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b7f13e4011
...
208e423154
Author | SHA1 | Date |
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tiendat3699 | 208e423154 | |
tiendat3699 | a85ebbaf68 | |
tiendat3699 | d492ccbf21 | |
tiendat3699 | 8e082bace0 | |
tiendat3699 | aff88f1d3f | |
tiendat3699 | 56d96e7a3c | |
tiendat3699 | bbdb01ac87 | |
tiendat3699 | 15bb43a4ca | |
tiendat3699 | 6caaba5ccf | |
tiendat3699 | ddcede96ae |
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"__type__": "cc.Node",
|
||||
"_name": "Label",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 21
|
||||
},
|
||||
{
|
||||
"__id__": 23
|
||||
},
|
||||
{
|
||||
"__id__": 25
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 27
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 65,
|
||||
"y": -90,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
"__type__": "cc.Quat",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"_mobility": 0,
|
||||
"_layer": 33554432,
|
||||
"_euler": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.UITransform",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 20
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 22
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 426,
|
||||
"height": 180
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "68xAym3BBDaInUm0oLtONo"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Label",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 20
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 24
|
||||
},
|
||||
"_customMaterial": null,
|
||||
"_srcBlendFactor": 2,
|
||||
"_dstBlendFactor": 4,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 95,
|
||||
"g": 83,
|
||||
"b": 78,
|
||||
"a": 255
|
||||
},
|
||||
"_string": "100000",
|
||||
"_horizontalAlign": 1,
|
||||
"_verticalAlign": 1,
|
||||
"_actualFontSize": 81,
|
||||
"_fontSize": 80,
|
||||
"_fontFamily": "Arial",
|
||||
"_lineHeight": 80,
|
||||
"_overflow": 2,
|
||||
"_enableWrapText": true,
|
||||
"_font": {
|
||||
"__uuid__": "4eb60b5b-72b8-497c-b499-d7921c9b84db",
|
||||
"__expectedType__": "cc.TTFFont"
|
||||
},
|
||||
"_isSystemFontUsed": false,
|
||||
"_spacingX": 0,
|
||||
"_isItalic": false,
|
||||
"_isBold": false,
|
||||
"_isUnderline": false,
|
||||
"_underlineHeight": 2,
|
||||
"_cacheMode": 0,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
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"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "e20tIU3itCDJ1wAUa3yN2K"
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},
|
||||
{
|
||||
"__type__": "cc.Widget",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 20
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 26
|
||||
},
|
||||
"_alignFlags": 45,
|
||||
"_target": null,
|
||||
"_left": 180,
|
||||
"_right": 50,
|
||||
"_top": 0,
|
||||
"_bottom": 0,
|
||||
"_horizontalCenter": 0,
|
||||
"_verticalCenter": 0,
|
||||
"_isAbsLeft": true,
|
||||
"_isAbsRight": true,
|
||||
"_isAbsTop": true,
|
||||
"_isAbsBottom": true,
|
||||
"_isAbsHorizontalCenter": true,
|
||||
"_isAbsVerticalCenter": true,
|
||||
"_originalWidth": 42.26,
|
||||
"_originalHeight": 50.4,
|
||||
"_alignMode": 2,
|
||||
"_lockFlags": 0,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
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"__type__": "cc.CompPrefabInfo",
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"fileId": "e4DYEJxcNCYJu23xrprXj0"
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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"__id__": 1
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},
|
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"asset": {
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"__id__": 0
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},
|
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"fileId": "24NclmKvBBt6jpoRXg7Xmz",
|
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"instance": null,
|
||||
"targetOverrides": null,
|
||||
"nestedPrefabInstanceRoots": null
|
||||
},
|
||||
{
|
||||
"__type__": "cc.UITransform",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 29
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 656,
|
||||
"height": 180
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 1
|
||||
},
|
||||
"_id": ""
|
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},
|
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{
|
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"__type__": "cc.CompPrefabInfo",
|
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"fileId": "b74RtF4ypM34F4i5W/NnmH"
|
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},
|
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{
|
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"__type__": "cc.Sprite",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 31
|
||||
},
|
||||
"_customMaterial": null,
|
||||
"_srcBlendFactor": 2,
|
||||
"_dstBlendFactor": 4,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_spriteFrame": {
|
||||
"__uuid__": "989a5cd8-943d-4065-9b3e-fc833596a6fc@f9941",
|
||||
"__expectedType__": "cc.SpriteFrame"
|
||||
},
|
||||
"_type": 0,
|
||||
"_fillType": 0,
|
||||
"_sizeMode": 1,
|
||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_fillStart": 0,
|
||||
"_fillRange": 0,
|
||||
"_isTrimmedMode": true,
|
||||
"_useGrayscale": false,
|
||||
"_atlas": null,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "75f6Htv3ZNzokyi5rSUFnl"
|
||||
},
|
||||
{
|
||||
"__type__": "552d1g5QNpOeIBUm3Wr1J5c",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 33
|
||||
},
|
||||
"_bg": {
|
||||
"__id__": 30
|
||||
},
|
||||
"_scoreText": {
|
||||
"__id__": 23
|
||||
},
|
||||
"_topText": {
|
||||
"__id__": 6
|
||||
},
|
||||
"_highLightColor": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 113,
|
||||
"g": 141,
|
||||
"b": 238,
|
||||
"a": 255
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "853l7J73lP5Zy1vj3mxiwe"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "ceuq3bJktG3ojoU7UZJ27S",
|
||||
"targetOverrides": null
|
||||
}
|
||||
]
|
|
@ -0,0 +1,13 @@
|
|||
{
|
||||
"ver": "1.1.43",
|
||||
"importer": "prefab",
|
||||
"imported": true,
|
||||
"uuid": "731196cb-d101-433a-9fa5-90699deb0d37",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"syncNodeName": "itemTop3"
|
||||
}
|
||||
}
|
|
@ -318,7 +318,7 @@
|
|||
"__id__": 16
|
||||
},
|
||||
"_hitSound": {
|
||||
"__uuid__": "1f602e14-2769-4903-b4d2-b0977eeaf36b",
|
||||
"__uuid__": "65a023cb-b98f-4470-ba2d-4eba9fe184fe",
|
||||
"__expectedType__": "cc.AudioClip"
|
||||
},
|
||||
"_score": 5,
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,49 +1,31 @@
|
|||
import { _decorator } from 'cc';
|
||||
import * as CryptoES from 'crypto-es';
|
||||
import { GameManager } from '../Manager/GameManager';
|
||||
import Utilities from '../Utilities';
|
||||
import Singleton from '../Singleton';
|
||||
export let CryptoESDefault = CryptoES.default;
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
window.addEventListener('message', (data) => {
|
||||
const { data: res } = data;
|
||||
const objectRes = Utilities.getJson(res);
|
||||
if (objectRes) {
|
||||
const { type, value } = objectRes;
|
||||
if (type === 'newTicket') {
|
||||
BEConnector.instance.numberTicket += value;
|
||||
GameManager.instance.gameRelive();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@ccclass('BEConnector')
|
||||
export default class BEConnector {
|
||||
public static _instance: BEConnector = null;
|
||||
|
||||
export default class BEConnector extends Singleton<BEConnector>('BEConnector') {
|
||||
private token: string;
|
||||
private skinId: string;
|
||||
private tournamentId: string;
|
||||
private key: string;
|
||||
private deviceInfo: string;
|
||||
|
||||
// Ticket infors
|
||||
// Ticket info
|
||||
public numberTicket: number;
|
||||
public maxScore: number;
|
||||
public currentScore: number;
|
||||
public topScores: [] = [];
|
||||
private mileStone: string;
|
||||
|
||||
public gameScore: number = 0;
|
||||
|
||||
private gameURL: string = '';
|
||||
|
||||
public static get instance() {
|
||||
if (null == this._instance) {
|
||||
this._instance = new BEConnector();
|
||||
}
|
||||
return this._instance;
|
||||
}
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
this.getGameData();
|
||||
}
|
||||
|
||||
|
@ -55,13 +37,23 @@ export default class BEConnector {
|
|||
this.tournamentId = url.get('tournamentId');
|
||||
this.deviceInfo = url.get('deviceInfo');
|
||||
|
||||
this.numberTicket = parseInt(url.get('numberTicket'));
|
||||
this.maxScore = parseInt(url.get('maxScore')) || 99999;
|
||||
this.numberTicket = parseInt(url.get('numberTicket')) || 0;
|
||||
this.maxScore = parseInt(url.get('maxScore')) || 0;
|
||||
this.currentScore = parseInt(url.get('currentScore')) || 0;
|
||||
this.mileStone = url.get('mileStone');
|
||||
this.mileStone = url.get('mileStone') || '';
|
||||
this.gameURL = ENV_CONFIG[url.get('env')];
|
||||
}
|
||||
|
||||
public async getInfo() {
|
||||
try {
|
||||
const res = await fetch(`${this.gameURL}/promotions/detail/${this.tournamentId}`);
|
||||
const json = await res.json();
|
||||
this.topScores = json.tScores;
|
||||
} catch (error) {
|
||||
console.log(error);
|
||||
}
|
||||
}
|
||||
|
||||
public async authenticate() {
|
||||
await fetch(
|
||||
`${this.gameURL}/promotions/authenticate-tournament?token=${this.token}&tournamentId=${this.tournamentId}&skinId=${this.skinId}&deviceInfo=${this.deviceInfo}`,
|
||||
|
@ -114,8 +106,11 @@ export default class BEConnector {
|
|||
}
|
||||
|
||||
public async checkGameScoreTicket() {
|
||||
let totalScore: number = GameManager.instance.score;
|
||||
let dataEncrypted: string = this.getDataEncrypted({ score: totalScore, ticket: this.getTicketCanBeMinus() });
|
||||
let totalScore: number = this.gameScore;
|
||||
let dataEncrypted: string = this.getDataEncrypted({
|
||||
score: totalScore,
|
||||
ticket: this.getTicketCanBeMinus(),
|
||||
});
|
||||
|
||||
await fetch(`${this.gameURL}/promotions/check-game-score-ticket/${this.tournamentId}/${this.skinId}?cocos=1`, {
|
||||
headers: {
|
||||
|
@ -129,7 +124,7 @@ export default class BEConnector {
|
|||
}
|
||||
|
||||
public postMessage() {
|
||||
let totalScore: number = GameManager.instance.score;
|
||||
let totalScore: number = this.gameScore + this.currentScore;
|
||||
window.parent.postMessage(
|
||||
JSON.stringify({
|
||||
error: false,
|
||||
|
@ -141,9 +136,9 @@ export default class BEConnector {
|
|||
);
|
||||
}
|
||||
|
||||
public postScoreToServer(score: number) {
|
||||
public postScoreToServer() {
|
||||
let dataEncrypted: string = this.getDataEncrypted({
|
||||
Score: score,
|
||||
Score: this.gameScore,
|
||||
TournamentId: this.tournamentId,
|
||||
SkinId: this.skinId,
|
||||
});
|
||||
|
@ -160,13 +155,13 @@ export default class BEConnector {
|
|||
body: JSON.stringify({ data: dataEncrypted }),
|
||||
},
|
||||
).catch((err) => console.log(err));
|
||||
console.log('send score to server: ' + score);
|
||||
console.log('send score to server: ' + this.gameScore);
|
||||
|
||||
window.parent.postMessage(
|
||||
JSON.stringify({
|
||||
error: false,
|
||||
message: 'Hello World',
|
||||
score: score + this.currentScore,
|
||||
score: this.gameScore + this.currentScore,
|
||||
type: 'game_tournament',
|
||||
}),
|
||||
'*',
|
||||
|
@ -182,8 +177,9 @@ export default class BEConnector {
|
|||
}
|
||||
|
||||
public getTicketCanBeMinus() {
|
||||
if (!this.mileStone) return 0;
|
||||
let mileStone = JSON.parse(this.mileStone);
|
||||
let currentScore = GameManager.instance.score;
|
||||
let currentScore = this.gameScore;
|
||||
let total = this.calculatingTicketToContinue(mileStone, currentScore);
|
||||
return total;
|
||||
}
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
import { _decorator, CCFloat, Collider2D, Component, Contact2DType, Animation } from 'cc';
|
||||
import { _decorator, CCFloat, Collider2D, Component, Contact2DType, Animation, AudioClip } from 'cc';
|
||||
import ObjectPool from '../Pool/ObjectPool';
|
||||
import { EventManger } from '../Manager/EventManger';
|
||||
import GameEvent from '../Events/GameEvent';
|
||||
import IPoolable from '../Pool/IPoolable';
|
||||
import Utilities from '../Utilities';
|
||||
import { SoundManager } from '../Manager/SoundManager';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('BoosterBase')
|
||||
|
@ -12,15 +13,18 @@ export class BoosterBase extends Component implements IPoolable {
|
|||
protected _collider: Collider2D;
|
||||
@property({ type: Animation, visible: true })
|
||||
private _animation: Animation;
|
||||
|
||||
@property(CCFloat)
|
||||
protected time: number = 10;
|
||||
|
||||
protected onLoad(): void {
|
||||
this._collider.on(Contact2DType.BEGIN_CONTACT, this.onContactBegin, this);
|
||||
this._collider.enabled = false;
|
||||
}
|
||||
|
||||
private onContactBegin(self: Collider2D, other: Collider2D) {
|
||||
this.boosterActive();
|
||||
this._collider.enabled = false;
|
||||
EventManger.instance.emit(GameEvent.ObjectRelease, this.node);
|
||||
ObjectPool.release(this.node);
|
||||
}
|
||||
|
@ -32,5 +36,7 @@ export class BoosterBase extends Component implements IPoolable {
|
|||
await Utilities.delay(this._animation.defaultClip.duration);
|
||||
this._collider.enabled = true;
|
||||
}
|
||||
onRelease() {}
|
||||
onRelease() {
|
||||
this._collider.enabled = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
import { Enum } from 'cc';
|
||||
|
||||
enum ControllerSide {
|
||||
Left,
|
||||
Right,
|
||||
}
|
||||
|
||||
Enum(ControllerSide);
|
||||
|
||||
export default ControllerSide;
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "f54090c4-8d37-440f-8fb5-21fb086c47c6",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
enum GameState {
|
||||
Init = 'Init',
|
||||
Ready = 'Ready',
|
||||
Playing = 'Playing',
|
||||
GameOver = 'GameOver',
|
||||
End = 'End',
|
||||
|
|
|
@ -5,7 +5,11 @@ enum PhysicsGroup {
|
|||
TRIGGER = 1 << 1,
|
||||
BALL = 1 << 2,
|
||||
BALL_THROWING = 1 << 3,
|
||||
ENEMY = 1 << 4,
|
||||
BORDER = 1 << 4,
|
||||
ENEMY = 1 << 5,
|
||||
FLIPPER = 1 << 6,
|
||||
}
|
||||
|
||||
export default Enum(PhysicsGroup);
|
||||
Enum(PhysicsGroup);
|
||||
|
||||
export default PhysicsGroup;
|
||||
|
|
|
@ -4,7 +4,7 @@ enum TimeConfig {
|
|||
DelayGoal = 2,
|
||||
DelayCannonFire = 0.4,
|
||||
DelayCannonDone = 0.5,
|
||||
Tutorial = 10,
|
||||
Tutorial = 20,
|
||||
}
|
||||
|
||||
export default TimeConfig;
|
||||
|
|
|
@ -1,12 +1,30 @@
|
|||
import { _decorator, CCInteger, clamp, Component, lerp, Sprite, Node, tween, Prefab } from 'cc';
|
||||
import {
|
||||
_decorator,
|
||||
CCInteger,
|
||||
clamp,
|
||||
Component,
|
||||
lerp,
|
||||
Sprite,
|
||||
Node,
|
||||
tween,
|
||||
Prefab,
|
||||
Tween,
|
||||
Vec3,
|
||||
AudioClip,
|
||||
randomRange,
|
||||
math,
|
||||
CCFloat,
|
||||
clamp01,
|
||||
ParticleSystem,
|
||||
} from 'cc';
|
||||
import { EventManger } from '../Manager/EventManger';
|
||||
import GameEvent from '../Events/GameEvent';
|
||||
import ScoreType from '../Enum/ScoreType';
|
||||
import Utilities from '../Utilities';
|
||||
import { GameManager } from '../Manager/GameManager';
|
||||
import BoosterType from '../Enum/BoosterType';
|
||||
import { SpawnObjectManager } from '../Manager/SpawnObjectManager';
|
||||
import ObjectPool from '../Pool/ObjectPool';
|
||||
import { SoundManager } from '../Manager/SoundManager';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('CumulativeBar')
|
||||
|
@ -17,22 +35,47 @@ export class CumulativeBar extends Component {
|
|||
private _maxValue = 1000;
|
||||
@property({ type: Node, visible: true })
|
||||
private _scoreUI: Node;
|
||||
|
||||
@property({ type: Prefab, visible: true })
|
||||
private _starFxObjectPrefab: Prefab;
|
||||
@property({ type: Prefab, visible: true })
|
||||
private _scoreObjectPrefab: Prefab;
|
||||
|
||||
private _pools: ObjectPool;
|
||||
@property({ visible: true })
|
||||
private _centerOffset: Vec3 = new Vec3();
|
||||
@property({ type: CCFloat, visible: true })
|
||||
private _radius: number = 0;
|
||||
@property({ type: CCFloat, visible: true })
|
||||
private _minAngle: number = 0;
|
||||
@property({ type: CCFloat, visible: true })
|
||||
private _maxAngle: number = 0;
|
||||
|
||||
@property({ type: AudioClip, visible: true })
|
||||
private _soundFx;
|
||||
@property({ type: AudioClip, visible: true })
|
||||
private _collectStartSoundFx;
|
||||
|
||||
private _starPool: ObjectPool;
|
||||
private _fxPool: ObjectPool;
|
||||
private _currentValue = 0;
|
||||
private _fillValue = 0;
|
||||
private _active = false;
|
||||
private _goal = false;
|
||||
private _timer = 0;
|
||||
private _multiplier = 1;
|
||||
private _currentValuePosition = new Vec3();
|
||||
private _center = new Vec3();
|
||||
|
||||
protected onLoad(): void {
|
||||
this._fillBar.fillRange = 0;
|
||||
this._pools = new ObjectPool(this._scoreObjectPrefab, 10, false);
|
||||
this._starPool = new ObjectPool(this._scoreObjectPrefab, 50, true);
|
||||
this._fxPool = new ObjectPool(this._starFxObjectPrefab, 50, true);
|
||||
EventManger.instance.on(GameEvent.Score, this.onScore, this);
|
||||
EventManger.instance.on(GameEvent.BoosterActive, this.onBoosterActive, this);
|
||||
EventManger.instance.on(GameEvent.BoosterDisable, this.onBoosterDisable, this);
|
||||
this._center = this._fillBar.node.getWorldPosition();
|
||||
this._center.add(this._centerOffset);
|
||||
this.calcPositionOnCircleLine(this._minAngle);
|
||||
}
|
||||
|
||||
protected update(dt: number): void {
|
||||
|
@ -40,7 +83,7 @@ export class CumulativeBar extends Component {
|
|||
this._timer += dt;
|
||||
if (this._timer >= 0.1) {
|
||||
this._timer = 0;
|
||||
this._currentValue -= 0.5;
|
||||
this._currentValue -= 2;
|
||||
|
||||
if (this._currentValue < 0) {
|
||||
this._currentValue = 0;
|
||||
|
@ -51,21 +94,51 @@ export class CumulativeBar extends Component {
|
|||
|
||||
if (Math.abs(this._fillValue - this._fillBar.fillRange) >= 0.001) {
|
||||
this._fillBar.fillRange = lerp(this._fillBar.fillRange, this._fillValue, dt * 3);
|
||||
const progress = clamp01(this._fillBar.fillRange / -0.5);
|
||||
const angle = lerp(this._minAngle, this._maxAngle, progress);
|
||||
this.calcPositionOnCircleLine(angle);
|
||||
}
|
||||
}
|
||||
|
||||
private async onScore(score: number, points: number, type: ScoreType) {
|
||||
private async onScore(score: number, points: number, type: ScoreType, position: Vec3) {
|
||||
switch (type) {
|
||||
case ScoreType.DestroyObject:
|
||||
if (!this._active) return;
|
||||
this._currentValue += points;
|
||||
break;
|
||||
const star = this._starPool.get(this.node);
|
||||
star.setWorldPosition(position);
|
||||
tween(star)
|
||||
.to(
|
||||
1,
|
||||
{ worldPosition: this._currentValuePosition },
|
||||
{
|
||||
onUpdate: (target: Node, ratio: number) => {
|
||||
target.worldPosition = target.worldPosition.lerp(this._currentValuePosition, ratio);
|
||||
},
|
||||
},
|
||||
)
|
||||
.call(async () => {
|
||||
const fx = this._fxPool.get(ParticleSystem, this.node);
|
||||
fx.node.setWorldPosition(star.worldPosition);
|
||||
this._starPool.release(star);
|
||||
SoundManager.instance.playSfx(this._collectStartSoundFx);
|
||||
await Utilities.waitUntil(() => {
|
||||
return fx.isStopped;
|
||||
}, 0.1);
|
||||
this._fxPool.release(fx);
|
||||
})
|
||||
.start();
|
||||
|
||||
this._multiplier++;
|
||||
this._currentValue += points * this._multiplier;
|
||||
|
||||
if (this._currentValue > this._maxValue) this._currentValue = this._maxValue;
|
||||
|
||||
break;
|
||||
case ScoreType.Goal:
|
||||
if (this._currentValue == 0) return;
|
||||
this._multiplier = 0;
|
||||
this._goal = true;
|
||||
await Utilities.delay(1);
|
||||
let items = Math.round(this._currentValue / 5);
|
||||
GameManager.instance.addScore(
|
||||
Math.round(this._currentValue),
|
||||
ScoreType.Combo,
|
||||
|
@ -76,32 +149,55 @@ export class CumulativeBar extends Component {
|
|||
duration: 1,
|
||||
},
|
||||
);
|
||||
this._currentValue = 0;
|
||||
this._goal = false;
|
||||
let items = Math.ceil(this._currentValue / 10);
|
||||
this.playCollectEffect(items);
|
||||
this._goal = false;
|
||||
this._currentValue = 0;
|
||||
break;
|
||||
}
|
||||
this._fillValue = -clamp(this._currentValue / 2 / this._maxValue, 0, 0.5);
|
||||
}
|
||||
|
||||
private async playCollectEffect(items: number) {
|
||||
const time = items < 10 ? 0.05 : 1.5 / items;
|
||||
const time = 0.04;
|
||||
const offset = new Vec3();
|
||||
while (items > 0) {
|
||||
const obj = this._pools.get(this.node);
|
||||
obj.setWorldPosition(this.node.worldPosition);
|
||||
const obj = this._starPool.get(this._scoreUI);
|
||||
Vec3.random(offset, 30);
|
||||
offset.y = 0;
|
||||
obj.setWorldPosition(this.node.getWorldPosition().add(offset));
|
||||
tween(obj)
|
||||
.to(0.3, { worldPosition: this._scoreUI.worldPosition })
|
||||
.call(() => ObjectPool.release(obj))
|
||||
.to(randomRange(0.3, 0.4), { worldPosition: this._scoreUI.worldPosition }, { easing: 'sineIn' })
|
||||
.call(() => this._starPool.release(obj))
|
||||
.call(() => {
|
||||
Tween.stopAllByTarget(this._scoreUI);
|
||||
tween(this._scoreUI)
|
||||
.set({ scale: Vec3.ONE })
|
||||
.to(0.1, { scale: new Vec3(1.2, 1.2, 1.2) })
|
||||
.set({ scale: Vec3.ONE })
|
||||
.start();
|
||||
})
|
||||
.start();
|
||||
items--;
|
||||
SoundManager.instance.playSfx(this._soundFx, 0.5);
|
||||
await Utilities.delay(time);
|
||||
}
|
||||
}
|
||||
|
||||
private calcPositionOnCircleLine(angle: number) {
|
||||
const rad = math.toRadian(angle);
|
||||
this._currentValuePosition.x = this._center.x + this._radius * -Math.cos(rad);
|
||||
this._currentValuePosition.y = this._center.y + this._radius * Math.sin(rad);
|
||||
}
|
||||
|
||||
private onBoosterActive(type: BoosterType) {
|
||||
if (type == BoosterType.CumulativeBar) this._active = true;
|
||||
}
|
||||
|
||||
private onBoosterDisable(type: BoosterType) {
|
||||
if (type == BoosterType.CumulativeBar) this._active = false;
|
||||
if (type == BoosterType.CumulativeBar) {
|
||||
this._multiplier = 0;
|
||||
this._active = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -45,6 +45,7 @@ export class ScoreObject extends Component implements IPoolable {
|
|||
protected onLoad(): void {
|
||||
this._collider.on(Contact2DType.BEGIN_CONTACT, this.onContactBegin, this);
|
||||
this._originColor = this._sprite.color.clone();
|
||||
this._collider.enabled = false;
|
||||
}
|
||||
|
||||
protected update(dt: number): void {
|
||||
|
@ -94,6 +95,7 @@ export class ScoreObject extends Component implements IPoolable {
|
|||
|
||||
public onRelease() {
|
||||
this._isHit = false;
|
||||
this._collider.enabled = false;
|
||||
this.node.angle = 0;
|
||||
this.node.setScale(Vec3.ONE);
|
||||
this._sprite.color = this._originColor;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
import { _decorator, Collider2D, Component, Contact2DType, Node, Animation, RigidBody2D } from 'cc';
|
||||
import { _decorator, Collider2D, Component, Contact2DType, Node, Animation, RigidBody2D, AudioClip } from 'cc';
|
||||
import { CameraController } from './CameraController';
|
||||
import { SoundManager } from '../Manager/SoundManager';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('SlingShot')
|
||||
|
@ -9,6 +10,9 @@ export default class SlingShot extends Component {
|
|||
@property({ type: Collider2D, visible: true })
|
||||
private _collider: Collider2D;
|
||||
|
||||
@property({ type: AudioClip, visible: true })
|
||||
private _soundFx: AudioClip;
|
||||
|
||||
protected onLoad(): void {
|
||||
this._collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||
}
|
||||
|
@ -16,6 +20,9 @@ export default class SlingShot extends Component {
|
|||
onBeginContact(self: Collider2D, other: Collider2D) {
|
||||
this._animation.play();
|
||||
const velocity = other.getComponent(RigidBody2D).linearVelocity.length();
|
||||
if (velocity >= 40) CameraController.instance.shake(0.08);
|
||||
SoundManager.instance.playSfx(this._soundFx);
|
||||
if (velocity >= 40) {
|
||||
CameraController.instance.shake(0.08);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
import { Node } from 'cc';
|
||||
import { Node, Vec3 } from 'cc';
|
||||
import GameState from '../Enum/GameState';
|
||||
import ScoreType from '../Enum/ScoreType';
|
||||
import BoosterType from '../Enum/BoosterType';
|
||||
import { ControllerSide } from '../GamePlay/Flipper';
|
||||
import ControllerSide from '../Enum/ControllerSide';
|
||||
|
||||
enum GameEvent {
|
||||
Score,
|
||||
|
@ -18,7 +18,7 @@ enum GameEvent {
|
|||
}
|
||||
|
||||
export interface GameEventCallbackMap {
|
||||
[GameEvent.Score]: (score: number, points?: number, type?: ScoreType) => void;
|
||||
[GameEvent.Score]: (score: number, points?: number, type?: ScoreType, position?: Vec3) => void;
|
||||
[GameEvent.BallOut]: () => void;
|
||||
[GameEvent.MultiBall]: (active: boolean) => void;
|
||||
[GameEvent.TimeUpdate]: (time: number) => void;
|
||||
|
@ -31,7 +31,7 @@ export interface GameEventCallbackMap {
|
|||
}
|
||||
|
||||
export interface GameEventArgMap {
|
||||
[GameEvent.Score]: [number, number, ScoreType];
|
||||
[GameEvent.Score]: [number, number, ScoreType, Vec3];
|
||||
[GameEvent.BallOut]: null;
|
||||
[GameEvent.MultiBall]: boolean;
|
||||
[GameEvent.TimeUpdate]: number;
|
||||
|
|
|
@ -9,6 +9,7 @@ import {
|
|||
Vec2,
|
||||
Animation,
|
||||
Vec3,
|
||||
AudioClip,
|
||||
} from 'cc';
|
||||
import Utilities from '../Utilities';
|
||||
import { Ball } from './Ball';
|
||||
|
@ -16,6 +17,7 @@ import TimeConfig from '../Enum/TimeConfig';
|
|||
import { EventManger } from '../Manager/EventManger';
|
||||
import GameEvent from '../Events/GameEvent';
|
||||
import { CameraController } from '../Environments/CameraController';
|
||||
import { SoundManager } from '../Manager/SoundManager';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('Cannon')
|
||||
|
@ -26,6 +28,10 @@ export class Cannon extends Component {
|
|||
private _animation: Animation;
|
||||
@property({ type: CCInteger, visible: true })
|
||||
private _force = 30;
|
||||
|
||||
@property({ type: AudioClip, visible: true })
|
||||
private _soundFx: AudioClip;
|
||||
|
||||
@property({ type: EventHandler, visible: true })
|
||||
private onDone: EventHandler[] = [];
|
||||
|
||||
|
@ -34,7 +40,7 @@ export class Cannon extends Component {
|
|||
EventManger.instance.on(GameEvent.BallOut, this.onBallOut, this);
|
||||
}
|
||||
|
||||
private async onBeginContact(seft: Collider2D, other: Collider2D) {
|
||||
private async onBeginContact(self: Collider2D, other: Collider2D) {
|
||||
const ball = other.getComponent(Ball);
|
||||
this._collider.enabled = false;
|
||||
if (ball) {
|
||||
|
@ -45,6 +51,7 @@ export class Cannon extends Component {
|
|||
this._animation.play();
|
||||
ball.setActiveRigi(true);
|
||||
ball.throwBall(new Vec2(0, this._force));
|
||||
SoundManager.instance.playSfx(this._soundFx);
|
||||
await Utilities.delay(TimeConfig.DelayCannonDone);
|
||||
tween(this._collider.node).to(0.5, { scale: Vec3.ZERO }, { easing: 'backIn' }).start();
|
||||
EventHandler.emitEvents(this.onDone, ball);
|
||||
|
|
|
@ -11,11 +11,14 @@ import {
|
|||
Collider2D,
|
||||
Sprite,
|
||||
Contact2DType,
|
||||
AudioClip,
|
||||
Tween,
|
||||
} from 'cc';
|
||||
import { EventManger } from '../Manager/EventManger';
|
||||
import GameEvent from '../Events/GameEvent';
|
||||
import ScoreType from '../Enum/ScoreType';
|
||||
import GameState from '../Enum/GameState';
|
||||
import { SoundManager } from '../Manager/SoundManager';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('Enemy')
|
||||
|
@ -38,6 +41,10 @@ export class Enemy extends Component {
|
|||
private _patrolCurve: geometry.AnimationCurve = new geometry.AnimationCurve();
|
||||
@property({ type: CCFloat, visible: true })
|
||||
private _multiplierCurve = 100;
|
||||
|
||||
@property({ type: AudioClip, visible: true })
|
||||
private _hitSound: AudioClip;
|
||||
|
||||
private x: number;
|
||||
private y: number;
|
||||
private _distance: number;
|
||||
|
@ -100,8 +107,10 @@ export class Enemy extends Component {
|
|||
}
|
||||
|
||||
private onBeginContact(self: Collider2D, other: Collider2D) {
|
||||
this._sprite.node.setScale(Vec3.ONE);
|
||||
SoundManager.instance.playSfx(this._hitSound);
|
||||
Tween.stopAllByTarget(this._sprite.node.scale);
|
||||
tween(this._sprite.node.scale)
|
||||
.set(Vec3.ONE)
|
||||
.to(0.1, new Vec3(1.2, 1.2), { easing: 'backInOut' })
|
||||
.to(0.5, Vec3.ONE, { easing: 'backOut' })
|
||||
.start();
|
||||
|
@ -130,10 +139,16 @@ export class Enemy extends Component {
|
|||
switch (state) {
|
||||
case GameState.Init:
|
||||
break;
|
||||
case GameState.Ready:
|
||||
break;
|
||||
case GameState.Playing:
|
||||
this.init();
|
||||
break;
|
||||
case GameState.GameOver:
|
||||
this.init();
|
||||
break;
|
||||
case GameState.Relive:
|
||||
break;
|
||||
case GameState.End:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,23 +5,25 @@ import {
|
|||
Collider2D,
|
||||
Component,
|
||||
Contact2DType,
|
||||
Node,
|
||||
ParticleSystem,
|
||||
Prefab,
|
||||
Animation,
|
||||
} from 'cc';
|
||||
import { GameManager } from '../Manager/GameManager';
|
||||
import Utilities from '../Utilities';
|
||||
import ObjectPool from '../Pool/ObjectPool';
|
||||
import { Ball } from './Ball';
|
||||
import { SoundManager } from '../Manager/SoundManager';
|
||||
import TimeConfig from '../Enum/TimeConfig';
|
||||
import { CameraController } from '../Environments/CameraController';
|
||||
import TimeConfig from '../Enum/TimeConfig';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('Goal')
|
||||
export class Goal extends Component {
|
||||
@property({ type: Collider2D, visible: true })
|
||||
private _collider: Collider2D;
|
||||
@property({ type: Animation, visible: true })
|
||||
private _animation: Animation;
|
||||
@property({ type: CCInteger, visible: true })
|
||||
private _score: number;
|
||||
@property({ type: Prefab, visible: true })
|
||||
|
@ -41,7 +43,7 @@ export class Goal extends Component {
|
|||
if (ball) {
|
||||
GameManager.instance.goal(this._score, ball.node.getWorldPosition());
|
||||
ball.setActiveRigi(false);
|
||||
const fx = this._goalFxPool.get(this.node, ParticleSystem);
|
||||
const fx = this._goalFxPool.get(ParticleSystem, this.node);
|
||||
const pos = ball.node.getWorldPosition();
|
||||
pos.z = 10;
|
||||
fx.node.setWorldPosition(pos);
|
||||
|
@ -49,8 +51,15 @@ export class Goal extends Component {
|
|||
SoundManager.instance.playSfx(this._goalSound);
|
||||
ObjectPool.release(ball.node);
|
||||
CameraController.instance.shake(0.5);
|
||||
this.playAnimationGoal();
|
||||
await Utilities.waitUntil(() => fx.isStopped);
|
||||
this._goalFxPool.release(fx.node);
|
||||
this._goalFxPool.release(fx);
|
||||
}
|
||||
}
|
||||
|
||||
public async playAnimationGoal() {
|
||||
this._animation.play(this._animation.clips[1].name);
|
||||
await Utilities.delay(TimeConfig.DelayGoal);
|
||||
this._animation.play();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
import { _decorator, Collider2D, Component, Contact2DType, Vec2, Node, ParticleSystem, Prefab } from 'cc';
|
||||
import { _decorator, Collider2D, Component, Contact2DType, Vec2, Node, ParticleSystem, Prefab, AudioClip } from 'cc';
|
||||
import { GameManager } from '../Manager/GameManager';
|
||||
import Utilities from '../Utilities';
|
||||
import { Ball } from './Ball';
|
||||
import TimeConfig from '../Enum/TimeConfig';
|
||||
import ObjectPool from '../Pool/ObjectPool';
|
||||
import { CameraController } from '../Environments/CameraController';
|
||||
import { SoundManager } from '../Manager/SoundManager';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('MultiBall')
|
||||
|
@ -18,6 +19,9 @@ export class MultiBall extends Component {
|
|||
@property({ type: Prefab, visible: true })
|
||||
private _fx: Prefab;
|
||||
|
||||
@property({ type: AudioClip, visible: true })
|
||||
private _soundFX: AudioClip;
|
||||
|
||||
private _originBall: Ball;
|
||||
private _trigged = false;
|
||||
private _fxPool: ObjectPool;
|
||||
|
@ -32,16 +36,13 @@ export class MultiBall extends Component {
|
|||
CameraController.instance.shake(0.2);
|
||||
this._originBall.setActiveRigi(true);
|
||||
const ball1 = this._originBall;
|
||||
const ball2 = GameManager.instance.spawnBall(false);
|
||||
const ball2 = GameManager.instance.spawnBall(false, false);
|
||||
ball1.node.setWorldPosition(this._portRight.worldPosition);
|
||||
ball1.addForce(new Vec2(20, 0));
|
||||
|
||||
ball2.node.setWorldPosition(this._portLeft.worldPosition);
|
||||
ball2.addForce(new Vec2(-20, 0));
|
||||
|
||||
ball1.playMultiBallEffect();
|
||||
ball2.playMultiBallEffect();
|
||||
|
||||
this._trigged = false;
|
||||
}
|
||||
}
|
||||
|
@ -52,11 +53,12 @@ export class MultiBall extends Component {
|
|||
this._originBall = otherCollider.getComponent(Ball);
|
||||
this._originBall.setActiveRigi(false);
|
||||
this._trigged = true;
|
||||
const fx = this._fxPool.get(this.node, ParticleSystem);
|
||||
const fx = this._fxPool.get(ParticleSystem, this.node);
|
||||
fx.node.setWorldPosition(this.node.worldPosition);
|
||||
SoundManager.instance.playSfx(this._soundFX);
|
||||
await Utilities.delay(TimeConfig.DelayMultiBall);
|
||||
this._collider.enabled = true;
|
||||
await Utilities.waitUntil(() => fx.isStopped);
|
||||
this._fxPool.release(fx.node);
|
||||
this._fxPool.release(fx);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,10 +37,12 @@ export class Ball extends Component implements IPoolable {
|
|||
private _maxSpeed: number;
|
||||
@property({ type: RigidBody2D, visible: true })
|
||||
private _rigidBody: RigidBody2D;
|
||||
|
||||
@property({ type: Sprite, visible: true })
|
||||
private _sprite: Sprite;
|
||||
@property({ type: Sprite, visible: true })
|
||||
private _spriteShadow: Sprite;
|
||||
|
||||
@property({ type: Animation, visible: true })
|
||||
private _animation: Animation;
|
||||
@property({ type: ParticleSystem, visible: true })
|
||||
|
@ -51,10 +53,12 @@ export class Ball extends Component implements IPoolable {
|
|||
private _boosterParticle: ParticleSystem;
|
||||
@property({ type: CircleCollider2D, visible: true })
|
||||
private _collider: CircleCollider2D;
|
||||
|
||||
@property({ type: AudioClip, visible: true })
|
||||
private _hitSound: AudioClip;
|
||||
@property({ type: AudioClip, visible: true })
|
||||
private _ballThrowSound: AudioClip;
|
||||
private _hitFlipperSound: AudioClip;
|
||||
|
||||
@property({ type: geometry.AnimationCurve, visible: true })
|
||||
private _jumpCurve: geometry.AnimationCurve = new geometry.AnimationCurve();
|
||||
|
||||
|
@ -131,11 +135,13 @@ export class Ball extends Component implements IPoolable {
|
|||
const point = selfCollider.node.getWorldPosition().add(dir);
|
||||
hitPoint = new Vec2(point.x, point.y);
|
||||
}
|
||||
const hitFx = this._impactPool.get(this.node.parent, ParticleSystem);
|
||||
const hitFx = this._impactPool.get(ParticleSystem, this.node.parent);
|
||||
hitFx.node.setWorldPosition(new Vec3(hitPoint.x, hitPoint.y, 10));
|
||||
SoundManager.instance.playSfx(this._hitSound);
|
||||
SoundManager.instance.playSfx(
|
||||
otherCollider.group == PhysicsGroup.FLIPPER ? this._hitFlipperSound : this._hitSound,
|
||||
);
|
||||
await Utilities.waitUntil(() => hitFx.isStopped, 0.1);
|
||||
this._impactPool.release(hitFx.node);
|
||||
this._impactPool.release(hitFx);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -162,7 +168,6 @@ export class Ball extends Component implements IPoolable {
|
|||
}
|
||||
|
||||
public throwBall(force: Vec2) {
|
||||
SoundManager.instance.playSfx(this._ballThrowSound);
|
||||
this._collider.group = PhysicsGroup.BALL_THROWING;
|
||||
this._rigidBody.group = PhysicsGroup.BALL_THROWING;
|
||||
this._rigidBody.applyAngularImpulse(-5 * force.x || 2, true);
|
||||
|
|
|
@ -7,23 +7,17 @@ import {
|
|||
Input,
|
||||
EventKeyboard,
|
||||
KeyCode,
|
||||
Enum,
|
||||
Animation,
|
||||
Vec3,
|
||||
AnimationState,
|
||||
AudioClip,
|
||||
} from 'cc';
|
||||
import { EventManger } from '../Manager/EventManger';
|
||||
import GameEvent from '../Events/GameEvent';
|
||||
import TimeConfig from '../Enum/TimeConfig';
|
||||
import { SoundManager } from '../Manager/SoundManager';
|
||||
import ControllerSide from '../Enum/ControllerSide';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
export enum ControllerSide {
|
||||
Left,
|
||||
Right,
|
||||
}
|
||||
|
||||
Enum(ControllerSide);
|
||||
|
||||
@ccclass('Flipper')
|
||||
export class Flipper extends Component {
|
||||
@property({ type: Animation, visible: true })
|
||||
|
@ -37,6 +31,9 @@ export class Flipper extends Component {
|
|||
@property({ visible: true, type: ControllerSide })
|
||||
private side = ControllerSide.Left;
|
||||
|
||||
@property({ type: AudioClip, visible: true })
|
||||
private _activeSound: AudioClip;
|
||||
|
||||
private _timer = 0;
|
||||
private _isAnimationPlaying;
|
||||
|
||||
|
@ -119,6 +116,7 @@ export class Flipper extends Component {
|
|||
//#endregion
|
||||
|
||||
private activeFlipper(): void {
|
||||
SoundManager.instance.playSfx(this._activeSound, 0.5);
|
||||
this._hingeJoint.motorSpeed = this._motorSpeedActive;
|
||||
}
|
||||
private deActiveFlipper(): void {
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
import {
|
||||
_decorator,
|
||||
Component,
|
||||
Node,
|
||||
Prefab,
|
||||
Vec2,
|
||||
|
@ -9,7 +8,6 @@ import {
|
|||
CCInteger,
|
||||
AudioClip,
|
||||
Quat,
|
||||
game,
|
||||
EPhysics2DDrawFlags,
|
||||
PhysicsSystem2D,
|
||||
} from 'cc';
|
||||
|
@ -40,7 +38,6 @@ window.addEventListener('message', (data) => {
|
|||
}
|
||||
});
|
||||
|
||||
ccclass('Booster');
|
||||
class Booster {
|
||||
public type: BoosterType;
|
||||
public time: number;
|
||||
|
@ -67,17 +64,23 @@ export class GameManager extends Singleton<GameManager>() {
|
|||
@property({ visible: true })
|
||||
private _ballSpawnPosition: Vec3;
|
||||
@property({ type: CCInteger, visible: true })
|
||||
private readonly _timePlay = 3;
|
||||
private readonly _timePlay = 120;
|
||||
|
||||
@property({ type: AudioClip, visible: true })
|
||||
private _boosterActiveSound: AudioClip;
|
||||
@property({ type: AudioClip, visible: true })
|
||||
private _startSound: AudioClip;
|
||||
@property({ type: AudioClip, visible: true })
|
||||
private _ballOutSound: AudioClip;
|
||||
@property({ type: AudioClip, visible: true })
|
||||
private _backgroundMusic: AudioClip;
|
||||
@property({ type: AudioClip, visible: true })
|
||||
private _gameOverMusic: AudioClip;
|
||||
|
||||
private _ballPool: ObjectPool;
|
||||
private _FloatingScorePool: ObjectPool;
|
||||
private _gameState: GameState;
|
||||
private _timer: number;
|
||||
@property({ type: Booster, visible: true, readonly: true })
|
||||
private _boostersActive: Booster[] = [];
|
||||
|
||||
private _score = 0;
|
||||
|
@ -89,6 +92,14 @@ export class GameManager extends Singleton<GameManager>() {
|
|||
return this._score;
|
||||
}
|
||||
|
||||
public get gameTime() {
|
||||
return this._timePlay;
|
||||
}
|
||||
|
||||
public get gameState() {
|
||||
return this._gameState;
|
||||
}
|
||||
|
||||
protected onLoad(): void {
|
||||
super.onLoad();
|
||||
this._ballPool = new ObjectPool(this._ballPrefab, 10, true, Ball);
|
||||
|
@ -98,15 +109,11 @@ export class GameManager extends Singleton<GameManager>() {
|
|||
|
||||
protected start(): void {
|
||||
this.changeGameState(GameState.Init);
|
||||
BEConnector.instance.getInfo();
|
||||
}
|
||||
|
||||
protected update(dt: number): void {
|
||||
if (this._gameState != GameState.Playing) return;
|
||||
this._timer -= dt;
|
||||
if (this._timer <= 0) {
|
||||
this._timer = 0;
|
||||
this.gameOver();
|
||||
}
|
||||
|
||||
for (let i = 0; i < this._boostersActive.length; i++) {
|
||||
const booster = this._boostersActive[i];
|
||||
|
@ -116,8 +123,6 @@ export class GameManager extends Singleton<GameManager>() {
|
|||
EventManger.instance.emit(GameEvent.BoosterDisable, booster.type);
|
||||
}
|
||||
}
|
||||
|
||||
EventManger.instance.emit(GameEvent.TimeUpdate, this._timer);
|
||||
}
|
||||
|
||||
private async changeGameState(state: GameState) {
|
||||
|
@ -128,14 +133,15 @@ export class GameManager extends Singleton<GameManager>() {
|
|||
case GameState.Init:
|
||||
BEConnector.instance.authenticate();
|
||||
break;
|
||||
case GameState.Ready:
|
||||
break;
|
||||
case GameState.Playing:
|
||||
this.countTime();
|
||||
BEConnector.instance.ticketMinus('auth');
|
||||
break;
|
||||
case GameState.GameOver:
|
||||
break;
|
||||
case GameState.End:
|
||||
await Utilities.delay(3);
|
||||
BEConnector.instance.postScoreToServer(this._score);
|
||||
break;
|
||||
case GameState.Relive:
|
||||
BEConnector.instance.ticketMinus('revive');
|
||||
|
@ -152,18 +158,30 @@ export class GameManager extends Singleton<GameManager>() {
|
|||
opts: { scaleMin: number; scaleMax: number; duration: number },
|
||||
) {
|
||||
this._score += score;
|
||||
const floatingScore = this._FloatingScorePool.get(this._floatingTextContainer, FloatingText);
|
||||
const floatingScore = this._FloatingScorePool.get(FloatingText, this._floatingTextContainer);
|
||||
floatingScore.show(`+${score}`, position, score >= 100 ? opts.scaleMax : opts.scaleMin, opts.duration);
|
||||
EventManger.instance.emit(GameEvent.Score, [this._score, score, type]);
|
||||
EventManger.instance.emit(GameEvent.Score, [this._score, score, type, position]);
|
||||
}
|
||||
|
||||
private async countTime() {
|
||||
while (this.gameState == GameState.Playing) {
|
||||
this._timer--;
|
||||
|
||||
if (this._timer <= 0) {
|
||||
this._timer = 0;
|
||||
this.gameOver();
|
||||
}
|
||||
EventManger.instance.emit(GameEvent.TimeUpdate, this._timer);
|
||||
await Utilities.delay(1);
|
||||
}
|
||||
}
|
||||
|
||||
private setCurrentBallInGame(value: number) {
|
||||
this._currentBallInGame += value;
|
||||
if (this._currentBallInGame >= 2) {
|
||||
if (!this._isMultiBall) {
|
||||
this._isMultiBall = true;
|
||||
EventManger.instance.emit(GameEvent.MultiBall, true);
|
||||
}
|
||||
this._isMultiBall = true;
|
||||
EventManger.instance.emit(GameEvent.MultiBall, true);
|
||||
this._ballPool.actives.forEach((ball) => ball.getComponent(Ball).playMultiBallEffect());
|
||||
}
|
||||
|
||||
if (this._currentBallInGame <= 0) {
|
||||
|
@ -174,11 +192,11 @@ export class GameManager extends Singleton<GameManager>() {
|
|||
}
|
||||
}
|
||||
|
||||
public spawnBall(throwBall: boolean): Ball {
|
||||
public spawnBall(throwBall: boolean, playStartSound: boolean = true): Ball {
|
||||
if (this._gameState != GameState.Playing) return;
|
||||
SoundManager.instance.playSfx(this._startSound);
|
||||
if (playStartSound) SoundManager.instance.playSfx(this._startSound);
|
||||
this.setCurrentBallInGame(1);
|
||||
const ball = this._ballPool.get(this._ballHolder, Ball);
|
||||
const ball = this._ballPool.get(Ball, this._ballHolder);
|
||||
ball.init(this._boostersActive.length > 0);
|
||||
ball.node.setRotation(Quat.IDENTITY);
|
||||
ball.node.setPosition(this._ballSpawnPosition);
|
||||
|
@ -196,6 +214,7 @@ export class GameManager extends Singleton<GameManager>() {
|
|||
this.setCurrentBallInGame(-1);
|
||||
if (this._currentBallInGame <= 0) {
|
||||
EventManger.instance.emit(GameEvent.BallOut, null);
|
||||
SoundManager.instance.playSfx(this._ballOutSound);
|
||||
for (let i = 0; i < this._boostersActive.length; i++) {
|
||||
const booster = this._boostersActive[i];
|
||||
EventManger.instance.emit(GameEvent.BoosterDisable, booster.type);
|
||||
|
@ -231,32 +250,44 @@ export class GameManager extends Singleton<GameManager>() {
|
|||
}
|
||||
if (bonusTime) {
|
||||
this.addTime(bonusTime);
|
||||
const floatingScore = this._FloatingScorePool.get(this._floatingTextContainer, FloatingText);
|
||||
const floatingScore = this._FloatingScorePool.get(FloatingText, this._floatingTextContainer);
|
||||
floatingScore.show(`+${bonusTime}⏰`, position, 1.5);
|
||||
}
|
||||
}
|
||||
|
||||
public addTime(time: number) {
|
||||
this._timer += time;
|
||||
EventManger.instance.emit(GameEvent.TimeUpdate, this._timer);
|
||||
}
|
||||
|
||||
public gameOver() {
|
||||
this._ballPool.releaseAll();
|
||||
for (let i = 0; i < this._boostersActive.length; i++) {
|
||||
const booster = this._boostersActive[i];
|
||||
EventManger.instance.emit(GameEvent.BoosterDisable, booster.type);
|
||||
}
|
||||
this._boostersActive = [];
|
||||
SoundManager.instance.playBGM(this._gameOverMusic);
|
||||
BEConnector.instance.gameScore = this.score;
|
||||
if (this.isReplayed) {
|
||||
this.changeGameState(GameState.End);
|
||||
return;
|
||||
}
|
||||
|
||||
this.isReplayed = true;
|
||||
this._ballPool.releaseAll();
|
||||
this.changeGameState(GameState.GameOver);
|
||||
}
|
||||
|
||||
public Ready() {
|
||||
SoundManager.instance.playBGM(this._backgroundMusic, 1);
|
||||
this.changeGameState(GameState.Ready);
|
||||
}
|
||||
|
||||
public async play() {
|
||||
this._timer = this._timePlay + TimeConfig.DelayPLay;
|
||||
this._score = 0;
|
||||
this._currentBallInGame = 0;
|
||||
this._isMultiBall = false;
|
||||
SoundManager.instance.playBGM(this._backgroundMusic, 0.5);
|
||||
this.changeGameState(GameState.Playing);
|
||||
await Utilities.delay(TimeConfig.DelayPLay);
|
||||
this.spawnBall(true);
|
||||
|
@ -264,16 +295,16 @@ export class GameManager extends Singleton<GameManager>() {
|
|||
|
||||
public async gameRelive() {
|
||||
this.changeGameState(GameState.Relive);
|
||||
this._timer = 60 + TimeConfig.DelayPLay;
|
||||
this._timer = this._timePlay + TimeConfig.DelayPLay;
|
||||
this._currentBallInGame = 0;
|
||||
this._isMultiBall = false;
|
||||
SoundManager.instance.playBGM(this._backgroundMusic, 0.5);
|
||||
SoundManager.instance.playBGM(this._backgroundMusic, 1);
|
||||
this.changeGameState(GameState.Playing);
|
||||
await Utilities.delay(TimeConfig.DelayPLay);
|
||||
this.spawnBall(true);
|
||||
}
|
||||
|
||||
public ActiveBooster(type: BoosterType, time: number) {
|
||||
public async ActiveBooster(type: BoosterType, time: number) {
|
||||
//check booster already active
|
||||
for (let i = 0; i < this._boostersActive.length; i++) {
|
||||
const booster = this._boostersActive[i];
|
||||
|
@ -281,5 +312,6 @@ export class GameManager extends Singleton<GameManager>() {
|
|||
}
|
||||
this._boostersActive.push(new Booster(type, time));
|
||||
EventManger.instance.emit(GameEvent.BoosterActive, type);
|
||||
SoundManager.instance.playSfx(this._boosterActiveSound);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,9 +23,15 @@ class SoundSource {
|
|||
} else {
|
||||
this.source.volume = this.volume;
|
||||
}
|
||||
|
||||
this._mute = value;
|
||||
}
|
||||
|
||||
public play() {
|
||||
if (this.source.playing) {
|
||||
this.source.playOneShot(this.source.clip, this.mute ? 0 : this.volume);
|
||||
return;
|
||||
}
|
||||
this.source.play();
|
||||
}
|
||||
|
||||
|
@ -39,19 +45,19 @@ export class SoundManager extends Singleton<SoundManager>('SoundManager') {
|
|||
private _audioSourcesSfx: { [key: string]: SoundSource } = {};
|
||||
private _audioSourceBgm: SoundSource;
|
||||
|
||||
private isMute = false;
|
||||
private _isMute = false;
|
||||
|
||||
public toggleMute(): boolean {
|
||||
this.isMute = !this.isMute;
|
||||
this.setMute(this.isMute);
|
||||
return this.isMute;
|
||||
this._isMute = !this._isMute;
|
||||
this.setMute(this._isMute);
|
||||
return this._isMute;
|
||||
}
|
||||
|
||||
public setMute(mute: boolean) {
|
||||
this.isMute = mute;
|
||||
this._audioSourceBgm.mute = this.isMute;
|
||||
this._isMute = mute;
|
||||
this._audioSourceBgm.mute = this._isMute;
|
||||
for (const key in this._audioSourcesSfx) {
|
||||
this._audioSourcesSfx[key].mute = this.isMute;
|
||||
this._audioSourcesSfx[key].mute = this._isMute;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -65,7 +71,7 @@ export class SoundManager extends Singleton<SoundManager>('SoundManager') {
|
|||
this._audioSourceBgm.volume = volume;
|
||||
this._audioSourceBgm.source.clip = audio;
|
||||
this._audioSourceBgm.source.loop = loop;
|
||||
this._audioSourceBgm.mute = this.isMute;
|
||||
this._audioSourceBgm.mute = this._isMute;
|
||||
this._audioSourceBgm.play();
|
||||
}
|
||||
|
||||
|
@ -76,10 +82,6 @@ export class SoundManager extends Singleton<SoundManager>('SoundManager') {
|
|||
soundSource.volume = volume;
|
||||
soundSource.source.loop = loop;
|
||||
if (loop) return;
|
||||
if (soundSource.source.playing) {
|
||||
soundSource.source.playOneShot(audioClip, this.isMute ? 0 : volume);
|
||||
return;
|
||||
}
|
||||
soundSource.play();
|
||||
return;
|
||||
}
|
||||
|
@ -90,7 +92,7 @@ export class SoundManager extends Singleton<SoundManager>('SoundManager') {
|
|||
soundSource.source.clip = audioClip;
|
||||
soundSource.source.loop = loop;
|
||||
soundSource.source.volume = volume;
|
||||
soundSource.mute = this.isMute;
|
||||
soundSource.mute = this._isMute;
|
||||
this._audioSourcesSfx[audioClip.uuid] = soundSource;
|
||||
soundSource.play();
|
||||
}
|
||||
|
|
|
@ -160,6 +160,8 @@ export class SpawnObjectManager extends Component {
|
|||
switch (state) {
|
||||
case GameState.Init:
|
||||
break;
|
||||
case GameState.Ready:
|
||||
break;
|
||||
case GameState.Playing:
|
||||
this._playing = true;
|
||||
if (this._isReplay) return;
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
import { Component, Node, Prefab, director, instantiate } from 'cc';
|
||||
import IPoolable from './IPoolable';
|
||||
import { error } from 'cc';
|
||||
|
||||
export default class ObjectPool {
|
||||
private _inactive: Node[] = [];
|
||||
|
@ -9,7 +8,15 @@ export default class ObjectPool {
|
|||
private _expandable;
|
||||
private _poolHandlerComp: new () => any;
|
||||
|
||||
private get all() {
|
||||
public get actives() {
|
||||
return [...this._actives];
|
||||
}
|
||||
|
||||
public get inActives() {
|
||||
return [...this._inactive];
|
||||
}
|
||||
|
||||
public get all() {
|
||||
return [...this._actives, ...this._inactive];
|
||||
}
|
||||
|
||||
|
@ -50,14 +57,24 @@ export default class ObjectPool {
|
|||
//#endregion
|
||||
|
||||
public get(parent?: Node): Node;
|
||||
public get<T extends Component>(parent?: Node, classConstructor?: new () => T): T;
|
||||
public get<T extends Component>(parent?: Node, classConstructor?: new () => T): T | Node {
|
||||
public get<T extends Component>(classConstructor: new () => T): T;
|
||||
public get<T extends Component>(classConstructor: new () => T, parent: Node): T;
|
||||
public get<T extends Component>(a?: (new () => T) | Node, b?: Node): T | Node {
|
||||
if (!!!this._prefab) {
|
||||
console.error('prefab cant be null or undefine');
|
||||
return;
|
||||
}
|
||||
|
||||
let parent: Node;
|
||||
let classConstructor: new () => T;
|
||||
if (a instanceof Node) {
|
||||
parent = a || director.getScene();
|
||||
} else {
|
||||
parent = b || director.getScene();
|
||||
classConstructor = a;
|
||||
}
|
||||
|
||||
let obj: Node = null;
|
||||
let p = parent || director.getScene();
|
||||
if (this._inactive.length > 0) {
|
||||
// Pop the last object in pool
|
||||
obj = this._inactive.pop();
|
||||
|
@ -70,14 +87,13 @@ export default class ObjectPool {
|
|||
obj.removeFromParent();
|
||||
}
|
||||
|
||||
obj.setParent(p);
|
||||
obj.setParent(parent);
|
||||
this._actives.push(obj);
|
||||
// Invoke pool handler
|
||||
const handler = this._poolHandlerComp ? obj.getComponent(this._poolHandlerComp) : null;
|
||||
if (handler) {
|
||||
(handler as unknown as IPoolable)?.onGet();
|
||||
}
|
||||
|
||||
if (classConstructor) {
|
||||
return handler == classConstructor ? handler : obj.getComponent(classConstructor);
|
||||
}
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
import { Component, Node } from 'cc';
|
||||
|
||||
export default function Singleton<T>(component?: string) {
|
||||
export default function Singleton<T>(componentName?: string) {
|
||||
class Singleton extends Component {
|
||||
//singleton
|
||||
private static _instance: T = null;
|
||||
public static get instance(): T {
|
||||
if (component && !Singleton._instance) {
|
||||
Singleton._instance = new Node(component).addComponent(component) as T;
|
||||
if (componentName && !Singleton._instance) {
|
||||
Singleton._instance = new Node(componentName).addComponent(componentName) as T;
|
||||
}
|
||||
return Singleton._instance;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,17 @@
|
|||
import { _decorator, Button, Component, Node } from 'cc';
|
||||
import { SoundManager } from '../Manager/SoundManager';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('ButonSound')
|
||||
export class ButonSound extends Component {
|
||||
@property({ type: Node, visible: true })
|
||||
private _unMute: Node;
|
||||
@property({ type: Node, visible: true })
|
||||
private _mute: Node;
|
||||
|
||||
public clickBtn() {
|
||||
const mute = SoundManager.instance.toggleMute();
|
||||
this._mute.active = mute;
|
||||
this._unMute.active = !mute;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "fe6191ed-117d-4e42-aee8-78008aac035d",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
|
@ -1,23 +1,98 @@
|
|||
import { _decorator, Component, Label, Node } from 'cc';
|
||||
import { _decorator, AudioClip, Component, Label, Node, Prefab, randomRange, Tween, tween, Vec3 } from 'cc';
|
||||
import BEConnector from '../API/BEConnector';
|
||||
import { GameManager } from '../Manager/GameManager';
|
||||
import ObjectPool from '../Pool/ObjectPool';
|
||||
import Utilities from '../Utilities';
|
||||
import { EventManger } from '../Manager/EventManger';
|
||||
import GameEvent from '../Events/GameEvent';
|
||||
import GameState from '../Enum/GameState';
|
||||
import { SoundManager } from '../Manager/SoundManager';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('GameOverPanel')
|
||||
export class GameOverPanel extends Component {
|
||||
@property(Label) private topScore: Label = null;
|
||||
@property(Label) private yourScore: Label = null;
|
||||
@property(Node) private confirmPanel: Node = null;
|
||||
|
||||
@property({ type: Label, visible: true })
|
||||
private _ticketMinus: Label;
|
||||
|
||||
@property({ type: Node, visible: true })
|
||||
private _buyTicketBtn: Node;
|
||||
@property({ type: Node, visible: true })
|
||||
private _quitBtn: Node;
|
||||
|
||||
@property({ type: Node, visible: true })
|
||||
private _scoreUI: Node;
|
||||
@property({ type: Prefab, visible: true })
|
||||
private _scorePrefab: Prefab;
|
||||
|
||||
@property({ type: AudioClip, visible: true })
|
||||
private _soundCollectCoinFx: AudioClip;
|
||||
|
||||
private _pool: ObjectPool;
|
||||
private _active = false;
|
||||
private _clicked = false;
|
||||
private _end = false;
|
||||
|
||||
protected onLoad(): void {
|
||||
this._pool = new ObjectPool(this._scorePrefab, 100, true);
|
||||
EventManger.instance.on(GameEvent.GameStateChange, this.onGameStateChange, this);
|
||||
}
|
||||
|
||||
protected onEnable(): void {
|
||||
let currentScore = BEConnector.instance.currentScore + GameManager.instance.score;
|
||||
this._ticketMinus.string = '-' + BEConnector.instance.getTicketCanBeMinus().toString();
|
||||
this.topScore.string = BEConnector.instance.maxScore.toString();
|
||||
this.yourScore.string = currentScore.toString();
|
||||
this.yourScore.string = BEConnector.instance.currentScore.toString();
|
||||
const gameScore = GameManager.instance.score;
|
||||
const currentScore = BEConnector.instance.currentScore;
|
||||
this.playCollectEffect(gameScore, currentScore);
|
||||
this.scheduleOnce(this.endGame, 60);
|
||||
this._active = true;
|
||||
}
|
||||
|
||||
private async onGameStateChange(state: GameState) {
|
||||
switch (state) {
|
||||
case GameState.Init:
|
||||
break;
|
||||
case GameState.Ready:
|
||||
break;
|
||||
case GameState.Playing:
|
||||
break;
|
||||
case GameState.GameOver:
|
||||
break;
|
||||
case GameState.End:
|
||||
this._buyTicketBtn.active = false;
|
||||
this._quitBtn.active = false;
|
||||
this._end = true;
|
||||
if (this._active) {
|
||||
await Utilities.delay(1);
|
||||
BEConnector.instance.postScoreToServer();
|
||||
}
|
||||
break;
|
||||
case GameState.Relive:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
onClickYesButton() {
|
||||
this.confirmPanel.active = true;
|
||||
if (this._clicked) return;
|
||||
this._clicked = true;
|
||||
if (BEConnector.instance.canRelive()) {
|
||||
BEConnector.instance
|
||||
.checkGameScoreTicket()
|
||||
.then(() => {
|
||||
this._clicked = false;
|
||||
GameManager.instance.gameRelive();
|
||||
})
|
||||
.catch(() => {
|
||||
this._clicked = false;
|
||||
GameManager.instance.gameOver();
|
||||
});
|
||||
} else {
|
||||
this._clicked = false;
|
||||
BEConnector.instance.postMessage();
|
||||
}
|
||||
}
|
||||
|
||||
onClickNoButton() {
|
||||
|
@ -25,10 +100,56 @@ export class GameOverPanel extends Component {
|
|||
}
|
||||
|
||||
protected onDisable(): void {
|
||||
this._active = false;
|
||||
this.unschedule(this.endGame);
|
||||
}
|
||||
|
||||
private endGame() {
|
||||
GameManager.instance.gameOver();
|
||||
}
|
||||
|
||||
private async playCollectEffect(gameScore: number, currentScore: number) {
|
||||
if (!this._active) {
|
||||
let x = 10;
|
||||
let items = Math.ceil(gameScore / x);
|
||||
if (items >= 50) {
|
||||
items = 50;
|
||||
x = Math.round(gameScore / items);
|
||||
}
|
||||
const time = 0.04;
|
||||
const totalScore = gameScore + currentScore;
|
||||
let score = currentScore;
|
||||
const target = this.yourScore.node.getWorldPosition();
|
||||
for (let i = 0; i < items; i++) {
|
||||
score += x;
|
||||
score = score > totalScore ? totalScore : score;
|
||||
const obj = this._pool.get(this._scoreUI);
|
||||
obj.setWorldPosition(this._scoreUI.worldPosition);
|
||||
tween(obj)
|
||||
.to(randomRange(0.2, 0.3), { worldPosition: target }, { easing: 'sineIn' })
|
||||
.call(() => this._pool.release(obj))
|
||||
.call(() => {
|
||||
Tween.stopAllByTarget(this.yourScore);
|
||||
tween(this.yourScore.node)
|
||||
.to(0.1, { scale: new Vec3(1.3, 1.3, 1.3) })
|
||||
.call(async () => {
|
||||
if (i == items - 1) {
|
||||
this.yourScore.string = totalScore.toString();
|
||||
if (this._end) {
|
||||
await Utilities.delay(1);
|
||||
BEConnector.instance.postScoreToServer();
|
||||
}
|
||||
} else {
|
||||
this.yourScore.string = score.toString();
|
||||
}
|
||||
})
|
||||
.set({ scale: Vec3.ONE })
|
||||
.start();
|
||||
})
|
||||
.start();
|
||||
SoundManager.instance.playSfx(this._soundCollectCoinFx);
|
||||
await Utilities.delay(time);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
import { _decorator, Color, Component, Label, Node, Sprite } from 'cc';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('LeaderBoardItem')
|
||||
export class LeaderBoardItem extends Component {
|
||||
@property({ type: Sprite, visible: true })
|
||||
private _bg: Sprite;
|
||||
@property({ type: Label, visible: true })
|
||||
private _scoreText: Label;
|
||||
@property({ type: Label, visible: true })
|
||||
private _topText: Label;
|
||||
@property({ visible: true })
|
||||
private _highLightColor: Color = new Color();
|
||||
|
||||
public init(top: number, score: number, isPlayer: boolean) {
|
||||
if (isPlayer) {
|
||||
this._bg.color = this._highLightColor;
|
||||
}
|
||||
|
||||
this._topText.string = top.toString();
|
||||
this._scoreText.string = score.toString();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "552d1839-40da-4e78-8054-9b75abd49e5c",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
import { _decorator, Animation, Component, Node } from 'cc';
|
||||
import Utilities from '../Utilities';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('StartScreenController')
|
||||
export class StartScreenController extends Component {
|
||||
@property({ type: Animation, visible: true })
|
||||
private _animation: Animation;
|
||||
|
||||
protected async start() {
|
||||
this._animation.play();
|
||||
await Utilities.waitUntil(() => !this._animation.getState(this._animation.defaultClip.name).isPlaying);
|
||||
this._animation.play(this._animation.clips[1].name);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "5a60366c-0615-4d08-a867-59e4b4fa3ac6",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
import { _decorator, Component, Input, Node } from 'cc';
|
||||
import { EventManger } from '../Manager/EventManger';
|
||||
import GameEvent from '../Events/GameEvent';
|
||||
import { ControllerSide } from '../GamePlay/Flipper';
|
||||
import ControllerSide from '../Enum/ControllerSide';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('TouchController')
|
||||
|
|
|
@ -1,7 +1,23 @@
|
|||
import { _decorator, Component, EventKeyboard, EventTouch, input, Input, KeyCode, Node, Tween, tween, Vec3 } from 'cc';
|
||||
import {
|
||||
_decorator,
|
||||
Component,
|
||||
EventKeyboard,
|
||||
EventTouch,
|
||||
input,
|
||||
Input,
|
||||
KeyCode,
|
||||
Node,
|
||||
ParticleSystem,
|
||||
Tween,
|
||||
tween,
|
||||
Vec3,
|
||||
} from 'cc';
|
||||
import { GameManager } from '../Manager/GameManager';
|
||||
import TimeConfig from '../Enum/TimeConfig';
|
||||
import Utilities from '../Utilities';
|
||||
import { EventManger } from '../Manager/EventManger';
|
||||
import GameEvent from '../Events/GameEvent';
|
||||
import GameState from '../Enum/GameState';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('TutorialController')
|
||||
|
@ -11,32 +27,28 @@ export class TutorialController extends Component {
|
|||
@property({ type: Node, visible: true })
|
||||
private _tapR: Node;
|
||||
|
||||
@property({ type: ParticleSystem, visible: true })
|
||||
private _tapLEffect: ParticleSystem;
|
||||
@property({ type: ParticleSystem, visible: true })
|
||||
private _tapREffect: ParticleSystem;
|
||||
|
||||
private _timer = 0;
|
||||
private _showed = false;
|
||||
private _canShow = true;
|
||||
private _playing = false;
|
||||
|
||||
protected onLoad(): void {
|
||||
this.node.on(Input.EventType.TOUCH_START, this.onTouchStart, this);
|
||||
input.on(Input.EventType.KEY_UP, this.onKeyInputUpStart, this);
|
||||
EventManger.instance.on(GameEvent.GameStateChange, this.onGameStateChange, this);
|
||||
}
|
||||
|
||||
protected async start() {
|
||||
tween(this._tapL)
|
||||
.by(0.5, { position: new Vec3(0, 50), scale: new Vec3(-0.1, -0.1) }, { easing: 'quintOut' })
|
||||
.by(0.5, { position: new Vec3(0, -50), scale: new Vec3(0.1, 0.1) }, { easing: 'sineOut' })
|
||||
.union()
|
||||
.repeatForever()
|
||||
.start();
|
||||
await Utilities.delay(0.5);
|
||||
tween(this._tapR)
|
||||
.by(0.5, { position: new Vec3(0, 50), scale: new Vec3(-0.1, -0.1) }, { easing: 'quintOut' })
|
||||
.by(0.5, { position: new Vec3(0, -50), scale: new Vec3(0.1, 0.1) }, { easing: 'sineOut' })
|
||||
.union()
|
||||
.repeatForever()
|
||||
.start();
|
||||
protected start() {
|
||||
this.playTutorial();
|
||||
}
|
||||
|
||||
protected update(dt: number): void {
|
||||
if (!this._playing) return;
|
||||
this._timer += dt;
|
||||
if (!this._showed && this._timer > TimeConfig.Tutorial) {
|
||||
this._showed = true;
|
||||
|
@ -44,12 +56,51 @@ export class TutorialController extends Component {
|
|||
}
|
||||
}
|
||||
|
||||
private playTutorial() {
|
||||
this._tapL.active = true;
|
||||
this._tapR.active = true;
|
||||
private onGameStateChange(state: GameState) {
|
||||
switch (state) {
|
||||
case GameState.Playing:
|
||||
this._playing = true;
|
||||
break;
|
||||
case GameState.GameOver:
|
||||
case GameState.End:
|
||||
this._playing = false;
|
||||
this._canShow = false;
|
||||
break;
|
||||
default:
|
||||
this._canShow = true;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private async playTutorial() {
|
||||
if (this._canShow) {
|
||||
this._tapL.active = true;
|
||||
this._tapR.active = true;
|
||||
|
||||
tween(this._tapL)
|
||||
.call(() => this._tapLEffect.clear())
|
||||
.by(0.5, { position: new Vec3(0, 50), scale: new Vec3(-0.1, -0.1) }, { easing: 'quintOut' })
|
||||
.by(0.5, { position: new Vec3(0, -50), scale: new Vec3(0.1, 0.1) }, { easing: 'sineOut' })
|
||||
.call(() => this._tapLEffect.play())
|
||||
.union()
|
||||
.repeatForever()
|
||||
.start();
|
||||
await Utilities.delay(0.5);
|
||||
tween(this._tapR)
|
||||
.call(() => this._tapREffect.clear())
|
||||
.by(0.5, { position: new Vec3(0, 50), scale: new Vec3(-0.1, -0.1) }, { easing: 'quintOut' })
|
||||
.by(0.5, { position: new Vec3(0, -50), scale: new Vec3(0.1, 0.1) }, { easing: 'sineOut' })
|
||||
.call(() => this._tapREffect.play())
|
||||
.union()
|
||||
.repeatForever()
|
||||
.start();
|
||||
}
|
||||
}
|
||||
|
||||
private stopTutorial() {
|
||||
Tween.stopAllByTarget(this._tapL);
|
||||
Tween.stopAllByTarget(this._tapR);
|
||||
this._timer = 0;
|
||||
this._showed = false;
|
||||
this._tapL.active = false;
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
import { _decorator, Component, Label, Node, ParticleSystem, Tween, tween, Vec3 } from 'cc';
|
||||
import { _decorator, Color, Component, Label, LabelOutline, Node, ParticleSystem, Tween, tween, Vec3 } from 'cc';
|
||||
import { EventManger } from '../Manager/EventManger';
|
||||
import GameEvent from '../Events/GameEvent';
|
||||
import ScoreType from '../Enum/ScoreType';
|
||||
import GameState from '../Enum/GameState';
|
||||
import { GameManager } from '../Manager/GameManager';
|
||||
import BEConnector from '../API/BEConnector';
|
||||
import Utilities from '../Utilities';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('UIController')
|
||||
|
@ -12,25 +13,21 @@ export class UIController extends Component {
|
|||
@property({ type: Label, visible: true })
|
||||
private _scoreLabel: Label;
|
||||
@property({ type: Label, visible: true })
|
||||
private _ticketLabel: Label;
|
||||
@property({ type: Label, visible: true })
|
||||
private _timeLabel: Label;
|
||||
@property({ type: Label, visible: true })
|
||||
private _eventLabel: Label;
|
||||
@property({ type: Label, visible: true })
|
||||
private _resultLabel: Label;
|
||||
@property({ type: Label, visible: true })
|
||||
private _resultTotalLabel: Label;
|
||||
|
||||
@property({ type: ParticleSystem, visible: true })
|
||||
private _buffFx: ParticleSystem;
|
||||
|
||||
@property({ type: Node, visible: true })
|
||||
private _tutorialPanel: Node;
|
||||
private _controlPanel: Node;
|
||||
@property({ type: Node, visible: true })
|
||||
private _startPanel: Node;
|
||||
@property({ type: Node, visible: true })
|
||||
private _overPanel: Node;
|
||||
@property({ type: Label, visible: true })
|
||||
private _timeLabe: Label;
|
||||
@property({ type: Node, visible: true })
|
||||
private _resultPanel: Node = null;
|
||||
|
||||
protected async onLoad() {
|
||||
EventManger.instance.on(GameEvent.Score, this.onScore, this);
|
||||
|
@ -44,21 +41,25 @@ export class UIController extends Component {
|
|||
}
|
||||
|
||||
private async onScore(score: number, points: number, type: ScoreType) {
|
||||
this._scoreLabel.string = `Score: ${score}`;
|
||||
this._scoreLabel.string = score.toString();
|
||||
if (type == ScoreType.Goal) {
|
||||
this.showEventLabel('GOAL!!!');
|
||||
}
|
||||
}
|
||||
|
||||
private onBallOut() {
|
||||
this.showEventLabel('BALL OUT!!!');
|
||||
this.showEventLabel('BALL OUT!!!', new Color('#ed3a18'), Color.WHITE);
|
||||
}
|
||||
|
||||
private showEventLabel(string: string) {
|
||||
private showEventLabel(string: string, color?: Color, outLineColor?: Color) {
|
||||
this._eventLabel.string = string;
|
||||
this._eventLabel.color = color || new Color('#FFFF00');
|
||||
|
||||
this._eventLabel.getComponent(LabelOutline).color = outLineColor || new Color('#FF6600');
|
||||
|
||||
Tween.stopAllByTarget(this._eventLabel.node);
|
||||
this._eventLabel.node.setScale(Vec3.ZERO);
|
||||
tween(this._eventLabel.node)
|
||||
.set({ scale: Vec3.ZERO })
|
||||
.to(0.2, { scale: Vec3.ONE }, { easing: 'backOut' })
|
||||
.delay(1)
|
||||
.to(
|
||||
|
@ -74,30 +75,38 @@ export class UIController extends Component {
|
|||
.start();
|
||||
}
|
||||
|
||||
private onGameStateChange(state: GameState) {
|
||||
private async onGameStateChange(state: GameState) {
|
||||
switch (state) {
|
||||
case GameState.Init:
|
||||
this._startPanel.active = true;
|
||||
this._ticketLabel.string = BEConnector.instance.numberTicket.toString();
|
||||
this._scoreLabel.string = '0';
|
||||
this._timeLabel.string = this.secondsToTime(GameManager.instance.gameTime);
|
||||
break;
|
||||
case GameState.Ready:
|
||||
this._controlPanel.active = true;
|
||||
this._startPanel.active = false;
|
||||
break;
|
||||
case GameState.Playing:
|
||||
this._scoreLabel.string = 'Score: 0';
|
||||
this._overPanel.active = false;
|
||||
this._ticketLabel.string = BEConnector.instance.numberTicket.toString();
|
||||
|
||||
break;
|
||||
case GameState.GameOver:
|
||||
this.showEventLabel('TIME UP!!!', new Color('#ed3a18'), Color.WHITE);
|
||||
await Utilities.delay(1.2);
|
||||
this._buffFx.stop();
|
||||
this._overPanel.active = true;
|
||||
this._resultLabel.string = this._scoreLabel.string;
|
||||
break;
|
||||
case GameState.End:
|
||||
this._overPanel.active = false;
|
||||
this._resultPanel.active = true;
|
||||
this._resultLabel.string = GameManager.instance.score.toString();
|
||||
this._resultTotalLabel.string = (
|
||||
GameManager.instance.score + BEConnector.instance.currentScore
|
||||
).toString();
|
||||
this.showEventLabel('TIME UP!!!', new Color('#ed3a18'), Color.WHITE);
|
||||
await Utilities.delay(1.2);
|
||||
this._overPanel.active = true;
|
||||
break;
|
||||
case GameState.Relive:
|
||||
this._overPanel.active = false;
|
||||
this._ticketLabel.string = BEConnector.instance.numberTicket.toString();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -110,7 +119,7 @@ export class UIController extends Component {
|
|||
|
||||
public onBoosterActive() {
|
||||
this._buffFx.play();
|
||||
this.showEventLabel('BOOSTER NAME!!!');
|
||||
this.showEventLabel('CHEESE!!!', new Color('#ffb517'), new Color('#ec830a'));
|
||||
}
|
||||
|
||||
public onBoosterDisable() {
|
||||
|
@ -118,25 +127,21 @@ export class UIController extends Component {
|
|||
}
|
||||
|
||||
public starGame() {
|
||||
this._tutorialPanel.active = true;
|
||||
this._startPanel.active = false;
|
||||
GameManager.instance.Ready();
|
||||
}
|
||||
|
||||
private onTimeUpdate(time: number) {
|
||||
this._timeLabe.string = this.secondsToTime(time);
|
||||
this._timeLabel.string = this.secondsToTime(time);
|
||||
}
|
||||
|
||||
private secondsToTime(second: number) {
|
||||
const h = Math.floor(second / 3600)
|
||||
.toString()
|
||||
.padStart(2, '0'),
|
||||
m = Math.floor((second % 3600) / 60)
|
||||
.toString()
|
||||
.padStart(2, '0'),
|
||||
s = Math.floor(second % 60)
|
||||
.toString()
|
||||
.padStart(2, '0');
|
||||
const m = Math.floor((second - (second % 60)) / 60)
|
||||
.toString()
|
||||
.padStart(2, '0');
|
||||
const s = Math.floor(second % 60)
|
||||
.toString()
|
||||
.padStart(2, '0');
|
||||
|
||||
return h + ':' + m + ':' + s;
|
||||
return m + ':' + s;
|
||||
}
|
||||
}
|
||||
|
|
Binary file not shown.
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|
@ -1,14 +0,0 @@
|
|||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "5318386a-c072-4982-b604-d79513736912",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -1,14 +0,0 @@
|
|||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "1f602e14-2769-4903-b4d2-b0977eeaf36b",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -2,7 +2,7 @@
|
|||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "97c8a166-c717-41bd-837f-bd1733e2ee1c",
|
||||
"uuid": "40b027bb-9e2f-40e5-85a7-cd32e2ad51af",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
Binary file not shown.
|
@ -2,7 +2,7 @@
|
|||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "fc66df28-6c8c-4915-adbd-5a3da652cfc6",
|
||||
"uuid": "bab45dd0-83c3-45fe-958c-5a21a4c4a5bb",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
Binary file not shown.
|
@ -2,7 +2,7 @@
|
|||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "b8e26fea-3d75-4254-8fe6-4a57c40d6121",
|
||||
"uuid": "a76cc94a-6331-47e7-b8aa-0caeea6a79eb",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
Binary file not shown.
|
@ -2,7 +2,7 @@
|
|||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "6a432293-3852-4267-be19-c671f36fe9f0",
|
||||
"uuid": "90fc5275-7ce7-4e86-a757-0674c4fe8f18",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
Binary file not shown.
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "4dba398c-e777-4670-8b1b-76b3fbfb4625",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "c4a1c16a-96e4-4e8a-9188-cf42b4f35f73",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "65a023cb-b98f-4470-ba2d-4eba9fe184fe",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "1ac12acc-dde3-4d31-9106-dfc30c030d40",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "ac21d2c4-7749-4701-af6a-b4ac4b43e7a5",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -2,7 +2,7 @@
|
|||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "d93b45ca-fea1-4d38-b460-170b6b65ae08",
|
||||
"uuid": "4ce9d2c6-98c5-4d05-94af-70193bb795fe",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "ac267249-4228-4a86-b4d4-39f84a210668",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "b122d38e-ecf1-42e2-8b26-c09d306d90d9",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "d3b9a148-5c8e-41f4-9e87-c09175e20b2d",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "87e078a9-1082-4700-bd78-e6d0a06a150d",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "8602f38f-d976-4e2b-baa2-621a62f20261",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "015d5eb5-b790-46d8-a580-b35ecb94caf3",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -1,14 +0,0 @@
|
|||
{
|
||||
"ver": "1.0.0",
|
||||
"importer": "audio-clip",
|
||||
"imported": true,
|
||||
"uuid": "6452248b-259c-4844-b0e1-70f47d69955e",
|
||||
"files": [
|
||||
".json",
|
||||
".mp3"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"downloadMode": 0
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "c8d16e87-7802-4c25-a930-edd7ed3a4ff4",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
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Reference in New Issue