pinball/assets/_Game/Scripts/Gizmos/Gizmos3D.ts

599 lines
19 KiB
TypeScript

import {
_decorator,
Camera,
CCObject,
Color,
Component,
director,
geometry,
GeometryRenderer,
gfx,
Layers,
Mat4,
Material,
Node,
toRadian,
Vec3,
} from 'cc';
import { cce, Editor } from './Define';
const { ccclass, executeInEditMode } = _decorator;
@ccclass('Gizmos3D.GizmosDebugDraw')
@executeInEditMode
class GizmosDebugDraw extends Component {
private _color: Color = Gizmos3D.DEFAULT_COLOR;
private _renderer: GeometryRenderer = null;
private _depthTest: boolean = true;
private _useLocalPosition: boolean = false;
private _components: (new () => Component)[] = [];
protected onLoad(): void {
if (cce) {
cce.Camera._camera.camera.initGeometryRenderer();
this._renderer = cce.Camera._camera.camera.geometryRenderer;
} else {
const camera = director.getScene().getComponentInChildren(Camera).camera;
camera.initGeometryRenderer();
this._renderer = camera.geometryRenderer;
}
if (!this._renderer) {
console.warn(
'Unable to initialize geometryRenderer for Gizmos3D, please ensure the Geometry Renderer feature is enabled in project settings if you want to use Gizmos3D in play mode',
);
}
}
protected update(dt: number): void {
//only call in editor
this.callNodeDrawGizmos();
this._color = Gizmos3D.DEFAULT_COLOR;
this._useLocalPosition = false;
}
private callNodeDrawGizmos() {
if (Editor) {
const selectedList: string[] = Editor.Selection.getSelected('node');
for (let i = 0; i < this._components.length; i++) {
const comp: Component = this.node.parent.getComponent(this._components[i]);
comp.onDrawGizmos?.();
if (selectedList.includes(this.node.parent.uuid)) {
comp.onDrawGizmosSelected?.();
}
}
}
}
private worldToLocal(world: Vec3): Vec3 {
const local = new Vec3();
Vec3.add(local, this.node.worldPosition, world);
return local;
}
public setDepthTest(value: boolean) {
this._depthTest = value;
}
public registerDrawGizmos(component: new () => Component) {
this._components.push(component);
}
public setColor(color: Color) {
this._color = color;
}
public setUseLocalPosition(value: boolean) {
this._useLocalPosition = value;
}
private rotate(pos: Vec3, rot: Vec3 = Vec3.ZERO): Mat4 {
let result = new Mat4();
let transform = new Mat4();
Mat4.fromTranslation(result, pos);
Mat4.fromXRotation(transform, toRadian(rot.x));
result.multiply(transform);
Mat4.fromYRotation(transform, toRadian(rot.y));
result.multiply(transform);
Mat4.fromZRotation(transform, toRadian(rot.z));
result.multiply(transform);
Mat4.fromTranslation(transform, new Vec3(-pos.x, -pos.y, -pos.z));
result.multiply(transform);
return result;
}
public drawLine(point1: Vec3, point2: Vec3) {
const color = this._color.clone();
const p1 = this._useLocalPosition ? this.worldToLocal(point1) : point1;
const p2 = this._useLocalPosition ? this.worldToLocal(point2) : point2;
this._renderer?.addLine(p1, p2, color, this._depthTest);
}
public drawLineList(points: Vec3[], close: boolean = false) {
const color = this._color.clone();
const pointList = this._useLocalPosition ? points.map((p) => this.worldToLocal(p)) : points;
if (pointList.length > 0) {
for (let i = 0; i < pointList.length - 1; i++) {
this._renderer?.addLine(pointList[i], pointList[i + 1], color, this._depthTest);
}
if (close) {
this._renderer?.addLine(pointList[pointList.length - 1], pointList[0], color, this._depthTest);
}
}
}
public drawDashLine(point1: Vec3, point2: Vec3) {
const color = this._color.clone();
const p1 = this._useLocalPosition ? this.worldToLocal(point1) : point1;
const p2 = this._useLocalPosition ? this.worldToLocal(point2) : point2;
this._renderer?.addDashedLine(p1, p2, color, this._depthTest);
}
public drawDashLineList(points: Vec3[], close: boolean = false) {
const color = this._color.clone();
const pointList = this._useLocalPosition ? points.map((p) => this.worldToLocal(p)) : points;
if (pointList.length > 0) {
for (let i = 0; i < pointList.length - 1; i++) {
this._renderer?.addDashedLine(pointList[i], pointList[i + 1], color, this._depthTest);
}
if (close) {
this._renderer?.addDashedLine(pointList[pointList.length - 1], pointList[0], color, this._depthTest);
}
}
}
public drawCircle(center: Vec3, radius: number, rot: Vec3 = Vec3.ZERO, segments: number = 32) {
const color = this._color.clone();
const c = this._useLocalPosition ? this.worldToLocal(center) : center;
const transform = this.rotate(c, rot);
this._renderer?.addCircle(c, radius, color, segments, this._depthTest, true, transform);
}
public drawDisc(
center: Vec3,
radius: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
segments: number = 32,
) {
const color = this._color.clone();
const c = this._useLocalPosition ? this.worldToLocal(center) : center;
const transform = this.rotate(c, rot);
this._renderer?.addDisc(c, radius, color, segments, wireFrame, this._depthTest, true, true, transform);
}
public drawQuad(point1: Vec3, point2: Vec3, point3: Vec3, point4: Vec3, wireFrame: boolean = false) {
const color = this._color.clone();
const p1 = this._useLocalPosition ? this.worldToLocal(point1) : point1;
const p2 = this._useLocalPosition ? this.worldToLocal(point2) : point2;
const p3 = this._useLocalPosition ? this.worldToLocal(point3) : point3;
const p4 = this._useLocalPosition ? this.worldToLocal(point4) : point4;
this._renderer?.addQuad(p1, p2, p3, p4, color, wireFrame, this._depthTest);
}
public drawSphere(
center: Vec3,
radius: number,
wireFrame: boolean = false,
segmentsX: number = 32,
segmentsY: number = 16,
) {
const color = this._color.clone();
const c = this._useLocalPosition ? this.worldToLocal(center) : center;
this._renderer?.addSphere(c, radius, color, segmentsX, segmentsY, wireFrame, this._depthTest);
}
public drawArc(
center: Vec3,
radius: number,
startAngle: number,
endAngle: number,
rot: Vec3 = Vec3.ZERO,
segments: number = 32,
) {
const color = this._color.clone();
const c = this._useLocalPosition ? this.worldToLocal(center) : center;
const transform = this.rotate(c, rot);
this._renderer?.addArc(c, radius, color, startAngle, endAngle, segments, this._depthTest, true, transform);
}
public drawSolidArc(
center: Vec3,
radius: number,
startAngle: number,
endAngle: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
segments: number = 32,
) {
const color = this._color.clone();
const c = this._useLocalPosition ? this.worldToLocal(center) : center;
const transform = this.rotate(c, rot);
this._renderer?.addSector(
c,
radius,
color,
startAngle,
endAngle,
segments,
wireFrame,
this._depthTest,
true,
true,
transform,
);
}
public drawPolygon(
position: Vec3,
radius: number,
segments: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
) {
const color = this._color.clone();
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
const transform = this.rotate(p, rot);
this._renderer?.addPolygon(p, radius, color, segments, wireFrame, this._depthTest, true, true, transform);
}
public drawOctahedron(position: Vec3, radius: number, rot: Vec3 = Vec3.ZERO, wireFrame: boolean = false) {
const color = this._color.clone();
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
const transform = this.rotate(p, rot);
this._renderer?.addOctahedron(p, radius, color, wireFrame, this._depthTest, false, true, transform);
}
public drawCross(position: Vec3, size: number) {
const color = this._color.clone();
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
this._renderer?.addCross(p, size, color, this._depthTest);
}
public drawCapsule(
position: Vec3,
radius: number,
height: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
segmentsX: number = 32,
segmentsY: number = 8,
) {
const color = this._color.clone();
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
const transform = this.rotate(p, rot);
this._renderer?.addCapsule(
p,
radius,
height,
color,
segmentsX,
segmentsY,
wireFrame,
this._depthTest,
false,
true,
transform,
);
}
public drawBox(position: Vec3, size: Vec3, rot: Vec3 = Vec3.ZERO, wireFrame: boolean = false) {
const color = this._color.clone();
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
const transform = this.rotate(p, rot);
let box = geometry?.AABB.create(p.x, p.y, p.z, size.x, size.y, size.z);
this._renderer?.addBoundingBox(box, color, wireFrame, this._depthTest, false, true, transform);
}
public drawCylinder(
position: Vec3,
radius: number,
height: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
segments: number = 32,
) {
const color = this._color.clone();
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
const transform = this.rotate(p, rot);
this._renderer?.addCylinder(
p,
radius,
height,
color,
segments,
wireFrame,
this._depthTest,
false,
true,
transform,
);
}
public drawCone(
position: Vec3,
radius: number,
height: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
segments: number = 32,
) {
const color = this._color.clone();
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
const transform = this.rotate(p, rot);
this._renderer?.addCone(p, radius, height, color, segments, wireFrame, this._depthTest, false, true, transform);
}
public drawBezier(
point1: Vec3,
point2: Vec3,
point3: Vec3,
point4: Vec3,
rot: Vec3 = Vec3.ZERO,
segments: number = 32,
) {
const color = this._color.clone();
const p1 = this._useLocalPosition ? this.worldToLocal(point1) : point1;
const p2 = this._useLocalPosition ? this.worldToLocal(point2) : point2;
const p3 = this._useLocalPosition ? this.worldToLocal(point3) : point3;
const p4 = this._useLocalPosition ? this.worldToLocal(point4) : point4;
const transform = this.rotate(p1, rot);
this._renderer?.addBezier(p1, p2, p3, p4, color, segments, this._depthTest, true, transform);
}
public drawSpline(
knots: Vec3[],
mode: geometry.SplineMode = geometry?.SplineMode.BEZIER,
knotSize = 0.5,
segments: number = 32,
) {
const color = this._color.clone();
const knotsList = this._useLocalPosition ? knots.map((knot) => this.worldToLocal(knot)) : knots;
let spline = geometry?.Spline.create(mode, knotsList);
this._renderer?.addSpline(spline, color, 0xffffffff, knotSize, segments, this._depthTest);
}
}
export default class Gizmos3D {
private static _mat: Material;
public static get DEFAULT_MAT() {
if (!this._mat) {
this._mat = new Material();
this._mat.initialize({
effectName: 'builtin-unlit',
defines: { USE_VERTEX_COLOR: true },
states: { primitive: gfx.PrimitiveMode.LINE_LOOP },
});
this._mat.passes.forEach((v) => v.tryCompile());
}
return this._mat;
}
public static readonly DEFAULT_COLOR = Color.BLUE;
public static readonly DEFAULT_LAYER = Layers.Enum.GIZMOS;
private static getDebugNode(node: Node) {
let debugNode = node.getComponentInChildren(GizmosDebugDraw);
if (!debugNode) {
debugNode = new Node('DEBUG_DRAW_NODE').addComponent(GizmosDebugDraw);
debugNode.node.layer = this.DEFAULT_LAYER;
debugNode.node.hideFlags |= CCObject.Flags.DontSave | CCObject.Flags.HideInHierarchy;
debugNode.node.parent = node;
}
return debugNode;
}
public static registerDrawGizmos(node: Node, component: new () => Component) {
this.getDebugNode(node).registerDrawGizmos(component);
}
public static beginColor(node: Node, color: Color) {
this.getDebugNode(node)?.setColor(color);
}
static beginLocalPosition(node: Node) {
this.getDebugNode(node)?.setUseLocalPosition(true);
}
static endLocalPosition(node: Node) {
this.getDebugNode(node)?.setUseLocalPosition(false);
}
public static drawLine(node: Node, point1: Vec3, point2: Vec3) {
const debugNode = this.getDebugNode(node);
debugNode?.drawLine(point1, point2);
}
public static drawLineList(node: Node, points: Vec3[], close: boolean = false) {
const debugNode = this.getDebugNode(node);
debugNode?.drawLineList(points, close);
}
public static drawDashLine(node: Node, point1: Vec3, point2: Vec3) {
const debugNode = this.getDebugNode(node);
debugNode?.drawDashLine(point1, point2);
}
public static drawDashLineList(node: Node, points: Vec3[], close: boolean = false) {
const debugNode = this.getDebugNode(node);
debugNode?.drawLineList(points, close);
}
public static drawCircle(node: Node, center: Vec3, radius: number, rot: Vec3 = Vec3.ZERO, segments: number = 32) {
const debugNode = this.getDebugNode(node);
debugNode?.drawCircle(center, radius, rot, segments);
}
public static drawDisc(
node: Node,
center: Vec3,
radius: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
segments: number = 32,
) {
const debugNode = this.getDebugNode(node);
debugNode?.drawDisc(center, radius, rot, wireFrame, segments);
}
public static drawQuad(
node: Node,
point1: Vec3,
point2: Vec3,
point3: Vec3,
point4: Vec3,
wireFrame: boolean = false,
) {
const debugNode = this.getDebugNode(node);
debugNode?.drawQuad(point1, point2, point3, point4, wireFrame);
}
public static drawSphere(
node: Node,
center: Vec3,
radius: number,
wireFrame: boolean = false,
segmentsX: number = 32,
segmentsY: number = 16,
) {
const debugNode = this.getDebugNode(node);
debugNode?.drawSphere(center, radius, wireFrame, segmentsX, segmentsY);
}
public static drawArc(
node: Node,
center: Vec3,
radius: number,
startAngle: number,
endAngle: number,
rot: Vec3 = Vec3.ZERO,
segments: number = 32,
) {
const debugNode = this.getDebugNode(node);
debugNode?.drawArc(center, radius, startAngle, endAngle, rot, segments);
}
public static drawSolidArc(
node: Node,
center: Vec3,
radius: number,
startAngle: number,
endAngle: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
segments: number = 32,
) {
const debugNode = this.getDebugNode(node);
debugNode?.drawSolidArc(center, radius, startAngle, endAngle, rot, wireFrame, segments);
}
public static drawPolygon(
node: Node,
position: Vec3,
radius: number,
segments: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
) {
const debugNode = this.getDebugNode(node);
debugNode?.drawPolygon(position, radius, segments, rot, wireFrame);
}
public static drawOctahedron(
node: Node,
position: Vec3,
radius: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
) {
const debugNode = this.getDebugNode(node);
debugNode?.drawOctahedron(position, radius, rot, wireFrame);
}
public static drawCross(node: Node, center: Vec3, size: number) {
const debugNode = this.getDebugNode(node);
debugNode?.drawCross(center, size);
}
public static drawCapsule(
node: Node,
position: Vec3,
radius: number,
height: number,
rot?: Vec3,
wireFrame?: boolean,
segmentsX: number = 32,
segmentsY: number = 8,
) {
const debugNode = this.getDebugNode(node);
debugNode?.drawCapsule(position, radius, height, rot, wireFrame, segmentsX, segmentsY);
}
public static drawBox(node: Node, center: Vec3, size: Vec3, rot?: Vec3, wireFrame?: boolean) {
const debugNode = this.getDebugNode(node);
debugNode?.drawBox(center, size, rot, wireFrame);
}
public static drawCylinder(
node: Node,
position: Vec3,
radius: number,
height: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
segments: number = 32,
) {
const debugNode = this.getDebugNode(node);
debugNode?.drawCylinder(position, radius, height, rot, wireFrame, segments);
}
public static drawCone(
node: Node,
position: Vec3,
radius: number,
height: number,
rot: Vec3 = Vec3.ZERO,
wireFrame: boolean = false,
segments: number = 32,
) {
const debugNode = this.getDebugNode(node);
debugNode?.drawCone(position, radius, height, rot, wireFrame, segments);
}
public static drawBezier(
node: Node,
point1: Vec3,
point2: Vec3,
point3: Vec3,
point4: Vec3,
rot?: Vec3,
segments: number = 32,
) {
const debugNode = this.getDebugNode(node);
debugNode?.drawBezier(point1, point2, point3, point4, rot, segments);
}
public static drawSpline(
node: Node,
knots: Vec3[],
mode: geometry.SplineMode = geometry?.SplineMode.BEZIER,
knotSize = 0.5,
segments: number = 32,
) {
const debugNode = this.getDebugNode(node);
debugNode?.drawSpline(knots, mode, knotSize, segments);
}
}