32 lines
747 B
C#
32 lines
747 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using TMPro;
|
||
|
using Cysharp.Threading.Tasks;
|
||
|
|
||
|
public class TextEffect : MonoBehaviour
|
||
|
{
|
||
|
[SerializeField] private float _waitTime;
|
||
|
[SerializeField] private float _waitEndTime;
|
||
|
List<Animator> _animators;
|
||
|
|
||
|
void Start()
|
||
|
{
|
||
|
_animators = new List<Animator>(GetComponentsInChildren<Animator>());
|
||
|
|
||
|
StartCoroutine(DoAnimation());
|
||
|
|
||
|
}
|
||
|
|
||
|
IEnumerator DoAnimation(){
|
||
|
while(true){
|
||
|
foreach(var animator in _animators){
|
||
|
animator.SetTrigger("DoAnimation");
|
||
|
yield return new WaitForSeconds(_waitTime);
|
||
|
}
|
||
|
|
||
|
yield return new WaitForSeconds(_waitEndTime);
|
||
|
}
|
||
|
}
|
||
|
}
|