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using GadGame.Manager;
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using GadGame.SO;
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using GadGame.State;
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using GadGame.State.MainFlowState;
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using GadGame.Network;
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using UnityEngine;
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using System.Net.NetworkInformation;
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using GadGame.Event.Type;
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namespace GadGame
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{
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public class MainFlow : StateRunner<MainFlow>
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{
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public SceneFlowConfig SceneFlowConfig;
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public VoidEvent ScanSuccess;
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public VoidEvent EngageReady;
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public BoolEvent PlayPassByAnim;
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public BoolEvent PlayVideo;
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public FloatEvent ReadyCountDown;
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public VoidEvent GenerateImageSuccess;
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public StringEvent EncodeImage;
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protected override async void Awake()
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{
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base.Awake();
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DontDestroyOnLoad(gameObject);
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string _macAddress = GetMacAddressString();
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Debug.Log(_macAddress);
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await P4PGraphqlManager.Instance.LoginMachine(_macAddress);
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}
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private async void Start()
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{
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await LoadSceneManager.Instance.LoadSceneWithTransitionAsync(SceneFlowConfig.PassByScene.ScenePath);
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SetState<IdleState>();
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}
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private string GetMacAddressString()
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{
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NetworkInterface[] networkInterfaces = NetworkInterface.GetAllNetworkInterfaces();
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foreach (NetworkInterface networkInterface in networkInterfaces)
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{
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// Filter out loopback and virtual interfaces
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if (networkInterface.NetworkInterfaceType != NetworkInterfaceType.Ethernet &&
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networkInterface.NetworkInterfaceType != NetworkInterfaceType.Wireless80211)
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continue;
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PhysicalAddress physicalAddress = networkInterface.GetPhysicalAddress();
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byte[] bytes = physicalAddress.GetAddressBytes();
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string macAddress = "";
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for (int i = 0; i < bytes.Length; i++)
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{
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macAddress += bytes[i].ToString("X2");
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}
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return macAddress;
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}
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return "";
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}
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}
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}
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