smart-interactive-display/Assets/GadGame/Scripts/State/MainFlowState/CTAState.cs

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using GadGame.Manager;
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using GadGame.Network;
using UnityEngine;
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namespace GadGame.State.MainFlowState
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{
public class CTAState : State<MainFlow>
{
public override void Enter()
{
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTAScene.ScenePath);
}
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public override void Update(float time)
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{
if (time >= 10)
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{
if(!UdpSocket.Instance.DataReceived.PassBy)
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{
Runner.SetState<IdleState>();
return;
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}
if(!UdpSocket.Instance.DataReceived.OnVision)
{
Runner.SetState<PassByState>();
return;
}
if(!UdpSocket.Instance.DataReceived.Engage)
{
Runner.SetState<ViewedState>();
return;
}
Runner.SetState<EngageState>();
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}
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}
public override void Exit()
{
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}
}
}