pinball/assets/_Game/Scripts/Events/GameEvent.ts

33 lines
901 B
TypeScript

import { Node } from 'cc';
import GameState from '../Enum/GameState';
import ScoreType from '../Enum/ScoreType';
enum GameEvent {
Score,
BallOut,
MultiBall,
TimeUpdate,
GameStateChange,
ScoreObjectRelease,
}
export interface GameEventCallbackMap {
[GameEvent.Score]: (score: number, type?: ScoreType) => void;
[GameEvent.BallOut]: () => void;
[GameEvent.MultiBall]: (active: boolean) => void;
[GameEvent.TimeUpdate]: (time: number) => void;
[GameEvent.GameStateChange]: (state: GameState) => void;
[GameEvent.ScoreObjectRelease]: (obj: Node) => void;
}
export interface GameEventArgMap {
[GameEvent.Score]: [number, ScoreType];
[GameEvent.BallOut]: null;
[GameEvent.MultiBall]: boolean;
[GameEvent.TimeUpdate]: number;
[GameEvent.GameStateChange]: GameState;
[GameEvent.ScoreObjectRelease]: Node;
}
export default GameEvent;