pinball/assets/Scripts/Obstacles/ObstaclesController.ts

34 lines
1.2 KiB
TypeScript

import { _decorator, Component, log, Node, randomRangeInt } from 'cc';
import { ObstacleBehaviour } from './ObstacleBehaviour';
import { GameplayController } from '../GameplayController';
const { ccclass, property } = _decorator;
@ccclass('ObstaclesController')
export class ObstaclesController extends Component {
// @property([ObstacleBehaviour])
// private easyObstacle: ObstacleBehaviour[] = [];
// @property([ObstacleBehaviour])
// private mediumObstacle: ObstacleBehaviour[] = [];
// @property([ObstacleBehaviour])
// private hardObstacle: ObstacleBehaviour[] = [];
@property([Node])
private obstaclesSet: Node[] = [];
protected onEnable(): void {
GameplayController.Instance().eventSpawnObstacle.on("SpawnObstacle", this.RandomSetObstacle, this);
// this.RandomSetObstacle();
}
private RandomSetObstacle(): void {
//let random = randomRangeInt(0, this.obstaclesSet.length);
setTimeout(() => {
let random = randomRangeInt(0, this.obstaclesSet.length);
this.obstaclesSet.forEach(element => {
element.active = false;
});
this.obstaclesSet[random].active = true;
}, 200);
}
}