pinball/assets/_Game/Scripts/Gameplay/Ball.ts

251 lines
9.1 KiB
TypeScript

import {
_decorator,
Animation,
AudioClip,
CCFloat,
CircleCollider2D,
Collider2D,
Component,
Contact2DType,
Director,
director,
ERigidBody2DType,
geometry,
IPhysics2DContact,
math,
Node,
ParticleSystem,
Prefab,
RigidBody2D,
Sprite,
Vec2,
Vec3,
} from 'cc';
import BoosterType from '../Enum/BoosterType';
import PhysicsGroup from '../Enum/PhysicGroup';
import { SequenceSound } from '../Environments/SequenceSound';
import GameEvent from '../Events/GameEvent';
import AudioManager from '../Manager/AudioManager';
import { EventManger } from '../Manager/EventManger';
import IPoolable from '../Pool/IPoolable';
import ObjectPool from '../Pool/ObjectPool';
import Utils from '../Utilities';
const { ccclass, property } = _decorator;
@ccclass('Ball')
export class Ball extends Component implements IPoolable {
@property({ type: Prefab, visible: true })
private _impactPrefab: Prefab;
@property({ type: CCFloat, visible: true })
private _maxSpeed: number;
@property({ type: RigidBody2D, visible: true })
private _rigidBody: RigidBody2D;
@property({ type: Animation, visible: true })
private _animation: Animation;
@property({ type: ParticleSystem, visible: true })
private _trail: ParticleSystem;
@property({ type: ParticleSystem, visible: true })
private _buffParticle: ParticleSystem;
@property({ type: ParticleSystem, visible: true })
private _fireParticle: ParticleSystem;
@property({ type: CircleCollider2D, visible: true })
private _collider: CircleCollider2D;
@property({ type: Sprite, visible: true })
private _normalSprite: Sprite;
@property({ type: Sprite, visible: true })
private _cheeseModeSprite: Sprite;
@property({ type: Sprite, visible: true })
private _spriteShadow: Sprite;
@property({ type: AudioClip, visible: true })
private _impactSound: AudioClip;
@property({ type: AudioClip, visible: true })
private _impactFlipperSound: AudioClip;
@property({ type: SequenceSound, visible: true })
private _collectSound: SequenceSound;
@property({ type: SequenceSound, visible: true })
private _cheeseModeCollectSound: SequenceSound;
@property({ type: geometry.AnimationCurve, visible: true })
private _jumpCurve: geometry.AnimationCurve = new geometry.AnimationCurve();
private _impactPool: ObjectPool;
private _isHit = false;
private _isJumping = false;
private _jumpTime: number;
private _jumpDuration: number;
private _parent: Node;
private _cheeseModeOn = false;
protected onLoad(): void {
if (this._collider) {
this._collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
this._collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
}
director.on(Director.EVENT_AFTER_PHYSICS, this.afterPhysicUpdate, this);
this._impactPool = new ObjectPool(this._impactPrefab, 10, false);
EventManger.instance.on(GameEvent.BoosterActive, this.addBoosterEffect, this);
EventManger.instance.on(GameEvent.BoosterDisable, this.removeBoosterEffect, this);
}
protected update(dt: number): void {
if (this._isJumping) {
this._jumpTime += dt;
let jumpProcess = this._jumpTime / this._jumpDuration;
jumpProcess = math.clamp01(jumpProcess);
let scale = Vec3.ONE.clone();
const jumpValue = this._jumpCurve.evaluate(jumpProcess);
scale = scale.add(Vec3.ONE.clone().multiplyScalar(jumpValue));
this._normalSprite.node.setScale(scale);
this._cheeseModeSprite.node.setScale(scale);
this._spriteShadow.node.setScale(scale);
this._trail.trailModule.widthRatio.multiplier = scale.x;
this._spriteShadow.node.setWorldPosition(
this.node.worldPosition.clone().add(Vec3.ONE.clone().multiplyScalar(-jumpValue * 100)),
);
if (jumpProcess >= 1) {
this._spriteShadow.node.setPosition(Vec3.ZERO);
this._normalSprite.node.setScale(Vec3.ONE);
this._cheeseModeSprite.node.setScale(Vec3.ONE);
this._trail.trailModule.widthRatio.multiplier = 1;
this._isJumping = false;
this._collider.group = PhysicsGroup.BALL;
this._rigidBody.group = PhysicsGroup.BALL;
this.node.setParent(this._parent);
}
}
}
protected lateUpdate(dt: number): void {
if (this._rigidBody.linearVelocity.length() > 60) {
this._fireParticle.rateOverTime.constant = 8;
this._fireParticle.rateOverDistance.constant = 0.02;
// if (this._fireParticle.isStopped) {
// }
} else {
this._fireParticle.rateOverDistance.constant = 0;
this._fireParticle.rateOverTime.constant = 0;
// if (this._fireParticle.isPlaying) {
// this._fireParticle.stopEmitting();
// }
}
}
private async onBeginContact(
selfCollider: Collider2D,
otherCollider: Collider2D,
contact: IPhysics2DContact | null,
) {
if (this._isHit) return;
this._isHit = true;
const velocity = this._rigidBody.linearVelocity.length();
if (!otherCollider.sensor) {
if (velocity >= 6) {
this._animation?.play();
let hitPoint = contact.getWorldManifold().points[0];
if (!hitPoint) {
const dir = otherCollider.node
.getWorldPosition()
.subtract(selfCollider.node.getWorldPosition())
.normalize();
dir.multiplyScalar(this._collider.radius / 2);
const point = selfCollider.node.getWorldPosition().add(dir);
hitPoint = new Vec2(point.x, point.y);
}
const hitFx = this._impactPool.get(ParticleSystem, this.node.parent);
hitFx.node.setWorldPosition(new Vec3(hitPoint.x, hitPoint.y, 10));
AudioManager.playSfx(
otherCollider.group == PhysicsGroup.FLIPPER ? this._impactFlipperSound : this._impactSound,
);
await Utils.waitUntil(() => hitFx.isStopped, 0.1);
this._impactPool.release(hitFx);
}
} else if (otherCollider.tag == 1) {
if (this._cheeseModeOn) {
this._cheeseModeCollectSound.playSound();
} else {
this._collectSound.playSound();
}
}
}
private onEndContact(selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
this._isHit = false;
}
public addBoosterEffect(boosterType: BoosterType) {
switch (boosterType) {
case BoosterType.CumulativeBar:
this._cheeseModeOn = true;
this._cheeseModeSprite.setNodeActive(true);
this._normalSprite.setNodeActive(false);
break;
}
}
public removeBoosterEffect(boosterType: BoosterType) {
switch (boosterType) {
case BoosterType.CumulativeBar:
this._cheeseModeOn = false;
this._cheeseModeSprite.setNodeActive(false);
this._normalSprite.setNodeActive(true);
break;
}
}
private afterPhysicUpdate() {
let velocity = this._rigidBody.linearVelocity.length();
if (velocity > this._maxSpeed) {
this._rigidBody.linearVelocity = this._rigidBody.linearVelocity.normalize().multiplyScalar(this._maxSpeed);
}
}
public addForce(force: Vec2) {
this._rigidBody.applyLinearImpulseToCenter(force, true);
}
public throwBall(force: Vec2) {
this._collider.group = PhysicsGroup.BALL_THROWING;
this._rigidBody.group = PhysicsGroup.BALL_THROWING;
this._rigidBody.applyAngularImpulse(-5 * force.x || 2, true);
this._rigidBody.applyLinearImpulseToCenter(force, true);
this._isJumping = true;
this._jumpTime = 0;
this._jumpDuration = this._rigidBody.linearVelocity.length() * 0.05;
}
public playMultiBallEffect() {
this._buffParticle.play();
}
public clearRigiState(active: boolean) {
this._rigidBody.type = active ? ERigidBody2DType.Dynamic : ERigidBody2DType.Kinematic;
this._rigidBody.linearVelocity = Vec2.ZERO.clone();
this._rigidBody.angularVelocity = 0;
}
onGet() {
this.clearRigiState(true);
this._isJumping = false;
this._isHit = false;
this._parent = this.node.getParent();
this._fireParticle.rateOverDistance.constant = 0;
this._fireParticle.rateOverTime.constant = 0;
}
onRelease() {
this._rigidBody.linearVelocity = Vec2.ZERO.clone();
this._rigidBody.angularVelocity = 0;
this._buffParticle.stop();
this.getComponentsInChildren(ParticleSystem).forEach((particle) => {
particle.clear();
});
}
}