diff --git a/assets/_Game/Prefabs/Booster/CumulativeBooster.prefab.meta b/assets/_Game/Prefabs/Booster/CumulativeBooster.prefab.meta index b16eea8..e38093c 100644 --- a/assets/_Game/Prefabs/Booster/CumulativeBooster.prefab.meta +++ b/assets/_Game/Prefabs/Booster/CumulativeBooster.prefab.meta @@ -8,6 +8,7 @@ ], "subMetas": {}, "userData": { - "syncNodeName": "CumulativeBooster" + "syncNodeName": "CumulativeBooster", + "persistent": false } } diff --git a/assets/_Game/Scenes/Default-theme.scene b/assets/_Game/Scenes/Default-theme.scene index 2061872..fe82dcf 100644 --- a/assets/_Game/Scenes/Default-theme.scene +++ b/assets/_Game/Scenes/Default-theme.scene @@ -367,28 +367,28 @@ "__id__": 113 }, { - "__id__": 633 + "__id__": 628 }, { - "__id__": 708 + "__id__": 703 }, { - "__id__": 770 + "__id__": 765 }, { - "__id__": 774 + "__id__": 769 + }, + { + "__id__": 973 + }, + { + "__id__": 976 }, { "__id__": 978 }, { - "__id__": 981 - }, - { - "__id__": 983 - }, - { - "__id__": 1253 + "__id__": 1248 } ], "_active": true, @@ -7129,7 +7129,7 @@ "__id__": 213 }, { - 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{ - "__type__": "cc.Label", - "_name": "", - "_objFlags": 0, - "node": { - "__id__": 439 - }, - "_enabled": true, - "__prefab": null, - "_customMaterial": null, - "_srcBlendFactor": 2, - "_dstBlendFactor": 4, - "_color": { - "__type__": "cc.Color", - "r": 255, - "g": 255, - "b": 0, - "a": 255 - }, - "_string": "GOAL !!!", - "_horizontalAlign": 1, - "_verticalAlign": 1, - "_actualFontSize": 120, - "_fontSize": 120, - "_fontFamily": "Arial", - "_lineHeight": 120, - "_overflow": 0, - "_enableWrapText": true, - "_font": { - "__uuid__": "4eb60b5b-72b8-497c-b499-d7921c9b84db", - "__expectedType__": "cc.TTFFont" - }, - "_isSystemFontUsed": false, - "_spacingX": 0, - "_isItalic": false, - "_isBold": false, - "_isUnderline": false, - "_underlineHeight": 2, - "_cacheMode": 0, - "_id": "f9v7293dRFq4t2NzaL5CLg" - }, - { - "__type__": "cc.Widget", - "_name": "", - "_objFlags": 0, - "node": { - "__id__": 439 - }, - "_enabled": true, - "__prefab": null, - "_alignFlags": 18, - "_target": null, - "_left": 0, - 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"__id__": 1226 + "__id__": 1221 }, "_rotationOvertimeModule": { - "__id__": 1231 + "__id__": 1226 }, "_textureAnimationModule": { - "__id__": 1235 + "__id__": 1230 }, "_noiseModule": { - "__id__": 1239 + "__id__": 1234 }, "_trailModule": { - "__id__": 1240 + "__id__": 1235 }, "renderer": { - "__id__": 1245 + "__id__": 1240 }, "_prewarm": false, "_capacity": 100, @@ -33483,7 +33314,7 @@ "_repeatCount": 1, "repeatInterval": 1, "count": { - "__id__": 1199 + "__id__": 1194 } }, { @@ -33496,38 +33327,38 @@ "__type__": "cc.ColorOvertimeModule", "_enable": true, "color": { - "__id__": 1201 + "__id__": 1196 } }, { "__type__": "cc.GradientRange", "_mode": 1, "gradient": { - "__id__": 1202 + "__id__": 1197 } }, { "__type__": "cc.Gradient", "colorKeys": [ { - "__id__": 1203 + "__id__": 1198 }, { - "__id__": 1204 + "__id__": 1199 }, { - "__id__": 1205 + "__id__": 1200 } ], "alphaKeys": [ { - "__id__": 1206 + "__id__": 1201 }, { - "__id__": 1207 + "__id__": 1202 }, { - "__id__": 1208 + "__id__": 1203 } ], "mode": 0 @@ -33595,7 +33426,7 @@ "arcMode": 0, "arcSpread": 0, "arcSpeed": { - 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"__id__": 1118 + "__id__": 1113 }, "_enabled": true, "__prefab": null, @@ -34149,7 +33980,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 983 + "__id__": 978 }, "_enabled": true, "__prefab": null, @@ -34174,7 +34005,10 @@ }, "_children": [ { - "__id__": 1254 + "__id__": 1249 + }, + { + "__id__": 1252 } ], "_active": true, @@ -34221,16 +34055,16 @@ "_name": "Popup", "_objFlags": 0, "_parent": { - "__id__": 1253 + "__id__": 1248 }, "_children": [], "_active": true, "_components": [ { - "__id__": 1255 + "__id__": 1250 }, { - "__id__": 1256 + "__id__": 1251 } ], "_prefab": null, @@ -34268,7 +34102,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 1254 + "__id__": 1249 }, "_enabled": true, "__prefab": null, @@ -34289,7 +34123,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 1254 + "__id__": 1249 }, "_enabled": true, "__prefab": null, @@ -34319,12 +34153,175 @@ "_atlas": null, "_id": "52hNx6hMlIgIl+Cf16vKe/" }, + { + "__type__": "cc.Node", + "_name": "Event", + "_objFlags": 0, + "_parent": { + "__id__": 1248 + }, + "_children": [], + "_active": true, + "_components": [ + { + "__id__": 1253 + }, + { + "__id__": 1254 + }, + { + "__id__": 1255 + }, + { + "__id__": 1256 + } + ], + "_prefab": null, + "_lpos": { + "__type__": "cc.Vec3", + "x": 0, + "y": 0, + "z": 0 + }, + "_lrot": { + "__type__": "cc.Quat", + "x": 0, + "y": 0, + "z": 0, + "w": 1 + }, + "_lscale": { + "__type__": "cc.Vec3", + "x": 1, + "y": 1, + "z": 1 + }, + "_mobility": 0, + "_layer": 33554432, + "_euler": { + "__type__": "cc.Vec3", + "x": 0, + "y": 0, + "z": 0 + }, + "_id": "5cOj3eTL9FLa8G7OYSIzil" + }, { "__type__": "cc.UITransform", "_name": "", "_objFlags": 0, "node": { - "__id__": 1253 + "__id__": 1252 + }, + "_enabled": true, + "__prefab": null, + "_contentSize": { + "__type__": "cc.Size", + "width": 382.74, + "height": 167.2 + }, + "_anchorPoint": { + "__type__": "cc.Vec2", + "x": 0.5, + "y": 0.5 + }, + "_id": "ddzwwLu1JHU5qn1c9yRiVy" + }, + { + "__type__": "cc.Label", + "_name": "", + "_objFlags": 0, + "node": { + "__id__": 1252 + }, + "_enabled": true, + "__prefab": null, + "_customMaterial": null, + "_srcBlendFactor": 2, + "_dstBlendFactor": 4, + "_color": { + "__type__": "cc.Color", + "r": 255, + "g": 255, + "b": 0, + "a": 255 + }, + "_string": "GOAL !!!", + "_horizontalAlign": 1, + "_verticalAlign": 1, + "_actualFontSize": 120, + "_fontSize": 120, + "_fontFamily": "Arial", + "_lineHeight": 120, + "_overflow": 0, + "_enableWrapText": true, + "_font": { + "__uuid__": "4eb60b5b-72b8-497c-b499-d7921c9b84db", + "__expectedType__": "cc.TTFFont" + }, + "_isSystemFontUsed": false, + "_spacingX": 0, + "_isItalic": false, + "_isBold": false, + "_isUnderline": false, + "_underlineHeight": 2, + "_cacheMode": 0, + "_id": "f9v7293dRFq4t2NzaL5CLg" + }, + { + "__type__": "cc.Widget", + "_name": "", + "_objFlags": 0, + "node": { + "__id__": 1252 + }, + "_enabled": true, + "__prefab": null, + "_alignFlags": 18, + "_target": null, + "_left": 0, + "_right": 50, + "_top": 195, + "_bottom": -76.00000000000001, + "_horizontalCenter": 0, + "_verticalCenter": 0, + "_isAbsLeft": true, + "_isAbsRight": true, + "_isAbsTop": true, + "_isAbsBottom": true, + "_isAbsHorizontalCenter": true, + "_isAbsVerticalCenter": true, + "_originalWidth": 0, + "_originalHeight": 252, + "_alignMode": 2, + "_lockFlags": 0, + "_id": "31Fx2973dAt4puJYDiv8Pp" + }, + { + "__type__": "cc.LabelOutline", + "_name": "", + "_objFlags": 0, + "node": { + "__id__": 1252 + }, + "_enabled": true, + "__prefab": null, + "_color": { + "__type__": "cc.Color", + "r": 255, + "g": 102, + "b": 0, + "a": 255 + }, + "_width": 8, + "_id": "48xN1y1cZE2q+KWSB/x1mb" + }, + { + "__type__": "cc.UITransform", + "_name": "", + "_objFlags": 0, + "node": { + "__id__": 1248 }, "_enabled": true, "__prefab": null, @@ -34345,11 +34342,14 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 1253 + "__id__": 1248 }, "_enabled": true, "__prefab": null, "_popup": { + "__id__": 1249 + }, + "_label": { "__id__": 1254 }, "_stickers": [ @@ -34422,7 +34422,7 @@ "__id__": 1263 }, "_ballHolder": { - "__id__": 981 + "__id__": 976 }, "_ballSpawnPosition": { "__type__": "cc.Vec3", @@ -34621,7 +34621,7 @@ "__id__": 220 }, { - "__id__": 456 + "__id__": 451 } ] }, @@ -34659,7 +34659,7 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 558 + "__id__": 553 }, "sourceInfo": null, "propertyPath": [ @@ -34712,14 +34712,14 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 521 + "__id__": 516 }, "sourceInfo": null, "propertyPath": [ "topScore" ], "target": { - "__id__": 456 + "__id__": 451 }, "targetInfo": { "__id__": 1278 diff --git a/assets/_Game/Scripts/Environments/CumulativeBar.ts b/assets/_Game/Scripts/Environments/CumulativeBar.ts index 7a367ac..853edc7 100644 --- a/assets/_Game/Scripts/Environments/CumulativeBar.ts +++ b/assets/_Game/Scripts/Environments/CumulativeBar.ts @@ -89,6 +89,7 @@ export class CumulativeBar extends Component { private _goal = false; private _timer = 0; private _multiplier = 1; + private _comboComplete = false; private _currentValuePosition = new Vec3(); private _center = new Vec3(); @@ -164,10 +165,10 @@ export class CumulativeBar extends Component { break; case ScoreType.Goal: if (this._currentValue == 0) { - SoundManager.instance.playSfx(this._goalSound, 2); + SoundManager.instance.playSfx(this._goalSound, 3); return; } - SoundManager.instance.playSfx(this._cheeseModeGoalSound, 2); + SoundManager.instance.playSfx(this._cheeseModeGoalSound, 3); this._multiplier = 0; this._goal = true; let items = Math.ceil(this._currentValue / 10); @@ -182,8 +183,21 @@ export class CumulativeBar extends Component { private async playCollectEffect(items: number, score: number) { const time = 0.04; const offset = new Vec3(); + this._comboComplete = false; + GameManager.instance.addScoreWithWaiting( + Math.round(score), + ScoreType.Combo, + this.node.getWorldPosition(), + () => this._comboComplete, + { + scaleMin: 2, + scaleMax: 4, + duration: 0.8, + }, + ); - for (let i = 0; i < items; i++) { + while (items > 0) { + items--; const obj = this._starPool.get(this._scoreUI); Vec3.random(offset, 30); offset.y = 0; @@ -203,14 +217,10 @@ export class CumulativeBar extends Component { .start(); await Utilities.delay(time); } - await Utilities.waitUntil(() => this._starPool.countActive == 0); + await Utilities.waitUntil(() => this._starPool.countActive == 0, 0.1); + this._comboComplete = true; this._soundFx.playSound(); - GameManager.instance.addScore(Math.round(score), ScoreType.Combo, this.node.getWorldPosition(), { - scaleMin: 2, - scaleMax: 4, - duration: 1, - }); - await Utilities.delay(1); + await Utilities.delay(0.8); this.calcReward(score); } @@ -227,7 +237,7 @@ export class CumulativeBar extends Component { const fx = selectReward.pool.get(ParticleSystem, GameManager.instance.topContainer); fx.node.setWorldPosition(this.node.worldPosition); SoundManager.instance.playSfx(selectReward.sound); - await Utilities.waitUntil(() => fx.isStopped); + await Utilities.waitUntil(() => fx.isStopped, 0.1); selectReward.pool.release(fx); } } diff --git a/assets/_Game/Scripts/Manager/GameManager.ts b/assets/_Game/Scripts/Manager/GameManager.ts index 321b007..24d605a 100644 --- a/assets/_Game/Scripts/Manager/GameManager.ts +++ b/assets/_Game/Scripts/Manager/GameManager.ts @@ -11,6 +11,7 @@ import { EPhysics2DDrawFlags, PhysicsSystem2D, SpriteFrame, + Color, } from 'cc'; import ObjectPool from '../Pool/ObjectPool'; import { Ball } from '../GamePlay/Ball'; @@ -25,6 +26,7 @@ import TimeConfig from '../Enum/TimeConfig'; import BEConnector from '../API/BEConnector'; import BoosterType from '../Enum/BoosterType'; import Singleton from '../Singleton'; +import { StickerManager } from './StickerManager'; const { ccclass, property } = _decorator; window.addEventListener('message', (data) => { @@ -92,6 +94,11 @@ export class GameManager extends Singleton() { private _isMultiBall = false; private _warningTime = false; private _currentBallInGame = 0; + private _isWaitingUpdateScore = false; + + public get isWaitingUpdateScore() { + return this._isWaitingUpdateScore; + } public get topContainer() { return this._topContainer; @@ -123,7 +130,6 @@ export class GameManager extends Singleton() { protected update(dt: number): void { if (this._gameState != GameState.Playing) return; - for (let i = 0; i < this._boostersActive.length; i++) { const booster = this._boostersActive[i]; booster.runningTime += dt; @@ -167,16 +173,37 @@ export class GameManager extends Singleton() { score: number, type: ScoreType, position: Vec3, + opts?: { scaleMin?: number; scaleMax?: number; duration?: number }, + ) { + this._score += score; + const floatingScore = this._FloatingScorePool.get(FloatingText, this._topContainer); + floatingScore.show( + `+${score}`, + position, + score >= 100 ? opts?.scaleMax || 1 : opts?.scaleMin || 1, + opts?.duration || 1, + ); + EventManger.instance.emit(GameEvent.Score, [this._score, score, type, position]); + } + + public async addScoreWithWaiting( + score: number, + type: ScoreType, + position: Vec3, + predicate: () => boolean, opts: { scaleMin: number; scaleMax: number; duration: number }, ) { + this._isWaitingUpdateScore = true; + await Utilities.waitUntil(predicate); this._score += score; const floatingScore = this._FloatingScorePool.get(FloatingText, this._topContainer); floatingScore.show(`+${score}`, position, score >= 100 ? opts.scaleMax : opts.scaleMin, opts.duration); EventManger.instance.emit(GameEvent.Score, [this._score, score, type, position]); + this._isWaitingUpdateScore = false; } private async countTime() { - while (this.gameState == GameState.Playing) { + while (this._gameState == GameState.Playing) { this._timer--; if (this._timer <= 0) { this._timer = 0; @@ -274,10 +301,11 @@ export class GameManager extends Singleton() { EventManger.instance.emit(GameEvent.TimeUpdate, this._timer); } - public gameOver() { + public async gameOver() { this._ballPool.releaseAll(); this.DisableAllBooster(); SoundManager.instance.playBGM(this._gameOverMusic); + StickerManager.instance.showLabel('TIME UP!!!', { color: new Color('#ed3a18'), outLineColor: Color.WHITE }); BEConnector.instance.gameScore = this.score; if (this.isReplayed) { this.changeGameState(GameState.End); diff --git a/assets/_Game/Scripts/Manager/StickerManager.ts b/assets/_Game/Scripts/Manager/StickerManager.ts index 3723466..21e91bf 100644 --- a/assets/_Game/Scripts/Manager/StickerManager.ts +++ b/assets/_Game/Scripts/Manager/StickerManager.ts @@ -1,4 +1,17 @@ -import { _decorator, CCString, Component, Node, Sprite, SpriteFrame, tween, Vec3 } from 'cc'; +import { + _decorator, + CCString, + Color, + Component, + Label, + LabelOutline, + Node, + Sprite, + SpriteFrame, + Tween, + tween, + Vec3, +} from 'cc'; import Singleton from '../Singleton'; const { ccclass, property } = _decorator; @@ -14,11 +27,14 @@ class Sticker { export class StickerManager extends Singleton() { @property({ type: Node, visible: true }) private _popup: Node; + @property({ type: Label, visible: true }) + private _label: Label; @property({ type: Sticker, visible: true }) private _stickers: Sticker[] = []; protected start(): void { this._popup.setScale(Vec3.ZERO); + this._label.string = ''; } public Show(stickerName: string, position: Vec3 = Vec3.ZERO) { @@ -32,4 +48,28 @@ export class StickerManager extends Singleton() { .to(0.2, { scale: Vec3.ZERO }, { easing: 'backIn' }) .start(); } + + public showLabel(string: string, opts?: { color?: Color; outLineColor?: Color; position?: Vec3 }) { + this._label.string = string; + this._label.color = opts?.color || new Color('#FFFF00'); + this._label.node.setPosition(opts?.position || Vec3.ZERO); + this._label.getComponent(LabelOutline).color = opts?.outLineColor || new Color('#FF6600'); + + Tween.stopAllByTarget(this._label.node); + tween(this._label.node) + .set({ scale: Vec3.ZERO }) + .to(0.2, { scale: Vec3.ONE }, { easing: 'backOut' }) + .delay(1) + .to( + 0.1, + { scale: Vec3.ZERO }, + { + onComplete: () => { + this._label.string = ''; + }, + easing: 'backIn', + }, + ) + .start(); + } } diff --git a/assets/_Game/Scripts/UI/GameOverPanel.ts b/assets/_Game/Scripts/UI/GameOverPanel.ts index e0b9bef..3f92f77 100644 --- a/assets/_Game/Scripts/UI/GameOverPanel.ts +++ b/assets/_Game/Scripts/UI/GameOverPanel.ts @@ -147,31 +147,29 @@ export class GameOverPanel extends Component { ) .call(() => this._pool.release(obj)) .call(async () => { - if (i == items - 1) { - this.yourScore.string = totalScore.toString(); - Tween.stopAllByTarget(this.yourScore.node); - tween(this.yourScore.node) - .set({ scale: Vec3.ONE }) - .to(0.3, { scale: new Vec3(1.8, 1.8) }, { easing: 'backIn' }) - .to(0.3, { scale: new Vec3(1, 1) }, { easing: 'backOut' }) - .start(); - if (this._end) { - await Utilities.delay(1); - BEConnector.instance.postScoreToServer(); - } - } else { - Tween.stopAllByTarget(this.yourScore.node); - this.yourScore.string = score.toString(); - tween(this.yourScore.node) - .to(duration / 6, { scale: new Vec3(1.3, 1.3) }) - .to(duration / 6, { scale: new Vec3(1, 1) }) - .start(); - } + Tween.stopAllByTarget(this.yourScore.node); + this.yourScore.string = score.toString(); + tween(this.yourScore.node) + .to(duration / 6, { scale: new Vec3(1.3, 1.3) }) + .to(duration / 6, { scale: new Vec3(1, 1) }) + .start(); }) .start(); SoundManager.instance.playSfx(this._soundCollectCoinFx); await Utilities.delay(duration / 3); } + + await Utilities.waitUntil(() => this._pool.countActive == 0, 0.1); + this.yourScore.string = totalScore.toString(); + Tween.stopAllByTarget(this.yourScore.node); + tween(this.yourScore.node) + .set({ scale: Vec3.ONE }) + .to(0.3, { scale: new Vec3(1.8, 1.8) }, { easing: 'backIn' }) + .to(0.3, { scale: new Vec3(1, 1) }, { easing: 'backOut' }) + .start(); + if (!this._end) return; + await Utilities.delay(1); + BEConnector.instance.postScoreToServer(); } } } diff --git a/assets/_Game/Scripts/UI/TutorialController.ts b/assets/_Game/Scripts/UI/TutorialController.ts index 55b8af1..ba73674 100644 --- a/assets/_Game/Scripts/UI/TutorialController.ts +++ b/assets/_Game/Scripts/UI/TutorialController.ts @@ -80,8 +80,8 @@ export class TutorialController extends Component { tween(this._tapL) .call(() => this._tapLEffect.clear()) - .by(0.5, { position: new Vec3(0, 50), scale: new Vec3(-0.1, -0.1) }, { easing: 'quintOut' }) - .by(0.5, { position: new Vec3(0, -50), scale: new Vec3(0.1, 0.1) }, { easing: 'sineOut' }) + .to(0.5, { position: new Vec3(-470, -500), scale: new Vec3(0.9, 0.9) }, { easing: 'quintOut' }) + .to(0.5, { position: new Vec3(-470, -550), scale: Vec3.ONE }, { easing: 'sineOut' }) .call(() => this._tapLEffect.play()) .union() .repeatForever() @@ -89,8 +89,8 @@ export class TutorialController extends Component { await Utilities.delay(0.5); tween(this._tapR) .call(() => this._tapREffect.clear()) - .by(0.5, { position: new Vec3(0, 50), scale: new Vec3(-0.1, -0.1) }, { easing: 'quintOut' }) - .by(0.5, { position: new Vec3(0, -50), scale: new Vec3(0.1, 0.1) }, { easing: 'sineOut' }) + .to(0.5, { position: new Vec3(470, -500), scale: new Vec3(0.9, 0.9) }, { easing: 'quintOut' }) + .to(0.5, { position: new Vec3(470, -550), scale: Vec3.ONE }, { easing: 'sineOut' }) .call(() => this._tapREffect.play()) .union() .repeatForever() @@ -103,6 +103,8 @@ export class TutorialController extends Component { Tween.stopAllByTarget(this._tapR); this._timer = 0; this._showed = false; + this._tapLEffect.stop(); + this._tapREffect.stop(); this._tapL.active = false; this._tapR.active = false; } diff --git a/assets/_Game/Scripts/UI/UIController.ts b/assets/_Game/Scripts/UI/UIController.ts index e860b44..0f3b627 100644 --- a/assets/_Game/Scripts/UI/UIController.ts +++ b/assets/_Game/Scripts/UI/UIController.ts @@ -15,8 +15,6 @@ export class UIController extends Component { private _scoreLabel: Label; @property({ type: Label, visible: true }) private _ticketLabel: Label; - @property({ type: Label, visible: true }) - private _eventLabel: Label; @property({ type: ParticleSystem, visible: true }) private _buffFx: ParticleSystem; @@ -35,7 +33,6 @@ export class UIController extends Component { EventManger.instance.on(GameEvent.MultiBall, this.onMultiBall, this); EventManger.instance.on(GameEvent.BoosterActive, this.onBoosterActive, this); EventManger.instance.on(GameEvent.BoosterDisable, this.onBoosterDisable, this); - this._eventLabel.string = ''; } private async onScore(score: number, points: number, type: ScoreType) { @@ -49,30 +46,6 @@ export class UIController extends Component { StickerManager.instance.Show('BallOut'); } - private showEventLabel(string: string, color?: Color, outLineColor?: Color) { - this._eventLabel.string = string; - this._eventLabel.color = color || new Color('#FFFF00'); - - this._eventLabel.getComponent(LabelOutline).color = outLineColor || new Color('#FF6600'); - - Tween.stopAllByTarget(this._eventLabel.node); - tween(this._eventLabel.node) - .set({ scale: Vec3.ZERO }) - .to(0.2, { scale: Vec3.ONE }, { easing: 'backOut' }) - .delay(1) - .to( - 0.1, - { scale: Vec3.ZERO }, - { - onComplete: () => { - this._eventLabel.string = ''; - }, - easing: 'backIn', - }, - ) - .start(); - } - private async onGameStateChange(state: GameState) { switch (state) { case GameState.Init: @@ -90,14 +63,13 @@ export class UIController extends Component { break; case GameState.GameOver: - this.showEventLabel('TIME UP!!!', new Color('#ed3a18'), Color.WHITE); - await Utilities.delay(1.2); this._buffFx.stop(); + await Utilities.waitUntil(() => !GameManager.instance.isWaitingUpdateScore); + await Utilities.delay(2); this._overPanel.active = true; break; case GameState.End: - this.showEventLabel('TIME UP!!!', new Color('#ed3a18'), Color.WHITE); - await Utilities.delay(1.2); + await Utilities.delay(2); this._overPanel.active = true; break; case GameState.Relive: @@ -110,13 +82,16 @@ export class UIController extends Component { private onMultiBall(active: boolean) { if (active) { - this.showEventLabel('MULTI BALL!!!'); + StickerManager.instance.showLabel('MULTI BALL!!!'); } } public onBoosterActive() { this._buffFx.play(); - this.showEventLabel('CHEESE!!!', new Color('#ffb517'), new Color('#ec830a')); + StickerManager.instance.showLabel('CHEESE!!!', { + color: new Color('#ffb517'), + outLineColor: new Color('#ec830a'), + }); } public onBoosterDisable() {