pinball/assets/_Game/Scripts/Booster/BoosterBase.ts

46 lines
1.5 KiB
TypeScript

import { _decorator, CCFloat, Collider2D, Component, Contact2DType, Animation, AudioClip } from 'cc';
import ObjectPool from '../Pool/ObjectPool';
import { EventManger } from '../Manager/EventManger';
import GameEvent from '../Events/GameEvent';
import IPoolable from '../Pool/IPoolable';
import Utilities from '../Utilities';
import { SoundManager } from '../Manager/SoundManager';
const { ccclass, property } = _decorator;
@ccclass('BoosterBase')
export class BoosterBase extends Component implements IPoolable {
@property({ type: Collider2D, visible: true })
protected _collider: Collider2D;
@property({ type: AudioClip, visible: true })
protected _collectSound: AudioClip;
@property({ type: Animation, visible: true })
private _animation: Animation;
@property(CCFloat)
protected time: number = 10;
protected onLoad(): void {
this._collider.on(Contact2DType.BEGIN_CONTACT, this.onContactBegin, this);
this._collider.enabled = false;
}
private onContactBegin(self: Collider2D, other: Collider2D) {
this.boosterActive();
this._collider.enabled = false;
SoundManager.instance.playSfx(this._collectSound);
EventManger.instance.emit(GameEvent.ObjectRelease, this.node);
ObjectPool.release(this.node);
}
protected boosterActive?(): void;
async onGet() {
this._animation.play();
await Utilities.delay(this._animation.defaultClip.duration);
this._collider.enabled = true;
}
onRelease() {
this._collider.enabled = false;
}
}