67 lines
2.2 KiB
TypeScript
67 lines
2.2 KiB
TypeScript
import {
|
|
_decorator,
|
|
CCInteger,
|
|
Collider2D,
|
|
Component,
|
|
Contact2DType,
|
|
EventHandler,
|
|
tween,
|
|
Vec2,
|
|
Animation,
|
|
Vec3,
|
|
AudioClip,
|
|
} from 'cc';
|
|
import Utilities from '../Utilities';
|
|
import { Ball } from './Ball';
|
|
import TimeConfig from '../Enum/TimeConfig';
|
|
import { EventManger } from '../Manager/EventManger';
|
|
import GameEvent from '../Events/GameEvent';
|
|
import { CameraController } from '../Environments/CameraController';
|
|
import { SoundManager } from '../Manager/SoundManager';
|
|
const { ccclass, property } = _decorator;
|
|
|
|
@ccclass('Cannon')
|
|
export class Cannon extends Component {
|
|
@property({ type: Collider2D, visible: true })
|
|
private _collider: Collider2D;
|
|
@property({ type: Animation, visible: true })
|
|
private _animation: Animation;
|
|
@property({ type: CCInteger, visible: true })
|
|
private _force = 30;
|
|
|
|
@property({ type: AudioClip, visible: true })
|
|
private _soundFx: AudioClip;
|
|
|
|
@property({ type: EventHandler, visible: true })
|
|
private onDone: EventHandler[] = [];
|
|
|
|
protected onLoad(): void {
|
|
this._collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
|
EventManger.instance.on(GameEvent.BallOut, this.onBallOut, this);
|
|
}
|
|
|
|
private async onBeginContact(self: Collider2D, other: Collider2D) {
|
|
const ball = other.getComponent(Ball);
|
|
this._collider.enabled = false;
|
|
if (ball) {
|
|
ball.setActiveRigi(false);
|
|
tween(ball.node).to(0.1, { worldPosition: this.node.worldPosition }).start();
|
|
await Utilities.delay(TimeConfig.DelayCannonFire);
|
|
CameraController.instance.shake(0.2);
|
|
this._animation.play();
|
|
ball.setActiveRigi(true);
|
|
ball.throwBall(new Vec2(0, this._force));
|
|
SoundManager.instance.playSfx(this._soundFx);
|
|
await Utilities.delay(TimeConfig.DelayCannonDone);
|
|
tween(this._collider.node).to(0.5, { scale: Vec3.ZERO }, { easing: 'backIn' }).start();
|
|
EventHandler.emitEvents(this.onDone, ball);
|
|
}
|
|
}
|
|
|
|
private onBallOut() {
|
|
tween(this._collider.node)
|
|
.to(0.5, { scale: Vec3.ONE }, { easing: 'backOut', onComplete: () => (this._collider.enabled = true) })
|
|
.start();
|
|
}
|
|
}
|