29 lines
1.0 KiB
TypeScript
29 lines
1.0 KiB
TypeScript
import { _decorator, CCInteger, Collider2D, Component, Contact2DType, Node, RigidBody2D } from 'cc';
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import { GameManager } from '../Manager/GameManager';
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import Utilities from '../Utilities';
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import ObjectPool from '../Pool/ObjectPool';
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import { Ball } from './Ball';
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const { ccclass, property, float } = _decorator;
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@ccclass('Goal')
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export class Goal extends Component {
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@property({ type: Collider2D, visible: true })
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private _collider: Collider2D;
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@property({ type: CCInteger, visible: true })
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private _score: number;
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protected onLoad(): void {
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this._collider.on(Contact2DType.BEGIN_CONTACT, this.onContactBegin, this);
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}
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private async onContactBegin(selfCollider: Collider2D, otherCollider: Collider2D) {
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const ball = otherCollider.getComponent(Ball);
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if (ball) {
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GameManager.instance.goal(this._score, ball.node.getWorldPosition());
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ball.setActiveRigi(false);
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await Utilities.delay(1000);
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ObjectPool.release(ball.node);
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}
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}
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}
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