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}, "_space": 0, "_particleSystem": { - "__id__": 959 + "__id__": 993 } }, { @@ -29130,7 +30196,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 958 + "__id__": 992 }, "_enabled": true, "__prefab": null, @@ -29141,7 +30207,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 958 + "__id__": 992 }, "_enabled": true, "__prefab": null, @@ -29162,7 +30228,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 898 + "__id__": 932 }, "_enabled": true, "__prefab": null, @@ -29183,7 +30249,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 893 + "__id__": 927 }, "_enabled": true, "__prefab": null, @@ -29204,15 +30270,15 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 893 + "__id__": 927 }, "_enabled": true, "__prefab": null, "_collider": { - "__id__": 897 + "__id__": 931 }, "_animation": { - "__id__": 1026 + "__id__": 1060 }, "_force": 40, "onDone": [], @@ -29223,7 +30289,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 893 + "__id__": 927 }, "_enabled": true, "__prefab": null, @@ -29245,7 +30311,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 758 + "__id__": 792 }, "_enabled": true, "__prefab": null, @@ -29302,10 +30368,10 @@ "__expectedType__": "cc.Prefab" }, "_floatingTextContainer": { - "__id__": 1030 + "__id__": 1064 }, "_ballHolder": { - "__id__": 756 + "__id__": 790 }, "_ballSpawnPosition": { "__type__": "cc.Vec3", @@ -29322,7 +30388,6 @@ "__uuid__": "fc66df28-6c8c-4915-adbd-5a3da652cfc6", "__expectedType__": "cc.AudioClip" }, - "_boostersActive": [], "_id": "94qg9r7nVDkbO1S3Aid8/t" }, { @@ -29336,7 +30401,7 @@ "_active": true, "_components": [ { - "__id__": 1031 + "__id__": 1065 } ], "_prefab": null, @@ -29374,7 +30439,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 1030 + "__id__": 1064 }, "_enabled": true, "__prefab": null, @@ -29442,8 +30507,8 @@ "_target": null, "_left": 5.684341886080802e-14, "_right": 5.684341886080802e-14, - "_top": 5.684341886080802e-14, - "_bottom": 5.684341886080802e-14, + "_top": -1.7053025658242404e-13, + "_bottom": -1.7053025658242404e-13, "_horizontalCenter": 0, "_verticalCenter": 0, "_isAbsLeft": true, @@ -29466,10 +30531,13 @@ "instance": null, "targetOverrides": [ { - "__id__": 1036 + "__id__": 1070 }, { - "__id__": 1039 + "__id__": 1073 + }, + { + "__id__": 1075 } ], "nestedPrefabInstanceRoots": [ @@ -29480,7 +30548,10 @@ "__id__": 151 }, { - "__id__": 202 + "__id__": 205 + }, + { + "__id__": 317 } ] }, @@ -29490,7 +30561,7 @@ "__id__": 151 }, "sourceInfo": { - "__id__": 1037 + "__id__": 1071 }, "propertyPath": [ "_trailModule", @@ -29500,7 +30571,7 @@ "__id__": 151 }, "targetInfo": { - "__id__": 1038 + "__id__": 1072 } }, { @@ -29518,17 +30589,17 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 399 + "__id__": 397 }, "sourceInfo": null, "propertyPath": [ "_buffFx" ], "target": { - "__id__": 202 + "__id__": 205 }, "targetInfo": { - "__id__": 1040 + "__id__": 1074 } }, { @@ -29537,25 +30608,47 @@ "4dlOjS0sNF05fRnJ3sCGtV" ] }, + { + "__type__": "cc.TargetOverrideInfo", + "source": { + "__id__": 382 + }, + "sourceInfo": null, + "propertyPath": [ + "topScore" + ], + "target": { + "__id__": 317 + }, + "targetInfo": { + "__id__": 1076 + } + }, + { + "__type__": "cc.TargetInfo", + "localID": [ + "26bQkSjSBLjZHtDuGitOzD" + ] + }, { "__type__": "cc.SceneGlobals", "ambient": { - "__id__": 1042 + "__id__": 1078 }, "shadows": { - "__id__": 1043 + "__id__": 1079 }, "_skybox": { - "__id__": 1044 + "__id__": 1080 }, "fog": { - "__id__": 1045 + "__id__": 1081 }, "octree": { - "__id__": 1046 + "__id__": 1082 }, "lightProbeInfo": { - "__id__": 1047 + "__id__": 1083 }, "bakedWithStationaryMainLight": false, "bakedWithHighpLightmap": false diff --git a/assets/_Game/Scripts/API/BEConnector.ts b/assets/_Game/Scripts/API/BEConnector.ts index cc5c17c..a73fe55 100644 --- a/assets/_Game/Scripts/API/BEConnector.ts +++ b/assets/_Game/Scripts/API/BEConnector.ts @@ -2,6 +2,7 @@ import { _decorator } from 'cc'; import * as CryptoES from 'crypto-es'; import { GameManager } from '../Manager/GameManager'; import Utilities from '../Utilities'; +import Singleton from '../Singleton'; export let CryptoESDefault = CryptoES.default; const { ccclass, property } = _decorator; @@ -18,32 +19,56 @@ window.addEventListener('message', (data) => { } }); -@ccclass('BEConnector') -export default class BEConnector { - public static _instance: BEConnector = null; +const faketSocre = [ + { + userNickName: 'Poorgodzz', + score: 1785, + }, + { + userNickName: 'a3', + score: 172, + }, + { + userNickName: 'LeonNeilson', + score: 150, + }, + { + userNickName: 'Promo_', + score: 142, + }, + { + userNickName: 'H2O', + score: 90, + }, + { + userNickName: 'lmao', + score: 30, + }, + { + userNickName: 'Hellooo', + score: 14, + }, +]; +@ccclass('BEConnector') +export default class BEConnector extends Singleton('BEConnector') { private token: string; private skinId: string; private tournamentId: string; private key: string; private deviceInfo: string; - // Ticket infors + // Ticket info public numberTicket: number; public maxScore: number; public currentScore: number; + public topScores: [] = []; private mileStone: string; private gameURL: string = ''; - public static get instance() { - if (null == this._instance) { - this._instance = new BEConnector(); - } - return this._instance; - } - constructor() { + super(); this.getGameData(); } @@ -55,13 +80,23 @@ export default class BEConnector { this.tournamentId = url.get('tournamentId'); this.deviceInfo = url.get('deviceInfo'); - this.numberTicket = parseInt(url.get('numberTicket')); + this.numberTicket = parseInt(url.get('numberTicket')) || 0; this.maxScore = parseInt(url.get('maxScore')) || 99999; this.currentScore = parseInt(url.get('currentScore')) || 0; - this.mileStone = url.get('mileStone'); + this.mileStone = url.get('mileStone') || ''; this.gameURL = ENV_CONFIG[url.get('env')]; } + public async getInfo() { + try { + const res = await fetch(`${this.gameURL}/promotions/detail/${this.tournamentId}`); + const json = await res.json(); + this.topScores = json.tScores; + } catch (error) { + console.log(error); + } + } + public async authenticate() { await fetch( `${this.gameURL}/promotions/authenticate-tournament?token=${this.token}&tournamentId=${this.tournamentId}&skinId=${this.skinId}&deviceInfo=${this.deviceInfo}`, @@ -182,6 +217,7 @@ export default class BEConnector { } public getTicketCanBeMinus() { + if (!this.mileStone) return 0; let mileStone = JSON.parse(this.mileStone); let currentScore = GameManager.instance.score; let total = this.calculatingTicketToContinue(mileStone, currentScore); diff --git a/assets/_Game/Scripts/Environments/CumulativeBar.ts b/assets/_Game/Scripts/Environments/CumulativeBar.ts index f5ac50c..3cd7814 100644 --- a/assets/_Game/Scripts/Environments/CumulativeBar.ts +++ b/assets/_Game/Scripts/Environments/CumulativeBar.ts @@ -1,11 +1,10 @@ -import { _decorator, CCInteger, clamp, Component, lerp, Sprite, Node, tween, Prefab } from 'cc'; +import { _decorator, CCInteger, clamp, Component, lerp, Sprite, Node, tween, Prefab, Tween, Vec3, Label } from 'cc'; import { EventManger } from '../Manager/EventManger'; import GameEvent from '../Events/GameEvent'; import ScoreType from '../Enum/ScoreType'; import Utilities from '../Utilities'; import { GameManager } from '../Manager/GameManager'; import BoosterType from '../Enum/BoosterType'; -import { SpawnObjectManager } from '../Manager/SpawnObjectManager'; import ObjectPool from '../Pool/ObjectPool'; const { ccclass, property } = _decorator; @@ -20,7 +19,7 @@ export class CumulativeBar extends Component { @property({ type: Prefab, visible: true }) private _scoreObjectPrefab: Prefab; - private _pools: ObjectPool; + private _pool: ObjectPool; private _currentValue = 0; private _fillValue = 0; private _active = false; @@ -29,7 +28,7 @@ export class CumulativeBar extends Component { protected onLoad(): void { this._fillBar.fillRange = 0; - this._pools = new ObjectPool(this._scoreObjectPrefab, 10, false); + this._pool = new ObjectPool(this._scoreObjectPrefab, 100, true); EventManger.instance.on(GameEvent.Score, this.onScore, this); EventManger.instance.on(GameEvent.BoosterActive, this.onBoosterActive, this); EventManger.instance.on(GameEvent.BoosterDisable, this.onBoosterDisable, this); @@ -87,10 +86,18 @@ export class CumulativeBar extends Component { private async playCollectEffect(items: number) { const time = items < 10 ? 0.05 : 1.5 / items; while (items > 0) { - const obj = this._pools.get(this.node); + const obj = this._pool.get(this._scoreUI); obj.setWorldPosition(this.node.worldPosition); tween(obj) - .to(0.3, { worldPosition: this._scoreUI.worldPosition }) + .to(0.4, { worldPosition: this._scoreUI.worldPosition }) + .call(() => { + Tween.stopAllByTarget(this._scoreUI); + tween(this._scoreUI) + .set({ scale: Vec3.ONE }) + .to(0.1, { scale: new Vec3(1.2, 1.2, 1.2) }) + .set({ scale: Vec3.ONE }) + .start(); + }) .call(() => ObjectPool.release(obj)) .start(); items--; diff --git a/assets/_Game/Scripts/GamePlay/Enemy.ts b/assets/_Game/Scripts/GamePlay/Enemy.ts index 7d83955..1e9d958 100644 --- a/assets/_Game/Scripts/GamePlay/Enemy.ts +++ b/assets/_Game/Scripts/GamePlay/Enemy.ts @@ -131,9 +131,9 @@ export class Enemy extends Component { case GameState.Init: break; case GameState.Playing: + this.init(); break; case GameState.GameOver: - this.init(); break; } } diff --git a/assets/_Game/Scripts/Manager/GameManager.ts b/assets/_Game/Scripts/Manager/GameManager.ts index 196c83d..60deda2 100644 --- a/assets/_Game/Scripts/Manager/GameManager.ts +++ b/assets/_Game/Scripts/Manager/GameManager.ts @@ -1,6 +1,5 @@ import { _decorator, - Component, Node, Prefab, Vec2, @@ -9,9 +8,9 @@ import { CCInteger, AudioClip, Quat, - game, EPhysics2DDrawFlags, PhysicsSystem2D, + game, } from 'cc'; import ObjectPool from '../Pool/ObjectPool'; import { Ball } from '../GamePlay/Ball'; @@ -40,7 +39,6 @@ window.addEventListener('message', (data) => { } }); -ccclass('Booster'); class Booster { public type: BoosterType; public time: number; @@ -67,7 +65,7 @@ export class GameManager extends Singleton() { @property({ visible: true }) private _ballSpawnPosition: Vec3; @property({ type: CCInteger, visible: true }) - private readonly _timePlay = 3; + private readonly _timePlay = 120; @property({ type: AudioClip, visible: true }) private _startSound: AudioClip; @property({ type: AudioClip, visible: true }) @@ -77,7 +75,6 @@ export class GameManager extends Singleton() { private _FloatingScorePool: ObjectPool; private _gameState: GameState; private _timer: number; - @property({ type: Booster, visible: true, readonly: true }) private _boostersActive: Booster[] = []; private _score = 0; @@ -89,6 +86,14 @@ export class GameManager extends Singleton() { return this._score; } + public get gameTime() { + return this._timePlay; + } + + public get gameState() { + return this._gameState; + } + protected onLoad(): void { super.onLoad(); this._ballPool = new ObjectPool(this._ballPrefab, 10, true, Ball); @@ -98,15 +103,11 @@ export class GameManager extends Singleton() { protected start(): void { this.changeGameState(GameState.Init); + BEConnector.instance.getInfo(); } protected update(dt: number): void { if (this._gameState != GameState.Playing) return; - this._timer -= dt; - if (this._timer <= 0) { - this._timer = 0; - this.gameOver(); - } for (let i = 0; i < this._boostersActive.length; i++) { const booster = this._boostersActive[i]; @@ -116,8 +117,6 @@ export class GameManager extends Singleton() { EventManger.instance.emit(GameEvent.BoosterDisable, booster.type); } } - - EventManger.instance.emit(GameEvent.TimeUpdate, this._timer); } private async changeGameState(state: GameState) { @@ -129,13 +128,12 @@ export class GameManager extends Singleton() { BEConnector.instance.authenticate(); break; case GameState.Playing: + this.countTime(); BEConnector.instance.ticketMinus('auth'); break; case GameState.GameOver: break; case GameState.End: - await Utilities.delay(3); - BEConnector.instance.postScoreToServer(this._score); break; case GameState.Relive: BEConnector.instance.ticketMinus('revive'); @@ -157,6 +155,19 @@ export class GameManager extends Singleton() { EventManger.instance.emit(GameEvent.Score, [this._score, score, type]); } + private async countTime() { + while (this.gameState == GameState.Playing) { + this._timer--; + + if (this._timer <= 0) { + this._timer = 0; + this.gameOver(); + } + EventManger.instance.emit(GameEvent.TimeUpdate, this._timer); + await Utilities.delay(1); + } + } + private setCurrentBallInGame(value: number) { this._currentBallInGame += value; if (this._currentBallInGame >= 2) { @@ -238,16 +249,23 @@ export class GameManager extends Singleton() { public addTime(time: number) { this._timer += time; + EventManger.instance.emit(GameEvent.TimeUpdate, this._timer); } public gameOver() { + this._ballPool.releaseAll(); + for (let i = 0; i < this._boostersActive.length; i++) { + const booster = this._boostersActive[i]; + EventManger.instance.emit(GameEvent.BoosterDisable, booster.type); + } + this._boostersActive = []; + if (this.isReplayed) { this.changeGameState(GameState.End); return; } this.isReplayed = true; - this._ballPool.releaseAll(); this.changeGameState(GameState.GameOver); } @@ -264,7 +282,7 @@ export class GameManager extends Singleton() { public async gameRelive() { this.changeGameState(GameState.Relive); - this._timer = 60 + TimeConfig.DelayPLay; + this._timer = this._timePlay + TimeConfig.DelayPLay; this._currentBallInGame = 0; this._isMultiBall = false; SoundManager.instance.playBGM(this._backgroundMusic, 0.5); diff --git a/assets/_Game/Scripts/UI/GameOverPanel.ts b/assets/_Game/Scripts/UI/GameOverPanel.ts index 7fc2470..733ea5b 100644 --- a/assets/_Game/Scripts/UI/GameOverPanel.ts +++ b/assets/_Game/Scripts/UI/GameOverPanel.ts @@ -1,23 +1,78 @@ -import { _decorator, Component, Label, Node } from 'cc'; +import { _decorator, Component, Label, Node, Prefab, Tween, tween, Vec3 } from 'cc'; import BEConnector from '../API/BEConnector'; import { GameManager } from '../Manager/GameManager'; +import ObjectPool from '../Pool/ObjectPool'; +import Utilities from '../Utilities'; +import { EventManger } from '../Manager/EventManger'; +import GameEvent from '../Events/GameEvent'; +import GameState from '../Enum/GameState'; const { ccclass, property } = _decorator; @ccclass('GameOverPanel') export class GameOverPanel extends Component { @property(Label) private topScore: Label = null; @property(Label) private yourScore: Label = null; - @property(Node) private confirmPanel: Node = null; + + @property({ type: Label, visible: true }) + private _ticketMinus: Label; + + @property({ type: Node, visible: true }) + private _buyTicketBtn: Node; + @property({ type: Node, visible: true }) + private _quitBtn: Node; + + @property({ type: Node, visible: true }) + private _scoreUI: Node; + @property({ type: Prefab, visible: true }) + private _scorePrefab: Prefab; + + private _pool: ObjectPool; + private _end = false; + private _active = false; + + protected onLoad(): void { + this._pool = new ObjectPool(this._scorePrefab, 100, true); + EventManger.instance.on(GameEvent.GameStateChange, this.onGameStateChange, this); + } protected onEnable(): void { - let currentScore = BEConnector.instance.currentScore + GameManager.instance.score; + this._ticketMinus.string = '-' + BEConnector.instance.getTicketCanBeMinus().toString(); this.topScore.string = BEConnector.instance.maxScore.toString(); - this.yourScore.string = currentScore.toString(); + this.yourScore.string = BEConnector.instance.currentScore.toString(); + const gameScore = GameManager.instance.score; + const currentScore = BEConnector.instance.currentScore; + this.playCollectEffect(gameScore, currentScore); this.scheduleOnce(this.endGame, 60); + this._active = true; + } + + private async onGameStateChange(state: GameState) { + switch (state) { + case GameState.End: + this._buyTicketBtn.active = false; + this._quitBtn.active = false; + this._end = true; + break; + case GameState.GameOver: + break; + default: + break; + } } onClickYesButton() { - this.confirmPanel.active = true; + if (BEConnector.instance.canRelive()) { + BEConnector.instance + .checkGameScoreTicket() + .then(() => { + GameManager.instance.gameRelive(); + }) + .catch(() => { + GameManager.instance.gameOver(); + }); + } else { + BEConnector.instance.postMessage(); + } } onClickNoButton() { @@ -25,10 +80,52 @@ export class GameOverPanel extends Component { } protected onDisable(): void { + this._active = false; this.unschedule(this.endGame); } private endGame() { GameManager.instance.gameOver(); } + + private async playCollectEffect(gameScore: number, currentScore: number) { + if (!this._active) { + let items = Math.round(gameScore / 5); + let x = 5; + if (items >= 1000) { + items = 1000; + x = Math.round(gameScore / items); + } + const time = items < 10 ? 0.1 : 2 / items; + let score = currentScore; + for (let i = 0; i < items; i++) { + score += x; + const obj = this._pool.get(this._scoreUI); + obj.setWorldPosition(this._scoreUI.worldPosition); + tween(obj) + .to(0.3, { worldPosition: this.yourScore.node.worldPosition }) + .call(() => { + Tween.stopAllByTarget(this.yourScore); + tween(this.yourScore.node) + .to(0.1, { scale: new Vec3(1.3, 1.3, 1.3) }) + .call(() => { + this.yourScore.string = + items == 0 + ? (gameScore + BEConnector.instance.currentScore).toString() + : score.toString(); + }) + .set({ scale: Vec3.ONE }) + .start(); + }) + .call(() => ObjectPool.release(obj)) + .start(); + items--; + await Utilities.delay(time); + } + } + if (this._end) { + await Utilities.delay(3); + BEConnector.instance.postScoreToServer(gameScore); + } + } } diff --git a/assets/_Game/Scripts/UI/LeaderBoardItem.ts b/assets/_Game/Scripts/UI/LeaderBoardItem.ts new file mode 100644 index 0000000..94fb4f6 --- /dev/null +++ b/assets/_Game/Scripts/UI/LeaderBoardItem.ts @@ -0,0 +1,23 @@ +import { _decorator, Color, Component, Label, Node, Sprite } from 'cc'; +const { ccclass, property } = _decorator; + +@ccclass('LeaderBoardItem') +export class LeaderBoardItem extends Component { + @property({ type: Sprite, visible: true }) + private _bg: Sprite; + @property({ type: Label, visible: true }) + private _scoreText: Label; + @property({ type: Label, visible: true }) + private _topText: Label; + @property({ visible: true }) + private _highLightColor: Color = new Color(); + + public init(top: number, score: number, isPlayer: boolean) { + if (isPlayer) { + this._bg.color = this._highLightColor; + } + + this._topText.string = top.toString(); + this._scoreText.string = score.toString(); + } +} diff --git a/assets/_Game/Scripts/UI/LeaderBoardItem.ts.meta b/assets/_Game/Scripts/UI/LeaderBoardItem.ts.meta new file mode 100644 index 0000000..abcc750 --- /dev/null +++ b/assets/_Game/Scripts/UI/LeaderBoardItem.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "552d1839-40da-4e78-8054-9b75abd49e5c", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/_Game/Scripts/UI/TutorialController.ts b/assets/_Game/Scripts/UI/TutorialController.ts index 3155e7e..28d7d4e 100644 --- a/assets/_Game/Scripts/UI/TutorialController.ts +++ b/assets/_Game/Scripts/UI/TutorialController.ts @@ -2,6 +2,9 @@ import { _decorator, Component, EventKeyboard, EventTouch, input, Input, KeyCode import { GameManager } from '../Manager/GameManager'; import TimeConfig from '../Enum/TimeConfig'; import Utilities from '../Utilities'; +import { EventManger } from '../Manager/EventManger'; +import GameEvent from '../Events/GameEvent'; +import GameState from '../Enum/GameState'; const { ccclass, property } = _decorator; @ccclass('TutorialController') @@ -13,10 +16,12 @@ export class TutorialController extends Component { private _timer = 0; private _showed = false; + private _canShow = true; protected onLoad(): void { this.node.on(Input.EventType.TOUCH_START, this.onTouchStart, this); input.on(Input.EventType.KEY_UP, this.onKeyInputUpStart, this); + EventManger.instance.on(GameEvent.GameStateChange, this.onGameStateChange, this); } protected async start() { @@ -44,9 +49,24 @@ export class TutorialController extends Component { } } + private onGameStateChange(state: GameState) { + switch (state) { + case GameState.GameOver: + case GameState.End: + this._canShow = false; + break; + default: + this._canShow = true; + + break; + } + } + private playTutorial() { - this._tapL.active = true; - this._tapR.active = true; + if (this._canShow) { + this._tapL.active = true; + this._tapR.active = true; + } } private stopTutorial() { diff --git a/assets/_Game/Scripts/UI/UIController.ts b/assets/_Game/Scripts/UI/UIController.ts index 68f6588..cb0bf3a 100644 --- a/assets/_Game/Scripts/UI/UIController.ts +++ b/assets/_Game/Scripts/UI/UIController.ts @@ -5,6 +5,7 @@ import ScoreType from '../Enum/ScoreType'; import GameState from '../Enum/GameState'; import { GameManager } from '../Manager/GameManager'; import BEConnector from '../API/BEConnector'; +import Utilities from '../Utilities'; const { ccclass, property } = _decorator; @ccclass('UIController') @@ -12,11 +13,11 @@ export class UIController extends Component { @property({ type: Label, visible: true }) private _scoreLabel: Label; @property({ type: Label, visible: true }) + private _ticketLabel: Label; + @property({ type: Label, visible: true }) + private _timeLabel: Label; + @property({ type: Label, visible: true }) private _eventLabel: Label; - @property({ type: Label, visible: true }) - private _resultLabel: Label; - @property({ type: Label, visible: true }) - private _resultTotalLabel: Label; @property({ type: ParticleSystem, visible: true }) private _buffFx: ParticleSystem; @@ -27,10 +28,6 @@ export class UIController extends Component { private _startPanel: Node; @property({ type: Node, visible: true }) private _overPanel: Node; - @property({ type: Label, visible: true }) - private _timeLabe: Label; - @property({ type: Node, visible: true }) - private _resultPanel: Node = null; protected async onLoad() { EventManger.instance.on(GameEvent.Score, this.onScore, this); @@ -44,7 +41,7 @@ export class UIController extends Component { } private async onScore(score: number, points: number, type: ScoreType) { - this._scoreLabel.string = `Score: ${score}`; + this._scoreLabel.string = score.toString(); if (type == ScoreType.Goal) { this.showEventLabel('GOAL!!!'); } @@ -74,27 +71,27 @@ export class UIController extends Component { .start(); } - private onGameStateChange(state: GameState) { + private async onGameStateChange(state: GameState) { switch (state) { case GameState.Init: this._startPanel.active = true; + this._ticketLabel.string = BEConnector.instance.numberTicket.toString(); + this._scoreLabel.string = '0'; + this._timeLabel.string = this.secondsToTime(GameManager.instance.gameTime); break; case GameState.Playing: - this._scoreLabel.string = 'Score: 0'; this._overPanel.active = false; break; case GameState.GameOver: + this.showEventLabel('TIME UP!!!'); + await Utilities.delay(1.2); this._buffFx.stop(); this._overPanel.active = true; - this._resultLabel.string = this._scoreLabel.string; break; case GameState.End: - this._overPanel.active = false; - this._resultPanel.active = true; - this._resultLabel.string = GameManager.instance.score.toString(); - this._resultTotalLabel.string = ( - GameManager.instance.score + BEConnector.instance.currentScore - ).toString(); + this.showEventLabel('TIME UP!!!'); + await Utilities.delay(1.2); + this._overPanel.active = true; break; case GameState.Relive: this._overPanel.active = false; @@ -123,20 +120,17 @@ export class UIController extends Component { } private onTimeUpdate(time: number) { - this._timeLabe.string = this.secondsToTime(time); + this._timeLabel.string = this.secondsToTime(time); } private secondsToTime(second: number) { - const h = Math.floor(second / 3600) - .toString() - .padStart(2, '0'), - m = Math.floor((second % 3600) / 60) - .toString() - .padStart(2, '0'), - s = Math.floor(second % 60) - .toString() - .padStart(2, '0'); + const m = Math.floor((second - (second % 60)) / 60) + .toString() + .padStart(2, '0'); + const s = Math.floor(second % 60) + .toString() + .padStart(2, '0'); - return h + ':' + m + ':' + s; + return m + ':' + s; } 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