2024-04-11 01:55:35 -07:00
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using UnityEngine;
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namespace GadGame.State
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{
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public abstract class State<T> where T : MonoBehaviour
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{
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protected T Runner;
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public void Init(T parent)
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{
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Runner = parent;
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}
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public abstract void Enter();
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2024-04-15 04:10:00 -07:00
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public abstract void Update(float time);
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2024-04-11 01:55:35 -07:00
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public abstract void Exit();
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}
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}
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