import { _decorator, Burst, Component, game, Node, ParticleSystem, ParticleSystemComponent, ParticleUtils } from 'cc'; const { ccclass, property, requireComponent } = _decorator; @ccclass('ParticleSystemIgnoreTimeScale') @requireComponent(ParticleSystem) export default class ParticleSystemIgnoreTimeScale extends Component { private _particle: ParticleSystem; protected onLoad(): void { this._particle = this.getComponent(ParticleSystem); } protected update(dt: number): void { if (game.timeScale != 1) { //@ts-ignore this._particle.update(game.deltaTime); } } }