133 lines
4.8 KiB
TypeScript
133 lines
4.8 KiB
TypeScript
import { _decorator, Button, Color, Component, Label, Node, ParticleSystem, Vec3 } from 'cc';
|
|
import BoosterType from '../Enum/BoosterType';
|
|
import GameState from '../Enum/GameState';
|
|
import ScoreType from '../Enum/ScoreType';
|
|
import GameEvent from '../Events/GameEvent';
|
|
import { EventManger } from '../Manager/EventManger';
|
|
import { GameManager } from '../Manager/GameManager';
|
|
import { StickerManager } from '../Manager/StickerManager';
|
|
import P4PSDK from '../P4PSDK';
|
|
import Utils from '../Utilities';
|
|
import { GameOverPanel } from './GameOverPanel';
|
|
const { ccclass, property } = _decorator;
|
|
|
|
@ccclass('UIController')
|
|
export class UIController extends Component {
|
|
@property({ type: Label, visible: true })
|
|
private _scoreLabel: Label;
|
|
@property({ type: Label, visible: true })
|
|
private _ticketLabel: Label;
|
|
|
|
@property({ type: ParticleSystem, visible: true })
|
|
private _buffFx: ParticleSystem;
|
|
|
|
@property({ type: Node, visible: true })
|
|
private _controlPanel: Node;
|
|
@property({ type: Node, visible: true })
|
|
private _startPanel: Node;
|
|
@property({ type: Node, visible: true })
|
|
private _overPanel: Node;
|
|
@property(Node)
|
|
private loadingScreen: Node;
|
|
@property(Button)
|
|
private playButton: Button;
|
|
|
|
protected async onLoad() {
|
|
EventManger.instance.on(GameEvent.Score, this.onScore, this);
|
|
EventManger.instance.on(GameEvent.BallOut, this.onBallOut, this);
|
|
EventManger.instance.on(GameEvent.GameStateChange, this.onGameStateChange, this);
|
|
EventManger.instance.on(GameEvent.MultiBall, this.onMultiBall, this);
|
|
EventManger.instance.on(GameEvent.BoosterActive, this.onBoosterActive, this);
|
|
EventManger.instance.on(GameEvent.BoosterDisable, this.onBoosterDisable, this);
|
|
EventManger.instance.on(GameEvent.TicketUpdate, this.onTicketUpdate, this);
|
|
|
|
this._buffFx.setNodeActive(false);
|
|
this._startPanel.active = true;
|
|
this.playButton.interactable = false;
|
|
this.loadingScreen.active = true;
|
|
}
|
|
|
|
private async onScore(score: number, points: number, type: ScoreType) {
|
|
this._scoreLabel.string = score.toString();
|
|
if (type == ScoreType.Goal) {
|
|
StickerManager.instance.Show('Goal', new Vec3(0, 700));
|
|
}
|
|
}
|
|
|
|
private onBallOut() {
|
|
StickerManager.instance.Show('BallOut');
|
|
}
|
|
|
|
private onTicketUpdate(ticket: number) {
|
|
this._ticketLabel.string = ticket.toString();
|
|
}
|
|
|
|
private async onGameStateChange(state: GameState) {
|
|
switch (state) {
|
|
case GameState.Init:
|
|
this.playButton.interactable = true;
|
|
this.loadingScreen.active = false;
|
|
this._ticketLabel.string = P4PSDK.getUserTicket().toString();
|
|
this._scoreLabel.string = '0';
|
|
break;
|
|
case GameState.Ready:
|
|
this._controlPanel.active = true;
|
|
this._startPanel.active = false;
|
|
break;
|
|
case GameState.Playing:
|
|
this._overPanel.active = false;
|
|
|
|
break;
|
|
case GameState.GameOver:
|
|
this._buffFx.setNodeActive(false);
|
|
await Utils.waitUntil(() => !GameManager.instance.isWaitingUpdateScore);
|
|
await Utils.delay(2);
|
|
this._overPanel.active = true;
|
|
this._overPanel.getComponent(GameOverPanel).show(false);
|
|
break;
|
|
case GameState.End:
|
|
await Utils.waitUntil(() => !GameManager.instance.isWaitingUpdateScore);
|
|
await Utils.delay(2);
|
|
this._overPanel.active = true;
|
|
this._overPanel.getComponent(GameOverPanel).show(true);
|
|
break;
|
|
case GameState.Relive:
|
|
this._overPanel.active = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private onMultiBall(active: boolean) {
|
|
if (active) {
|
|
StickerManager.instance.showLabel('MULTI BALL!!!');
|
|
}
|
|
}
|
|
|
|
public onBoosterActive(type: BoosterType, displayName: string) {
|
|
this._buffFx.setNodeActive(type == BoosterType.CumulativeBar);
|
|
StickerManager.instance.showLabel(displayName + '!!!', {
|
|
color: new Color('#ffb517'),
|
|
outLineColor: new Color('#ec830a'),
|
|
});
|
|
}
|
|
|
|
public onBoosterDisable(type: BoosterType) {
|
|
if (type == BoosterType.CumulativeBar) this._buffFx.setNodeActive(false);
|
|
}
|
|
|
|
public starGame() {
|
|
GameManager.instance.Ready();
|
|
}
|
|
|
|
// private secondsToTime(second: number) {
|
|
// const m = Math.floor((second - (second % 60)) / 60)
|
|
// .toString()
|
|
// .padStart(2, '0');
|
|
// const s = Math.floor(second % 60)
|
|
// .toString()
|
|
// .padStart(2, '0');
|
|
|
|
// return m + ':' + s;
|
|
// }
|
|
}
|