smart-interactive-display/Assets/GadGame/Scripts/MainFlow.cs

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using GadGame.SO;
using GadGame.State;
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using GadGame.State.MainFlowState;
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namespace GadGame
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{
public class MainFlow : StateRunner<MainFlow>
{
public SceneFlowConfig SceneFlowConfig;
protected override void Awake()
{
base.Awake();
DontDestroyOnLoad(gameObject);
}
private void Start()
{
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SetState<IdleState>();
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}
}
}