCross(p, size, color, this._depthTest);
});
}
public drawCapsule(
position: Vec3,
radius: number,
height: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
const transform = this.rotate(p, rot);
renderer.addDrawCall((geometry) => {
geometry?.addCapsule(p, radius, height, color, 32, 8, wireFrame, this._depthTest, false, true, transform);
});
}
public drawBox(position: Vec3, size: Vec3, rot: Vec3 = Vec3.ZERO, wireFrame: boolean = false) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
const transform = this.rotate(p, rot);
let box = geometry?.AABB.create(p.x, p.y, p.z, size.x, size.y, size.z);
renderer.addDrawCall((geometry) => {
geometry?.addBoundingBox(box, color, wireFrame, this._depthTest, false, true, transform);
});
}
public drawCylinder(
position: Vec3,
radius: number,
height: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
const transform = this.rotate(p, rot);
renderer.addDrawCall((geometry) => {
geometry?.addCylinder(p, radius, height, color, 32, wireFrame, this._depthTest, false, true, transform);
});
}
public drawCone(position: Vec3, radius: number, height: number, rot: Vec3 = Vec3.ZERO, wireFrame: boolean = false) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
const transform = this.rotate(p, rot);
renderer.addDrawCall((geometry) => {
geometry?.addCone(p, radius, height, color, 32, wireFrame, this._depthTest, false, true, transform);
});
}
public drawBezier(point1: Vec3, point2: Vec3, point3: Vec3, point4: Vec3, rot: Vec3 = Vec3.ZERO) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const p1 = this._useLocalPosition ? this.worldToLocal(point1) : point1;
const p2 = this._useLocalPosition ? this.worldToLocal(point2) : point2;
const p3 = this._useLocalPosition ? this.worldToLocal(point3) : point3;
const p4 = this._useLocalPosition ? this.worldToLocal(point4) : point4;
const transform = this.rotate(p1, rot);
renderer.addDrawCall((geometry) => {
geometry?.addBezier(p1, p2, p3, p4, color, 32, this._depthTest, true, transform);
});
}
public drawSpline(knots: Vec3[], mode: geometry.SplineMode = geometry?.SplineMode.BEZIER, knotSize = 0.5) {
const color = this._color.clone();
const renderer = this.getRenderer(color);
const knotsList = this._useLocalPosition ? knots.map((knot) => this.worldToLocal(knot)) : knots;
let spline = geometry?.Spline.create(mode, knotsList);
renderer.addDrawCall((geometry) => {
geometry?.addSpline(spline, color, 0xffffffff, knotSize, 32, this._depthTest);
});
}
}
export default class Gizmos3D {
private static _mat: Material;
public static get DEFAULT_MAT() {
if (!this._mat) {
this._mat = new Material();
this._mat.initialize({
effectName: 'builtin-unlit',
defines: { USE_VERTEX_COLOR: true },
states: { primitive: gfx.PrimitiveMode.LINE_LOOP },
});
this._mat.passes.forEach((v) => v.tryCompile());
}
return this._mat;
}
public static readonly DEFAULT_COLOR = Color.BLUE;
public static readonly DEFAULT_LAYER = Layers.Enum.GIZMOS;
private static getDebugNode(node: Node) {
let debugNode = node.getComponentInChildren(GizmosDebugDraw);
if (!debugNode) {
debugNode = new Node('DEBUG_DRAW_NODE').addComponent(GizmosDebugDraw);
debugNode.node.layer = this.DEFAULT_LAYER;
debugNode.node.hideFlags |= CCObject.Flags.DontSave | CCObject.Flags.HideInHierarchy;
debugNode.node.parent = node;
}
return debugNode;
}
public static registerDrawGizmos(node: Node) {
this.getDebugNode(node).registerDrawGizmos(node);
}
public static beginColor(node: Node, color: Color) {
this.getDebugNode(node).setColor(color);
}
static beginLocalPosition(node: Node) {
this.getDebugNode(node).setUseLocalPosition(true);
}
static endLocalPosition(node: Node) {
this.getDebugNode(node).setUseLocalPosition(false);
}
public static clearAll(node: Node) {
this.getDebugNode(node).clearAll();
}
public static drawLine(node: Node, point1: Vec3, point2: Vec3) {
const debugNode = this.getDebugNode(node);
debugNode.drawLine(point1, point2);
}
public static drawLineList(node: Node, points: Vec3[], close: boolean = false) {
const debugNode = this.getDebugNode(node);
debugNode.drawLineList(points, close);
}
public static drawDashLine(node: Node, point1: Vec3, point2: Vec3) {
const debugNode = this.getDebugNode(node);
debugNode.drawDashLine(point1, point2);
}
public static drawDashLineList(node: Node, points: Vec3[], close: boolean = false) {
const debugNode = this.getDebugNode(node);
debugNode.drawLineList(points, close);
}
public static drawCircle(node: Node, center: Vec3, radius: number, rot: Vec3 = Vec3.ZERO) {
const debugNode = this.getDebugNode(node);
debugNode.drawCircle(center, radius, rot);
}
public static drawDisc(
node: Node,
center: Vec3,
radius: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
) {
const debugNode = this.getDebugNode(node);
debugNode.drawDisc(center, radius, rot, wireFrame);
}
public static drawQuad(
node: Node,
point1: Vec3,
point2: Vec3,
point3: Vec3,
point4: Vec3,
wireFrame: boolean = false,
) {
const debugNode = this.getDebugNode(node);
debugNode.drawQuad(point1, point2, point3, point4, wireFrame);
}
public static drawSphere(node: Node, center: Vec3, radius: number, wireFrame: boolean = false) {
const debugNode = this.getDebugNode(node);
debugNode.drawSphere(center, radius, wireFrame);
}
public static drawArc(
node: Node,
center: Vec3,
radius: number,
startAngle: number,
endAngle: number,
rot: Vec3 = Vec3.ZERO,
) {
const debugNode = this.getDebugNode(node);
debugNode.drawArc(center, radius, startAngle, endAngle, rot);
}
public static drawSolidArc(
node: Node,
center: Vec3,
radius: number,
startAngle: number,
endAngle: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
) {
const debugNode = this.getDebugNode(node);
debugNode.drawSolidArc(center, radius, startAngle, endAngle, rot, wireFrame);
}
public static drawPolygon(
node: Node,
position: Vec3,
radius: number,
segments: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
) {
const debugNode = this.getDebugNode(node);
debugNode.drawPolygon(position, radius, segments, rot, wireFrame);
}
public static drawOctahedron(
node: Node,
position: Vec3,
radius: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
) {
const debugNode = this.getDebugNode(node);
debugNode.drawOctahedron(position, radius, rot, wireFrame);
}
public static drawCross(node: Node, center: Vec3, size: number) {
const debugNode = this.getDebugNode(node);
debugNode.drawCross(center, size);
}
public static drawCapsule(
node: Node,
position: Vec3,
radius: number,
height: number,
rot?: Vec3,
wireFrame?: boolean,
) {
const debugNode = this.getDebugNode(node);
debugNode.drawCapsule(position, radius, height, rot, wireFrame);
}
public static drawBox(node: Node, center: Vec3, size: Vec3, rot?: Vec3, wireFrame?: boolean) {
const debugNode = this.getDebugNode(node);
debugNode.drawBox(center, size, rot, wireFrame);
}
public static drawCylinder(
node: Node,
position: Vec3,
radius: number,
height: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
) {
const debugNode = this.getDebugNode(node);
debugNode.drawCylinder(position, radius, height, rot, wireFrame);
}
public static drawCone(
node: Node,
position: Vec3,
radius: number,
height: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
) {
const debugNode = this.getDebugNode(node);
debugNode.drawCone(position, radius, height, rot, wireFrame);
}
public static drawBezier(node: Node, point1: Vec3, point2: Vec3, point3: Vec3, point4: Vec3, rot?: Vec3) {
const debugNode = this.getDebugNode(node);
debugNode.drawBezier(point1, point2, point3, point4, rot);
}
public static drawSpline(
node: Node,
knots: Vec3[],
mode: geometry.SplineMode = geometry?.SplineMode.BEZIER,
knotSize = 0.5,
) {
const debugNode = this.getDebugNode(node);
debugNode.drawSpline(knots, mode, knotSize);
}
}

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@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "e5842e38-cb01-4432-81b7-6dcc6b33e922",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@ -1,11 +1,12 @@
import { _decorator, CCFloat, CCInteger, Component, Node, Prefab, randomRangeInt } from 'cc';
import ObjectPool from '../Pool/ObjectPool';
import { ScoreObject } from '../Environments/ScoreObject';
import { EventManger } from './EventManger';
import GameEvent from '../Events/GameEvent';
import { _decorator, CCFloat, CCInteger, Color, Component, Node, Prefab, randomRangeInt } from 'cc';
import { BoosterBase } from '../Booster/BoosterBase';
import GameState from '../Enum/GameState';
import ScoreType from '../Enum/ScoreType';
import { BoosterBase } from '../Booster/BoosterBase';
import { ScoreObject } from '../Environments/ScoreObject';
import GameEvent from '../Events/GameEvent';
import Gizmos2D from '../Gizmos/Gizmos2D';
import ObjectPool from '../Pool/ObjectPool';
import { EventManger } from './EventManger';
const { ccclass, property } = _decorator;
@ccclass('weightedObject')
@ -51,6 +52,17 @@ export class SpawnObjectManager extends Component {
private _boosterSpawned = false;
private _spawnTimeObject = 0;
onFocusInEditor(): void {
Gizmos2D.registerDrawGizmos(this.node);
}
onDrawGizmos(): void {
for (let i = 0; i < this._spawnPoints.length; i++) {
Gizmos2D.beginColor(this.node, new Color(0, 255, 0, 180));
Gizmos2D.drawSolidCircle(this.node, this._spawnPoints[i].worldPosition, 15);
}
}
protected onLoad(): void {
EventManger.instance.on(GameEvent.ObjectRelease, this.onObjectRelease, this);
EventManger.instance.on(GameEvent.GameStateChange, this.onGameStateChange, this);

View File

@ -1,4 +1,4 @@
export default interface IPoolable {
onGet();
onRelease();
onGet(): void;
onRelease(): void;
}